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https://github.com/libretro/scummvm.git
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46b44b923b
Also fix mass-renaming error in header
148 lines
4.2 KiB
C++
148 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/memstream.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/colormasks.h"
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#include "graphics/surface.h"
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#include "hopkins/hopkins.h"
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namespace Hopkins {
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struct HopkinsGameDescription {
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ADGameDescription desc;
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};
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uint32 HopkinsEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language HopkinsEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform HopkinsEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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bool HopkinsEngine::getIsDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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} // End of namespace Hopkins
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static const PlainGameDescriptor hopkinsGames[] = {
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{"hopkins", "Hopkins FBI"},
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{0, 0}
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};
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#include "hopkins/detection_tables.h"
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class HopkinsMetaEngine : public AdvancedMetaEngine {
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public:
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HopkinsMetaEngine() : AdvancedMetaEngine(Hopkins::gameDescriptions, sizeof(Hopkins::HopkinsGameDescription), hopkinsGames) {
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}
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virtual const char *getName() const {
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return "Hopkins Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Hopkins Engine (C) ???";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool HopkinsMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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}
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bool Hopkins::HopkinsEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool HopkinsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Hopkins::HopkinsGameDescription *gd = (const Hopkins::HopkinsGameDescription *)desc;
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if (gd) {
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*engine = new Hopkins::HopkinsEngine(syst, gd);
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}
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return gd != 0;
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}
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SaveStateList HopkinsMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String saveDesc;
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Common::String pattern = "hopkins.0??";
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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// TODO
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return saveList;
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}
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int HopkinsMetaEngine::getMaximumSaveSlot() const {
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return 99;
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}
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void HopkinsMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = "todo";
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor HopkinsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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// TODO
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(HOPKINS)
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REGISTER_PLUGIN_DYNAMIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(HOPKINS, PLUGIN_TYPE_ENGINE, HopkinsMetaEngine);
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#endif
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