scummvm/engines/glk/frotz/windows.cpp
2019-08-16 18:26:27 -07:00

432 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/frotz/windows.h"
#include "glk/frotz/frotz.h"
#include "glk/window_pair.h"
#include "glk/window_graphics.h"
#include "glk/window_text_buffer.h"
#include "glk/window_text_grid.h"
#include "glk/conf.h"
namespace Glk {
namespace Frotz {
Windows::Windows() : _lower(_windows[0]), _upper(_windows[1]), _background(nullptr), _cwin(0) {
}
size_t Windows::size() const {
return (g_vm->h_version < 6) ? 2 : 8;
}
Window &Windows::operator[](uint idx) {
assert(idx < size());
return _windows[idx];
}
void Windows::setup(bool isVersion6) {
MonoFontInfo &mi = g_vm->_conf->_monoInfo;
if (isVersion6) {
// For graphic games we have a background window covering the entire screen for greater
// flexibility of wher we draw pictures, and the lower and upper areas sit on top of them
_background = g_vm->glk_window_open(0, 0, 0, wintype_Graphics, 0);
_background->setBackgroundColor(0xffffff);
Window &w = _windows[0];
w[X_SIZE] = g_vm->h_screen_width;
w[Y_SIZE] = g_vm->h_screen_height;
} else {
_lower = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
_upper = g_vm->glk_window_open(_lower, winmethod_Above | winmethod_Fixed, 0, wintype_TextGrid, 0);
_lower.update();
_upper.update();
g_vm->glk_set_window(_lower);
}
for (size_t idx = 0; idx < 8; ++idx) {
Window &w = _windows[idx];
w._windows = this;
w._index = idx;
w[FONT_NUMBER] = TEXT_FONT;
w[FONT_SIZE] = (mi._cellH << 8) | mi._cellW;
PropFontInfo &pi = g_conf->_propInfo;
w._quotes = pi._quotes;
w._dashes = pi._quotes;
w._spaces = pi._spaces;
}
}
void Windows::setWindow(int win) {
_cwin = win;
if (_windows[_cwin]._win)
g_vm->glk_set_window(_windows[_cwin]._win);
}
void Windows::showTextWindows() {
// For v6, drawing graphics brings them to the front (such for title screens). So check for it
const PairWindow *pairWin = dynamic_cast<const PairWindow *>(g_vm->glk_window_get_root());
if (g_vm->h_version == V6 && pairWin && dynamic_cast<GraphicsWindow *>(pairWin->_children.back())) {
// Yep, it's at the forefront. So since we're now drawing text, ensure all text windows are in front of it
for (uint idx = 0; idx < size(); ++idx) {
if (_windows[idx]) {
winid_t win = _windows[idx];
if (dynamic_cast<TextWindow *>(win))
win->bringToFront();
}
}
}
}
/*--------------------------------------------------------------------------*/
Window::Window() : _windows(nullptr), _win(nullptr), _quotes(0), _dashes(0), _spaces(0), _index(-1),
_currFont(TEXT_FONT), _prevFont(TEXT_FONT), _tempFont(TEXT_FONT), _currStyle(0), _oldStyle(0) {
Common::fill(_properties, _properties + TRUE_BG_COLOR + 1, 0);
_properties[Y_POS] = _properties[X_POS] = 1;
_properties[Y_CURSOR] = _properties[X_CURSOR] = 1;
_properties[FONT_NUMBER] = TEXT_FONT;
_properties[FONT_SIZE] = (8 << 8) | 8;
}
void Window::update() {
assert(_win);
int cellW = (g_vm->h_version < V5) ? g_vm->h_font_width : 1;
int cellH = (g_vm->h_version < V5) ? g_vm->h_font_height : 1;
_properties[X_POS] = _win->_bbox.left / cellW + 1;
_properties[Y_POS] = _win->_bbox.top / cellH + 1;
_properties[X_SIZE] = _win->_bbox.width() / cellW;
_properties[Y_SIZE] = _win->_bbox.height() / cellH;
Point pt = _win->getCursor();
_properties[X_CURSOR] = (g_vm->h_version != V6) ? pt.x + 1 : pt.x / cellW + 1;
