mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
760 lines
24 KiB
C++
760 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "sci/console.h"
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#include "sci/sci.h"
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#include "sci/engine/features.h"
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#include "sci/engine/gc.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/state.h"
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#include "sci/engine/selector.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/text16.h"
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#include "sci/graphics/ports.h"
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namespace Sci {
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GfxPorts::GfxPorts(SegManager *segMan, GfxScreen *screen)
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: _segMan(segMan), _screen(screen) {
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}
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GfxPorts::~GfxPorts() {
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// reset frees all windows but _picWind
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reset();
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freeWindow(_picWind);
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delete _wmgrPort;
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delete _menuPort;
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}
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void GfxPorts::init(bool usesOldGfxFunctions, GfxPaint16 *paint16, GfxText16 *text16) {
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int16 offTop = 10;
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_usesOldGfxFunctions = usesOldGfxFunctions;
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_paint16 = paint16;
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_text16 = text16;
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_freeCounter = 0;
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// _menuPort has actually hardcoded id 0xFFFF. Its not meant to be known to windowmanager according to sierra sci
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_menuPort = new Port(0xFFFF);
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openPort(_menuPort);
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setPort(_menuPort);
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_text16->SetFont(0);
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_menuPort->rect = Common::Rect(0, 0, _screen->getWidth(), _screen->getHeight());
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_menuBarRect = Common::Rect(0, 0, _screen->getWidth(), 9);
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_menuRect = Common::Rect(0, 0, _screen->getWidth(), 10);
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_menuLine = Common::Rect(0, 9, _screen->getWidth(), 10);
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_wmgrPort = new Port(1);
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_windowsById.resize(2);
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_windowsById[0] = _wmgrPort; // wmgrPort is supposed to be accessible via id 0
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_windowsById[1] = _wmgrPort; // but wmgrPort may not actually have id 0, so we assign id 1 (as well)
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// Background: sierra sci replies with the offset of curPort on kGetPort calls. If we reply with 0 there most games
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// will work, but some scripts seem to check for 0 and initialize the variable again in that case
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// resulting in problems.
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if (getSciVersion() >= SCI_VERSION_1_LATE)
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_styleUser = SCI_WINDOWMGR_STYLE_USER;
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else
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_styleUser = SCI_WINDOWMGR_STYLE_USER | SCI_WINDOWMGR_STYLE_TRANSPARENT;
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// Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were
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// called with parameter -Nw 0 0 200 320.
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// Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use
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// SetPort so we don't need to set the other fields.
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// This actually meant not skipping the first 10 pixellines in windowMgrPort
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switch (g_sci->getGameId()) {
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case GID_JONES:
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case GID_SLATER:
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case GID_HOYLE3:
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case GID_HOYLE4:
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case GID_CNICK_LAURABOW:
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case GID_CNICK_KQ:
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offTop = 0;
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break;
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case GID_MOTHERGOOSE256:
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// only the SCI1 and SCI1.1 (VGA) versions need this
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offTop = 0;
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break;
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case GID_FAIRYTALES:
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// Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't
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// also do this we will get not-fully-removed windows everywhere.
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offTop = 26;
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break;
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default:
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// For Mac games running with a height of 190, we do not have a menu bar
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// so the top offset should be 0.
