mirror of
https://github.com/libretro/scummvm.git
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398d0ffcef
Fixes the inventory in GK1
299 lines
8.0 KiB
C++
299 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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namespace Sci {
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#if 1
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#define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_)
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#define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_)
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#else
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// The defines below can be used to construct static selector tables for games which don't have
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// a vocab.997 resource, by dumping the selector table from other similar versions or games
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#define FIND_SELECTOR(_slc_) _selectorCache._slc_ = findSelector(#_slc_); \
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debugN("\t{ \"%s\", %d },\n", #_slc_, _selectorCache._slc_)
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#define FIND_SELECTOR2(_slc_, _slcstr_) _selectorCache._slc_ = findSelector(_slcstr_); \
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debugN("\t{ \"%s\", %d },\n", _slcstr_, _selectorCache._slc_)
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#endif
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void Kernel::mapSelectors() {
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// species
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// superClass
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FIND_SELECTOR2(_info_, "-info-");
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FIND_SELECTOR(y);
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FIND_SELECTOR(x);
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FIND_SELECTOR(view);
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FIND_SELECTOR(loop);
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FIND_SELECTOR(cel);
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FIND_SELECTOR(underBits);
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FIND_SELECTOR(nsTop);
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FIND_SELECTOR(nsLeft);
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FIND_SELECTOR(nsBottom);
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FIND_SELECTOR(lsTop);
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FIND_SELECTOR(lsLeft);
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FIND_SELECTOR(lsBottom);
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FIND_SELECTOR(lsRight);
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FIND_SELECTOR(nsRight);
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FIND_SELECTOR(signal);
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FIND_SELECTOR(illegalBits);
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FIND_SELECTOR(brTop);
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FIND_SELECTOR(brLeft);
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FIND_SELECTOR(brBottom);
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FIND_SELECTOR(brRight);
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// name
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// key
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// time
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FIND_SELECTOR(text);
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FIND_SELECTOR(elements);
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// color
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// back
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FIND_SELECTOR(mode);
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// style
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FIND_SELECTOR(state);
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FIND_SELECTOR(font);
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FIND_SELECTOR(type);
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// window
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FIND_SELECTOR(cursor);
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FIND_SELECTOR(max);
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FIND_SELECTOR(mark);
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FIND_SELECTOR(sort);
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// who
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FIND_SELECTOR(message);
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// edit
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FIND_SELECTOR(play);
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FIND_SELECTOR(number);
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FIND_SELECTOR(handle); // nodePtr
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FIND_SELECTOR(client);
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FIND_SELECTOR(dx);
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FIND_SELECTOR(dy);
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FIND_SELECTOR2(b_movCnt, "b-moveCnt");
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FIND_SELECTOR2(b_i1, "b-i1");
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FIND_SELECTOR2(b_i2, "b-i2");
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FIND_SELECTOR2(b_di, "b-di");
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FIND_SELECTOR2(b_xAxis, "b-xAxis");
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FIND_SELECTOR2(b_incr, "b-incr");
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FIND_SELECTOR(xStep);
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FIND_SELECTOR(yStep);
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FIND_SELECTOR(xLast);
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FIND_SELECTOR(yLast);
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FIND_SELECTOR(moveSpeed);
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FIND_SELECTOR(canBeHere); // cantBeHere
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FIND_SELECTOR(heading);
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FIND_SELECTOR(mover);
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FIND_SELECTOR(doit);
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FIND_SELECTOR(isBlocked);
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FIND_SELECTOR(looper);
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FIND_SELECTOR(priority);
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FIND_SELECTOR(modifiers);
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FIND_SELECTOR(replay);
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// setPri
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// at
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// next
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// done
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// width
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FIND_SELECTOR(wordFail);
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FIND_SELECTOR(syntaxFail);
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// semanticFail
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// pragmaFail
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// said
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FIND_SELECTOR(claimed);
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// value
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// save
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// restore
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// title
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// button
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// icon
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// draw
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FIND_SELECTOR2(delete_, "delete");
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FIND_SELECTOR(z);
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// -----------------------------
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FIND_SELECTOR(size);
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FIND_SELECTOR(moveDone);
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FIND_SELECTOR(vol);
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FIND_SELECTOR(pri);
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FIND_SELECTOR(min);
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FIND_SELECTOR(sec);
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FIND_SELECTOR(frame);
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FIND_SELECTOR(dataInc);
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FIND_SELECTOR(palette);
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FIND_SELECTOR(cantBeHere);
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FIND_SELECTOR(nodePtr);
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FIND_SELECTOR(flags);
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FIND_SELECTOR(points);
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FIND_SELECTOR(syncCue);
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FIND_SELECTOR(syncTime);
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FIND_SELECTOR(printLang);
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FIND_SELECTOR(subtitleLang);
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FIND_SELECTOR(parseLang);
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FIND_SELECTOR(overlay);
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FIND_SELECTOR(topString);
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FIND_SELECTOR(scaleSignal);
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FIND_SELECTOR(scaleX);
