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47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "gui/debugger.h"
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#include "zvision/console.h"
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#include "zvision/zvision.h"
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namespace ZVision {
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Console::Console(ZVision *engine) : GUI::Debugger(), _engine(engine) {
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DCmd_Register("loadimage", WRAP_METHOD(Console, cmdLoadImage));
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}
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bool Console::cmdLoadImage(int argc, const char **argv) {
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if (argc != 6) {
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DebugPrintf("Use loadimage <fileName> <x> <y> <width> <height> to load an image to the screen");
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return false;
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}
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_engine->renderImageToScreen(argv[1], atoi(argv[2]), atoi(argv[3]), atoi(argv[4]), atoi(argv[5]));
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return true;
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}
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} // End of namespace ZVision
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