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if (_screen->getHeight() == 190)
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offTop = 0;
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break;
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}
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openPort(_wmgrPort);
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setPort(_wmgrPort);
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// SCI0 games till kq4 (.502 - not including) did not adjust against _wmgrPort in kNewWindow
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// We leave _wmgrPort top at 0, so the adjustment wont get done
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if (!_usesOldGfxFunctions) {
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setOrigin(0, offTop);
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_wmgrPort->rect.bottom = _screen->getHeight() - offTop;
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} else {
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_wmgrPort->rect.bottom = _screen->getHeight();
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}
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_wmgrPort->rect.right = _screen->getWidth();
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_wmgrPort->rect.moveTo(0, 0);
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_wmgrPort->curTop = 0;
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_wmgrPort->curLeft = 0;
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_windowList.push_front(_wmgrPort);
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_picWind = addWindow(Common::Rect(0, offTop, _screen->getWidth(), _screen->getHeight()), 0, 0, SCI_WINDOWMGR_STYLE_TRANSPARENT | SCI_WINDOWMGR_STYLE_NOFRAME, 0, true);
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// For SCI0 games till kq4 (.502 - not including) we set _picWind top to offTop instead
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// Because of the menu/status bar
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if (_usesOldGfxFunctions)
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_picWind->top = offTop;
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kernelInitPriorityBands();
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}
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// Removes any windows from windowList
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// is used when restoring/restarting the game
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// Sierra SCI actually saved the whole windowList, it seems we don't need to do this at all
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// but in some games there are still windows active when restoring. Leaving those windows open
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// would create all sorts of issues, that's why we remove them
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void GfxPorts::reset() {
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setPort(_picWind);
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// free everything after _picWind
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for (uint id = PORTS_FIRSTSCRIPTWINDOWID; id < _windowsById.size(); id++) {
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Window *window = (Window *)_windowsById[id];
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if (window)
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freeWindow(window);
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}
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_freeCounter = 0;
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_windowList.clear();
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_windowList.push_front(_wmgrPort);
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_windowList.push_back(_picWind);
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}
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void GfxPorts::kernelSetActive(uint16 portId) {
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if (_freeCounter) {
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// Windows waiting to get freed
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for (uint id = PORTS_FIRSTSCRIPTWINDOWID; id < _windowsById.size(); id++) {
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Window *window = (Window *)_windowsById[id];
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if (window) {
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if (window->counterTillFree) {
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window->counterTillFree--;
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if (!window->counterTillFree) {
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freeWindow(window);
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_freeCounter--;
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}
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}
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}
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}
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}
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switch (portId) {
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case 0:
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setPort(_wmgrPort);
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break;
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case 0xFFFF:
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setPort(_menuPort);
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break;
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default: {
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Port *newPort = getPortById(portId);
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if (newPort)
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setPort(newPort);
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else
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error("GfxPorts::kernelSetActive was requested to set invalid port id %d", portId);
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}
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};
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}
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Common::Rect GfxPorts::kernelGetPicWindow(int16 &picTop, int16 &picLeft) {
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picTop = _picWind->top;
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picLeft = _picWind->left;
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return _picWind->rect;
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}
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void GfxPorts::kernelSetPicWindow(Common::Rect rect, int16 picTop, int16 picLeft, bool initPriorityBandsFlag) {
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_picWind->rect = rect;
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_picWind->top = picTop;
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_picWind->left = picLeft;
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if (initPriorityBandsFlag)
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kernelInitPriorityBands();
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}
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reg_t GfxPorts::kernelGetActive() {
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return make_reg(0, getPort()->id);
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}
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reg_t GfxPorts::kernelNewWindow(Common::Rect dims, Common::Rect restoreRect, uint16 style, int16 priority, int16 colorPen, int16 colorBack, const char *title) {
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Window *wnd = NULL;
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if (restoreRect.bottom != 0 && restoreRect.right != 0)
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wnd = addWindow(dims, &restoreRect, title, style, priority, false);
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else
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wnd = addWindow(dims, NULL, title, style, priority, false);
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wnd->penClr = colorPen;
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wnd->backClr = colorBack;
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drawWindow(wnd);
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return make_reg(0, wnd->id);
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}
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void GfxPorts::kernelDisposeWindow(uint16 windowId, bool reanimate) {
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Window *wnd = (Window *)getPortById(windowId);
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if (wnd) {
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if (!wnd->counterTillFree) {
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removeWindow(wnd, reanimate);
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} else {
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error("kDisposeWindow: used already disposed window id %d", windowId);
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}
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} else {
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error("kDisposeWindow: used unknown window id %d", windowId);
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}
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}
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int16 GfxPorts::isFrontWindow(Window *pWnd) {
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return _windowList.back() == pWnd;
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}
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void GfxPorts::beginUpdate(Window *wnd) {
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Port *oldPort = setPort(_wmgrPort);
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PortList::iterator it = _windowList.reverse_begin();
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const PortList::iterator end = Common::find(_windowList.begin(), _windowList.end(), wnd);
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while (it != end) {
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// We also store Port objects in the window list, but they
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// shouldn't be encountered during this iteration.
