scummvm/engines/avalanche/closing2.h

72 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* CLOSING The closing screen and error handler. */
#ifndef AVALANCHE_CLOSING2_H
#define AVALANCHE_CLOSING2_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Avalanche {
class AvalancheEngine;
class Closing {
public:
Closing(AvalancheEngine *vm);
void exitGame();
private:
enum ScreenType {
kScreenBugAlert = 1,
kScreenRamCram = 2,
kScreenNagScreen = 3,
kScreenTwoCopies = 5
};
AvalancheEngine *_vm;
Common::String q; //absolute $B8FA:0* ; Nobody's using the graphics memory now.
Common::File f;
void getScreen(ScreenType which);
void showScreen();
void putIn(Common::String str, uint16 where);
void handleBug();
};
} // End of namespace Avalanche.
#endif // AVALANCHE_CLOSING2_H