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scummvm
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engines
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sword2
History
Matthew Hoops
1ead0d8436
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
...
svn-id: r54928
2010-12-16 01:41:11 +00:00
..
animation.cpp
VIDEO: Make VideoDecoder::getPalette() return a const byte pointer
2010-12-16 01:41:11 +00:00
animation.h
…
anims.cpp
…
console.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
console.h
DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine
2010-12-07 18:54:21 +00:00
controls.cpp
…
controls.h
…
debug.cpp
…
debug.h
…
defs.h
…
events.cpp
…
function.cpp
…
header.cpp
SWORD2: Reduce dependencies on common/memstream.h
2010-11-23 22:27:40 +00:00
header.h
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
icons.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
interpreter.cpp
…
interpreter.h
…
layers.cpp
…
logic.cpp
…
logic.h
…
maketext.cpp
…
maketext.h
…
memory.cpp
…
memory.h
…
menu.cpp
…
module.mk
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
mouse.cpp
SWORD2: Reduce dependencies on common/memstream.h
2010-11-23 22:27:40 +00:00
mouse.h
…
music.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
object.h
SWORD2: Reduce dependencies on common/memstream.h
2010-11-23 22:27:40 +00:00
palette.cpp
…
protocol.cpp
…
render.cpp
…
resman.cpp
…
resman.h
…
router.cpp
SWORD2: Reduce dependencies on common/memstream.h
2010-11-23 22:27:40 +00:00
router.h
…
saveload.cpp
SWORD2: Reduce dependencies on common/memstream.h
2010-11-23 22:27:40 +00:00
saveload.h
…
screen.cpp
…
screen.h
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
scroll.cpp
…
sound.cpp
COMMON: Split common/stream.h into several headers
2010-11-19 17:03:07 +00:00
sound.h
…
speech.cpp
…
sprite.cpp
…
startup.cpp
…
sword2.cpp
…
sword2.h
…
sync.cpp
…
walker.cpp
…