_properties[Y_CURSOR] = (g_vm->h_version != V6) ? pt.y + 1 : pt.y / cellH + 1;
TextBufferWindow *win = dynamic_cast<TextBufferWindow *>(_win);
_properties[LEFT_MARGIN] = (win ? win->_ladjw : 0) / cellW;
_properties[RIGHT_MARGIN] = (win ? win->_radjw : 0) / cellW;
_properties[FONT_SIZE] = (g_conf->_monoInfo._cellH << 8) | g_conf->_monoInfo._cellW;
}
Window &Window::operator=(winid_t win) {
_win = win;
// Set the screen colors
if (win)
win->_stream->setZColors(g_vm->_defaultForeground, g_vm->_defaultBackground);
return *this;
}
void Window::ensureTextWindow() {
if (_win) {
// There's a window present, so make sure it's textual
if (!dynamic_cast<TextWindow *>(_win)) {
g_vm->glk_window_close(_win);
_win = nullptr;
createGlkWindow();
}
} else {
createGlkWindow();
}
_windows->showTextWindows();
}
void Window::setSize(const Point &newSize) {
checkRepositionLower();
_properties[X_SIZE] = newSize.x;
_properties[Y_SIZE] = newSize.y;
setSize();
}
void Window::setSize() {
if (_win) {
Point newSize(_properties[X_SIZE], _properties[Y_SIZE]);
if (g_vm->h_version < V5) {
newSize.x *= g_conf->_monoInfo._cellW;
newSize.y *= g_conf->_monoInfo._cellH;
}
_win->setSize(newSize);
}
}
void Window::setPosition(const Point &newPos) {
checkRepositionLower();
_properties[X_POS] = newPos.x;
_properties[Y_POS] = newPos.y;
setPosition();
}
void Window::setPosition() {
if (_win) {
Point newPos(_properties[X_POS] - 1, _properties[Y_POS] - 1);
if (g_vm->h_version < V5) {
newPos.x *= g_conf->_monoInfo._cellW;
newPos.y *= g_conf->_monoInfo._cellH;
}
_win->setPosition(newPos);
}
}
void Window::setCursor(const Point &newPos) {
int x = newPos.x, y = newPos.y;
if (y < 0) {
// Cursor on/off
if (y == -2)
g_vm->_events->showMouseCursor(true);
else if (y == -1)
g_vm->_events->showMouseCursor(false);
return;
}
if (!x || !y) {
update();
if (!x)
x = _properties[X_CURSOR];
if (!y)
y = _properties[Y_CURSOR];
}
_properties[X_CURSOR] = x;
_properties[Y_CURSOR] = y;
setCursor();
}
void Window::setCursor() {
if (dynamic_cast<TextGridWindow *>(_win)) {
g_vm->glk_window_move_cursor(_win, (_properties[X_CURSOR] - 1) / g_vm->h_font_width,
(_properties[Y_CURSOR] - 1) / g_vm->h_font_height);
}
}
void Window::clear() {
if (_win)
g_vm->glk_window_clear(_win);
if (_windows->_background) {
Rect r = _windows->_background->_bbox;
_windows->_background->fillRect(g_conf->_windowColor, r);
}
}
void Window::updateColors() {
if (_win)
_win->_stream->setZColors(_properties[TRUE_FG_COLOR], _properties[TRUE_BG_COLOR]);
}
void Window::updateColors(uint fore, uint back) {
_properties[TRUE_FG_COLOR] = fore;
_properties[TRUE_BG_COLOR] = back;
updateColors();
}
uint Window::setFont(uint font) {
int result = 0;
switch (font) {
case PREVIOUS_FONT:
// previous font
_tempFont = _currFont;
_currFont = _prevFont;
_prevFont = _tempFont;
setStyle();
result = _currFont;
break;
case TEXT_FONT:
case GRAPHICS_FONT:
case FIXED_WIDTH_FONT:
_prevFont = _currFont;
_currFont = font;
setStyle();
result = _prevFont;
break;
case PICTURE_FONT: // picture font, undefined per 1.1
default: // unavailable
result = 0;
break;
}
PropFontInfo &pi = g_conf->_propInfo;
if (_currFont == GRAPHICS_FONT) {
_quotes = pi._quotes;
_dashes = pi._dashes;
_spaces = pi._spaces;
pi._quotes = 0;
pi._dashes = 0;
