scummvm/engines/sludge/savedata.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <stdint.h>
#include <unistd.h>
#include <string.h>
#include "allfiles.h"
#include "debug.h"
#include "variable.h"
#include "newfatal.h"
#include "moreio.h"
#include "common/file.h"
#define LOAD_ERROR "Can't load custom data...\n\n"
namespace Sludge {
unsigned short saveEncoding = false;
char encode1 = 0;
char encode2 = 0;
extern char *gamePath;
/*
void loadSaveDebug (char * com) {
FILE * ffpp = fopen ("debuggy.txt", "at");
fprintf (ffpp, "%s\n", com);
fclose (ffpp);
}
void loadSaveDebug (char com) {
FILE * ffpp = fopen ("debuggy.txt", "at");
fprintf (ffpp, "%c\n", com);
fclose (ffpp);
}
void loadSaveDebug (int com) {
FILE * ffpp = fopen ("debuggy.txt", "at");
fprintf (ffpp, "%d\n", com);
fclose (ffpp);
}
*/
void writeStringEncoded(const char *s, Common::WriteStream *stream) {
int a, len = strlen(s);
put2bytes(len, stream);
for (a = 0; a < len; a ++) {
putch(s[a] ^ encode1, stream);
encode1 += encode2;
}
}
char *readStringEncoded(Common::File *fp) {
int a, len = get2bytes(fp);
char *s = new char[len + 1];
if (!checkNew(s)) return NULL;
for (a = 0; a < len; a ++) {
s[a] = (char)(getch(fp) ^ encode1);
encode1 += encode2;
}
s[len] = 0;
return s;
}
char *readTextPlain(Common::File *fp) {
int32_t startPos;
uint32 stringSize = 0;
bool keepGoing = true;
char gotChar;
char *reply;
startPos = fp->pos();
while (keepGoing) {
gotChar = (char) getch(fp);
if ((gotChar == '\n') || (fp->eos())) {
keepGoing = false;
} else {
stringSize ++;
}
}
if ((stringSize == 0) && (fp->eos())) {
return NULL;
} else {
fp->seek(startPos, SEEK_SET);
reply = new char[stringSize + 1];
if (reply == NULL) return NULL;
size_t bytes_read = fp->read(reply, stringSize);
if (bytes_read != stringSize && fp->err()) {
debugOut("Reading error in readTextPlain.\n");
}
getch(fp); // Skip the newline character
reply[stringSize] = 0;
}
return reply;
}
bool fileToStack(char *filename, stackHandler *sH) {
variable stringVar;
stringVar.varType = SVT_NULL;
const char *checker = saveEncoding ? "[Custom data (encoded)]\r\n" : "[Custom data (ASCII)]\n";
Common::File fd;
if (!fd.open(filename)) {
#if 0
char currentDir[1000];
if (!getcwd(currentDir, 998)) {
debugOut("Can't get current directory.\n");
}
if (chdir(gamePath)) {
debugOut("Error: Failed changing to directory %s\n", gamePath);
}
if (chdir(currentDir)) {
debugOut("Error: Failed changing to directory %s\n", currentDir);
}
if (!fd.open(filename)) {
return fatal("No such file", filename);
}
#endif
return fatal("No such file", filename); //TODO: false value
}
encode1 = (unsigned char) saveEncoding & 255;
encode2 = (unsigned char)(saveEncoding >> 8);
while (* checker) {
if (getch(&fd) != * checker) {
fd.close();
return fatal(LOAD_ERROR "This isn't a SLUDGE custom data file:", filename);
}
checker ++;
}
if (saveEncoding) {
char *checker = readStringEncoded(&fd);
if (strcmp(checker, "UN<EFBFBD>LO<EFBFBD>CKED")) {
fd.close();
return fatal(LOAD_ERROR "The current file encoding setting does not match the encoding setting used when this file was created:", filename);
}
delete checker;
checker = NULL;
}
for (;;) {
if (saveEncoding) {
char i = getch(&fd) ^ encode1;
if (fd.eos()) break;
switch (i) {
case 0: {
char *g = readStringEncoded(&fd);
makeTextVar(stringVar, g);
delete g;
}
break;
case 1:
setVariable(stringVar, SVT_INT, get4bytes(&fd));
break;
case 2:
setVariable(stringVar, SVT_INT, getch(&fd));
break;
default:
fatal(LOAD_ERROR "Corrupt custom data file:", filename);
fd.close();
return false;
}
} else {
char *line = readTextPlain(&fd);
if (!line) break;
makeTextVar(stringVar, line);
}
if (sH -> first == NULL) {
// Adds to the TOP of the array... oops!
if (!addVarToStackQuick(stringVar, sH -> first)) return false;
sH -> last = sH -> first;
} else {
// Adds to the END of the array... much better
if (!addVarToStackQuick(stringVar, sH -> last -> next)) return false;
sH -> last = sH -> last -> next;
}
}
fd.close();
return true;
}
bool stackToFile(char *filename, const variable &from) {
#if 0
FILE *fp = fopen(filename, saveEncoding ? "wb" : "wt");
if (!fp) return fatal("Can't create file", filename);
variableStack *hereWeAre = from.varData.theStack -> first;
encode1 = (unsigned char) saveEncoding & 255;
encode2 = (unsigned char)(saveEncoding >> 8);
if (saveEncoding) {
fprintf(fp, "[Custom data (encoded)]\r\n");
writeStringEncoded("UN<55>LO<4C>CKED", fp);
} else {
fprintf(fp, "[Custom data (ASCII)]\n");
}
while (hereWeAre) {
if (saveEncoding) {
switch (hereWeAre -> thisVar.varType) {
case SVT_STRING:
fputc(encode1, fp);
writeStringEncoded(hereWeAre -> thisVar.varData.theString, fp);
break;
case SVT_INT:
// Small enough to be stored as a char
if (hereWeAre -> thisVar.varData.intValue >= 0 && hereWeAre -> thisVar.varData.intValue < 256) {
fputc(2 ^ encode1, fp);
fputc(hereWeAre -> thisVar.varData.intValue, fp);
} else {
fputc(1 ^ encode1, fp);
put4bytes(hereWeAre -> thisVar.varData.intValue, fp);
}
break;
default:
fatal("Can't create an encoded custom data file containing anything other than numbers and strings", filename);
fclose(fp);
return false;
}
} else {
char *makeSureItsText = getTextFromAnyVar(hereWeAre -> thisVar);
if (makeSureItsText == NULL) break;
fprintf(fp, "%s\n", makeSureItsText);
delete makeSureItsText;
}
hereWeAre = hereWeAre -> next;
}
fclose(fp);
#endif
return true;
}
} // End of namespace Sludge