mirror of
https://github.com/libretro/scummvm.git
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5f7e8231ca
svn-id: r7515
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYMOUSE_H
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#define SKYMOUSE_H
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#include "stdafx.h"
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#include "sky/disk.h"
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#include "sky/struc.h"
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class SkyMouse {
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public:
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SkyMouse(SkyDisk *skyDisk);
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~SkyMouse(void);
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void replaceMouseCursors(uint16 fileNo);
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uint32 fnBlankMouse(void);
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void lockMouse(void);
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void unlockMouse(void);
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void restoreMouseData(uint16 frameNum);
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void drawNewMouse(void);
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void spriteMouse(uint16 frameNum, uint16 mouseX, uint16 mouseY);
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protected:
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uint16 _aMouseX; //actual mouse coordinates
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uint16 _aMouseY;
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uint16 _lockMouseX;
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uint16 _lockMouseY;
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uint16 _mouseOffsetX; //for offsetting the mouse
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uint16 _mouseOffsetY; //positive offsets only, mouse moves left or up
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uint16 _mouseType2; //number of current mouse
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byte *_mouseData2; //pointer to mouse data
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uint16 _mouseWidth; //mouse width and height
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uint16 _mouseHeight;
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byte *_mousePosition; //current screen address of mouse
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uint16 _maskWidth; //width on screen
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uint16 _maskHeight; //height on screen
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byte *_savedData; //place for saved data
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uint32 _mouseFlag; //bit 0 set when in handler
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//bit 1 set when screen data has been saved
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//bit 2 set when we don't want to show mouse
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byte *_miceData; //address of mouse sprites
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byte *_objectMouseData; //address of object mouse sprites
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uint16 _tMouseX;
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uint16 _tMouseY;
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uint16 _mouseXOff;
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static uint32 _mouseObjectList[];
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SkyDisk *_skyDisk;
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};
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#endif //SKYMOUSE_H
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