scummvm/backends/platform/bada/application.h
2011-08-22 09:46:30 +02:00

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BADA_APPLICATION_H
#define BADA_APPLICATION_H
#include <FBase.h>
#include <FApp.h>
#include <FGraphics.h>
#include <FUi.h>
#include <FSystem.h>
#include "backends/platform/bada/system.h"
class BadaScummVM : public Osp::App::Application {
public:
BadaScummVM();
~BadaScummVM();
static Osp::App::Application *createInstance(void);
bool OnAppInitializing(Osp::App::AppRegistry &appRegistry);
bool OnAppTerminating(Osp::App::AppRegistry &appRegistry, bool forcedTermination = false);
void OnForeground(void);
void OnBackground(void);
void OnLowMemory(void);
void OnBatteryLevelChanged(Osp::System::BatteryLevel batteryLevel);
void OnUserEventReceivedN(RequestId requestId, Osp::Base::Collection::IList *pArgs);
private:
void pauseGame(bool pause);
BadaAppForm *_appForm;
};
#endif