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FIND_SELECTOR(scaleY);
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FIND_SELECTOR(maxScale);
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FIND_SELECTOR(vanishingX);
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FIND_SELECTOR(vanishingY);
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FIND_SELECTOR(iconIndex);
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FIND_SELECTOR(select);
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#ifdef ENABLE_SCI32
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FIND_SELECTOR(data);
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FIND_SELECTOR(picture);
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FIND_SELECTOR(bitmap);
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FIND_SELECTOR(plane);
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FIND_SELECTOR(top);
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FIND_SELECTOR(left);
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FIND_SELECTOR(bottom);
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FIND_SELECTOR(right);
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FIND_SELECTOR(resY);
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FIND_SELECTOR(resX);
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FIND_SELECTOR(dimmed);
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FIND_SELECTOR(fore);
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FIND_SELECTOR(back);
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FIND_SELECTOR(skip);
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FIND_SELECTOR(fixPriority);
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FIND_SELECTOR(mirrored);
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FIND_SELECTOR(visible);
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FIND_SELECTOR(useInsetRect);
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FIND_SELECTOR(inTop);
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FIND_SELECTOR(inLeft);
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FIND_SELECTOR(inBottom);
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FIND_SELECTOR(inRight);
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#endif
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}
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reg_t readSelector(SegManager *segMan, reg_t object, Selector selectorId) {
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ObjVarRef address;
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if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable)
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return NULL_REG;
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else
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return *address.getPointer(segMan);
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}
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void writeSelector(SegManager *segMan, reg_t object, Selector selectorId, reg_t value) {
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ObjVarRef address;
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if ((selectorId < 0) || (selectorId > (int)g_sci->getKernel()->getSelectorNamesSize())) {
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error("Attempt to write to invalid selector %d of"
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" object at %04x:%04x.", selectorId, PRINT_REG(object));
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return;
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}
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if (lookupSelector(segMan, object, selectorId, &address, NULL) != kSelectorVariable)
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error("Selector '%s' of object at %04x:%04x could not be"
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" written to", g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object));
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else
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*address.getPointer(segMan) = value;
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}
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void invokeSelector(EngineState *s, reg_t object, int selectorId,
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int k_argc, StackPtr k_argp, int argc, const reg_t *argv) {
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int i;
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int framesize = 2 + 1 * argc;
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int slc_type;
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StackPtr stackframe = k_argp + k_argc;
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stackframe[0] = make_reg(0, selectorId); // The selector we want to call
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stackframe[1] = make_reg(0, argc); // Argument count
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slc_type = lookupSelector(s->_segMan, object, selectorId, NULL, NULL);
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if (slc_type == kSelectorNone) {
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error("Selector '%s' of object at %04x:%04x could not be invoked",
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g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object));
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}
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if (slc_type == kSelectorVariable) {
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error("Attempting to invoke variable selector %s of object %04x:%04x",
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g_sci->getKernel()->getSelectorName(selectorId).c_str(), PRINT_REG(object));
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}
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for (i = 0; i < argc; i++)
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stackframe[2 + i] = argv[i]; // Write each argument
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ExecStack *xstack;
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// Now commit the actual function:
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xstack = send_selector(s, object, object, stackframe, framesize, stackframe);
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xstack->sp += argc + 2;
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xstack->fp += argc + 2;
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run_vm(s); // Start a new vm
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}
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SelectorType lookupSelector(SegManager *segMan, reg_t obj_location, Selector selectorId, ObjVarRef *varp, reg_t *fptr) {
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const Object *obj = segMan->getObject(obj_location);
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int index;
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bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
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// Early SCI versions used the LSB in the selector ID as a read/write
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// toggle, meaning that we must remove it for selector lookup.
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if (oldScriptHeader)
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selectorId &= ~1;
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if (!obj) {
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error("lookupSelector(): Attempt to send to non-object or invalid script. Address was %04x:%04x",
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PRINT_REG(obj_location));
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}
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index = obj->locateVarSelector(segMan, selectorId);
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if (index >= 0) {
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// Found it as a variable
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if (varp) {
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varp->obj = obj_location;
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varp->varindex = index;
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}
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return kSelectorVariable;
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} else {
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// Check if it's a method, with recursive lookup in superclasses
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while (obj) {
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index = obj->funcSelectorPosition(selectorId);
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if (index >= 0) {
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if (fptr)
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*fptr = obj->getFunction(index);
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return kSelectorMethod;
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} else {
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obj = segMan->getObject(obj->getSuperClassSelector());
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}
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}
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return kSelectorNone;
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}
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// return _lookupSelector_function(segMan, obj, selectorId, fptr);
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}
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} // End of namespace Sci
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