mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 12:16:59 +00:00
7fb5bd3a3d
svn-id: r7531
263 lines
6.3 KiB
C++
263 lines
6.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "screen.h"
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uint8 SkyScreen::_top16Colours[16*3] =
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{
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0, 0, 0,
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38, 38, 38,
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63, 63, 63,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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54, 54, 54,
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45, 47, 49,
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32, 31, 41,
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29, 23, 37,
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23, 18, 30,
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49, 11, 11,
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39, 5, 5,
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29, 1, 1,
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63, 63, 63
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};
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SkyScreen::SkyScreen(OSystem *pSystem, SkyDisk *pDisk) {
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_system = pSystem;
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_skyDisk = pDisk;
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int i;
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uint8 tmpPal[1024];
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_system->init_size(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
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_gameGrid = (uint8 *)malloc(GRID_X * GRID_Y * 2);
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_currentScreen = NULL;
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//blank the first 240 colors of the palette
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memset(tmpPal, 0, GAME_COLOURS * 4);
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//set the remaining colors
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for (i = 0; i < (VGA_COLOURS-GAME_COLOURS); i++) {
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tmpPal[4 * GAME_COLOURS + i * 4] = (_top16Colours[i * 3] << 2) + (_top16Colours[i * 3] & 3);
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tmpPal[4 * GAME_COLOURS + i * 4 + 1] = (_top16Colours[i * 3 + 1] << 2) + (_top16Colours[i * 3 + 1] & 3);
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tmpPal[4 * GAME_COLOURS + i * 4 + 2] = (_top16Colours[i * 3 + 2] << 2) + (_top16Colours[i * 3 + 2] & 3);
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tmpPal[4 * GAME_COLOURS + i * 4 + 3] = 0x00;
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}
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//set the palette
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_system->set_palette(tmpPal, 0, VGA_COLOURS);
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_seqInfo.framesLeft = 0;
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_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
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_seqInfo.running = false;
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}
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SkyScreen::~SkyScreen(void) {
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free(_gameGrid);
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if (_currentScreen) free(_currentScreen);
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}
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//set a new palette, pal is a pointer to dos vga rgb components 0..63
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void SkyScreen::setPalette(uint8 *pal) {
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convertPalette(pal, _palette);
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_system->set_palette(_palette, 0, GAME_COLOURS);
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_system->update_screen();
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}
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void SkyScreen::setPalette(uint16 fileNum) {
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uint8 *tmpPal = _skyDisk->loadFile(fileNum, NULL);
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if (tmpPal) {
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setPalette(tmpPal);
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free(tmpPal);
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} else warning("SkyScreen::setPalette: can't load file nr. %d\n",fileNum);
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}
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void SkyScreen::showScreen(uint16 fileNum) {
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if (_currentScreen) free(_currentScreen);
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_currentScreen = _skyDisk->loadFile(fileNum, NULL);
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if (_currentScreen) showScreen(_currentScreen);
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else warning("SkyScreen::showScreen: can't load file nr. %d\n",fileNum);
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}
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void SkyScreen::showScreen(uint8 *pScreen) {
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_system->copy_rect(pScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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_system->update_screen();
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}
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void SkyScreen::convertPalette(uint8 *inPal, uint8* outPal) { //convert 3 byte 0..63 rgb to 4byte 0..255 rgbx
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int i;
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for (i = 0; i < VGA_COLOURS; i++) {
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outPal[4 * i] = (inPal[3 * i] << 2) + (inPal[3 * i] & 3);
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outPal[4 * i + 1] = (inPal[3 * i + 1] << 2) + (inPal[3 * i + 1] & 3);
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outPal[4 * i + 2] = (inPal[3 * i + 2] << 2) + (inPal[3 * i + 2] & 3);
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outPal[4 * i + 3] = 0x00;
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}
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}
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//action = 0, simply fade out
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//action = 1, scroll left
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//action = 2, scroll right
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void SkyScreen::fnFadeDown(uint8 action) {
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if (action) {
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//do scroll
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warning("SkyScreen::fnFadeDown: Scrolling not yet implemented!\n");
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} else {
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for (uint8 cnt = 0; cnt < 32; cnt++) {
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palette_fadedown_helper((uint32 *)_palette, GAME_COLOURS);
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_system->set_palette(_palette, 0, GAME_COLOURS);
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_system->update_screen();
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waitForTimer();
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}