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assert((*it)->isWindow());
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updateWindow((Window *)*it);
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--it;
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}
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setPort(oldPort);
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}
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void GfxPorts::endUpdate(Window *wnd) {
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Port *oldPort = setPort(_wmgrPort);
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const PortList::iterator end = _windowList.end();
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PortList::iterator it = Common::find(_windowList.begin(), end, wnd);
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// wnd has to be in _windowList
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assert(it != end);
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while (++it != end) {
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// We also store Port objects in the window list, but they
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// shouldn't be encountered during this iteration.
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assert((*it)->isWindow());
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updateWindow((Window *)*it);
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}
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if (getSciVersion() < SCI_VERSION_1_EGA_ONLY)
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g_sci->_gfxPaint16->kernelGraphRedrawBox(_curPort->rect);
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setPort(oldPort);
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}
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Window *GfxPorts::addWindow(const Common::Rect &dims, const Common::Rect *restoreRect, const char *title, uint16 style, int16 priority, bool draw) {
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// Find an unused window/port id
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uint id = PORTS_FIRSTWINDOWID;
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while (id < _windowsById.size() && _windowsById[id]) {
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if (_windowsById[id]->counterTillFree) {
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// port that is already disposed, but not freed yet
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freeWindow((Window *)_windowsById[id]);
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_freeCounter--;
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break; // reuse the handle
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// we do this especially for sq4cd. it creates and disposes the
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// inventory window all the time, but reuses old handles as well
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// this worked somewhat under the original interpreter, because
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// it put the new window where the old was.
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}
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++id;
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}
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if (id == _windowsById.size())
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_windowsById.push_back(0);
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assert(0 < id && id < 0xFFFF);
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Window *pwnd = new Window(id);
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Common::Rect r;
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_windowsById[id] = pwnd;
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// KQ1sci, KQ4, iceman, QfG2 always add windows to the back of the list.
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// KQ5CD checks style.
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// Hoyle3-demo also always adds to the back (#3036763).
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bool forceToBack = (getSciVersion() <= SCI_VERSION_1_EGA_ONLY) ||
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(g_sci->getGameId() == GID_HOYLE3 && g_sci->isDemo());
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if (!forceToBack && (style & SCI_WINDOWMGR_STYLE_TOPMOST))
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_windowList.push_front(pwnd);
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else
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_windowList.push_back(pwnd);
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openPort(pwnd);
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r = dims;
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// This looks fishy, but it's exactly what Sierra did. They removed last
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// bit of the left dimension in their interpreter. It seems Sierra did it
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// for EGA byte alignment (EGA uses 1 byte for 2 pixels) and left it in
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// their interpreter even in the newer VGA games.
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r.left = r.left & 0xFFFE;
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if (r.width() > _screen->getWidth()) {
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// We get invalid dimensions at least at the end of sq3 (script bug!).
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// Same happens very often in lsl5, sierra sci didnt fix it but it looked awful.
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// Also happens frequently in the demo of GK1.
