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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_PALETTE_H
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#define SAGA2_PALETTE_H
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#include "saga2/vpal.h"
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namespace Saga2 {
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/* ===================================================================== *
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Function prototypes
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* ===================================================================== */
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// Initialize the state of the current palette and fade up/down.
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void initPaletteState();
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// Save the current state of the current palette and fade up/down in
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// a save file.
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void savePaletteState(Common::OutSaveFile *outS);
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// Load and set the current state of the current palette and fade
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// up/down from a save file.
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void loadPaletteState(Common::InSaveFile *in);
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// Cleanup the palette
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inline void cleanupPaletteState() { /* do nothing */ }
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} // end of namespace Saga2
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#endif
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