mirror of
https://github.com/libretro/scummvm.git
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290 lines
7.9 KiB
C++
290 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/archive.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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namespace Common {
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GenericArchiveMember::GenericArchiveMember(const String &name, const Archive *parent)
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: _parent(parent), _name(name) {
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}
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String GenericArchiveMember::getName() const {
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return _name;
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}
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SeekableReadStream *GenericArchiveMember::createReadStream() const {
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return _parent->createReadStreamForMember(_name);
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}
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int Archive::listMatchingMembers(ArchiveMemberList &list, const String &pattern) const {
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// Get all "names" (TODO: "files" ?)
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ArchiveMemberList allNames;
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listMembers(allNames);
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int matches = 0;
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ArchiveMemberList::const_iterator it = allNames.begin();
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for (; it != allNames.end(); ++it) {
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// TODO: We match case-insenstivie for now, our API does not define whether that's ok or not though...
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// For our use case case-insensitive is probably what we want to have though.
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if ((*it)->getName().matchString(pattern, true, true)) {
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list.push_back(*it);
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matches++;
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}
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}
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return matches;
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}
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SearchSet::ArchiveNodeList::iterator SearchSet::find(const String &name) {
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ArchiveNodeList::iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_name == name)
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break;
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}
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return it;
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}
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SearchSet::ArchiveNodeList::const_iterator SearchSet::find(const String &name) const {
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_name == name)
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break;
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}
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return it;
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}
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/*
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Keep the nodes sorted according to descending priorities.
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In case two or node nodes have the same priority, insertion
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order prevails.
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*/
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void SearchSet::insert(const Node &node) {
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ArchiveNodeList::iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_priority < node._priority)
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break;
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}
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_list.insert(it, node);
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}
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void SearchSet::add(const String &name, Archive *archive, int priority, bool autoFree) {
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if (find(name) == _list.end()) {
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Node node(priority, name, archive, autoFree);
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insert(node);
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} else {
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if (autoFree)
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delete archive;
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warning("SearchSet::add: archive '%s' already present", name.c_str());
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}
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}
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void SearchSet::addDirectory(const String &name, const String &directory, int priority, int depth, bool flat) {
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FSNode dir(directory);
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addDirectory(name, dir, priority, depth, flat);
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}
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void SearchSet::addDirectory(const String &name, const FSNode &dir, int priority, int depth, bool flat) {
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if (!dir.exists() || !dir.isDirectory())
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return;
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add(name, new FSDirectory(dir, depth, flat), priority);
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}
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void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority, int depth, bool flat) {
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FSList subDirs;
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if (!directory.getChildren(subDirs))
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return;
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String nextPattern, pattern;
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String::const_iterator sep = Common::find(origPattern.begin(), origPattern.end(), '/');
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if (sep != origPattern.end()) {
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pattern = String(origPattern.begin(), sep);
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++sep;
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if (sep != origPattern.end())
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nextPattern = String(sep, origPattern.end());
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} else {
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pattern = origPattern;
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}
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// TODO: The code we have for displaying all matches, which vary only in case, might
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// be a bit overhead, but as long as we want to display all useful information to the
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// user we will need to keep track of all directory names added so far. We might
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// want to reconsider this though.
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typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList;
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MatchList multipleMatches;
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MatchList::iterator matchIter;
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for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) {
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String name = i->getName();
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if (matchString(name.c_str(), pattern.c_str(), ignoreCase)) {
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matchIter = multipleMatches.find(name);
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if (matchIter == multipleMatches.end()) {
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multipleMatches[name] = true;
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} else {
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if (matchIter->_value) {
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warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str());
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matchIter->_value = false;
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}
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warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str());
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}
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if (nextPattern.empty())
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addDirectory(name, *i, priority, depth, flat);
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else
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addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority, depth, flat);
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}
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}
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}
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void SearchSet::remove(const String &name) {
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ArchiveNodeList::iterator it = find(name);
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if (it != _list.end()) {
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if (it->_autoFree)
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delete it->_arc;
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_list.erase(it);
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}
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}
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bool SearchSet::hasArchive(const String &name) const {
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return (find(name) != _list.end());
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}
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void SearchSet::clear() {
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for (ArchiveNodeList::iterator i = _list.begin(); i != _list.end(); ++i) {
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if (i->_autoFree)
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delete i->_arc;
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}
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_list.clear();
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}
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void SearchSet::setPriority(const String &name, int priority) {
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ArchiveNodeList::iterator it = find(name);
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if (it == _list.end()) {
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warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
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return;
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}
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if (priority == it->_priority)
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return;
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Node node(*it);
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_list.erase(it);
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node._priority = priority;
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insert(node);
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}
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bool SearchSet::hasFile(const String &name) const {
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if (name.empty())
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return false;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_arc->hasFile(name))
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return true;
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}
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return false;
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}
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int SearchSet::listMatchingMembers(ArchiveMemberList &list, const String &pattern) const {
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int matches = 0;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it)
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matches += it->_arc->listMatchingMembers(list, pattern);
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return matches;
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}
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int SearchSet::listMembers(ArchiveMemberList &list) const {
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int matches = 0;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it)
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matches += it->_arc->listMembers(list);
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return matches;
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}
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const ArchiveMemberPtr SearchSet::getMember(const String &name) const {
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if (name.empty())
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return ArchiveMemberPtr();
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_arc->hasFile(name))
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return it->_arc->getMember(name);
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}
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return ArchiveMemberPtr();
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}
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SeekableReadStream *SearchSet::createReadStreamForMember(const String &name) const {
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if (name.empty())
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return 0;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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SeekableReadStream *stream = it->_arc->createReadStreamForMember(name);
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if (stream)
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return stream;
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}
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return 0;
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}
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SearchManager::SearchManager() {
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clear(); // Force a reset
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}
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void SearchManager::clear() {
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SearchSet::clear();
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// Always keep system specific archives in the SearchManager.
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// But we give them a lower priority than the default priority (which is 0),
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// so that archives added by client code are searched first.
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if (g_system)
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g_system->addSysArchivesToSearchSet(*this, -1);
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// Add the current dir as a very last resort.
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// See also bug #2137680.
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addDirectory(".", ".", -2);
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}
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DECLARE_SINGLETON(SearchManager);
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} // namespace Common
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