mirror of
https://github.com/libretro/scummvm.git
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195 lines
4.6 KiB
C++
195 lines
4.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_MAP_H
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#define GOB_MAP_H
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#include "gob/mult.h"
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namespace Gob {
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enum RelativeDirection {
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kRelDirNone = 0 ,
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kRelDirLeft = (1 << 0),
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kRelDirUp = (1 << 1),
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kRelDirRight = (1 << 2),
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kRelDirDown = (1 << 3),
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kRelDirLeftUp = kRelDirLeft | kRelDirUp,
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kRelDirLeftDown = kRelDirLeft | kRelDirDown,
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kRelDirRightUp = kRelDirRight | kRelDirUp,
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kRelDirRightDown = kRelDirRight | kRelDirDown
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};
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// The same numeric values are also used for the arrow keys.
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enum Direction {
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kDirNone = 0x0000,
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kDirNW = 0x4700,
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kDirN = 0x4800,
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kDirNE = 0x4900,
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kDirW = 0x4B00,
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kDirE = 0x4D00,
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kDirSW = 0x4F00,
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kDirS = 0x5000,
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kDirSE = 0x5100
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};
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struct WayPoint {
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int16 x;
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int16 y;
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int16 notWalkable;
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};
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struct ItemPos {
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int8 x;
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int8 y;
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int8 orient;
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};
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class Map {
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public:
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int16 _nearestWayPoint;
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int16 _nearestDest;
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int16 _curGoblinX;
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int16 _curGoblinY;
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int16 _destX;
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int16 _destY;
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bool _mapUnknownBool;
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ItemPos _itemPoses[40];
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char _sourceFile[15];
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Map(GobEngine *vm);
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virtual ~Map();
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uint8 getVersion() const;
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int16 getMapWidth() const;
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int16 getMapHeight() const;
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int16 getScreenWidth() const;
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int16 getScreenHeight() const;
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int16 getTilesWidth() const;
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int16 getTilesHeight() const;
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bool hasBigTiles() const;
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int8 getPass(int x, int y, int width = -1) const;
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void setPass(int x, int y, int8 pass, int width = -1);
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const WayPoint &getWayPoint(int n) const;
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void findNearestWalkable(int16 &gobDestX, int16 &gobDestY,
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int16 mouseX, int16 mouseY);
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int16 getItem(int x, int y) const;
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void setItem(int x, int y, int16 item);
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void placeItem(int16 x, int16 y, int16 id);
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Direction getDirection(int16 x0, int16 y0, int16 x1, int16 y1);
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int16 checkDirectPath(Mult::Mult_Object *obj, int16 x0,
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int16 y0, int16 x1, int16 y1);
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int16 checkLongPath(int16 x0, int16 y0,
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int16 x1, int16 y1, int16 i0, int16 i1);
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void loadMapsInitGobs();
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virtual void loadMapObjects(const char *avjFile) = 0;
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virtual void findNearestToGob(Mult::Mult_Object *obj) = 0;
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virtual void findNearestToDest(Mult::Mult_Object *obj) = 0;
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y) = 0;
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protected:
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GobEngine *_vm;
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bool _loadFromAvo;
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uint8 _mapVersion;
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int16 _mapWidth;
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int16 _mapHeight;
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int16 _screenWidth;
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int16 _screenHeight;
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int16 _tilesWidth;
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int16 _tilesHeight;
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bool _bigTiles;
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int16 _passWidth;
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int8 *_passMap; // [y * _mapWidth + x], getPass(x, y);
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int16 _wayPointCount;
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WayPoint *_wayPoints;
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int16 **_itemsMap; // [y][x]
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int16 findNearestWayPoint(int16 x, int16 y);
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private:
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// Move the x and y values according to the direction
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void moveDirection(Direction dir, int16 &x, int16 &y);
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};
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class Map_v1 : public Map {
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public:
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virtual void loadMapObjects(const char *avjFile);
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virtual void findNearestToGob(Mult::Mult_Object *obj);
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virtual void findNearestToDest(Mult::Mult_Object *obj);
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
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Map_v1(GobEngine *vm);
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virtual ~Map_v1();
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protected:
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void init();
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void loadSounds(Common::SeekableReadStream &data);
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void loadGoblins(Common::SeekableReadStream &data, uint32 gobsPos);
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void loadObjects(Common::SeekableReadStream &data, uint32 objsPos);
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void loadItemToObject(Common::SeekableReadStream &data);
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};
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class Map_v2 : public Map_v1 {
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public:
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virtual void loadMapObjects(const char *avjFile);
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virtual void findNearestToGob(Mult::Mult_Object *obj);
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virtual void findNearestToDest(Mult::Mult_Object *obj);
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virtual void optimizePoints(Mult::Mult_Object *obj, int16 x, int16 y);
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Map_v2(GobEngine *vm);
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virtual ~Map_v2();
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protected:
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void loadGoblinStates(Common::SeekableReadStream &data, int index);
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};
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} // End of namespace Gob
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#endif // GOB_MAP_H
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