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warning("Fixing too large window, left: %d, right: %d", dims.left, dims.right);
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r.left = 0;
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r.right = _screen->getWidth() - 1;
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if ((style != _styleUser) && !(style & SCI_WINDOWMGR_STYLE_NOFRAME))
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r.right--;
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}
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pwnd->rect = r;
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if (restoreRect)
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pwnd->restoreRect = *restoreRect;
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pwnd->wndStyle = style;
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pwnd->hSaved1 = pwnd->hSaved2 = NULL_REG;
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pwnd->bDrawn = false;
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if ((style & SCI_WINDOWMGR_STYLE_TRANSPARENT) == 0)
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pwnd->saveScreenMask = (priority == -1 ? GFX_SCREEN_MASK_VISUAL : GFX_SCREEN_MASK_VISUAL | GFX_SCREEN_MASK_PRIORITY);
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if (title && (style & SCI_WINDOWMGR_STYLE_TITLE)) {
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pwnd->title = title;
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}
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r = pwnd->rect;
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if ((style != _styleUser) && !(style & SCI_WINDOWMGR_STYLE_NOFRAME)) {
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r.grow(1);
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if (style & SCI_WINDOWMGR_STYLE_TITLE) {
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r.top -= 10;
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r.bottom++;
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}
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}
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pwnd->dims = r;
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// Clip window, if needed
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Common::Rect wmprect = _wmgrPort->rect;
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// Handle a special case for Dr. Brain 1 Mac. When hovering the mouse cursor
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// over the status line on top, the game scripts try to draw the game's icon
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// bar above the current port, by specifying a negative window top, so that
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// the end result will be drawn 10 pixels above the current port. This is a
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// hack by Sierra, and is only limited to user style windows. Normally, we
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// should not clip, same as what Sierra does. However, this will result in
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// having invalid rectangles with negative coordinates. For this reason, we
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// adjust the containing rectangle instead.
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if (pwnd->dims.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
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(style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->dims.top >= 0) {
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// Offset the final rect top by the requested pixels
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wmprect.top += pwnd->dims.top;
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}
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int16 oldtop = pwnd->dims.top;
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int16 oldleft = pwnd->dims.left;
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// WORKAROUND: We also adjust the restore rect when adjusting the window
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// rect.
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// SSCI does not do this. It wasn't necessary in the original interpreter,
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// but it is needed for Freddy Pharkas CD. This version does not normally
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// have text, but we allow this by modifying the text/speech setting
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// according to what is set in the ScummVM GUI (refer to syncIngameAudioOptions()
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// in sci.cpp). Since the text used in Freddy Pharkas CD is quite large in
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// some cases, it ends up being offset in order to fit inside the screen,
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// but the associated restore rect isn't adjusted accordingly, leading to
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// artifacts being left on screen when some text boxes are removed. The
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// fact that the restore rect wasn't ever adjusted doesn't make sense, and
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// adjusting it shouldn't have any negative side-effects (it *should* be
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// adjusted, normally, but SCI doesn't do it). The big text boxes are still
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// odd-looking, because the text rect is drawn outside the text window rect,
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// but at least there aren't any leftover textbox artifacts left when the
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// boxes are removed. Adjusting the text window rect would require more
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// invasive changes than this one, thus it's not really worth the effort
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// for a feature that was not present in the original game, and its
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// implementation is buggy in the first place.
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// Adjusting the restore rect properly fixes bug #3575276.
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if (wmprect.top > pwnd->dims.top) {
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pwnd->dims.moveTo(pwnd->dims.left, wmprect.top);
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if (restoreRect)
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pwnd->restoreRect.moveTo(pwnd->restoreRect.left, wmprect.top);
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}
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if (wmprect.bottom < pwnd->dims.bottom) {
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pwnd->dims.moveTo(pwnd->dims.left, wmprect.bottom - pwnd->dims.bottom + pwnd->dims.top);
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if (restoreRect)
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pwnd->restoreRect.moveTo(pwnd->restoreRect.left, wmprect.bottom - pwnd->restoreRect.bottom + pwnd->restoreRect.top);
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}
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if (wmprect.right < pwnd->dims.right) {
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pwnd->dims.moveTo(wmprect.right + pwnd->dims.left - pwnd->dims.right, pwnd->dims.top);
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if (restoreRect)
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pwnd->restoreRect.moveTo(wmprect.right + pwnd->restoreRect.left - pwnd->restoreRect.right, pwnd->restoreRect.top);
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}
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if (wmprect.left > pwnd->dims.left) {
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pwnd->dims.moveTo(wmprect.left, pwnd->dims.top);
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if (restoreRect)
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pwnd->restoreRect.moveTo(wmprect.left, pwnd->restoreRect.top);
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}
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pwnd->rect.moveTo(pwnd->rect.left + pwnd->dims.left - oldleft, pwnd->rect.top + pwnd->dims.top - oldtop);
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if (restoreRect == 0)
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pwnd->restoreRect = pwnd->dims;
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if (pwnd->restoreRect.top < 0 && g_sci->getPlatform() == Common::kPlatformMacintosh &&
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(style & SCI_WINDOWMGR_STYLE_USER) && _wmgrPort->top + pwnd->restoreRect.top >= 0) {
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// Special case for Dr. Brain 1 Mac (check above), applied to the
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// restore rectangle.
