scummvm/engines/sword25/input/scummvminput.cpp
Eugene Sandulenko 47904bc7b2 SWORD25: Mass-astyle.
svn-id: r53222
2010-10-12 22:35:55 +00:00

404 lines
13 KiB
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#include "common/algorithm.h"
#include "common/events.h"
#include "common/system.h"
#include "common/util.h"
#include "sword25/kernel/kernel.h"
#include "sword25/kernel/callbackregistry.h"
#include "sword25/kernel/inputpersistenceblock.h"
#include "sword25/kernel/outputpersistenceblock.h"
#include "sword25/input/scummvminput.h"
#define BS_LOG_PREFIX "SCUMMVMINPUT"
namespace Sword25 {
#define DOUBLE_CLICK_TIME 500
#define DOUBLE_CLICK_RECT_SIZE 4
// -----------------------------------------------------------------------------
// Constructor / Destructor
// -----------------------------------------------------------------------------
ScummVMInput::ScummVMInput(BS_Kernel *pKernel) :
m_CurrentState(0),
m_LeftMouseDown(false),
m_RightMouseDown(false),
m_MouseX(0),
m_MouseY(0),
m_LeftDoubleClick(false),
m_DoubleClickTime(DOUBLE_CLICK_TIME),
m_DoubleClickRectWidth(DOUBLE_CLICK_RECT_SIZE),
m_DoubleClickRectHeight(DOUBLE_CLICK_RECT_SIZE),
m_LastLeftClickTime(0),
m_LastLeftClickMouseX(0),
m_LastLeftClickMouseY(0),
BS_InputEngine(pKernel) {
memset(m_KeyboardState[0], 0, sizeof(m_KeyboardState[0]));
memset(m_KeyboardState[1], 0, sizeof(m_KeyboardState[1]));
m_LeftMouseState[0] = false;
m_LeftMouseState[1] = false;
m_RightMouseState[0] = false;
m_RightMouseState[1] = false;
}
ScummVMInput::~ScummVMInput() {
}
// -----------------------------------------------------------------------------
BS_Service *ScummVMInput_CreateObject(BS_Kernel *pKernel) {
return new ScummVMInput(pKernel);
}
// -----------------------------------------------------------------------------
bool ScummVMInput::Init() {
// No initialisation needed
return true;
}
// -----------------------------------------------------------------------------
void ScummVMInput::Update() {
Common::Event event;
m_CurrentState ^= 1;
// Loop through processing any pending events
bool handleEvents = true;
while (handleEvents && g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_LBUTTONUP:
m_LeftMouseDown = event.type == Common::EVENT_LBUTTONDOWN;
m_MouseX = event.mouse.x;
m_MouseY = event.mouse.y;
handleEvents = false;
break;
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_RBUTTONUP:
m_RightMouseDown = event.type == Common::EVENT_RBUTTONDOWN;
m_MouseX = event.mouse.x;
m_MouseY = event.mouse.y;
handleEvents = false;
break;
case Common::EVENT_MOUSEMOVE:
m_MouseX = event.mouse.x;
m_MouseY = event.mouse.y;
break;
case Common::EVENT_KEYDOWN:
case Common::EVENT_KEYUP:
AlterKeyboardState(event.kbd.keycode, (event.type == Common::EVENT_KEYDOWN) ? 0x80 : 0);
break;
case Common::EVENT_QUIT:
BS_Kernel::GetInstance()->GetWindow()->SetWindowAlive(false);
break;
default:
break;
}
}
m_LeftMouseState[m_CurrentState] = m_LeftMouseDown;
m_RightMouseState[m_CurrentState] = m_RightMouseDown;
TestForLeftDoubleClick();
}
// -----------------------------------------------------------------------------
bool ScummVMInput::IsLeftMouseDown() {
return m_LeftMouseDown;
}
// -----------------------------------------------------------------------------
bool ScummVMInput::IsRightMouseDown() {
return m_RightMouseDown;
}
// -----------------------------------------------------------------------------
void ScummVMInput::TestForLeftDoubleClick() {
m_LeftDoubleClick = false;
// Only bother checking for a double click if the left mouse button was clicked
if (WasLeftMouseDown()) {
// Get the time now
unsigned int Now = BS_Kernel::GetInstance()->GetMilliTicks();
// A double click is signalled if
// 1. The two clicks are close enough together
// 2. The mouse cursor hasn't moved much
if (Now - m_LastLeftClickTime <= m_DoubleClickTime &&
ABS(m_MouseX - m_LastLeftClickMouseX) <= m_DoubleClickRectWidth / 2 &&
ABS(m_MouseY - m_LastLeftClickMouseY) <= m_DoubleClickRectHeight / 2) {
m_LeftDoubleClick = true;
// Reset the time and position of the last click, so that clicking is not
// interpreted as the first click of a further double-click
m_LastLeftClickTime = 0;
m_LastLeftClickMouseX = 0;
m_LastLeftClickMouseY = 0;
} else {
// There is no double click. Remember the position and time of the click,
// in case it's the first click of a double-click sequence
m_LastLeftClickTime = Now;
m_LastLeftClickMouseX = m_MouseX;
m_LastLeftClickMouseY = m_MouseY;
}
}
}
// -----------------------------------------------------------------------------
void AlterKeyboardState(int keycode, byte newState) {
}
// -----------------------------------------------------------------------------
bool ScummVMInput::IsLeftDoubleClick() {
