mirror of
https://github.com/libretro/scummvm.git
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e27b05ef35
This is a first step towards getting rid of all uses of regular printf, fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase. The name format() reflects the purpose of the function, and parallels String.format() in Java, boost::format, and others. svn-id: r54004
793 lines
28 KiB
C++
793 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/script.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/state.h"
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namespace Sci {
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// Titles of the games
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static const PlainGameDescriptor s_sciGameTitles[] = {
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{"sci", "Sierra SCI Game"},
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{"sci-fanmade", "Fanmade SCI Game"},
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// === SCI0 games =========================================================
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{"astrochicken", "Astro Chicken"},
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{"christmas1988", "Christmas Card 1988"},
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{"iceman", "Codename: Iceman"},
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{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
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{"funseeker", "Fun Seeker's Guide"},
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{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
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{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
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{"kq4sci", "King's Quest IV: The Perils of Rosella, SCI Remake"},
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{"laurabow", "Laura Bow: The Colonel's Bequest"},
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{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
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{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
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{"mothergoose", "Mixed-Up Mother Goose"},
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{"pq2", "Police Quest II: The Vengeance"},
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{"qfg1", "Quest for Glory I: So You Want to Be a Hero"},
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{"sq3", "Space Quest III: The Pirates of Pestulon"},
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// === SCI01 games ========================================================
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{"qfg2", "Quest for Glory II: Trial by Fire"},
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{"kq1sci", "King's Quest I: Quest for the Crown, SCI Remake"},
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// === SCI1 games =========================================================
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{"castlebrain", "Castle of Dr. Brain"},
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{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
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{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
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{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
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{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
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{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
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{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
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{"ecoquest", "EcoQuest: The Search for Cetus"}, // floppy is SCI1, CD SCI1.1
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{"fairytales", "Mixed-up Fairy Tales"},
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{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
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{"jones", "Jones in the Fast Lane"},
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{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
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{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
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{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"},
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{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
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{"mothergoose256", "Mixed-Up Mother Goose"},
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{"msastrochicken", "Ms. Astro Chicken"},
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{"pq1sci", "Police Quest: In Pursuit of the Death Angel"},
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{"pq3", "Police Quest III: The Kindred"},
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{"sq1sci", "Space Quest I: The Sarien Encounter"},
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{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"}, // floppy is SCI1, CD SCI1.1
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// === SCI1.1 games =======================================================
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{"christmas1992", "Christmas Card 1992"},
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{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
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{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
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{"hoyle4", "Hoyle Classic Card Games"},
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{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
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{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
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{"qfg1vga", "Quest for Glory I: So You Want to Be a Hero"},
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{"qfg3", "Quest for Glory III: Wages of War"},
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{"sq5", "Space Quest V: The Next Mutation"},
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{"islandbrain", "The Island of Dr. Brain"},
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{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"pepper", "Pepper's Adventure in Time"},
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{"slater", "Slater & Charlie Go Camping"},
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// === SCI2 games =========================================================
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{"gk1", "Gabriel Knight: Sins of the Fathers"}, // demo is SCI11, full version SCI32
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{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
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{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
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// === SCI2.1 games ========================================================
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{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
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// TODO: Inside The Chest/Behind the Developer's Shield