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pwnd->restoreRect.moveTo(pwnd->restoreRect.left, wmprect.top);
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}
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if (draw)
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drawWindow(pwnd);
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setPort((Port *)pwnd);
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// All SCI0 games till kq4 .502 (not including) did not adjust against _wmgrPort, we set _wmgrPort->top to 0 in that case
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setOrigin(pwnd->rect.left, pwnd->rect.top + _wmgrPort->top);
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pwnd->rect.moveTo(0, 0);
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return pwnd;
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}
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void GfxPorts::drawWindow(Window *pWnd) {
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if (pWnd->bDrawn)
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return;
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int16 wndStyle = pWnd->wndStyle;
|
|
|
|
pWnd->bDrawn = true;
|
|
Port *oldport = setPort(_wmgrPort);
|
|
penColor(0);
|
|
if ((wndStyle & SCI_WINDOWMGR_STYLE_TRANSPARENT) == 0) {
|
|
pWnd->hSaved1 = _paint16->bitsSave(pWnd->restoreRect, GFX_SCREEN_MASK_VISUAL);
|
|
if (pWnd->saveScreenMask & GFX_SCREEN_MASK_PRIORITY) {
|
|
pWnd->hSaved2 = _paint16->bitsSave(pWnd->restoreRect, GFX_SCREEN_MASK_PRIORITY);
|
|
if ((wndStyle & SCI_WINDOWMGR_STYLE_USER) == 0)
|
|
_paint16->fillRect(pWnd->restoreRect, GFX_SCREEN_MASK_PRIORITY, 0, 15);
|
|
}
|
|
}
|
|
|
|
// drawing frame,shadow and title
|
|
if ((getSciVersion() >= SCI_VERSION_1_LATE) ? !(wndStyle & _styleUser) : wndStyle != _styleUser) {
|
|
Common::Rect r = pWnd->dims;
|
|
|
|
if (!(wndStyle & SCI_WINDOWMGR_STYLE_NOFRAME)) {
|
|
r.top++;
|
|
r.left++;
|
|
_paint16->frameRect(r);// draw shadow
|
|
r.translate(-1, -1);
|
|
_paint16->frameRect(r);// draw actual window frame
|
|
|
|
if (wndStyle & SCI_WINDOWMGR_STYLE_TITLE) {
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE) {
|
|
// draw a black line between titlebar and actual window content for SCI0
|
|
r.bottom = r.top + 10;
|
|
_paint16->frameRect(r);
|
|
}
|
|
r.grow(-1);
|
|
if (getSciVersion() <= SCI_VERSION_0_LATE)
|
|
_paint16->fillRect(r, GFX_SCREEN_MASK_VISUAL, 8); // grey titlebar for SCI0
|
|
else
|
|
_paint16->fillRect(r, GFX_SCREEN_MASK_VISUAL, 0); // black titlebar for SCI01+
|
|
if (!pWnd->title.empty()) {
|
|
int16 oldcolor = getPort()->penClr;
|
|
penColor(_screen->getColorWhite());
|
|
_text16->Box(pWnd->title.c_str(), true, r, SCI_TEXT16_ALIGNMENT_CENTER, 0);