pi._spaces = 0;
} else {
pi._quotes = _quotes;
pi._dashes = _dashes;
pi._spaces = _spaces;
}
_properties[FONT_NUMBER] = font;
return result;
}
void Window::setStyle(int style) {
if (style == 0)
_currStyle = 0;
else if (style != -1)
// not tickle time
_currStyle |= style;
if (g_vm->h_flags & FIXED_FONT_FLAG || _currFont == FIXED_WIDTH_FONT || _currFont == GRAPHICS_FONT)
style = _currStyle | FIXED_WIDTH_STYLE;
else
style = _currStyle;
if (g_vm->gos_linepending && _windows->currWin() == g_vm->gos_linewin)
return;
updateStyle();
}
void Window::updateStyle() {
if (!_win)
return;
uint style = _currStyle;
if (style & REVERSE_STYLE)
setReverseVideo(true);
if (style & FIXED_WIDTH_STYLE) {
if (_currFont == GRAPHICS_FONT)
_win->_stream->setStyle(style_User1); // character graphics
else if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_BlockQuote); // monoz
else if (style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Alert); // monoi
else if (style & BOLDFACE_STYLE)
_win->_stream->setStyle(style_Subheader); // monob
else
_win->_stream->setStyle(style_Preformatted); // monor
MonoFontInfo &fi = g_vm->_conf->_monoInfo;
_properties[FONT_SIZE] = (fi._cellH << 8) | fi._cellW;
} else {
if (style & BOLDFACE_STYLE && style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Note); // propz
else if (style & EMPHASIS_STYLE)
_win->_stream->setStyle(style_Emphasized); // propi
else if (style & BOLDFACE_STYLE)
_win->_stream->setStyle(style_Header); // propb
else
_win->_stream->setStyle(style_Normal); // propr
PropFontInfo &fi = g_vm->_conf->_propInfo;
_properties[FONT_SIZE] = (fi._cellH << 8) | fi._cellW;
}
if (_currStyle == 0)
setReverseVideo(false);
}
void Window::setReverseVideo(bool reverse) {
_win->_stream->setReverseVideo(reverse);
}
void Window::createGlkWindow() {
if (g_vm->h_version == V6)
_windows->showTextWindows();
// Create a new window
if (_index == 1) {
// Text grid window
_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextGrid, 0);
} else {
// text buffer window
_win = g_vm->glk_window_open(g_vm->glk_window_get_root(),
winmethod_Arbitrary | winmethod_Fixed, 0, wintype_TextBuffer, 0);
}
updateStyle();
setSize();
setPosition();
setCursor();
g_vm->glk_set_window(_win);
}
const uint &Window::getProperty(WindowProperty propType) {
if (_win)
update();
return _properties[propType];
}
void Window::setProperty(WindowProperty propType, uint value) {
switch (propType) {
case TRUE_FG_COLOR:
case TRUE_BG_COLOR:
_properties[propType] = value;
updateColors();
break;
default:
_properties[propType] = value;
}
}
void Window::checkRepositionLower() {
if (&_windows->_lower == this && _win) {
PairWindow *parent = dynamic_cast<PairWindow *>(_win->_parent);
if (!parent)
error("Parent was not a pair window");
// Ensure the parent pair window is flagged as having children at arbitrary positions,
// just in case it isn't already
parent->_dir = winmethod_Arbitrary;
}
}
bool Window::imageDraw(uint image, ImageAlign align, int val) {
ensureTextWindow();
return g_vm->glk_image_draw(_win, image, align, val);
}
bool Window::imageDrawScaled(uint image, int val1, int val2, uint width, uint height) {
ensureTextWindow();
return g_vm->glk_image_draw_scaled(_win, image, val1, val2, width, height);
}
} // End of namespace Frotz
} // End of namespace Glk