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{"kq7", "King's Quest VII: The Princeless Bride"},
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// TODO: King's Questions
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{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"mothergoosehires","Mixed-Up Mother Goose"},
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{"phantasmagoria", "Phantasmagoria"},
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{"pqswat", "Police Quest: SWAT"},
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{"shivers", "Shivers"},
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{"sq6", "Space Quest 6: The Spinal Frontier"},
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{"torin", "Torin's Passage"},
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// === SCI3 games =========================================================
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{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
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{"lighthouse", "Lighthouse: The Dark Being"},
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{"phantasmagoria2", "Phantasmagoria II: A Puzzle of Flesh"},
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{"shivers2", "Shivers II: Harvest of Souls"},
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{"rama", "RAMA"},
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{0, 0}
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};
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struct GameIdStrToEnum {
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const char *gameidStr;
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SciGameId gameidEnum;
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};
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static const GameIdStrToEnum s_gameIdStrToEnum[] = {
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{ "astrochicken", GID_ASTROCHICKEN },
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{ "camelot", GID_CAMELOT },
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{ "castlebrain", GID_CASTLEBRAIN },
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{ "christmas1988", GID_CHRISTMAS1988 },
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{ "christmas1990", GID_CHRISTMAS1990 },
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{ "christmas1992", GID_CHRISTMAS1992 },
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{ "cnick-kq", GID_CNICK_KQ },
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{ "cnick-laurabow", GID_CNICK_LAURABOW },
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{ "cnick-longbow", GID_CNICK_LONGBOW },
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{ "cnick-lsl", GID_CNICK_LSL },
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{ "cnick-sq", GID_CNICK_SQ },
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{ "ecoquest", GID_ECOQUEST },
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{ "ecoquest2", GID_ECOQUEST2 },
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{ "fairytales", GID_FAIRYTALES },
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{ "freddypharkas", GID_FREDDYPHARKAS },
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{ "funseeker", GID_FUNSEEKER },
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{ "gk1", GID_GK1 },
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{ "gk2", GID_GK2 },
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{ "hoyle1", GID_HOYLE1 },
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{ "hoyle2", GID_HOYLE2 },
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{ "hoyle3", GID_HOYLE3 },
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{ "hoyle4", GID_HOYLE4 },
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{ "iceman", GID_ICEMAN },
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{ "islandbrain", GID_ISLANDBRAIN },
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{ "jones", GID_JONES },
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{ "kq1sci", GID_KQ1 },
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{ "kq4sci", GID_KQ4 },
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{ "kq5", GID_KQ5 },
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{ "kq6", GID_KQ6 },
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{ "kq7", GID_KQ7 },
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{ "laurabow", GID_LAURABOW },
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{ "laurabow2", GID_LAURABOW2 },
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{ "lighthouse", GID_LIGHTHOUSE },
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{ "longbow", GID_LONGBOW },
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{ "lsl1sci", GID_LSL1 },
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{ "lsl2", GID_LSL2 },
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{ "lsl3", GID_LSL3 },
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{ "lsl5", GID_LSL5 },
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{ "lsl6", GID_LSL6 },
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{ "lsl6hires", GID_LSL6HIRES },
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{ "lsl7", GID_LSL7 },
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{ "mothergoose", GID_MOTHERGOOSE },
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{ "mothergoose256", GID_MOTHERGOOSE256 },
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{ "mothergoosehires",GID_MOTHERGOOSEHIRES },
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{ "msastrochicken", GID_MSASTROCHICKEN },
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{ "pepper", GID_PEPPER },
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{ "phantasmagoria", GID_PHANTASMAGORIA },
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{ "phantasmagoria2", GID_PHANTASMAGORIA2 },
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{ "pq1sci", GID_PQ1 },
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{ "pq2", GID_PQ2 },
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{ "pq3", GID_PQ3 },
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{ "pq4", GID_PQ4 },
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{ "pqswat", GID_PQSWAT },
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{ "qfg1", GID_QFG1 },
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{ "qfg1vga", GID_QFG1VGA },
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{ "qfg2", GID_QFG2 },
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{ "qfg3", GID_QFG3 },
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{ "qfg4", GID_QFG4 },
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{ "rama", GID_RAMA },
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{ "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
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{ "shivers", GID_SHIVERS },
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{ "shivers2", GID_SHIVERS2 },
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{ "slater", GID_SLATER },
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{ "sq1sci", GID_SQ1 },
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{ "sq3", GID_SQ3 },
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{ "sq4", GID_SQ4 },
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{ "sq5", GID_SQ5 },
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{ "sq6", GID_SQ6 },
