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123 lines
2.7 KiB
C++
123 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#include "saga2/saga2.h"
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#include "saga2/dlist.h"
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namespace Saga2 {
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DNode *DNode::remove(void) {
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succ->pred = pred;
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pred->succ = succ;
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return this;
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}
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void DList::addHead(DNode &d) {
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head->pred = &d;
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d.succ = head;
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head = &d;
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d.pred = (DNode *)&head;
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}
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void DList::addTail(DNode &d) {
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tail->succ = &d;
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d.pred = tail;
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tail = &d;
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d.succ = (DNode *)&overlap;
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}
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DNode *DList::remHead(void) {
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DNode *n = head;
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if (n == nullptr)
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return nullptr;
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if (n->succ) {
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head = n->succ;
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head->pred = (DNode *)&head;
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return n;
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}
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return 0;
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}
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DNode *DList::remTail(void) {
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DNode *n = tail;
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if (n->pred) {
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tail = n->pred;
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tail->succ = (DNode *)&overlap;
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return n;
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}
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return 0;
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}
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// Insert a node before another one
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void DList::insert(DNode &d, DNode &before) {
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d.succ = &before;
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d.pred = before.pred;
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before.pred = &d;
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d.pred->succ = &d;
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}
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void DList::insert(DNode &d, void *extra, int (*compare)(DNode &d1, DNode &d2, void *extra)) {
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DNode *search;
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for (search = head;
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search->succ != NULL && (*compare)(*search, d, extra) < 0;
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search = search->succ)
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;
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insert(d, *search);
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}
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int DList::count(void) const {
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int ct; // count
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DNode *d;
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for (d = head, ct = -1; // scan list
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d;
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d = d->succ, ++ct) ; // bunp count
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return ct;
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}
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DNode *DList::select(int number) const {
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if (number < 0) {
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for (DNode *d = tail; d->succ; d = d->succ, ++number) {
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if (number >= -1) return d;
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}
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return 0;
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}
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for (DNode *d = head; d->succ; d = d->succ, --number) {
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if (number <= 0) return d;
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}
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return 0;
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}
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} // end of namespace Saga2
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