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https://github.com/libretro/scummvm.git
synced 2025-04-02 14:51:40 +00:00

SCI2 strings inherit from arrays, plus kArray and kString are almost the same, so this is all possible. This is needed, as SCI scripts copy strings on arrays and then process them as such (e.g. in RAMA and LSL7) However, we really need to merge SCI2 array types with the SCI2 string types, and ultimately merge the code with the SCI1 array and string types. svn-id: r54340
760 lines
21 KiB
C++
760 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/engine/kernel.h"
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namespace Sci {
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static bool isSaneNodePointer(SegManager *segMan, reg_t addr) {
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bool havePrev = false;
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reg_t prev = addr;
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do {
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Node *node = segMan->lookupNode(addr, false);
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if (!node) {
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if ((g_sci->getGameId() == GID_ICEMAN) && (g_sci->getEngineState()->currentRoomNumber() == 40)) {
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// ICEMAN: when plotting course, unDrawLast is called by startPlot::changeState
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// there is no previous entry so we get 0 in here
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} else if ((g_sci->getGameId() == GID_HOYLE1) && (g_sci->getEngineState()->currentRoomNumber() == 3)) {
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// HOYLE1: after sorting cards in hearts, in the next round
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// we get an invalid node - bug #3038433
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} else {
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error("isSaneNodePointer: Node at %04x:%04x wasn't found", PRINT_REG(addr));
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}
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return false;
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}
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if (havePrev && node->pred != prev) {
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error("isSaneNodePointer: Node at %04x:%04x points to invalid predecessor %04x:%04x (should be %04x:%04x)",
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PRINT_REG(addr), PRINT_REG(node->pred), PRINT_REG(prev));
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//node->pred = prev; // fix the problem in the node
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return false;
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}
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prev = addr;
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addr = node->succ;
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havePrev = true;
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} while (!addr.isNull());
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return true;
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}
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static void checkListPointer(SegManager *segMan, reg_t addr) {
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List *list = segMan->lookupList(addr);
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if (!list) {
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error("checkListPointer (list %04x:%04x): The requested list wasn't found",
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PRINT_REG(addr));
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return;
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}
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if (list->first.isNull() && list->last.isNull()) {
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// Empty list is fine
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} else if (!list->first.isNull() && !list->last.isNull()) {
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// Normal list
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Node *node_a = segMan->lookupNode(list->first, false);
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Node *node_z = segMan->lookupNode(list->last, false);
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if (!node_a) {
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error("checkListPointer (list %04x:%04x): missing first node", PRINT_REG(addr));
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return;
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}
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if (!node_z) {
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error("checkListPointer (list %04x:%04x): missing last node", PRINT_REG(addr));
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return;
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}
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if (!node_a->pred.isNull()) {
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error("checkListPointer (list %04x:%04x): First node of the list points to a predecessor node",
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PRINT_REG(addr));
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//node_a->pred = NULL_REG; // fix the problem in the node
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return;
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}
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if (!node_z->succ.isNull()) {
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error("checkListPointer (list %04x:%04x): Last node of the list points to a successor node",
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PRINT_REG(addr));
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//node_z->succ = NULL_REG; // fix the problem in the node
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return;
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}
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isSaneNodePointer(segMan, list->first);
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} else {
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// Not sane list... it's missing pointers to the first or last element
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if (list->first.isNull())
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error("checkListPointer (list %04x:%04x): missing pointer to first element",
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PRINT_REG(addr));
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if (list->last.isNull())
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error("checkListPointer (list %04x:%04x): missing pointer to last element",
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PRINT_REG(addr));
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}
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}
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reg_t kNewList(EngineState *s, int argc, reg_t *argv) {
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reg_t listRef;
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List *list = s->_segMan->allocateList(&listRef);
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list->first = list->last = NULL_REG;
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debugC(2, kDebugLevelNodes, "New listRef at %04x:%04x", PRINT_REG(listRef));
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return listRef; // Return list base address
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}
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reg_t kDisposeList(EngineState *s, int argc, reg_t *argv) {
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// This function is not needed in ScummVM. The garbage collector
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// cleans up unused objects automatically
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return s->r_acc;
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}
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reg_t kNewNode(EngineState *s, int argc, reg_t *argv) {
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reg_t nodeValue = argv[0];
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// Some SCI32 games call this with 1 parameter (e.g. the demo of Phantasmagoria).