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{ "torin", GID_TORIN },
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{ NULL, (SciGameId)-1 }
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};
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struct OldNewIdTableEntry {
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const char *oldId;
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const char *newId;
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SciVersion version;
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};
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static const OldNewIdTableEntry s_oldNewTable[] = {
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{ "arthur", "camelot", SCI_VERSION_NONE },
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{ "brain", "castlebrain", SCI_VERSION_1_MIDDLE }, // Amiga
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{ "brain", "castlebrain", SCI_VERSION_1_LATE },
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{ "demo", "christmas1988", SCI_VERSION_NONE },
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{ "card", "christmas1990", SCI_VERSION_1_EARLY, },
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{ "card", "christmas1992", SCI_VERSION_1_1 },
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{ "RH Budget", "cnick-longbow", SCI_VERSION_NONE },
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// iceman is the same
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{ "icedemo", "iceman", SCI_VERSION_NONE },
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// longbow is the same
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{ "eco", "ecoquest", SCI_VERSION_NONE },
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{ "eco2", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 demo
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{ "rain", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 full
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{ "tales", "fairytales", SCI_VERSION_NONE },
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{ "fp", "freddypharkas", SCI_VERSION_NONE },
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{ "emc", "funseeker", SCI_VERSION_NONE },
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{ "gk", "gk1", SCI_VERSION_NONE },
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// gk2 is the same
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{ "hoyledemo", "hoyle1", SCI_VERSION_NONE },
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{ "cardgames", "hoyle1", SCI_VERSION_NONE },
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{ "solitare", "hoyle2", SCI_VERSION_NONE },
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// hoyle3 is the same
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// hoyle4 is the same
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{ "brain", "islandbrain", SCI_VERSION_1_1 },
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{ "demo000", "kq1sci", SCI_VERSION_NONE },
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{ "kq1", "kq1sci", SCI_VERSION_NONE },
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{ "kq4", "kq4sci", SCI_VERSION_NONE },
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// kq5 is the same
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// kq6 is the same
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// kq7 is the same
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{ "mm1", "laurabow", SCI_VERSION_NONE },
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{ "cb1", "laurabow", SCI_VERSION_NONE },
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{ "lb2", "laurabow2", SCI_VERSION_NONE },
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{ "rh", "longbow", SCI_VERSION_NONE },
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{ "ll1", "lsl1sci", SCI_VERSION_NONE },
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{ "lsl1", "lsl1sci", SCI_VERSION_NONE },
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// lsl2 is the same
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{ "lsl3", "lsl3", SCI_VERSION_NONE },
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{ "ll5", "lsl5", SCI_VERSION_NONE },
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// lsl5 is the same
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// lsl6 is the same
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{ "mg", "mothergoose", SCI_VERSION_NONE },
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{ "twisty", "pepper", SCI_VERSION_NONE },
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{ "scary", "phantasmagoria", SCI_VERSION_NONE },
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// TODO: distinguish the full version of Phantasmagoria from the demo
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{ "pq1", "pq1sci", SCI_VERSION_NONE },
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{ "pq", "pq2", SCI_VERSION_NONE },
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// pq3 is the same
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// pq4 is the same
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{ "hq", "qfg1", SCI_VERSION_NONE }, // QFG1 SCI0/EGA
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{ "glory", "qfg1", SCI_VERSION_0_LATE }, // QFG1 SCI0/EGA
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{ "trial", "qfg2", SCI_VERSION_NONE },
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{ "hq2demo", "qfg2", SCI_VERSION_NONE },
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// rama is the same
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// TODO: distinguish the full version of rama from the demo
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{ "thegame", "slater", SCI_VERSION_NONE },
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{ "sq1demo", "sq1sci", SCI_VERSION_NONE },
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{ "sq1", "sq1sci", SCI_VERSION_NONE },
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// sq3 is the same
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// sq4 is the same
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// sq5 is the same
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// sq6 is the same
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// TODO: distinguish the full version of SQ6 from the demo
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// torin is the same
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// TODO: SCI3 IDs
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{ "", "", SCI_VERSION_NONE }
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};
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/**
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* Converts the builtin Sierra game IDs to the ones we use in ScummVM
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* @param[in] gameId The internal game ID
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* @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
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* @return The equivalent ScummVM game id
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*/
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Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, ResourceManager *resMan) {
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// Convert the id to lower case, so that we match all upper/lower case variants.
