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f6fff71d8d
These are flagged by GCC if -Wswitch-default is enabled.
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "backends/graphics/opengl/debug.h"
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#ifdef OPENGL_DEBUG
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namespace OpenGL {
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namespace {
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Common::String getGLErrStr(GLenum error) {
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switch (error) {
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case GL_INVALID_ENUM:
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return "GL_INVALID_ENUM";
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case GL_INVALID_VALUE:
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return "GL_INVALID_VALUE";
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case GL_INVALID_OPERATION:
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return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW:
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return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW:
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return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY:
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return "GL_OUT_OF_MEMORY";
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default:
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break;
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}
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return Common::String::format("(Unknown GL error code 0x%X)", error);
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}
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} // End of anonymous namespace
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void checkGLError(const char *expr, const char *file, int line) {
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GLenum error;
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while ((error = g_context.glGetError()) != GL_NO_ERROR) {
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// We cannot use error here because we do not know whether we have a
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// working screen or not.
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warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line);
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}
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}
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} // End of namespace OpenGL
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#endif
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