scummvm/scumm/object.cpp
Eugene Sandulenko 64043ff1fc Removed some not necessary #defines which could (and did) lead to program
logic misinterpretation. I assume these were added for readability, but
 (a) names suggestet that they're class variables but they didn't
 (b) their use wasn't consistent, i.e. there were places where variables were
     used directly, not by means of the macros
 (c) they didn't save that much space because they are used in few places.

svn-id: r15179
2004-09-19 00:15:17 +00:00

1678 lines
41 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/bomp.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/usage_bits.h"
namespace Scumm {
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
struct BompHeader { /* Bomp header */
union {
struct {
uint16 unk;
uint16 width, height;
} GCC_PACK old;
struct {
uint32 width, height;
} GCC_PACK v8;
} GCC_PACK;
} GCC_PACK;
#if !defined(__GNUC__)
#pragma END_PACK_STRUCTS
#endif
bool ScummEngine::getClass(int obj, int cls) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getClass");
cls &= 0x7F;
checkRange(32, 1, cls, "Class %d out of range in getClass");
if (_features & GF_SMALL_HEADER) {
// Translate the new (V5) object classes to the old classes
// (for those which differ).
switch (cls) {
case kObjectClassUntouchable:
cls = 24;
break;
case kObjectClassPlayer:
cls = 23;
break;
case kObjectClassXFlip:
cls = 19;
break;
case kObjectClassYFlip:
cls = 18;
break;
}
}
return (_classData[obj] & (1 << (cls - 1))) != 0;
}
void ScummEngine::putClass(int obj, int cls, bool set) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putClass");
cls &= 0x7F;
checkRange(32, 1, cls, "Class %d out of range in putClass");
if (_features & GF_SMALL_HEADER) {
// Translate the new (V5) object classes to the old classes
// (for those which differ).
switch (cls) {
case kObjectClassUntouchable:
cls = 24;
break;
case kObjectClassPlayer:
cls = 23;
break;
case kObjectClassXFlip:
cls = 19;
break;
case kObjectClassYFlip:
cls = 18;
break;
}
}
if (set)
_classData[obj] |= (1 << (cls - 1));
else
_classData[obj] &= ~(1 << (cls - 1));
if (1 <= obj && obj < _numActors) {
_actors[obj].classChanged(cls, set);
}
}
int ScummEngine::getOwner(int obj) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getOwner");
return _objectOwnerTable[obj];
}
void ScummEngine::putOwner(int obj, int owner) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putOwner");
checkRange(0xFF, 0, owner, "Owner %d out of range in putOwner");
_objectOwnerTable[obj] = owner;
}
int ScummEngine::getState(int obj) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getState");
if (!_copyProtection) {
// I knew LucasArts sold cracked copies of the original Maniac Mansion,
// at least as part of Day of the Tentacle. Apparently they also sold
// cracked versions of the enhanced version. At least in Germany.
//
// This will keep the security door open at all times. I can only
// assume that 182 and 193 each correspond to one particular side of
// the it. Fortunately it does not prevent frustrated players from
// blowing up the mansion, should they feel the urge to.
if (_gameId == GID_MANIAC && (obj == 182 || obj == 193))
_objectStateTable[obj] |= 0x08;
}
return _objectStateTable[obj];
}
void ScummEngine::putState(int obj, int state) {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in putState");
checkRange(0xFF, 0, state, "State %d out of range in putState");
_objectStateTable[obj] = state;
}
int ScummEngine::getObjectRoom(int obj) const {
checkRange(_numGlobalObjects - 1, 0, obj, "Object %d out of range in getObjectRoom");
return _objectRoomTable[obj];
}
int ScummEngine::getObjectIndex(int object) const {
int i;
if (object < 1)
return -1;
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object)
return i;
}
return -1;
}
int ScummEngine::getObjectImageCount(int object) {
const byte *ptr;
const ImageHeader *imhd;
int count, objnum;
objnum = getObjectIndex(object);
if (objnum == -1)
error("getObjectImageCount: object %d not in memory", object);
ptr = getOBIMFromObject(_objs[objnum]);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
count = READ_LE_UINT32(&imhd->v8.image_count);
warning("getObjectImageCount: image count %d", count);
return count;
}
int ScummEngine::whereIsObject(int object) const {
int i;
if (object >= _numGlobalObjects)
return WIO_NOT_FOUND;
if (object < 1)
return WIO_NOT_FOUND;
if (_objectOwnerTable[object] != OF_OWNER_ROOM) {
for (i = 0; i < _numInventory; i++)
if (_inventory[i] == object)
return WIO_INVENTORY;
return WIO_NOT_FOUND;
}
for (i = (_numLocalObjects-1); i > 0; i--)
if (_objs[i].obj_nr == object) {
if (_objs[i].fl_object_index)
return WIO_FLOBJECT;
return WIO_ROOM;
}
return WIO_NOT_FOUND;
}
int ScummEngine::getObjectOrActorXY(int object, int &x, int &y) {
if (object < _numActors) {
Actor *act = derefActorSafe(object, "getObjectOrActorXY");
if (act)
return act->getActorXYPos(x, y);
else
return -1;
}
switch (whereIsObject(object)) {
case WIO_NOT_FOUND:
return -1;
case WIO_INVENTORY:
if (_objectOwnerTable[object] < _numActors)
return derefActor(_objectOwnerTable[object], "getObjectOrActorXY(2)")->getActorXYPos(x, y);
else
return -1;
}
getObjectXYPos(object, x, y);
return 0;
}
/**
* Return the position of an object.