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sierraId.toLowercase();
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// If the game has less than the expected scripts, it's a demo
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uint32 demoThreshold = 100;
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// ...but there are some exceptions
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if (sierraId == "brain" || sierraId == "lsl1" ||
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sierraId == "mg" || sierraId == "pq" ||
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sierraId == "jones" ||
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sierraId == "cardgames" || sierraId == "solitare" ||
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sierraId == "hoyle3" || sierraId == "hoyle4")
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demoThreshold = 40;
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4")
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demoThreshold = 150;
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Common::ScopedPtr<Common::List<ResourceId> > resources(resMan->listResources(kResourceTypeScript, -1));
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if (resources->size() < demoThreshold) {
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*gameFlags |= ADGF_DEMO;
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// Crazy Nick's Picks
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if (sierraId == "lsl1" && resources->size() == 34)
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return "cnick-lsl";
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if (sierraId == "sq4" && resources->size() == 34)
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return "cnick-sq";
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// TODO: cnick-kq, cnick-laurabow and cnick-longbow (their resources can't be read)
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// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
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if (sierraId == "sq3" && resources->size() == 20)
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return "astrochicken";
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if (sierraId == "sq4")
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return "msastrochicken";
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}
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if (sierraId == "torin" && resources->size() == 226) // Torin's Passage demo
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*gameFlags |= ADGF_DEMO;
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for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId[0]; ++cur) {
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if (sierraId == cur->oldId) {
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// Distinguish same IDs from the SCI version
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if (cur->version != SCI_VERSION_NONE && cur->version != getSciVersion())
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continue;
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return cur->newId;
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}
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}
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if (sierraId == "glory") {
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// This could either be qfg1 VGA, qfg3 or qfg4 demo (all SCI1.1),
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// or qfg4 full (SCI2)
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// qfg1 VGA doesn't have view 1
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if (!resMan->testResource(ResourceId(kResourceTypeView, 1)))
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return "qfg1vga";
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// qfg4 full is SCI2
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if (getSciVersion() == SCI_VERSION_2)
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return "qfg4";
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// qfg4 demo has less than 50 scripts
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if (resources->size() < 50)
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return "qfg4";
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// Otherwise it's qfg3
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return "qfg3";
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}
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return sierraId;
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}
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#include "sci/detection_tables.h"
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/**
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* The fallback game descriptor used by the SCI engine's fallbackDetector.
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* Contents of this struct are overwritten by the fallbackDetector.
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*/
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static ADGameDescription s_fallbackDesc = {
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"",
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"",
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AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
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Common::UNK_LANG,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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};
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static char s_fallbackGameIdBuf[256];
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Sci::SciGameDescriptions,
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// Size of that superset structure
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sizeof(ADGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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s_sciGameTitles,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"sci",
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class SciMetaEngine : public AdvancedMetaEngine {
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public:
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SciMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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virtual const char *getName() const {
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return "SCI Engine [SCI0, SCI01, SCI10, SCI11"
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#ifdef ENABLE_SCI32
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", SCI32"
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#endif
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"]";
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}
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virtual const char *getOriginalCopyright() const {