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// Set the key to be the same as the value in this case
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reg_t nodeKey = (argc == 2) ? argv[1] : argv[0];
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s->r_acc = s->_segMan->newNode(nodeValue, nodeKey);
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debugC(2, kDebugLevelNodes, "New nodeRef at %04x:%04x", PRINT_REG(s->r_acc));
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return s->r_acc;
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}
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reg_t kFirstNode(EngineState *s, int argc, reg_t *argv) {
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if (argv[0].isNull())
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return NULL_REG;
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List *list = s->_segMan->lookupList(argv[0]);
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if (list) {
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checkListPointer(s->_segMan, argv[0]);
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return list->first;
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} else {
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return NULL_REG;
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}
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}
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reg_t kLastNode(EngineState *s, int argc, reg_t *argv) {
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if (argv[0].isNull())
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return NULL_REG;
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List *list = s->_segMan->lookupList(argv[0]);
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if (list) {
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checkListPointer(s->_segMan, argv[0]);
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return list->last;
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} else {
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return NULL_REG;
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}
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}
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reg_t kEmptyList(EngineState *s, int argc, reg_t *argv) {
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if (argv[0].isNull())
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return NULL_REG;
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List *list = s->_segMan->lookupList(argv[0]);
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checkListPointer(s->_segMan, argv[0]);
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return make_reg(0, ((list) ? list->first.isNull() : 0));
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}
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static void addToFront(EngineState *s, reg_t listRef, reg_t nodeRef) {
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List *list = s->_segMan->lookupList(listRef);
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Node *newNode = s->_segMan->lookupNode(nodeRef);
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debugC(2, kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
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if (!newNode)
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error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
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checkListPointer(s->_segMan, listRef);
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newNode->pred = NULL_REG;
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newNode->succ = list->first;
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// Set node to be the first and last node if it's the only node of the list
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if (list->first.isNull())
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list->last = nodeRef;
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else {
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Node *oldNode = s->_segMan->lookupNode(list->first);
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oldNode->pred = nodeRef;
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}
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list->first = nodeRef;
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}
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static void addToEnd(EngineState *s, reg_t listRef, reg_t nodeRef) {
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List *list = s->_segMan->lookupList(listRef);
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Node *newNode = s->_segMan->lookupNode(nodeRef);
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debugC(2, kDebugLevelNodes, "Adding node %04x:%04x to end of list %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
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if (!newNode)
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error("Attempt to add non-node (%04x:%04x) to list at %04x:%04x", PRINT_REG(nodeRef), PRINT_REG(listRef));
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checkListPointer(s->_segMan, listRef);
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newNode->pred = list->last;
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newNode->succ = NULL_REG;
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// Set node to be the first and last node if it's the only node of the list
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if (list->last.isNull())
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list->first = nodeRef;
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else {
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Node *old_n = s->_segMan->lookupNode(list->last);
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old_n->succ = nodeRef;
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}
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list->last = nodeRef;
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}
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reg_t kNextNode(EngineState *s, int argc, reg_t *argv) {
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Node *n = s->_segMan->lookupNode(argv[0]);
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if (!isSaneNodePointer(s->_segMan, argv[0]))
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return NULL_REG;
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return n->succ;
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}
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reg_t kPrevNode(EngineState *s, int argc, reg_t *argv) {
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Node *n = s->_segMan->lookupNode(argv[0]);
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if (!isSaneNodePointer(s->_segMan, argv[0]))
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return NULL_REG;
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return n->pred;
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}
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reg_t kNodeValue(EngineState *s, int argc, reg_t *argv) {
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Node *n = s->_segMan->lookupNode(argv[0]);
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if (!isSaneNodePointer(s->_segMan, argv[0]))
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return NULL_REG;
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return n->value;
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}
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reg_t kAddToFront(EngineState *s, int argc, reg_t *argv) {
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addToFront(s, argv[0], argv[1]);
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if (argc == 3)
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s->_segMan->lookupNode(argv[1])->key = argv[2];
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return s->r_acc;
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}
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reg_t kAddToEnd(EngineState *s, int argc, reg_t *argv) {
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addToEnd(s, argv[0], argv[1]);
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if (argc == 3)
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s->_segMan->lookupNode(argv[1])->key = argv[2];
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return s->r_acc;
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}
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reg_t kAddAfter(EngineState *s, int argc, reg_t *argv) {
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List *list = s->_segMan->lookupList(argv[0]);
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Node *firstnode = argv[1].isNull() ? NULL : s->_segMan->lookupNode(argv[1]);
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Node *newnode = s->_segMan->lookupNode(argv[2]);
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checkListPointer(s->_segMan, argv[0]);
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if (!newnode) {
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error("New 'node' %04x:%04x is not a node", PRINT_REG(argv[2]));
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return NULL_REG;
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}
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if (argc != 3 && argc != 4) {
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error("kAddAfter: Haven't got 3 or 4 arguments, aborting");
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return NULL_REG;
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}
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if (argc == 4)
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newnode->key = argv[3];
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if (firstnode) { // We're really appending after
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reg_t oldnext = firstnode->succ;
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newnode->pred = argv[1];
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firstnode->succ = argv[2];
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newnode->succ = oldnext;
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if (oldnext.isNull()) // Appended after last node?
