.. |
anim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
anim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
cdrom.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
cdrom.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
dataio.cpp
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Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
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2006-03-08 11:37:25 +00:00 |
dataio.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
draw_v1.cpp
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- More stubs, the intro now works completely (with extreme graphical
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2006-04-13 16:25:07 +00:00 |
draw_v2.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
draw.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
draw.h
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
driver_vga.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
driver_vga.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
game_v1.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
game_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
game.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
game.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
global.cpp
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Fixed the invalid reads visible with valgrind, deleted the
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2006-04-13 21:52:23 +00:00 |
global.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
gob.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
gob.h
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- Closed the stub in Draw_v2::printText()
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2006-04-18 12:39:02 +00:00 |
goblin_v1.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
goblin_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
goblin.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
goblin.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
init_v1.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init_v2.cpp
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
init.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
init.h
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- More differences in Draw_v2::spriteOperation()
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2006-05-01 12:43:50 +00:00 |
inter_v1.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
inter_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
inter.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
inter.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
map_v1.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
map_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
map.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
map.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
module.mk
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
mult_v1.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
mult_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
mult.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
mult.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
music.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
music.h
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fix VS2005 compilation warnings
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2006-05-13 08:39:12 +00:00 |
pack.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
pack.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.cpp
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
palanim.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
parse_v1.cpp
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
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2006-03-29 15:59:37 +00:00 |
parse_v2.cpp
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More stubs; GOB2 goes in-game for a second, then segfaults in the
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2006-05-01 16:04:53 +00:00 |
parse.cpp
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- Stubbed goblinFunc(), it's completeley different; now it at least
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2006-05-01 19:11:57 +00:00 |
parse.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
scenery.cpp
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- Seems like I forget a branch in Mult_v2::animate()
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2006-04-14 18:18:46 +00:00 |
scenery.h
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- Seems like I forget a branch in Mult_v2::animate()
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2006-04-14 18:18:46 +00:00 |
sound.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
sound.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
timer.cpp
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Changed debug()s to debugC()s
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2006-02-24 23:31:31 +00:00 |
timer.h
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Moved engines to the new engines/ directory
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2006-02-11 22:45:04 +00:00 |
util.cpp
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Removed extra exclamation marks in warning() calls as well.
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2006-04-04 22:21:10 +00:00 |
util.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
video_v1.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
video_v2.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
video.cpp
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |
video.h
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- Sound! Still a bit glitchy, though:
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2006-05-11 19:43:30 +00:00 |