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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BADA_APPLICATION_H
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#define BADA_APPLICATION_H
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#include <FBase.h>
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#include <FApp.h>
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#include <FGraphics.h>
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#include <FUi.h>
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#include <FSystem.h>
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#include "backends/platform/bada/system.h"
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class BadaScummVM : public Osp::App::Application {
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public:
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BadaScummVM();
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~BadaScummVM();
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static Osp::App::Application *createInstance(void);
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bool OnAppInitializing(Osp::App::AppRegistry &appRegistry);
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bool OnAppTerminating(Osp::App::AppRegistry &appRegistry, bool forcedTermination = false);
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void OnForeground(void);
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void OnBackground(void);
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void OnLowMemory(void);
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void OnBatteryLevelChanged(Osp::System::BatteryLevel batteryLevel);
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void OnUserEventReceivedN(RequestId requestId, Osp::Base::Collection::IList *pArgs);
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private:
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void pauseGame(bool pause);
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BadaAppForm *_appForm;
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};
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#endif
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