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// Set new node as last list node
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list->last = argv[2];
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else
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s->_segMan->lookupNode(oldnext)->pred = argv[2];
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} else { // !firstnode
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addToFront(s, argv[0], argv[2]); // Set as initial list node
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}
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return s->r_acc;
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}
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reg_t kFindKey(EngineState *s, int argc, reg_t *argv) {
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reg_t node_pos;
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reg_t key = argv[1];
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reg_t list_pos = argv[0];
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debugC(2, kDebugLevelNodes, "Looking for key %04x:%04x in list %04x:%04x", PRINT_REG(key), PRINT_REG(list_pos));
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checkListPointer(s->_segMan, argv[0]);
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node_pos = s->_segMan->lookupList(list_pos)->first;
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debugC(2, kDebugLevelNodes, "First node at %04x:%04x", PRINT_REG(node_pos));
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while (!node_pos.isNull()) {
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Node *n = s->_segMan->lookupNode(node_pos);
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if (n->key == key) {
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debugC(2, kDebugLevelNodes, " Found key at %04x:%04x", PRINT_REG(node_pos));
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return node_pos;
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}
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node_pos = n->succ;
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debugC(2, kDebugLevelNodes, "NextNode at %04x:%04x", PRINT_REG(node_pos));
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}
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debugC(2, kDebugLevelNodes, "Looking for key without success");
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return NULL_REG;
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}
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reg_t kDeleteKey(EngineState *s, int argc, reg_t *argv) {
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reg_t node_pos = kFindKey(s, 2, argv);
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Node *n;
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List *list = s->_segMan->lookupList(argv[0]);
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if (node_pos.isNull())
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return NULL_REG; // Signal failure
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n = s->_segMan->lookupNode(node_pos);
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if (list->first == node_pos)
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list->first = n->succ;
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if (list->last == node_pos)
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list->last = n->pred;
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if (!n->pred.isNull())
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s->_segMan->lookupNode(n->pred)->succ = n->succ;
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if (!n->succ.isNull())
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s->_segMan->lookupNode(n->succ)->pred = n->pred;
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// Erase references to the predecessor and successor nodes, as the game
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// scripts could reference the node itself again.
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// Happens in the intro of QFG1 and in Longbow, when exiting the cave.