* Returns X, Y and direction in angles
*/
void ScummEngine::getObjectXYPos(int object, int &x, int &y, int &dir) {
int idx = getObjectIndex(object);
assert(idx >= 0);
ObjectData &od = _objs[idx];
int state;
const byte *ptr;
const ImageHeader *imhd;
if (_version >= 6) {
state = getState(object) - 1;
if (state < 0)
state = 0;
ptr = getOBIMFromObject(od);
if (!ptr) {
// FIXME: We used to assert here, but it seems that in the nexus
// in The Dig, this can happen, at least with old savegames, and
// it's safe to continue...
warning("getObjectXYPos: Can't find object %d", object);
return;
}
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
assert(imhd);
if (_version == 8) {
switch (FROM_LE_32(imhd->v8.version)) {
case 800:
x = od.x_pos + (int32)READ_LE_UINT32((const byte *)imhd + 8 * state + 0x44);
y = od.y_pos + (int32)READ_LE_UINT32((const byte *)imhd + 8 * state + 0x48);
break;
case 801:
x = od.x_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].x);
y = od.y_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].y);
break;
default:
error("Unsupported image header version %d\n", FROM_LE_32(imhd->v8.version));
}
} else if (_version == 7) {
x = od.x_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].x);
y = od.y_pos + (int16)READ_LE_UINT16(&imhd->v7.hotspot[state].y);
} else {
x = od.x_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].x);
y = od.y_pos + (int16)READ_LE_UINT16(&imhd->old.hotspot[state].y);
}
} else {
x = od.walk_x;
y = od.walk_y;
}
if (_version == 8)
dir = fromSimpleDir(1, od.actordir);
else
dir = oldDirToNewDir(od.actordir & 3);
}
static int getDist(int x, int y, int x2, int y2) {
int a = ABS(y - y2);
int b = ABS(x - x2);
return MAX(a, b);
}
int ScummEngine::getObjActToObjActDist(int a, int b) {
int x, y, x2, y2;
Actor *acta = NULL;
Actor *actb = NULL;
if (a < _numActors)
acta = derefActorSafe(a, "getObjActToObjActDist");
if (b < _numActors)
actb = derefActorSafe(b, "getObjActToObjActDist(2)");
if (acta && actb && acta->getRoom() == actb->getRoom() && acta->getRoom() && !acta->isInCurrentRoom())
return 0;
if (getObjectOrActorXY(a, x, y) == -1)
return 0xFF;
if (getObjectOrActorXY(b, x2, y2) == -1)
return 0xFF;
// Perform adjustXYToBeInBox() *only* if the first item is an
// actor and the second is an object. This used to not check
// whether the second item is a non-actor, which caused bug
// #853874).
if (acta && !actb) {
AdjustBoxResult r = acta->adjustXYToBeInBox(x2, y2);
x2 = r.x;
y2 = r.y;
}
// Now compute the distance between the two points
if (_version <= 2) {
// For V1/V2 games, distances are measured in the original "character"
// based coordinate system, instead of pixels. Otherwise various scripts
// will break. See bugs #853874, #774529
x /= 8;
y /= 2;
x2 /= 8;
y2 /= 2;
}
return getDist(x, y, x2, y2);
}
int ScummEngine::findObject(int x, int y) {
int i, b;
byte a;
const int mask = (_version <= 2) ? 0x8 : 0xF;
for (i = 1; i < _numLocalObjects; i++) {
if ((_objs[i].obj_nr < 1) || getClass(_objs[i].obj_nr, kObjectClassUntouchable))
continue;
if ((_version <= 2) && _objs[i].state & 0x2)
continue;
b = i;
do {
a = _objs[b].parentstate;
b = _objs[b].parent;
if (b == 0) {
if (_objs[i].x_pos <= x && _objs[i].width + _objs[i].x_pos > x &&
_objs[i].y_pos <= y && _objs[i].height + _objs[i].y_pos > y)
return _objs[i].obj_nr;
break;
}
} while ((_objs[b].state & mask) == a);
}
return 0;
}
void ScummEngine::drawRoomObject(int i, int arg) {
ObjectData *od;
byte a;
const int mask = (_version <= 2) ? 0x8 : 0xF;
od = &_objs[i];
if ((i < 1) || (od->obj_nr < 1) || !od->state)
return;
do {
a = od->parentstate;
if (!od->parent) {
if ((_version <= 6 && !(_features & GF_HUMONGOUS)) || od->fl_object_index == 0)
drawObject(i, arg);
break;
}
od = &_objs[od->parent];
} while ((od->state & mask) == a);
}
void ScummEngine::drawRoomObjects(int arg) {
int i;
const int mask = (_version <= 2) ? 0x8 : 0xF;
if (_features & GF_DRAWOBJ_OTHER_ORDER) {
for (i = 1; i < _numLocalObjects; i++)
if (_objs[i].obj_nr > 0)
drawRoomObject(i, arg);
} else {
for (i = (_numLocalObjects-1); i > 0; i--)
if (_objs[i].obj_nr > 0 && (_objs[i].state & mask)) {
drawRoomObject(i, arg);
}
}
}
static const uint32 IMxx_tags[] = {
MKID('IM00'),
MKID('IM01'),
MKID('IM02'),
MKID('IM03'),
MKID('IM04'),
MKID('IM05'),
MKID('IM06'),
MKID('IM07'),
MKID('IM08'),
MKID('IM09'),
MKID('IM0A'),
MKID('IM0B'),
MKID('IM0C'),
MKID('IM0D'),
MKID('IM0E'),
MKID('IM0F')
};
void ScummEngine::drawObject(int obj, int arg) {
if (_skipDrawObject)
return;
ObjectData &od = _objs[obj];
int xpos, ypos, height, width;
const byte *ptr;
int x, a, numstrip;
int tmp;
if (_bgNeedsRedraw)
arg = 0;
if (od.obj_nr == 0)
return;
checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject");
xpos = od.x_pos / 8;
ypos = od.y_pos;
width = od.width / 8;
height = od.height &= 0xFFFFFFF8; // Mask out last 3 bits
// Short circuit for objects which aren't visible at all.