|
|
penColor(oldcolor);
|
|
}
|
|
|
|
r.grow(+1);
|
|
r.bottom = pWnd->dims.bottom - 1;
|
|
r.top += 9;
|
|
}
|
|
|
|
r.grow(-1);
|
|
}
|
|
|
|
if (!(wndStyle & SCI_WINDOWMGR_STYLE_TRANSPARENT))
|
|
_paint16->fillRect(r, GFX_SCREEN_MASK_VISUAL, pWnd->backClr);
|
|
|
|
_paint16->bitsShow(pWnd->dims);
|
|
}
|
|
setPort(oldport);
|
|
}
|
|
|
|
void GfxPorts::removeWindow(Window *pWnd, bool reanimate) {
|
|
setPort(_wmgrPort);
|
|
_paint16->bitsRestore(pWnd->hSaved1);
|
|
pWnd->hSaved1 = NULL_REG;
|
|
_paint16->bitsRestore(pWnd->hSaved2);
|
|
pWnd->hSaved2 = NULL_REG;
|
|
if (!reanimate)
|
|
_paint16->bitsShow(pWnd->restoreRect);
|
|
else
|
|
_paint16->kernelGraphRedrawBox(pWnd->restoreRect);
|
|
_windowList.remove(pWnd);
|
|
setPort(_windowList.back());
|
|
// We will actually free this window after 15 kSetPort-calls
|
|
// Sierra sci freed the pointer immediately, but pointer to that port
|
|
// still worked till the memory got overwritten. Some games depend
|
|
// on this (dispose a window and then kSetPort to it again for once)
|
|
// Those are actually script bugs, but patching all of those out
|
|
// would be quite a hassle and this just keeps compatibility
|
|
// (examples: hoyle 4 game menu and sq4cd inventory)
|
|
// sq4cd gum wrapper requires more than 10
|
|
pWnd->counterTillFree = 15;
|
|
_freeCounter++;
|
|
}
|
|
|
|
void GfxPorts::freeWindow(Window *pWnd) {
|
|
if (!pWnd->hSaved1.isNull())
|
|
_segMan->freeHunkEntry(pWnd->hSaved1);
|
|
if (!pWnd->hSaved2.isNull())
|
|
_segMan->freeHunkEntry(pWnd->hSaved2);
|
|
_windowsById[pWnd->id] = NULL;
|
|
delete pWnd;
|
|
}
|
|
|
|
void GfxPorts::updateWindow(Window *wnd) {
|
|
reg_t handle;
|
|
|
|
if (wnd->saveScreenMask && wnd->bDrawn) {
|
|
handle = _paint16->bitsSave(wnd->restoreRect, GFX_SCREEN_MASK_VISUAL);
|
|
_paint16->bitsRestore(wnd->hSaved1);
|
|
wnd->hSaved1 = handle;
|
|
if (wnd->saveScreenMask & GFX_SCREEN_MASK_PRIORITY) {
|
|
handle = _paint16->bitsSave(wnd->restoreRect, GFX_SCREEN_MASK_PRIORITY);
|
|
_paint16->bitsRestore(wnd->hSaved2);
|
|
wnd->hSaved2 = handle;
|
|
}
|
|
}
|
|
}
|
|
|
|
Port *GfxPorts::getPortById(uint16 id) {
|
|
return (id < _windowsById.size()) ? _windowsById[id] : NULL;
|
|
}
|
|
|
|
Port *GfxPorts::setPort(Port *newPort) {
|
|
Port *oldPort = _curPort;
|
|
_curPort = newPort;
|
|
return oldPort;
|
|
}
|
|
|
|
Port *GfxPorts::getPort() {
|
|
return _curPort;
|
|
}
|
|
|
|
void GfxPorts::setOrigin(int16 left, int16 top) {
|
|
_curPort->left = left;
|
|
_curPort->top = top;
|
|
}
|
|
|
|
void GfxPorts::moveTo(int16 left, int16 top) {
|
|
_curPort->curTop = top;
|
|
_curPort->curLeft = left;
|
|
}
|
|
|
|
void GfxPorts::move(int16 left, int16 top) {
|
|
_curPort->curTop += top;
|
|
