mirror of
https://github.com/libretro/scummvm.git
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b8fa67a8bb
svn-id: r10496
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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// logic management
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#ifndef _LOGIC
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#define _LOGIC
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#include "defs.h"
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#include "header.h"
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#define TREE_SIZE 3
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class logic {
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public:
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//do one cycle of the current session
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int processSession(void);
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// cause the logic loop to terminate and drop out
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void expressChangeSession(uint32 sesh_id);
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// new logic begins next cycle
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void naturalChangeSession(uint32 sesh_id);
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uint32 getRunList(void);
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// setup script_id and script_pc in _curObjectHub - called by
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// FN_gosub()
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void logicUp(uint32 new_script);
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void logicReplace(uint32 new_script);
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void logicOne(uint32 new_script);
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void totalRestart(void);
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uint32 examineRunList(void);
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void resetKillList(void);
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private:
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// denotes the res id of the game-object-list in current use
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uint32 _currentRunList;
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void processKillList(void);
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//pc during logic loop
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uint32 _pc;
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// each object has one of these tacked onto the beginning
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_object_hub *_curObjectHub;
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};
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extern logic LLogic;
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int32 FN_add_to_kill_list(int32 *params);
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#endif
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