if (width == 0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
return;
ptr = getOBIMFromObject(od);
if (_features & GF_OLD_BUNDLE)
ptr += 0;
else
ptr = getObjectImage(ptr, getState(od.obj_nr));
if (!ptr)
return;
x = 0xFFFF;
for (a = numstrip = 0; a < width; a++) {
tmp = xpos + a;
if (arg == 1 && _screenStartStrip != tmp)
continue;
if (arg == 2 && _screenEndStrip != tmp)
continue;
if (tmp < _screenStartStrip || tmp > _screenEndStrip)
continue;
setGfxUsageBit(tmp, USAGE_BIT_DIRTY);
if (tmp < x)
x = tmp;
numstrip++;
}
if (numstrip != 0) {
byte flags = (_features & GF_HUMONGOUS) ? 0 : Gdi::dbAllowMaskOr;
if (_version == 1) {
gdi._C64ObjectMode = true;
gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3);
}
// Sam & Max needs this to fix object-layering problems with
// the inventory and conversation icons.
if ((_version >= 7 || _gameId == GID_SAMNMAX) && getClass(od.obj_nr, kObjectClassIgnoreBoxes))
flags |= Gdi::dbDrawMaskOnAll;
if (_heversion >= 70 && findResource(MKID('SMAP'), ptr) == NULL)
gdi.drawBMAPObject(ptr, &virtscr[0], obj, od.x_pos * 8, od.y_pos * 8, od.width * 8, od.height * 8);
else
gdi.drawBitmap(ptr, &virtscr[0], x, ypos, width * 8, height, x - xpos, numstrip, flags);
}
}
void ScummEngine::clearRoomObjects() {
int i;
if (_features & GF_SMALL_HEADER) {
for (i = 0; i < _numLocalObjects; i++) {
_objs[i].obj_nr = 0;
}
} else {
// FIXME: Locking/FlObjects stuff?
for (i = 0; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr < 1) // Optimise codepath
continue;
// Nuke all non-flObjects (flObjects are nuked in script.cpp)
if (_objs[i].fl_object_index == 0) {
_objs[i].obj_nr = 0;
} else {
// Nuke all unlocked flObjects
if (!(res.flags[rtFlObject][_objs[i].fl_object_index] & RF_LOCK)) {
nukeResource(rtFlObject, _objs[i].fl_object_index);
_objs[i].obj_nr = 0;
_objs[i].fl_object_index = 0;
}
}
}
}
}
void ScummEngine::loadRoomObjects() {
int i, j;
ObjectData *od;
const byte *ptr;
uint16 obim_id;
const byte *room, *searchptr, *rootptr;
const ImageHeader *imhd;
const RoomHeader *roomhdr;
const CodeHeader *cdhd;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
if (_version == 8)
_numObjectsInRoom = (byte)READ_LE_UINT32(&(roomhdr->v8.numObjects));
else if (_version == 7)
_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->v7.numObjects));
else
_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->old.numObjects));
if (_numObjectsInRoom == 0)
return;
if (_numObjectsInRoom > _numLocalObjects)
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
if (_version == 8)
searchptr = rootptr = getResourceAddress(rtRoomScripts, _roomResource);
else
searchptr = rootptr = room;
assert(searchptr);
// Load in new room objects
ResourceIterator obcds(searchptr, false);
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
ptr = obcds.findNext(MKID('OBCD'));
if (ptr == NULL)
error("Room %d missing object code block(s)", _roomResource);
od->OBCDoffset = ptr - rootptr;
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), ptr);
if (_version >= 7)
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
else if (_version == 6)
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
else
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
ptr = findResource(MKID('VERB'), ptr);
dumpResource(buf, od->obj_nr, ptr);
}
}
searchptr = room;
ResourceIterator obims(room, false);
for (i = 0; i < _numObjectsInRoom; i++) {
ptr = obims.findNext(MKID('OBIM'));
if (ptr == NULL)
error("Room %d missing image blocks(s)", _roomResource);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
if (_version == 8)
// In V8, IMHD has no obj_id, but rather a name string. We map the name
// back to an object id using a table derived from the DOBJ resource.
obim_id = _objectIDMap[imhd->v8.name];
else if (_version == 7)
obim_id = READ_LE_UINT16(&imhd->v7.obj_id);
else
obim_id = READ_LE_UINT16(&imhd->old.obj_id);
for (j = 1; j < _numLocalObjects; j++) {
if (_objs[j].obj_nr == obim_id)
_objs[j].OBIMoffset = ptr - room;
}
}
for (i = 1; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr && !_objs[i].fl_object_index)
setupRoomObject(&_objs[i], room);
}
CHECK_HEAP
}
void ScummEngine::loadRoomObjectsOldBundle() {
int i;
ObjectData *od;
const byte *room, *ptr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
_numObjectsInRoom = room[20];
if (_numObjectsInRoom == 0)
return;
if (_numObjectsInRoom > _numLocalObjects)
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
if (_version <= 2)
ptr = room + 28;
else
ptr = room + 29;
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
od->OBIMoffset = READ_LE_UINT16(ptr);
od->OBCDoffset = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
setupRoomObject(od, room);
ptr += 2;
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
dumpResource(buf, od->obj_nr, room + od->OBCDoffset);
}
}
CHECK_HEAP
}
void ScummEngine::loadRoomObjectsSmall() {
int i, j;
ObjectData *od;
const byte *ptr;
uint16 obim_id;
const byte *room;
const RoomHeader *roomhdr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
_numObjectsInRoom = (byte) READ_LE_UINT16(&(roomhdr->old.numObjects));
if (_numObjectsInRoom == 0)
return;
if (_numObjectsInRoom > _numLocalObjects)
error("More than %d objects in room %d", _numLocalObjects, _roomResource);
ResourceIterator obcds(room, true);
for (i = 0; i < _numObjectsInRoom; i++) {
