scummvm/engines/grim/lipsync.h
2021-12-26 21:19:38 +01:00

67 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_LIPSYNC_H
#define GRIM_LIPSYNC_H
#include "common/str.h"
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class LipSync : public Object {
public:
LipSync(const Common::String &filename, Common::SeekableReadStream *data);
~LipSync();
int getAnim(int pos);
bool isValid() { return _numEntries > 0; }
const Common::String &getFilename() const { return _fname; };
private:
struct LipEntry {
uint16 frame;
uint16 anim;
};
struct PhonemeAnim {
uint16 phoneme;
uint16 anim;
};
LipEntry *_entries;
int _numEntries;
static const PhonemeAnim _animTable[];
static const int _animTableSize;
Common::String _fname;
};
} // end of namespace Grim
#endif