_curPort->curLeft += left;
|
|
}
|
|
|
|
void GfxPorts::openPort(Port *port) {
|
|
port->fontId = 0;
|
|
port->fontHeight = 8;
|
|
|
|
Port *tmp = _curPort;
|
|
_curPort = port;
|
|
_text16->SetFont(port->fontId);
|
|
_curPort = tmp;
|
|
|
|
port->top = 0;
|
|
port->left = 0;
|
|
port->greyedOutput = false;
|
|
port->penClr = 0;
|
|
port->backClr = _screen->getColorWhite();
|
|
port->penMode = 0;
|
|
port->rect = _bounds;
|
|
}
|
|
|
|
void GfxPorts::penColor(int16 color) {
|
|
_curPort->penClr = color;
|
|
}
|
|
|
|
void GfxPorts::backColor(int16 color) {
|
|
_curPort->backClr = color;
|
|
}
|
|
|
|
void GfxPorts::penMode(int16 mode) {
|
|
_curPort->penMode = mode;
|
|
}
|
|
|
|
void GfxPorts::textGreyedOutput(bool state) {
|
|
_curPort->greyedOutput = state;
|
|
}
|
|
|
|
int16 GfxPorts::getPointSize() {
|
|
return _curPort->fontHeight;
|
|
}
|
|
|
|
void GfxPorts::offsetRect(Common::Rect &r) {
|
|
r.top += _curPort->top;
|
|
r.bottom += _curPort->top;
|
|
r.left += _curPort->left;
|
|
r.right += _curPort->left;
|
|
}
|
|
|
|
void GfxPorts::offsetLine(Common::Point &start, Common::Point &end) {
|
|
start.x += _curPort->left;
|
|
start.y += _curPort->top;
|
|
end.x += _curPort->left;
|
|
end.y += _curPort->top;
|
|
}
|
|
|
|
void GfxPorts::clipLine(Common::Point &start, Common::Point &end) {
|
|
start.y = CLIP<int16>(start.y, _curPort->rect.top, _curPort->rect.bottom - 1);
|
|
start.x = CLIP<int16>(start.x, _curPort->rect.left, _curPort->rect.right - 1);
|
|
end.y = CLIP<int16>(end.y, _curPort->rect.top, _curPort->rect.bottom - 1);
|
|
end.x = CLIP<int16>(end.x, _curPort->rect.left, _curPort->rect.right - 1);
|
|
}
|
|
|
|
void GfxPorts::priorityBandsInit(int16 bandCount, int16 top, int16 bottom) {
|
|
int16 y;
|
|
int32 bandSize;
|
|
|
|
if (bandCount != -1)
|
|
_priorityBandCount = bandCount;
|
|
|
|
_priorityTop = top;
|
|
_priorityBottom = bottom;
|
|
|
|
// Do NOT modify this algo or optimize it anyhow, sierra sci used int32 for calculating the
|
|
// priority bands and by using double or anything rounding WILL destroy the result
|
|
bandSize = ((_priorityBottom - _priorityTop) * 2000) / _priorityBandCount;
|
|
|
|
memset(_priorityBands, 0, sizeof(byte) * _priorityTop);
|
|
for (y = _priorityTop; y < _priorityBottom; y++)
|
|
_priorityBands[y] = 1 + (((y - _priorityTop) * 2000) / bandSize);
|
|
if (_priorityBandCount == 15) {
|
|
// When having 15 priority bands, we actually replace band 15 with band 14, cause the original sci interpreter also
|
|
// does it that way as well
|
|
y = _priorityBottom;
|
|
while (_priorityBands[--y] == _priorityBandCount)
|
|
_priorityBands[y]--;
|
|
}
|
|
// We fill space that is left over with the highest band (hardcoded 200 limit, because this algo isnt meant to be used on hires)