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return "Sierra's Creative Interpreter (C) Sierra Online";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
|
const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
|
};
|
|
|
|
Common::Language charToScummVMLanguage(const char c) {
|
|
switch (c) {
|
|
case 'F':
|
|
return Common::FR_FRA;
|
|
case 'S':
|
|
return Common::ES_ESP;
|
|
case 'I':
|
|
return Common::IT_ITA;
|
|
case 'G':
|
|
return Common::DE_DEU;
|
|
case 'J':
|
|
case 'j':
|
|
return Common::JA_JPN;
|
|
case 'P':
|
|
return Common::PT_BRA;
|
|
default:
|
|
return Common::UNK_LANG;
|
|
}
|
|
}
|
|
|
|
const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
|
|
bool foundResMap = false;
|
|
bool foundRes000 = false;
|
|
|
|
// Set some defaults
|
|
s_fallbackDesc.extra = "";
|
|
s_fallbackDesc.language = Common::EN_ANY;
|
|
s_fallbackDesc.flags = ADGF_NO_FLAGS;
|
|
s_fallbackDesc.platform = Common::kPlatformPC; // default to PC platform
|
|
s_fallbackDesc.gameid = "sci";
|
|
|
|
// First grab all filenames
|
|
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
|
if (file->isDirectory())
|
|
continue;
|
|
|
|
Common::String filename = file->getName();
|
|
filename.toLowercase();
|
|
|
|
if (filename.contains("resource.map") || filename.contains("resmap.00") || filename.contains("Data1")) {
|
|
foundResMap = true;
|
|
}
|
|
|
|
// Determine if we got a CD version and set the CD flag accordingly, by checking for
|
|
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
|
|
// the file should be over 10MB, as it contains all the game speech and is usually
|
|
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
|
|
// also have a small resource.aud file
|
|
if (filename.contains("resource.aud") || filename.contains("audio001.002")) {
|
|
Common::SeekableReadStream *tmpStream = file->createReadStream();
|
|
if (tmpStream->size() > 10 * 1024 * 1024) {
|
|
// We got a CD version, so set the CD flag accordingly
|
|
s_fallbackDesc.flags |= ADGF_CD;
|
|
s_fallbackDesc.extra = "CD";
|
|
}
|
|
delete tmpStream;
|
|
}
|
|
|
|
if (filename.contains("resource.000") || filename.contains("resource.001")
|
|
|| filename.contains("ressci.000") || filename.contains("ressci.001"))
|
|
foundRes000 = true;
|
|
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
if (filename.contains("Data1")) {
|
|
foundResMap = foundRes000 = true;
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
}
|
|
|
|
// Determine the game platform
|
|
// The existence of any of these files indicates an Amiga game
|
|
if (filename.contains("9.pat") || filename.contains("spal") ||
|
|
filename.contains("patch.005") || filename.contains("bank.001"))
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// The existence of 7.pat or patch.200 indicates a Mac game
|
|
if (filename.contains("7.pat") || filename.contains("patch.200"))
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
|
|
// The data files for Atari ST versions are the same as their DOS counterparts
|
|
}
|
|
|
|
// If these files aren't found, it can't be SCI
|
|
if (!foundResMap && !foundRes000) {
|
|
return 0;
|
|
}
|
|
|
|
ResourceManager *resMan = new ResourceManager();
|
|
assert(resMan);
|
|
resMan->addAppropriateSources(fslist);
|
|
resMan->init();
|
|
// TODO: Add error handling.
|
|
|
|
#ifndef ENABLE_SCI32
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
// stop here
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
delete resMan;
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
#endif
|
|
|
|
ViewType gameViews = resMan->getViewType();
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
// Can't be SCI (or unsupported SCI views). Pinball Creep by sierra also uses resource.map/resource.000 files
|
|
// but doesnt share sci format at all, if we dont return 0 here we will detect this game as SCI
|
|
if (gameViews == kViewUnknown) {
|
|
delete resMan;
|
|
return 0;
|
|
}
|
|
|
|
// EGA views
|
|
if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga)
|
|
s_fallbackDesc.extra = "EGA";
|
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
if (gameViews == kViewAmiga)
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// Determine the game id
|
|
Common::String sierraGameId = resMan->findSierraGameId();
|
|
|
|
// If we don't have a game id, the game is not SCI
|
|
if (sierraGameId.empty()) {
|
|
delete resMan;
|
|
return 0;
|
|
}
|
|
|
|
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
|
|
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
|
|
s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
|
|
s_fallbackDesc.gameid = s_fallbackGameIdBuf;
|
|
|
|
// Try to determine the game language
|
|
// Load up text 0 and start looking for "#" characters
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
// As far as we know, these games store the messages of each language in separate
|
|
// resources, and it's not possible to detect that easily
|
|
// Also look for "%J" which is used in japanese games
|
|
Resource *text = resMan->findResource(ResourceId(kResourceTypeText, 0), 0);
|
|
uint seeker = 0;
|
|
if (text) {
|
|
while (seeker < text->size) {
|
|
if (text->data[seeker] == '#') {
|
|
if (seeker + 1 < text->size)
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
break;
|
|
}
|
|
if (text->data[seeker] == '%') {
|
|
if ((seeker + 1 < text->size) && (text->data[seeker + 1] == 'J')) {
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->data[seeker + 1]);
|
|
break;
|
|
}
|
|
}
|
|
seeker++;
|
|
}
|
|
}
|
|
|
|
|
|
// Fill in extras field
|
|
if (!strcmp(s_fallbackDesc.gameid, "lsl1sci") ||
|
|
!strcmp(s_fallbackDesc.gameid, "pq1sci") ||
|
|
!strcmp(s_fallbackDesc.gameid, "sq1sci"))
|
|
s_fallbackDesc.extra = "VGA Remake";
|
|
|
|
if (!strcmp(s_fallbackDesc.gameid, "qfg1vga") && getSciVersion() == SCI_VERSION_1_1)
|
|
s_fallbackDesc.extra = "VGA Remake";
|
|
|
|
// Add "demo" to the description for demos
|
|
if (s_fallbackDesc.flags & ADGF_DEMO)
|
|
s_fallbackDesc.extra = "demo";
|
|
|
|
delete resMan;
|
|
|
|
return (const ADGameDescription *)&s_fallbackDesc;
|
|
}
|
|
|
|
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const GameIdStrToEnum *g = s_gameIdStrToEnum;
|
|
for (; g->gameidStr; ++g) {
|
|
if (0 == strcmp(desc->gameid, g->gameidStr)) {
|
|
*engine = new SciEngine(syst, desc, g->gameidEnum);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime);
|
|
}
|
|
|
|
bool SciEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime); // ||
|
|
//(f == kSupportsSavingDuringRuntime);
|
|
// We can't allow saving through ScummVM menu, because
|
|
// a) lots of games don't like saving everywhere (e.g. castle of dr. brain)
|
|
// b) some games even dont allow saving in certain rooms (e.g. lsl6)
|
|
// c) somehow some games even get mad when doing this (execstackbase was 1 all of a sudden in lsl3)
|
|
// d) for sci0/sci01 games we should at least wait till status bar got drawn, although this may not be enough
|
|
// we can't make sure that the scripts are fine with us saving at a specific location, doing so may work sometimes
|
|
// and some other times it won't work.