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}
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}
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void SkyScreen::palette_fadedown_helper(uint32 *pal, uint num) {
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byte *p = (byte *)pal;
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do {
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if (p[0] >= 8)
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p[0] -= 8;
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else
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p[0] = 0;
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if (p[1] >= 8)
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p[1] -= 8;
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else
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p[1] = 0;
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if (p[2] >= 8)
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p[2] -= 8;
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else
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p[2] = 0;
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p += sizeof(uint32);
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} while (--num);
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}
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void SkyScreen::paletteFadeUp(uint16 fileNr) {
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uint8 *pal = _skyDisk->loadFile(fileNr, NULL);
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if (pal) {
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paletteFadeUp(pal);
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free(pal);
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} else printf("SkyScreen::paletteFadeUp: Can't load palette #%d\n",fileNr);
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}
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void SkyScreen::paletteFadeUp(uint8 *pal) {
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byte tmpPal[1024];
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convertPalette(pal, tmpPal);
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for (uint8 cnt = 1; cnt <= 32; cnt++) {
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for (uint8 colCnt = 0; colCnt < GAME_COLOURS; colCnt++) {
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_palette[(colCnt << 2) | 0] = (tmpPal[(colCnt << 2) | 0] * cnt) >> 5;
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_palette[(colCnt << 2) | 1] = (tmpPal[(colCnt << 2) | 1] * cnt) >> 5;
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_palette[(colCnt << 2) | 2] = (tmpPal[(colCnt << 2) | 2] * cnt) >> 5;
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}
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_system->set_palette(_palette, 0, GAME_COLOURS);
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_system->update_screen();
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waitForTimer();
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}
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}
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void SkyScreen::waitForTimer(void) {
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_gotTick = false;
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while (!_gotTick)
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_system->delay_msecs(10);
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}
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void SkyScreen::handleTimer(void) {
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_gotTick = true;
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if (_seqInfo.running) processSequence();
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}
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void SkyScreen::startSequence(uint16 fileNum) {
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_seqInfo.seqData = _skyDisk->loadFile(fileNum, NULL);
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_seqInfo.framesLeft = _seqInfo.seqData[0];
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_seqInfo.seqDataPos = _seqInfo.seqData + 1;
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_seqInfo.delay = SEQ_DELAY;
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_seqInfo.running = true;
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}
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void SkyScreen::stopSequence() {
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_seqInfo.running = false;
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waitForTimer();
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waitForTimer();
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_seqInfo.framesLeft = 0;
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free(_seqInfo.seqData);
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_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
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}
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void SkyScreen::processSequence(void) {
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uint32 screenPos = 0;
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_seqInfo.delay--;
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if (_seqInfo.delay == 0) {
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_seqInfo.delay = SEQ_DELAY;
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uint8 nrToSkip, nrToDo, cnt;
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do {
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do {
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nrToSkip = _seqInfo.seqDataPos[0];
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_seqInfo.seqDataPos++;
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screenPos += nrToSkip;
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} while (nrToSkip == 0xFF);
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do {
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nrToDo = _seqInfo.seqDataPos[0];
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_seqInfo.seqDataPos++;
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for (cnt = 0; cnt < nrToDo; cnt++) {
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_currentScreen[screenPos] = _seqInfo.seqDataPos[0];
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_seqInfo.seqDataPos++;
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screenPos++;
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}
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} while (nrToDo == 0xFF);
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} while (screenPos < (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT));
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showScreen(_currentScreen);
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_seqInfo.framesLeft--;
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}
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if (_seqInfo.framesLeft == 0) {
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_seqInfo.running = false;
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free(_seqInfo.seqData);
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_seqInfo.seqData = _seqInfo.seqDataPos = NULL;
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}
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}
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bool SkyScreen::sequenceRunning(void) {
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return _seqInfo.running;
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}
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