mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 17:29:11 +00:00
381 lines
11 KiB
C++
381 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/events/default/default-events.h"
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#include "backends/fs/fs-factory.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "common/util.h"
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#include "graphics/colormasks.h"
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#include "gui/message.h"
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#include "sound/mixer.h"
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OSystem *g_system = 0;
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OSystem::OSystem() {
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}
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OSystem::~OSystem() {
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}
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bool OSystem::setGraphicsMode(const char *name) {
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if (!name)
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return false;
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// Special case for the 'default' filter
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if (!scumm_stricmp(name, "normal") || !scumm_stricmp(name, "default")) {
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return setGraphicsMode(getDefaultGraphicsMode());
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}
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const GraphicsMode *gm = getSupportedGraphicsModes();
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while (gm->name) {
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if (!scumm_stricmp(gm->name, name)) {
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return setGraphicsMode(gm->id);
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}
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gm++;
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}
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return false;
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}
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OverlayColor OSystem::RGBToColor(uint8 r, uint8 g, uint8 b) {
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return ::RGBToColor<ColorMasks<565> >(r, g, b);
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}
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void OSystem::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
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::colorToRGB<ColorMasks<565> >(color, r, g, b);
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}
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OverlayColor OSystem::ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b) {
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return RGBToColor(r, g, b);
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}
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void OSystem::colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b) {
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colorToRGB(color, r, g, b);
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a = 255;
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}
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void OSystem::displayMessageOnOSD(const char *msg) {
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// Display the message for 1.5 seconds
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GUI::TimedMessageDialog dialog(msg, 1500);
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dialog.runModal();
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}
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bool OSystem::openCD(int drive) {
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return false;
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}
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bool OSystem::pollCD() {
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return false;
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}
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void OSystem::playCD(int track, int num_loops, int start_frame, int duration) {
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}
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void OSystem::stopCD() {
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}
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void OSystem::updateCD() {
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}
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static Common::EventManager *s_eventManager = 0;
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Common::EventManager *OSystem::getEventManager() {
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// FIXME/TODO: Eventually this method should be turned into an abstract one,
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// to force backends to implement this conciously (even if they
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// end up returning the default event manager anyway).
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if (!s_eventManager)
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s_eventManager = new DefaultEventManager(this);
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return s_eventManager;
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}
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void OSystem::clearScreen() {
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Graphics::Surface *screen = lockScreen();
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memset(screen->pixels, 0, screen->h * screen->pitch);
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unlockScreen();
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}
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/*
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FIXME: The config file loading code below needs to be cleaned up.
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Port specific variants should be pushed into the respective ports.
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Ideally, the default OSystem::openConfigFileForReading/Writing methods
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should be removed completely.
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*/
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#include "common/file.h"
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#ifdef __PLAYSTATION2__
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#include "backends/platform/ps2/systemps2.h"
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#endif
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#ifdef IPHONE
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#include "backends/platform/iphone/osys_iphone.h"
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#endif
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#if defined(UNIX)
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#ifdef MACOSX
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#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
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#else
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#endif
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#else
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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static Common::String getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
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error("Unable to access user profile directory");
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strcat(configFile, "\\Application Data");
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CreateDirectory(configFile, NULL);
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}
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strcat(configFile, "\\ScummVM");
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CreateDirectory(configFile, NULL);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(configFile, "r") == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(oldConfigFile, "r")) {
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printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
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printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
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printf("file from the old default location:\n");
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printf("%s\n", oldConfigFile);
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printf("to the new default location:\n");
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printf("%s\n\n", configFile);
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strcpy(configFile, oldConfigFile);
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}
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}
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} else {
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// Check windows directory
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GetWindowsDirectory(configFile, MAXPATHLEN);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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#elif defined(PALMOS_MODE)
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strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
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#elif defined(IPHONE)
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strcpy(configFile, OSystem_IPHONE::getConfigPath());
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#elif defined(__PLAYSTATION2__)
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((OSystem_PS2*)g_system)->makeConfigPath(configFile);
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#elif defined(__PSP__)
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strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
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#elif defined (__SYMBIAN32__)
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strcpy(configFile, Symbian::GetExecutablePath());
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strcat(configFile, DEFAULT_CONFIG_FILE);
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#elif defined(UNIX) && !defined(GP2X) && !defined(IPHONE)
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// On UNIX type systems, by default we store the config file inside
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// to the HOME directory of the user.
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//
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// GP2X is Linux based but Home dir can be read only so do not use
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// it and put the config in the executable dir.
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//
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// On the iPhone, the home dir of the user when you launch the app
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// from the Springboard, is /. Which we don't want.