|
|
for (y = _priorityBottom; y < 200; y++)
|
|
_priorityBands[y] = _priorityBandCount;
|
|
|
|
// adjust, if bottom is 200 (one over the actual screen range) - we could otherwise go possible out of bounds
|
|
// sierra sci also adjust accordingly
|
|
if (_priorityBottom == 200)
|
|
_priorityBottom--;
|
|
}
|
|
|
|
void GfxPorts::priorityBandsInit(byte *data) {
|
|
int i = 0, inx;
|
|
byte priority = 0;
|
|
|
|
for (inx = 0; inx < 14; inx++) {
|
|
priority = *data++;
|
|
while (i < priority)
|
|
_priorityBands[i++] = inx;
|
|
}
|
|
while (i < 200)
|
|
_priorityBands[i++] = inx;
|
|
}
|
|
|
|
// Gets used to read priority bands data from sci1.1 pictures
|
|
void GfxPorts::priorityBandsInitSci11(byte *data) {
|
|
byte priorityBands[14];
|
|
for (int bandNo = 0; bandNo < 14; bandNo++) {
|
|
priorityBands[bandNo] = READ_LE_UINT16(data);
|
|
data += 2;
|
|
}
|
|
priorityBandsInit(priorityBands);
|
|
}
|
|
|
|
void GfxPorts::kernelInitPriorityBands() {
|
|
if (_usesOldGfxFunctions) {
|
|
priorityBandsInit(15, 42, 200);
|
|
} else {
|
|
if (getSciVersion() >= SCI_VERSION_1_1)
|
|
priorityBandsInit(14, 0, 190);
|
|
else
|
|
priorityBandsInit(14, 42, 190);
|
|
}
|
|
}
|
|
|
|
void GfxPorts::kernelGraphAdjustPriority(int top, int bottom) {
|
|
if (_usesOldGfxFunctions) {
|
|
priorityBandsInit(15, top, bottom);
|
|
} else {
|
|
priorityBandsInit(14, top, bottom);
|
|
}
|
|
}
|
|
|
|
byte GfxPorts::kernelCoordinateToPriority(int16 y) {
|
|
if (y < _priorityTop)
|
|
return _priorityBands[_priorityTop];
|
|
if (y > _priorityBottom)
|
|
return _priorityBands[_priorityBottom];
|
|
return _priorityBands[y];
|
|
}
|
|
|
|
int16 GfxPorts::kernelPriorityToCoordinate(byte priority) {
|
|
int16 y;
|
|
if (priority <= _priorityBandCount) {
|
|
for (y = 0; y <= _priorityBottom; y++)
|
|
if (_priorityBands[y] == priority)
|
|
return y;
|
|
}
|
|
return _priorityBottom;
|
|
}
|
|
|
|
void GfxPorts::processEngineHunkList(WorklistManager &wm) {
|
|
for (PortList::const_iterator it = _windowList.begin(); it != _windowList.end(); ++it) {
|
|
if ((*it)->isWindow()) {
|
|
Window *wnd = ((Window *)*it);
|
|
wm.push(wnd->hSaved1);
|
|
wm.push(wnd->hSaved2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxPorts::printWindowList(Console *con) {
|
|
for (PortList::const_iterator it = _windowList.begin(); it != _windowList.end(); ++it) {
|
|
if ((*it)->isWindow()) {
|
|
Window *wnd = ((Window *)*it);
|
|
con->DebugPrintf("%d: '%s' at %d, %d, (%d, %d, %d, %d), drawn: %d, style: %d\n",
|
|
wnd->id, wnd->title.c_str(), wnd->left, wnd->top,
|
|
wnd->rect.left, wnd->rect.top, wnd->rect.right, wnd->rect.bottom,
|
|
wnd->bDrawn, wnd->wndStyle);
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|