|
|
}
|
|
|
|
SaveStateList SciMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
Common::String pattern = target;
|
|
pattern += ".???";
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
|
|
|
|
SaveStateList saveList;
|
|
int slotNum = 0;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
slotNum = atoi(file->c_str() + file->size() - 3);
|
|
|
|
if (slotNum >= 0 && slotNum <= 99) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
delete in;
|
|
continue;
|
|
}
|
|
saveList.push_back(SaveStateDescriptor(slotNum, meta.name));
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
return saveList;
|
|
}
|
|
|
|
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, &meta)) {
|
|
// invalid
|
|
delete in;
|
|
|
|
SaveStateDescriptor desc(slot, "Invalid");
|
|
return desc;
|
|
}
|
|
|
|
SaveStateDescriptor desc(slot, meta.name);
|
|
|
|
Graphics::Surface *thumbnail = new Graphics::Surface();
|
|
assert(thumbnail);
|
|
if (!Graphics::loadThumbnail(*in, *thumbnail)) {
|
|
delete thumbnail;
|
|
thumbnail = 0;
|
|
}
|
|
|
|
desc.setThumbnail(thumbnail);
|
|
|
|
desc.setDeletableFlag(true);
|
|
desc.setWriteProtectedFlag(false);
|
|
|
|
int day = (meta.saveDate >> 24) & 0xFF;
|
|
int month = (meta.saveDate >> 16) & 0xFF;
|
|
int year = meta.saveDate & 0xFFFF;
|
|
|
|
desc.setSaveDate(year, month, day);
|
|
|
|
int hour = (meta.saveTime >> 16) & 0xFF;
|
|
int minutes = (meta.saveTime >> 8) & 0xFF;
|
|
|
|
desc.setSaveTime(hour, minutes);
|
|
|
|
desc.setPlayTime(meta.playTime * 1000);
|
|
|
|
delete in;
|
|
|
|
return desc;
|
|
}
|
|
|
|
return SaveStateDescriptor();
|
|
}
|
|
|
|
int SciMetaEngine::getMaximumSaveSlot() const { return 99; }
|
|
|
|
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
Common::Error SciEngine::loadGameState(int slot) {
|
|
Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName);
|
|
|
|
if (in) {
|
|
// found a savegame file
|
|
gamestate_restore(_gamestate, in);
|
|
delete in;
|
|
}
|
|
|
|
if (_gamestate->r_acc != make_reg(0, 1)) {
|
|
return Common::kNoError;
|
|
} else {
|
|
warning("Restoring gamestate '%s' failed", fileName.c_str());
|
|
return Common::kUnknownError;
|
|
}
|
|
}
|
|
|
|
Common::Error SciEngine::saveGameState(int slot, const char *desc) {
|
|
Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out = saveFileMan->openForSaving(fileName);
|
|
const char *version = "";
|
|
if (!out) {
|
|
warning("Opening savegame \"%s\" for writing failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
}
|
|
|
|
if (!gamestate_save(_gamestate, out, desc, version)) {
|
|
warning("Saving the game state to '%s' failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
} else {
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
return Common::kWritingFailed;
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool SciEngine::canLoadGameStateCurrently() {
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
bool SciEngine::canSaveGameStateCurrently() {
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|