scummvm/engines/made/made.cpp
Benjamin Haisch b6c7385eb4 - Renamed XmidiResource to GenericResource
- Added MIDI resource type
- Added ScriptFunctionsLgop2 and ScriptFunctionsMhne (for Leather Goddesses of Phobos 2 and The Manhole: New and Enhanced, resp.)
- Many changes for LGOP2 and The Manhole: N&E

Note about the new ScriptFunctions classes:
I copied the ScriptFunctionsRtz class and so duplicated a lot of code. Most of the opcode functions are the same in all games but there might be differences. Once all common opcode functions have been figured out, they'll be moved to a common place (like the ScriptFunctions class).

svn-id: r31871
2008-05-05 10:45:11 +00:00

201 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/config-manager.h"
#include "common/stream.h"
#include "graphics/cursorman.h"
#include "base/plugins.h"
#include "base/version.h"
#include "sound/mixer.h"
#include "made/made.h"
#include "made/database.h"
#include "made/pmvplayer.h"
#include "made/resource.h"
#include "made/screen.h"
#include "made/script.h"
#include "made/sound.h"
#include "made/music.h"
#include "made/redreader.h"
namespace Made {
struct GameSettings {
const char *gameid;
const char *description;
byte id;
uint32 features;
const char *detectname;
};
static const GameSettings madeSettings[] = {
{"made", "Made game", 0, 0, 0},
{NULL, NULL, 0, 0, NULL}
};
MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
// Setup mixer
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
const GameSettings *g;
const char *gameid = ConfMan.get("gameid").c_str();
for (g = madeSettings; g->gameid; ++g)
if (!scumm_stricmp(g->gameid, gameid))
_gameId = g->id;
_rnd = new Common::RandomSource();
syst->getEventManager()->registerRandomSource(*_rnd, "made");
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
_system->openCD(cd_num);
_pmvPlayer = new PmvPlayer(this, _mixer);
_res = new ProjectReader();
_screen = new Screen(this);
_dat = new GameDatabase(this);
_script = new ScriptInterpreter(this);
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
//bool adlib = (midiDriver == MD_ADLIB);
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
if (native_mt32)
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_music = new MusicPlayer(driver);
_music->setNativeMT32(native_mt32);
//_music->setAdlib(adlib);
_musicVolume = ConfMan.getInt("music_volume");
if (!_musicVolume) {
debug(1, "Music disabled.");
}
_soundRate = 8000;
}
MadeEngine::~MadeEngine() {
delete _rnd;
delete _pmvPlayer;
delete _res;
delete _screen;
delete _dat;
delete _script;
delete _music;
}
int MadeEngine::init() {
// Initialize backend
_system->beginGFXTransaction();
initCommonGFX(false);
_system->initSize(320, 200);
_system->endGFXTransaction();
return 0;
}
int16 MadeEngine::getTimer(int16 timerNum) {
return (_system->getMillis() - _timers[timerNum]) / 60;
}
void MadeEngine::setTimer(int16 timerNum, int16 value) {
_timers[timerNum] = value * 60;
}
void MadeEngine::resetTimer(int16 timerNum) {
_timers[timerNum] = _system->getMillis();
}
int16 MadeEngine::allocTimer() {
for (int i = 0; i < ARRAYSIZE(_timers); i++) {
if (_timers[i] == -1) {
resetTimer(i);
return i + 1;
}
}
return 0;
}
void MadeEngine::freeTimer(int16 timerNum) {
_timers[timerNum] = -1;
}
int MadeEngine::go() {
for (int i = 0; i < ARRAYSIZE(_timers); i++)
_timers[i] = -1;
if (getGameID() == GID_RTZ) {
_engineVersion = 3;
if (getFeatures() & GF_DEMO) {
_dat->open("demo.dat");
_res->open("demo.prj");
} else if (getFeatures() & GF_CD) {
_dat->open("rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_CD_COMPRESSED) {
_dat->openFromRed("rtzcd.red", "rtzcd.dat");
_res->open("rtzcd.prj");
} else if (getFeatures() & GF_FLOPPY) {
_dat->open("rtz.dat");
_res->open("rtz.prj");
} else {
error("Unknown RTZ game features");
}
} else if (getGameID() == GID_MANHOLE) {
_engineVersion = 2;
_dat->open("manhole.dat");
_res->open("manhole.prj");
} else if (getGameID() == GID_LGOP2) {
_engineVersion = 2;
_dat->open("lgop2.dat");
_res->open("lgop2.prj");
} else {
error ("Unknown MADE game");
}
_eventMouseX = _eventMouseY = 0;
_script->runScript(_dat->getMainCodeObjectIndex());
return 0;
}
} // End of namespace Made