od = &_objs[findLocalObjectSlot()];
ptr = obcds.findNext(MKID('OBCD'));
if (ptr == NULL)
error("Room %d missing object code block(s)", _roomResource);
od->OBCDoffset = ptr - room;
od->obj_nr = READ_LE_UINT16(ptr + 6);
if (_dumpScripts) {
char buf[32];
sprintf(buf, "roomobj-%d-", _roomResource);
dumpResource(buf, od->obj_nr, ptr);
}
}
ResourceIterator obims(room, true);
for (i = 0; i < _numObjectsInRoom; i++) {
ptr = obims.findNext(MKID('OBIM'));
if (ptr == NULL)
error("Room %d missing image blocks(s)", _roomResource);
obim_id = READ_LE_UINT16(ptr + 6);
for (j = 1; j < _numLocalObjects; j++) {
if (_objs[j].obj_nr == obim_id)
_objs[j].OBIMoffset = ptr - room;
}
}
for (i = 1; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr && !_objs[i].fl_object_index) {
setupRoomObject(&_objs[i], room);
}
}
CHECK_HEAP
}
void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
const CodeHeader *cdhd = NULL;
const ImageHeader *imhd = NULL;
assert(room);
if (_features & GF_SMALL_HEADER) {
const byte *ptr = room + od->OBCDoffset;
if (_features & GF_OLD_BUNDLE)
ptr -= 2;
od->obj_nr = READ_LE_UINT16(ptr + 6);
od->x_pos = *(ptr + 9) * 8;
od->y_pos = ((*(ptr + 10)) & 0x7F) * 8;
od->parentstate = (*(ptr + 10) & 0x80) ? 1 : 0;
if (_version <= 2)
od->parentstate *= 8;
od->width = *(ptr + 11) * 8;
od->parent = *(ptr + 12);
if (_version <= 2) {
od->walk_x = *(ptr + 13) * 8;
od->walk_y = (*(ptr + 14) & 0x1f) * 8;
od->actordir = (*(ptr + 15)) & 7;
od->height = *(ptr + 15) & 0xf8;
} else {
od->walk_x = READ_LE_UINT16(ptr + 13);
od->walk_y = READ_LE_UINT16(ptr + 15);
od->actordir = (*(ptr + 17)) & 7;
od->height = *(ptr + 17) & 0xf8;
}
return;
}
if (searchptr == NULL) {
if (_version == 8)
searchptr = getResourceAddress(rtRoomScripts, _roomResource);
else
searchptr = room;
}
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
if (cdhd == NULL)
error("Room %d missing CDHD blocks(s)", _roomResource);
if (_version == 8) {
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = (int)READ_LE_UINT32(&imhd->v8.x_pos);
od->y_pos = (int)READ_LE_UINT32(&imhd->v8.y_pos);
od->width = (uint)READ_LE_UINT32(&imhd->v8.width);
od->height = (uint)READ_LE_UINT32(&imhd->v8.height);
// HACK: This is done sinec an angle doesn't fit into a byte (360 > 256)
od->actordir = toSimpleDir(1, READ_LE_UINT32(&imhd->v8.actordir));
} else if (_version == 7) {
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = READ_LE_UINT16(&imhd->v7.x_pos);
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
od->width = READ_LE_UINT16(&imhd->v7.width);
od->height = READ_LE_UINT16(&imhd->v7.height);
od->actordir = (byte) READ_LE_UINT16(&imhd->v7.actordir);
} else if (_version == 6) {
od->obj_nr = READ_LE_UINT16(&(cdhd->v6.obj_id));
od->width = READ_LE_UINT16(&cdhd->v6.w);
od->height = READ_LE_UINT16(&cdhd->v6.h);
od->x_pos = ((int16)READ_LE_UINT16(&cdhd->v6.x));
od->y_pos = ((int16)READ_LE_UINT16(&cdhd->v6.y));
if (cdhd->v6.flags == 0x80) {
od->parentstate = 1;
} else {
od->parentstate = (cdhd->v6.flags & 0xF);
}
od->parent = cdhd->v6.parent;
od->actordir = cdhd->v6.actordir;
} else {
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
od->width = cdhd->v5.w * 8;
od->height = cdhd->v5.h * 8;
od->x_pos = cdhd->v5.x * 8;
od->y_pos = cdhd->v5.y * 8;
if (cdhd->v5.flags == 0x80) {
od->parentstate = 1;
} else {
od->parentstate = (cdhd->v5.flags & 0xF);
}
od->parent = cdhd->v5.parent;
od->walk_x = READ_LE_UINT16(&cdhd->v5.walk_x);
od->walk_y = READ_LE_UINT16(&cdhd->v5.walk_y);
od->actordir = cdhd->v5.actordir;
}
od->fl_object_index = 0;
}
void ScummEngine::fixObjectFlags() {
int i;
ObjectData *od = &_objs[1];
for (i = 1; i < _numLocalObjects; i++, od++) {
if (od->obj_nr > 0)
od->state = getState(od->obj_nr);
}
}
void ScummEngine::processDrawQue() {
int i, j;
for (i = 0; i < _drawObjectQueNr; i++) {
j = _drawObjectQue[i];
if (j)
drawObject(j, 0);
}
_drawObjectQueNr = 0;
}
void ScummEngine::addObjectToDrawQue(int object) {
if ((unsigned int)_drawObjectQueNr >= ARRAYSIZE(_drawObjectQue))
error("Draw Object Que overflow");
_drawObjectQue[_drawObjectQueNr++] = object;
}
void ScummEngine::removeObjectFromDrawQue(int object) {
if (_drawObjectQueNr <= 0)
return;
int i;
for (i = 0; i < _drawObjectQueNr; i++) {
if (_drawObjectQue[i] == object)
_drawObjectQue[i] = 0;
}
}
void ScummEngine::clearDrawObjectQueue() {
_drawObjectQueNr = 0;
}
void ScummEngine::clearOwnerOf(int obj) {
int i, j;
uint16 *a;
stopObjectScript(obj);
if (getOwner(obj) == OF_OWNER_ROOM) {
i = 0;
do {
if (_objs[i].obj_nr == obj) {
if (!_objs[i].fl_object_index)
return;
nukeResource(rtFlObject, _objs[i].fl_object_index);
_objs[i].obj_nr = 0;
_objs[i].fl_object_index = 0;
}
} while (++i < _numLocalObjects);
return;
}
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj) {
j = whereIsObject(obj);
if (j == WIO_INVENTORY) {
nukeResource(rtInventory, i);
_inventory[i] = 0;
}
a = _inventory;
for (i = 0; i < _numInventory - 1; i++, a++) {
if (!a[0] && a[1]) {
a[0] = a[1];
a[1] = 0;
res.address[rtInventory][i] = res.address[rtInventory][i + 1];
res.address[rtInventory][i + 1] = NULL;
}
}
return;
}
}
}
/**
* Mark the rectangle covered by the given object as dirty, thus eventually
* ensuring a redraw of that area. This function is typically invoked when an
* object gets removed from the current room, or when its state changed.