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const char *home = getenv("HOME");
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if (home != NULL && strlen(home) < MAXPATHLEN)
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snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
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else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#endif
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return configFile;
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}
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Common::SeekableReadStream *OSystem::openConfigFileForReading() {
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Common::File *confFile = new Common::File();
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assert(confFile);
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confFile->open(getDefaultConfigFileName());
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return confFile;
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}
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Common::WriteStream *OSystem::openConfigFileForWriting() {
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#ifdef __DC__
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return 0;
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#else
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Common::DumpFile *confFile = new Common::DumpFile();
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assert(confFile);
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confFile->open(getDefaultConfigFileName());
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return confFile;
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#endif
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}
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/*
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FIXME: The config file loading code below needs to be cleaned up.
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Port specific variants should be pushed into the respective ports.
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Ideally, the default OSystem::openConfigFileForReading/Writing methods
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should be removed completely.
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*/
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#include "common/file.h"
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#ifdef __PLAYSTATION2__
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#include "backends/platform/ps2/systemps2.h"
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#endif
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#ifdef IPHONE
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#include "backends/platform/iphone/osys_iphone.h"
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#endif
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#if defined(UNIX)
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#ifdef MACOSX
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#define DEFAULT_CONFIG_FILE "Library/Preferences/ScummVM Preferences"
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#else
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#define DEFAULT_CONFIG_FILE ".scummvmrc"
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#endif
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#else
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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#endif
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static Common::String getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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#if defined(UNIX) && !defined(GP2X) && !defined(IPHONE)
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// On UNIX type systems, by default we store the config file inside
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// to the HOME directory of the user.
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//
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// GP2X is Linux based but Home dir can be read only so do not use
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// it and put the config in the executable dir.
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//
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// On the iPhone, the home dir of the user when you launch the app
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// from the Springboard, is /. Which we don't want.
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const char *home = getenv("HOME");
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if (home != NULL && strlen(home) < MAXPATHLEN)
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snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
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else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#else
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#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
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OSVERSIONINFO win32OsVersion;
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ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
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win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&win32OsVersion);
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// Check for non-9X version of Windows.
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if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
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// Use the Application Data directory of the user profile.
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if (win32OsVersion.dwMajorVersion >= 5) {
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if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
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error("Unable to access application data directory");
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} else {
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if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
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error("Unable to access user profile directory");
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strcat(configFile, "\\Application Data");
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CreateDirectory(configFile, NULL);
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}
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strcat(configFile, "\\ScummVM");
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CreateDirectory(configFile, NULL);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(configFile, "r") == NULL) {
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// Check windows directory
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char oldConfigFile[MAXPATHLEN];
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GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
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strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
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if (fopen(oldConfigFile, "r")) {
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printf("The default location of the config file (scummvm.ini) in ScummVM has changed,\n");
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printf("under Windows NT4/2000/XP/Vista. You may want to consider moving your config\n");
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printf("file from the old default location:\n");
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printf("%s\n", oldConfigFile);
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printf("to the new default location:\n");
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printf("%s\n\n", configFile);
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strcpy(configFile, oldConfigFile);
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}
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}
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} else {
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// Check windows directory
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GetWindowsDirectory(configFile, MAXPATHLEN);
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strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
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}
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#elif defined(PALMOS_MODE)
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strcpy(configFile,"/PALM/Programs/ScummVM/" DEFAULT_CONFIG_FILE);
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#elif defined(IPHONE)
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strcpy(configFile, OSystem_IPHONE::getConfigPath());
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#elif defined(__PLAYSTATION2__)
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((OSystem_PS2*)g_system)->makeConfigPath(configFile);
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#elif defined(__PSP__)
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strcpy(configFile, "ms0:/" DEFAULT_CONFIG_FILE);
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#elif defined (__SYMBIAN32__)
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strcpy(configFile, Symbian::GetExecutablePath());
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strcat(configFile, DEFAULT_CONFIG_FILE);
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#else
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strcpy(configFile, DEFAULT_CONFIG_FILE);
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#endif
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#endif
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return configFile;
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}
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Common::SeekableReadStream *OSystem::openConfigFileForReading() {
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Common::File *confFile = new Common::File();
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assert(confFile);
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confFile->open(getDefaultConfigFileName());
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return confFile;
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}
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Common::WriteStream *OSystem::openConfigFileForWriting() {
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#ifdef __DC__
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return 0;
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#else
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Common::DumpFile *confFile = new Common::DumpFile();
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assert(confFile);
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confFile->open(getDefaultConfigFileName());
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return confFile;
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#endif
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}
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