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n->pred = NULL_REG;
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n->succ = NULL_REG;
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return make_reg(0, 1); // Signal success
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}
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struct sort_temp_t {
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reg_t key, value;
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reg_t order;
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};
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int sort_temp_cmp(const void *p1, const void *p2) {
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const sort_temp_t *st1 = (const sort_temp_t *)p1;
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const sort_temp_t *st2 = (const sort_temp_t *)p2;
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if (st1->order.segment < st1->order.segment || (st1->order.segment == st1->order.segment && st1->order.offset < st2->order.offset))
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return -1;
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if (st1->order.segment > st2->order.segment || (st1->order.segment == st2->order.segment && st1->order.offset > st2->order.offset))
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return 1;
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return 0;
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}
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reg_t kSort(EngineState *s, int argc, reg_t *argv) {
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SegManager *segMan = s->_segMan;
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reg_t source = argv[0];
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reg_t dest = argv[1];
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reg_t order_func = argv[2];
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int input_size = (int16)readSelectorValue(segMan, source, SELECTOR(size));
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reg_t input_data = readSelector(segMan, source, SELECTOR(elements));
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reg_t output_data = readSelector(segMan, dest, SELECTOR(elements));
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List *list;
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Node *node;
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if (!input_size)
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return s->r_acc;
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if (output_data.isNull()) {
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list = s->_segMan->allocateList(&output_data);
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list->first = list->last = NULL_REG;
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writeSelector(segMan, dest, SELECTOR(elements), output_data);
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}
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writeSelectorValue(segMan, dest, SELECTOR(size), input_size);
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list = s->_segMan->lookupList(input_data);
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node = s->_segMan->lookupNode(list->first);
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sort_temp_t *temp_array = (sort_temp_t *)malloc(sizeof(sort_temp_t) * input_size);
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int i = 0;
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while (node) {
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reg_t params[1] = { node->value };
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invokeSelector(s, order_func, SELECTOR(doit), argc, argv, 1, params);
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temp_array[i].key = node->key;
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temp_array[i].value = node->value;
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temp_array[i].order = s->r_acc;
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i++;
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node = s->_segMan->lookupNode(node->succ);
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}
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qsort(temp_array, input_size, sizeof(sort_temp_t), sort_temp_cmp);
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for (i = 0;i < input_size;i++) {
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reg_t lNode = s->_segMan->newNode(temp_array[i].value, temp_array[i].key);
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addToEnd(s, output_data, lNode);
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}
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free(temp_array);
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return s->r_acc;
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}
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// SCI32 list functions
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#ifdef ENABLE_SCI32
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reg_t kListAt(EngineState *s, int argc, reg_t *argv) {
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if (argc != 2) {
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error("kListAt called with %d parameters", argc);
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return NULL_REG;
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}
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List *list = s->_segMan->lookupList(argv[0]);
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reg_t curAddress = list->first;
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if (list->first.isNull()) {
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error("kListAt tried to reference empty list (%04x:%04x)", PRINT_REG(argv[0]));
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return NULL_REG;
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}
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Node *curNode = s->_segMan->lookupNode(curAddress);
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reg_t curObject = curNode->value;
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int16 listIndex = argv[1].toUint16();
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int curIndex = 0;
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while (curIndex != listIndex) {
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if (curNode->succ.isNull()) { // end of the list?
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return NULL_REG;
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}
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curAddress = curNode->succ;
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curNode = s->_segMan->lookupNode(curAddress);
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curObject = curNode->value;
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curIndex++;
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}
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return curObject;
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}
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reg_t kListIndexOf(EngineState *s, int argc, reg_t *argv) {
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List *list = s->_segMan->lookupList(argv[0]);
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reg_t curAddress = list->first;
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Node *curNode = s->_segMan->lookupNode(curAddress);
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reg_t curObject;
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uint16 curIndex = 0;
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while (curNode) {
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curObject = curNode->value;
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if (curObject == argv[1])
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return make_reg(0, curIndex);
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curAddress = curNode->succ;
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curNode = s->_segMan->lookupNode(curAddress);
|
|
curIndex++;
|
|
}
|
|
|
|
return SIGNAL_REG;
|
|
}
|
|
|
|
reg_t kListEachElementDo(EngineState *s, int argc, reg_t *argv) {
|
|
List *list = s->_segMan->lookupList(argv[0]);
|
|
|
|
Node *curNode = s->_segMan->lookupNode(list->first);
|
|
reg_t curObject;
|
|
Selector slc = argv[1].toUint16();
|
|
|
|
ObjVarRef address;
|
|
|
|
while (curNode) {
|
|
// We get the next node here as the current node might be gone after the invoke
|
|
reg_t nextNode = curNode->succ;
|
|
curObject = curNode->value;
|
|
|
|
// First, check if the target selector is a variable
|
|
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
|
|
// This can only happen with 3 params (list, target selector, variable)
|
|
if (argc != 3) {
|
|
error("kListEachElementDo: Attempted to modify a variable selector with %d params", argc);
|
|
} else {
|
|
writeSelector(s->_segMan, curObject, slc, argv[2]);
|
|
}
|
|
} else {
|
|
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
|
|
}
|
|
|
|
curNode = s->_segMan->lookupNode(nextNode);
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kListFirstTrue(EngineState *s, int argc, reg_t *argv) {
|
|
List *list = s->_segMan->lookupList(argv[0]);
|
|
|
|
Node *curNode = s->_segMan->lookupNode(list->first);
|
|
reg_t curObject;
|
|
Selector slc = argv[1].toUint16();
|
|
|
|
ObjVarRef address;
|
|
|
|
s->r_acc = NULL_REG; // reset the accumulator
|
|
|
|
while (curNode) {
|
|
reg_t nextNode = curNode->succ;
|
|
curObject = curNode->value;
|
|
|
|
// First, check if the target selector is a variable
|
|
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
|
|
// Can this happen with variable selectors?