*/
void ScummEngine::markObjectRectAsDirty(int obj) {
int i, strip;
for (i = 1; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr == (uint16)obj) {
if (_objs[i].width != 0) {
const int minStrip = MAX(_screenStartStrip, _objs[i].x_pos / 8);
const int maxStrip = MIN(_screenEndStrip+1, _objs[i].x_pos / 8 + _objs[i].width / 8);
for (strip = minStrip; strip < maxStrip; strip++) {
setGfxUsageBit(strip, USAGE_BIT_DIRTY);
}
}
_bgNeedsRedraw = true;
return;
}
}
}
const byte *ScummEngine::getObjOrActorName(int obj) {
byte *objptr;
int i;
if (obj < _numActors)
return derefActor(obj, "getObjOrActorName")->getActorName();
for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == obj) {
debug(5, "Found new name for object %d at _newNames[%d]", obj, i);
return getResourceAddress(rtObjectName, i);
}
}
objptr = getOBCDFromObject(obj);
if (objptr == NULL)
return NULL;
if (_features & GF_SMALL_HEADER) {
byte offset = 0;
if (_version <= 2)
offset = *(objptr + 14);
else if (_features & GF_OLD_BUNDLE)
offset = *(objptr + 16);
else
offset = *(objptr + 18);
return (objptr + offset);
}
return findResourceData(MKID('OBNA'), objptr);
}
void ScummEngine::setObjectName(int obj) {
int i;
if (obj < _numActors)
error("Can't set actor %d name with new-name-of", obj);
for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == obj) {
nukeResource(rtObjectName, i);
_newNames[i] = 0;
break;
}
}
for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == 0) {
loadPtrToResource(rtObjectName, i, NULL);
_newNames[i] = obj;
runInventoryScript(0);
return;
}
}
error("New name of %d overflows name table (max = %d)", obj, _numNewNames);
}
uint32 ScummEngine::getOBCDOffs(int object) const {
int i;
if (_objectOwnerTable[object] != OF_OWNER_ROOM)
return 0;
for (i = (_numLocalObjects-1); i > 0; i--) {
if (_objs[i].obj_nr == object) {
if (_objs[i].fl_object_index != 0)
return 8;
return _objs[i].OBCDoffset;
}
}
return 0;
}
byte *ScummEngine::getOBCDFromObject(int obj) {
int i;
byte *ptr;
if (_objectOwnerTable[obj] != OF_OWNER_ROOM) {
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == obj)
return getResourceAddress(rtInventory, i);
}
} else {
for (i = (_numLocalObjects-1); i > 0; --i) {
if (_objs[i].obj_nr == obj) {
if (_objs[i].fl_object_index) {
assert(_objs[i].OBCDoffset == 8);
ptr = getResourceAddress(rtFlObject, _objs[i].fl_object_index);
} else if (_version == 8)
ptr = getResourceAddress(rtRoomScripts, _roomResource);
else
ptr = getResourceAddress(rtRoom, _roomResource);
assert(ptr);
return ptr + _objs[i].OBCDoffset;
}
}
}
return 0;
}
const byte *ScummEngine::getOBIMFromObject(const ObjectData &od) {
const byte *ptr;
if (od.fl_object_index) {
ptr = getResourceAddress(rtFlObject, od.fl_object_index);
ptr = findResource(MKID('OBIM'), ptr);
} else {
ptr = getResourceAddress(rtRoom, _roomResource);
if (ptr)
ptr += od.OBIMoffset;
}
return ptr;
}
const byte *ScummEngine::getObjectImage(const byte *ptr, int state) {
assert(ptr);
if (_features & GF_OLD_BUNDLE)
ptr += 0;
else if (_features & GF_SMALL_HEADER) {
ptr += 8;
} else if (_version == 8) {
// The OBIM contains an IMAG, which in turn contains a WRAP, which contains
// an OFFS chunk and multiple BOMP/SMAP chunks. To find the right BOMP/SMAP,
// we use the offsets in the OFFS chunk,
ptr = findResource(MKID('IMAG'), ptr);
if (!ptr)
return 0;
ptr = findResource(MKID('WRAP'), ptr);
if (!ptr)
return 0;
ptr = findResource(MKID('OFFS'), ptr);
if (!ptr)
return 0;
// Get the address of the specified SMAP (corresponding to IMxx)
ptr += READ_LE_UINT32(ptr + 4 + 4*state);
} else {
ptr = findResource(IMxx_tags[state], ptr);
}
return ptr;
}
void ScummEngine::addObjectToInventory(uint obj, uint room) {
int idx, slot;
uint32 size;
const byte *ptr;
byte *dst;
FindObjectInRoom foir;
debug(1, "Adding object %d from room %d into inventory", obj, room);
CHECK_HEAP
if (whereIsObject(obj) == WIO_FLOBJECT) {
idx = getObjectIndex(obj);
assert(idx >= 0);
ptr = getResourceAddress(rtFlObject, _objs[idx].fl_object_index) + 8;
size = READ_BE_UINT32(ptr + 4);
} else {
findObjectInRoom(&foir, foCodeHeader, obj, room);
if (_features & GF_OLD_BUNDLE)
size = READ_LE_UINT16(foir.obcd);
else if (_features & GF_SMALL_HEADER)
size = READ_LE_UINT32(foir.obcd);
else
size = READ_BE_UINT32(foir.obcd + 4);
ptr = foir.obcd;
}
slot = getInventorySlot();
_inventory[slot] = obj;
dst = createResource(rtInventory, slot, size);
assert(dst);
memcpy(dst, ptr, size);
CHECK_HEAP
}
void ScummEngine::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
const CodeHeader *cdhd;
int i, numobj;
const byte *roomptr, *obcdptr, *obimptr, *searchptr;
const ImageHeader *imhd;
int id2;
int id3;
if (findWhat & foCheckAlreadyLoaded && getObjectIndex(id) != -1) {
if (_features & GF_OLD_BUNDLE) {
// I am not sure if this is even needed for old games...
