scummvm/engines/dragons/strplayer.h
Filippos Karapetis ec16ebbf96 Revert "SCUMM: Refactor the workaround for the broken sample in Indy4"
This reverts commit c59df76164573928d189503a93e10e87b3b7b590.
2022-04-16 14:25:51 +03:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DRAGONS_STRPLAYER_H
#define DRAGONS_STRPLAYER_H
#include "video/psx_decoder.h"
namespace Dragons {
class DragonsEngine;
class Screen;
class StrPlayer {
private:
DragonsEngine *_vm;
Screen *_screen;
Video::VideoDecoder *_decoder;
public:
StrPlayer(DragonsEngine *vm, Screen *screen);
~StrPlayer();
void playVideo(const Common::String &filename);
private:
};
} // End of namespace Dragons
#endif //DRAGONS_STRPLAYER_H