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154 lines
3.7 KiB
C++
154 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* SCROLLS The scroll driver. */
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#ifndef AVALANCHE_SCROLLS2_H
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#define AVALANCHE_SCROLLS2_H
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#include "common/system.h"
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namespace Avalanche {
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class AvalancheEngine;
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class Scrolls;
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typedef void (Scrolls::*func2)();
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class Scrolls {
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public:
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// Constants to replace the command characters from Pascal.
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// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
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static const char kControlSpeechBubble = 2; // ^B
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static const char kControlCenter = 3; // ^C
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static const char kControlToBuffer = 4; // ^D
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static const char kControlItalic = 6; // ^F
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static const char kControlBell = 7; // ^G
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static const char kControlBackspace = 8; // ^H
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static const char kControlInsertSpaces = 9; // ^I
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static const char kControlLeftJustified = 12; // ^L
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static const char kControlNewLine = 13; // ^M
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static const char kControlParagraph = 16; // ^P
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static const char kControlQuestion = 17; // ^Q
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static const char kControlRoman = 18; // ^R
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static const char kControlRegister = 19; // ^S
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static const char kControlNegative = 21; // ^U
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static const char kControlIcon = 22; // ^V
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bool aboutscroll; // Is this the about box?
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Scrolls(AvalancheEngine *vm);
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void init();
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void state(byte x); // Sets "Ready" light to whatever
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void drawscroll(func2 gotoit); // This is one of the oldest funcs in the game.
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void bubble(func2 gotoit);
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void resetscroll();
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void calldrivers();
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void display(Common::String z);
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bool ask(Common::String question);
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void natural();
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Common::String lsd();
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void okay(); // Says "Okay!"
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void musical_scroll();
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FontType ch[2];
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private:
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AvalancheEngine *_vm;
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static const int16 roman = 0;
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static const int16 italic = 1;
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static const int16 halficonwidth = 19; // Half the width of an icon.
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int16 dix, diy;
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byte cfont; // Current font
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Common::Point dodgeCoord;
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byte param; // For using arguments code
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byte use_icon;
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void easteregg();
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void say(int16 x, int16 y, Common::String z);
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void normscroll();
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void dialogue();
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void store_(byte what, TuneType &played);
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bool they_match(TuneType &played);
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void music_scroll();
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void resetscrolldriver();
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void dingdongbell();
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void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
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void undodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
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void geticon(int16 x, int16 y, byte which);
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void block_drop(Common::String fn, int16 xl, int16 yl, int16 y);
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void strip(Common::String &q); // Strip trailing spaces.
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void solidify(byte n); // Does the word wrapping.
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void loadfont();
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_SCROLLS2_H
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