// but using RES_SIZE definitely won't work with OLD_BUNDLE, since it
// assumes the size is 32 bit but in old games it's 16 bit
error("findObjectInRoom foCheckAlreadyLoaded NYI for GF_OLD_BUNDLE (id = %d, room = %d)", id, room);
}
fo->obcd = obcdptr = getOBCDFromObject(id);
assert(obcdptr);
fo->obim = obimptr = obcdptr + RES_SIZE(obcdptr);
fo->cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
fo->imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
return;
}
fo->roomptr = roomptr = getResourceAddress(rtRoom, room);
if (!roomptr)
error("findObjectInRoom: failed getting roomptr to %d", room);
if (_features & GF_OLD_BUNDLE) {
numobj = roomptr[20];
} else {
const RoomHeader *roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_version == 8)
numobj = READ_LE_UINT32(&(roomhdr->v8.numObjects));
else if (_version == 7)
numobj = READ_LE_UINT16(&(roomhdr->v7.numObjects));
else
numobj = READ_LE_UINT16(&(roomhdr->old.numObjects));
}
if (numobj == 0)
error("findObjectInRoom: No object found in room %d", room);
if (numobj > _numLocalObjects)
error("findObjectInRoom: More (%d) than %d objects in room %d", numobj, _numLocalObjects, room);
if (_features & GF_OLD_BUNDLE) {
if (_version <= 2)
searchptr = roomptr + 28;
else
searchptr = roomptr + 29;
for (i = 0; i < numobj; i++) {
obimptr = roomptr + READ_LE_UINT16(searchptr);
obcdptr = roomptr + READ_LE_UINT16(searchptr + 2 * _numObjectsInRoom);
id2 = READ_LE_UINT16(obcdptr + 4);
if (id2 == (uint16)id) {
if (findWhat & foCodeHeader) {
fo->obcd = obcdptr;
fo->cdhd = (const CodeHeader *)(obcdptr + 10); // TODO - FIXME
}
if (findWhat & foImageHeader) {
fo->obim = obimptr;
fo->imhd = NULL;
}
break;
}
searchptr += 2;
}
return;
}
if (findWhat & foCodeHeader) {
if (_version == 8)
searchptr = getResourceAddress(rtRoomScripts, room);
else
searchptr = roomptr;
assert(searchptr);
ResourceIterator obcds(searchptr, (_features & GF_SMALL_HEADER) != 0);
for (i = 0;;) {
obcdptr = obcds.findNext(MKID('OBCD'));
if (obcdptr == NULL)
error("findObjectInRoom: Not enough code blocks in room %d", room);
cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
if (_features & GF_SMALL_HEADER)
id2 = READ_LE_UINT16(obcdptr + 6);
else if (_version >= 7)
id2 = READ_LE_UINT16(&(cdhd->v7.obj_id));
else if (_version == 6)
id2 = READ_LE_UINT16(&(cdhd->v6.obj_id));
else
id2 = READ_LE_UINT16(&(cdhd->v5.obj_id));
if (id2 == (uint16)id) {
fo->obcd = obcdptr;
fo->cdhd = cdhd;
break;
}
if (++i == numobj)
error("findObjectInRoom: Object %d not found in room %d", id, room);
}
}
roomptr = fo->roomptr;
if (findWhat & foImageHeader) {
ResourceIterator obims(roomptr, (_features & GF_SMALL_HEADER) != 0);
for (i = 0;;) {
obimptr = obims.findNext(MKID('OBIM'));
if (obimptr == NULL)
error("findObjectInRoom: Not enough image blocks in room %d", room);
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
if (_features & GF_SMALL_HEADER)
id3 = READ_LE_UINT16(obimptr + 6);
else if (_version == 8)
// In V8, IMHD has no obj_id, but rather a name string. We map the name
// back to an object id using a table derived from the DOBJ resource.
id3 = _objectIDMap[imhd->v8.name];
else if (_version == 7)
id3 = READ_LE_UINT16(&imhd->v7.obj_id);
else
id3 = READ_LE_UINT16(&imhd->old.obj_id);
if (id3 == (uint16)id) {
fo->obim = obimptr;
fo->imhd = imhd;
break;
}
if (++i == numobj)
error("findObjectInRoom: Object %d image not found in room %d", id, room);
}
}
}
int ScummEngine::getInventorySlot() {
int i;
for (i = 0; i < _numInventory; i++) {
if (_inventory[i] == 0)
return i;
}
error("Inventory full, %d max items", _numInventory);
return -1;
}
void ScummEngine::setOwnerOf(int obj, int owner) {
ScriptSlot *ss;
// In Sam & Max this is necessary, or you won't get your stuff back
// from the Lost and Found tent after riding the Cone of Tragedy. But
// it probably applies to all V6+ games. See bugs #493153 and #907113.
