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99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_PARSEFUN_H
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#define LAB_PARSEFUN_H
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#include "lab/stddefines.h"
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#include "lab/labfun.h"
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#include "lab/parsetypes.h"
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namespace Lab {
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/* From Parser.c */
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bool parse(const char *InputFile);
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/* From allocRoom.c */
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bool initRoomBuffer(void);
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void freeRoomBuffer(void);
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void allocRoom(void **Ptr, uint16 Size, uint16 RoomNum);
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/* From ReadParse.c */
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bool readRoomData(const char *fileName);
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bool readInventory(const char *fileName);
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char *numtostr(char *text, uint16 Num);
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bool readViews(uint16 RoomNum, const char *Path);
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/* From ProcessRoom.c */
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ViewDataPtr getViewData(uint16 RoomNum, uint16 Direction);
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char *getPictName(CloseDataPtr *LCPtr);
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void drawDirection(CloseDataPtr LCPtr);
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bool processArrow(uint16 *Direction, uint16 Arrow);
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void setCurCloseAbs(uint16 x, uint16 y, CloseDataPtr *cptr);
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void setCurClose(uint16 x, uint16 y, CloseDataPtr *cptr);
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bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr);
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bool doActionRule(int16 x, int16 y, int16 Action, int16 RoomNum, CloseDataPtr *LCPtr);
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bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr);
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bool doGoForward(CloseDataPtr *LCPtr);
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bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr);
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bool doMainView(CloseDataPtr *LCPtr);
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/*
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bool doConditions(int16 x,
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int16 y,
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CloseDataPtr *LCPtr);
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*/
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} // End of namespace Lab
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#endif /* LAB_PARSEFUN_H */
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