|
|
error("kListFirstTrue: Attempted to access a variable selector");
|
|
} else {
|
|
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
|
|
|
|
// Check if the result is true
|
|
if (!s->r_acc.isNull())
|
|
return curObject;
|
|
}
|
|
|
|
curNode = s->_segMan->lookupNode(nextNode);
|
|
}
|
|
|
|
// No selector returned true
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv) {
|
|
List *list = s->_segMan->lookupList(argv[0]);
|
|
|
|
Node *curNode = s->_segMan->lookupNode(list->first);
|
|
reg_t curObject;
|
|
Selector slc = argv[1].toUint16();
|
|
|
|
ObjVarRef address;
|
|
|
|
s->r_acc = make_reg(0, 1); // reset the accumulator
|
|
|
|
while (curNode) {
|
|
reg_t nextNode = curNode->succ;
|
|
curObject = curNode->value;
|
|
|
|
// First, check if the target selector is a variable
|
|
if (lookupSelector(s->_segMan, curObject, slc, &address, NULL) == kSelectorVariable) {
|
|
// Can this happen with variable selectors?
|
|
error("kListAllTrue: Attempted to access a variable selector");
|
|
} else {
|
|
invokeSelector(s, curObject, slc, argc, argv, argc - 2, argv + 2);
|
|
|
|
// Check if the result isn't true
|
|
if (s->r_acc.isNull())
|
|
break;
|
|
}
|
|
|
|
curNode = s->_segMan->lookupNode(nextNode);
|
|
}
|
|
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kList(EngineState *s, int argc, reg_t *argv) {
|
|
if (!s)
|
|
return make_reg(0, getSciVersion());
|
|
error("not supposed to call this");
|
|
}
|
|
|
|
reg_t kAddBefore(EngineState *s, int argc, reg_t *argv) {
|
|
error("Unimplemented function kAddBefore called");
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kMoveToFront(EngineState *s, int argc, reg_t *argv) {
|
|
error("Unimplemented function kMoveToFront called");
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kMoveToEnd(EngineState *s, int argc, reg_t *argv) {
|
|
error("Unimplemented function kMoveToEnd called");
|
|
return s->r_acc;
|
|
}
|
|
|
|
reg_t kArray(EngineState *s, int argc, reg_t *argv) {
|
|
// Use kString when accessing strings
|
|
// This is possible, as strings inherit from arrays
|
|
// and in this case (type 3) arrays are of type char *.
|
|
// kString is almost exactly the same as kArray, so
|
|
// this call is possible
|
|
// TODO: we need to either merge SCI2 strings and
|
|
// arrays together, and in the future merge them with
|
|
// the SCI1 strings and arrays in the segment manager
|
|
if (argv[0].toUint16() == 0) {
|
|
// New, check if the target type is 3 (string)
|
|
if (argv[2].toUint16() == 3)
|
|
return kString(s, argc, argv);
|
|
} else {
|
|
if (s->_segMan->getSegmentType(argv[1].segment) == SEG_TYPE_STRING)
|
|
return kString(s, argc, argv);
|
|
}
|
|
|
|
switch (argv[0].toUint16()) {
|
|
case 0: { // New
|
|
reg_t arrayHandle;
|
|
SciArray<reg_t> *array = s->_segMan->allocateArray(&arrayHandle);
|
|
array->setType(argv[2].toUint16());
|
|
array->setSize(argv[1].toUint16());
|
|
return arrayHandle;
|
|
}
|
|
case 1: { // Size
|
|
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
|
|
return make_reg(0, array->getSize());
|
|
}
|
|
case 2: { // At (return value at an index)
|
|
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
|
|
return array->getValue(argv[2].toUint16());
|
|
}
|
|
case 3: { // Atput (put value at an index)