// FT disassembly is checked, behaviour is correct. [sev]
int arg = (_version >= 6) ? obj : 0;
if (owner == 0) {
clearOwnerOf(obj);
ss = &vm.slot[_currentScript];
if (ss->where == WIO_INVENTORY && _inventory[ss->number] == obj) {
putOwner(obj, 0);
runInventoryScript(arg);
stopObjectCode();
return;
}
}
putOwner(obj, owner);
runInventoryScript(arg);
}
int ScummEngine::getObjX(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
return derefActor(obj, "getObjX")->_pos.x;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
int x, y;
getObjectOrActorXY(obj, x, y);
return x;
}
}
int ScummEngine::getObjY(int obj) {
if (obj < _numActors) {
if (obj < 1)
return 0; /* fix for indy4's map */
return derefActor(obj, "getObjY")->_pos.y;
} else {
if (whereIsObject(obj) == WIO_NOT_FOUND)
return -1;
int x, y;
getObjectOrActorXY(obj, x, y);
return y;
}
}
int ScummEngine::getObjOldDir(int obj) {
return newDirToOldDir(getObjNewDir(obj));
}
int ScummEngine::getObjNewDir(int obj) {
int dir;
if (obj < _numActors) {
dir = derefActor(obj, "getObjNewDir")->getFacing();
} else {
int x, y;
getObjectXYPos(obj, x, y, dir);
}
return dir;
}
int ScummEngine::findInventory(int owner, int idx) {
int count = 1, i, obj;
for (i = 0; i < _numInventory; i++) {
obj = _inventory[i];
if (obj && getOwner(obj) == owner && count++ == idx)
return obj;
}
return 0;
}
int ScummEngine::getInventoryCount(int owner) {
int i, obj;
int count = 0;
for (i = 0; i < _numInventory; i++) {
obj = _inventory[i];
if (obj && getOwner(obj) == owner)
count++;
}
return count;
}
void ScummEngine::setObjectState(int obj, int state, int x, int y) {
int i;
i = getObjectIndex(obj);
if (i == -1) {
warning("setObjectState: no such object %d", obj);
return;
}
if (x != -1) {
_objs[i].x_pos = x * 8;
_objs[i].y_pos = y * 8;
}
addObjectToDrawQue(i);
putState(obj, state);
}
int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f) {
int i, j;
int x, y;
int x2, y2;
j = i = 0xFF;
if (is_obj_1) {
if (getObjectOrActorXY(b, x, y) == -1)
return -1;
if (b < _numActors)
i = derefActor(b, "unkObjProc1")->scalex;
} else {
x = b;
y = c;
}
if (is_obj_2) {
if (getObjectOrActorXY(e, x2, y2) == -1)
return -1;
if (e < _numActors)
j = derefActor(e, "unkObjProc1(2)")->scalex;
} else {
x2 = e;
y2 = f;
}
return getDist(x, y, x2, y2) * 0xFF / ((i + j) / 2);
}
void ScummEngine::nukeFlObjects(int min, int max) {
ObjectData *od;
int i;
warning("nukeFlObjects(%d,%d)", min, max);
for (i = (_numLocalObjects-1), od = _objs; --i >= 0; od++)
if (od->fl_object_index && od->obj_nr >= min && od->obj_nr <= max) {
nukeResource(rtFlObject, od->fl_object_index);
od->obj_nr = 0;
od->fl_object_index = 0;
}
}
void ScummEngine::enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
int objectHeight, int scaleX, int scaleY, int image, int mode) {
BlastObject *eo;
ObjectData *od;
if (_blastObjectQueuePos >= (int)ARRAYSIZE(_blastObjectQueue)) {
warning("enqueueObject: overflow");
return;
}
int idx = getObjectIndex(objectNumber);
assert(idx >= 0);
eo = &_blastObjectQueue[_blastObjectQueuePos++];
eo->number = objectNumber;
eo->rect.left = objectX + (camera._cur.x & 7);
eo->rect.top = objectY + _screenTop;
if (objectWidth == 0) {
od = &_objs[idx];
eo->rect.right = eo->rect.left + od->width;
} else {
eo->rect.right = eo->rect.left + objectWidth;
}
if (objectHeight == 0) {
od = &_objs[idx];
eo->rect.bottom = eo->rect.top + od->height;
} else {
eo->rect.bottom = eo->rect.top + objectHeight;
}
eo->scaleX = scaleX;
eo->scaleY = scaleY;
eo->image = image;
eo->mode = mode;
}
void ScummEngine::drawBlastObjects() {
BlastObject *eo;
int i;
eo = _blastObjectQueue;
for (i = 0; i < _blastObjectQueuePos; i++, eo++) {
drawBlastObject(eo);
}
}
void ScummEngine::drawBlastObject(BlastObject *eo) {
VirtScreen *vs;
const byte *bomp, *ptr;
int objnum;
BompDrawData bdd;
vs = &virtscr[0];
checkRange(_numGlobalObjects - 1, 30, eo->number, "Illegal Blast object %d");
objnum = getObjectIndex(eo->number);
if (objnum == -1)
error("drawBlastObject: getObjectIndex on BlastObject %d failed", eo->number);
ptr = getOBIMFromObject(_objs[objnum]);
if (!ptr)
error("BlastObject object %d image not found", eo->number);
const byte *img = getObjectImage(ptr, eo->image);
if (_version == 8) {
assert(img);
bomp = img + 8;
} else {
if (!img)
img = getObjectImage(ptr, 1); // Backward compatibility with samnmax blast objects
assert(img);
bomp = findResourceData(MKID('BOMP'), img);
}
if (!bomp)
error("object %d is not a blast object", eo->number);
if (_version == 8) {