|
|
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
|
|
|
|
uint32 index = argv[2].toUint16();
|
|
uint32 count = argc - 3;
|
|
|
|
if (index + count > 65535)
|
|
break;
|
|
|
|
if (array->getSize() < index + count)
|
|
array->setSize(index + count);
|
|
|
|
for (uint16 i = 0; i < count; i++)
|
|
array->setValue(i + index, argv[i + 3]);
|
|
|
|
return argv[1]; // We also have to return the handle
|
|
}
|
|
case 4: // Free
|
|
// Freeing of arrays is handled by the garbage collector
|
|
return s->r_acc;
|
|
case 5: { // Fill
|
|
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
|
|
uint16 index = argv[2].toUint16();
|
|
|
|
// A count of -1 means fill the rest of the array
|
|
uint16 count = argv[3].toSint16() == -1 ? array->getSize() - index : argv[3].toUint16();
|
|
uint16 arraySize = array->getSize();
|
|
|
|
if (arraySize < index + count)
|
|
array->setSize(index + count);
|
|
|
|
for (uint16 i = 0; i < count; i++)
|
|
array->setValue(i + index, argv[4]);
|
|
|
|
return argv[1];
|
|
}
|
|
case 6: { // Cpy
|
|
#if 0
|
|
if (s->_segMan->getSegmentObj(argv[1].segment)->getType() != SEG_TYPE_ARRAY ||
|
|
s->_segMan->getSegmentObj(argv[3].segment)->getType() != SEG_TYPE_ARRAY) {
|
|
// Happens in the RAMA demo
|
|
warning("kArray(Cpy): Request to copy a segment which isn't an array, ignoring");
|
|
return NULL_REG;
|
|
}
|
|
#endif
|
|
|
|
SciArray<reg_t> *array1 = s->_segMan->lookupArray(argv[1]);
|
|
SciArray<reg_t> *array2 = s->_segMan->lookupArray(argv[3]);
|
|
uint32 index1 = argv[2].toUint16();
|
|
uint32 index2 = argv[4].toUint16();
|
|
|
|
// The original engine ignores bad copies too
|
|
if (index2 > array2->getSize())
|
|
break;
|
|
|
|
// A count of -1 means fill the rest of the array
|
|
uint32 count = argv[5].toSint16() == -1 ? array2->getSize() - index2 : argv[5].toUint16();
|
|
|
|
if (array1->getSize() < index1 + count)
|
|
array1->setSize(index1 + count);
|
|
|
|
for (uint16 i = 0; i < count; i++)
|
|
array1->setValue(i + index1, array2->getValue(i + index2));
|
|
|
|
return argv[1];
|
|
}
|
|
case 7: // Cmp
|
|
// Not implemented in SSCI
|
|
return s->r_acc;
|
|
case 8: { // Dup
|
|
if (s->_segMan->getSegmentObj(argv[1].segment)->getType() != SEG_TYPE_ARRAY) {
|
|
// Happens in the RAMA demo and LSL7
|
|
warning("kArray(Dup): Request to duplicate a segment which isn't an array, ignoring");
|
|
return NULL_REG;
|
|
}
|
|
|
|
reg_t arrayHandle;
|
|
SciArray<reg_t> *dupArray = s->_segMan->allocateArray(&arrayHandle);
|
|
// This must occur after allocateArray, as inserting a new object
|
|
// in the heap object list might invalidate this pointer. Also refer
|
|
// to the same issue in kClone()
|
|
SciArray<reg_t> *array = s->_segMan->lookupArray(argv[1]);
|
|
|
|
dupArray->setType(array->getType());
|
|
dupArray->setSize(array->getSize());
|
|
|
|
for (uint32 i = 0; i < array->getSize(); i++)
|
|
dupArray->setValue(i, array->getValue(i));
|
|
|
|
return arrayHandle;
|
|
}
|
|
case 9: // Getdata
|
|
if (!s->_segMan->isHeapObject(argv[1]))
|
|
return argv[1];
|
|
|
|
return readSelector(s->_segMan, argv[1], SELECTOR(data));
|
|
default:
|
|
error("Unknown kArray subop %d", argv[0].toUint16());
|
|
}
|
|
|
|
return NULL_REG;
|
|
}
|
|
|
|
#endif
|
|
|
|
} // End of namespace Sci
|