bdd.srcwidth = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.width);
bdd.srcheight = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.height);
} else {
bdd.srcwidth = READ_LE_UINT16(&((const BompHeader *)bomp)->old.width);
bdd.srcheight = READ_LE_UINT16(&((const BompHeader *)bomp)->old.height);
}
bdd.out = vs->getPixels(0, 0);
bdd.outwidth = vs->w;
bdd.outheight = vs->h;
// Skip the bomp header
if (_version == 8) {
bdd.dataptr = bomp + 8;
} else {
bdd.dataptr = bomp + 10;
}
bdd.x = eo->rect.left;
bdd.y = eo->rect.top;
bdd.scale_x = (byte)eo->scaleX;
bdd.scale_y = (byte)eo->scaleY;
if ((bdd.scale_x != 255) || (bdd.scale_y != 255)) {
byte bomp_scaling_x[64], bomp_scaling_y[64];
bdd.scalingXPtr = bomp_scaling_x;
bdd.scalingYPtr = bomp_scaling_y;
bdd.scaleRight = setupBompScale(bomp_scaling_x, bdd.srcwidth, bdd.scale_x);
bdd.scaleBottom = setupBompScale(bomp_scaling_y, bdd.srcheight, bdd.scale_y);
bdd.shadowMode = 0;
drawBomp(bdd, false);
} else {
bdd.scalingXPtr = NULL;
bdd.scalingYPtr = NULL;
bdd.scaleRight = 0;
bdd.scaleBottom = 0;
bdd.shadowMode = eo->mode;
drawBomp(bdd, false);
}
markRectAsDirty(vs->number, bdd.x, bdd.x + bdd.srcwidth, bdd.y, bdd.y + bdd.srcheight);
}
void ScummEngine::removeBlastObjects() {
BlastObject *eo;
int i;
eo = _blastObjectQueue;
for (i = 0; i < _blastObjectQueuePos; i++, eo++) {
removeBlastObject(eo);
}
clearEnqueue();
}
void ScummEngine::removeBlastObject(BlastObject *eo) {
VirtScreen *vs = &virtscr[0];
Common::Rect r;
int left_strip, right_strip;
int i;
r = eo->rect;
if (r.bottom < 0 || r.right < 0 || r.top > vs->h || r.left > vs->w)
return;
if (r.top < 0)
r.top = 0;
if (r.bottom > vs->h)
r.bottom = vs->h;
if (r.left < 0)
r.left = 0;
if (r.right > vs->w)
r.right = vs->w;
left_strip = r.left / 8;
right_strip = (r.right - 1) / 8;
if (left_strip < 0)
left_strip = 0;
if (_version >= 7) {
if (right_strip > 409)
right_strip = 409;
} else {
if (right_strip >= 200)
right_strip = 200;
}
for (i = left_strip; i <= right_strip; i++)
gdi.resetBackground(r.top, r.bottom, i);
markRectAsDirty(kMainVirtScreen, r, USAGE_BIT_RESTORED);
}
int ScummEngine::findLocalObjectSlot() {
int i;
for (i = 1; i < _numLocalObjects; i++) {
if (!_objs[i].obj_nr) {
memset(&_objs[i], 0, sizeof(_objs[i]));
return i;
}
}
return -1;
}
int ScummEngine::findFlObjectSlot() {
int i;
for (i = 1; i < _numFlObject; i++) {
if (res.address[rtFlObject][i] == NULL)
return i;
}
error("findFlObjectSlot: Out of FLObject slots");
return -1;
}
void ScummEngine::loadFlObject(uint object, uint room) {
FindObjectInRoom foir;
int slot, objslot;
ObjectData *od;
byte *flob;
uint32 obcd_size, obim_size, flob_size;
bool isRoomLocked, isRoomScriptsLocked;
// Don't load an already loaded object
if (whereIsObject(object) != WIO_NOT_FOUND)
return;
// Locate the object in the room resource
findObjectInRoom(&foir, foImageHeader | foCodeHeader, object, room);
// Add an entry for the new floating object in the local object table
if (!(objslot = findLocalObjectSlot()))
error("loadFlObject: Local Object Table overflow");
od = &_objs[objslot];
// Dump object script
if (_dumpScripts) {
char buf[32];
const byte *ptr = foir.obcd;
sprintf(buf, "roomobj-%d-", room);
ptr = findResource(MKID('VERB'), ptr);
dumpResource(buf, object, ptr);
}
// Setup sizes
obcd_size = READ_BE_UINT32(foir.obcd + 4);
od->OBCDoffset = 8;
od->OBIMoffset = obcd_size + 8;
obim_size = READ_BE_UINT32(foir.obim + 4);
flob_size = obcd_size + obim_size + 8;
// Lock room/roomScripts for the given room. They contains the OBCD/OBIM
// data, and a call to createResource might expire them, hence we lock them.
isRoomLocked = ((res.flags[rtRoom][room] & RF_LOCK) != 0);
isRoomScriptsLocked = ((res.flags[rtRoomScripts][room] & RF_LOCK) != 0);
if (!isRoomLocked)
lock(rtRoom, room);
if (_version == 8 && !isRoomScriptsLocked)
lock(rtRoomScripts, room);
// Allocate slot & memory for floating object
slot = findFlObjectSlot();
flob = createResource(rtFlObject, slot, flob_size);
assert(flob);
// Copy object code + object image to floating object
((uint32 *)flob)[0] = MKID('FLOB');
((uint32 *)flob)[1] = TO_BE_32(flob_size);
memcpy(flob + 8, foir.obcd, obcd_size);
memcpy(flob + 8 + obcd_size, foir.obim, obim_size);
// Unlock room/roomScripts
if (!isRoomLocked)
unlock(rtRoom, room);
if (_version == 8 && !isRoomScriptsLocked)
unlock(rtRoomScripts, room);
// Setup local object flags
setupRoomObject(od, flob, flob);
od->fl_object_index = slot;
}
} // End of namespace Scumm