return m_LeftDoubleClick;
}
// -----------------------------------------------------------------------------
bool ScummVMInput::WasLeftMouseDown() {
return (m_LeftMouseState[m_CurrentState] == false) && (m_LeftMouseState[m_CurrentState ^ 1] == true);
}
// -----------------------------------------------------------------------------
bool ScummVMInput::WasRightMouseDown() {
return (m_RightMouseState[m_CurrentState] == false) && (m_RightMouseState[m_CurrentState ^ 1] == true);
}
// -----------------------------------------------------------------------------
int ScummVMInput::GetMouseX() {
return m_MouseX;
}
// -----------------------------------------------------------------------------
int ScummVMInput::GetMouseY() {
return m_MouseY;
}
// -----------------------------------------------------------------------------
bool ScummVMInput::IsKeyDown(unsigned int KeyCode) {
return (m_KeyboardState[m_CurrentState][KeyCode] & 0x80) != 0;
}
// -----------------------------------------------------------------------------
bool ScummVMInput::WasKeyDown(unsigned int KeyCode) {
return ((m_KeyboardState[m_CurrentState][KeyCode] & 0x80) == 0) &&
((m_KeyboardState[m_CurrentState ^ 1][KeyCode] & 0x80) != 0);
}
// -----------------------------------------------------------------------------
void ScummVMInput::SetMouseX(int PosX) {
m_MouseX = PosX;
g_system->warpMouse(m_MouseX, m_MouseY);
}
// -----------------------------------------------------------------------------
void ScummVMInput::SetMouseY(int PosY) {
m_MouseY = PosY;
g_system->warpMouse(m_MouseX, m_MouseY);
}
// -----------------------------------------------------------------------------
bool ScummVMInput::RegisterCharacterCallback(CharacterCallback Callback) {
if (Common::find(m_CharacterCallbacks.begin(), m_CharacterCallbacks.end(), Callback) == m_CharacterCallbacks.end()) {
m_CharacterCallbacks.push_back(Callback);
return true;
} else {
BS_LOG_WARNINGLN("Tried to register an CharacterCallback that was already registered.");
return false;
}
}
// -----------------------------------------------------------------------------
bool ScummVMInput::UnregisterCharacterCallback(CharacterCallback Callback) {
Common::List<CharacterCallback>::iterator CallbackIter = Common::find(m_CharacterCallbacks.begin(),
m_CharacterCallbacks.end(), Callback);
if (CallbackIter != m_CharacterCallbacks.end()) {
m_CharacterCallbacks.erase(CallbackIter);
return true;
} else {
BS_LOG_WARNINGLN("Tried to unregister an CharacterCallback that was not previously registered.");
return false;
}
}
// -----------------------------------------------------------------------------
bool ScummVMInput::RegisterCommandCallback(CommandCallback Callback) {
if (Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback) == m_CommandCallbacks.end()) {
m_CommandCallbacks.push_back(Callback);
return true;
} else {
BS_LOG_WARNINGLN("Tried to register an CommandCallback that was already registered.");
return false;
}
}
// -----------------------------------------------------------------------------
bool ScummVMInput::UnregisterCommandCallback(CommandCallback Callback) {
Common::List<CommandCallback>::iterator CallbackIter =
Common::find(m_CommandCallbacks.begin(), m_CommandCallbacks.end(), Callback);
if (CallbackIter != m_CommandCallbacks.end()) {
m_CommandCallbacks.erase(CallbackIter);
return true;
} else {
BS_LOG_WARNINGLN("Tried to unregister an CommandCallback that was not previously registered.");
return false;
}
}
// -----------------------------------------------------------------------------
void ScummVMInput::ReportCharacter(unsigned char Character) {
Common::List<CharacterCallback>::const_iterator CallbackIter = m_CharacterCallbacks.begin();
while (CallbackIter != m_CharacterCallbacks.end()) {
// Iterator vor dem Aufruf erh<72>hen und im Folgendem auf einer Kopie arbeiten.
// Dieses Vorgehen ist notwendig da der Iterator m<>glicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
// invalidiert wird.
Common::List<CharacterCallback>::const_iterator CurCallbackIter = CallbackIter;
++CallbackIter;
(*CurCallbackIter)(Character);
}
}
// -----------------------------------------------------------------------------
void ScummVMInput::ReportCommand(KEY_COMMANDS Command) {
Common::List<CommandCallback>::const_iterator CallbackIter = m_CommandCallbacks.begin();
while (CallbackIter != m_CommandCallbacks.end()) {
// Iterator vor dem Aufruf erh<72>hen und im Folgendem auf einer Kopie arbeiten.
// Dieses Vorgehen ist notwendig da der Iterator m<>glicherweise von der Callbackfunktion durch das Deregistrieren des Callbacks
// invalidiert wird.
Common::List<CommandCallback>::const_iterator CurCallbackIter = CallbackIter;
++CallbackIter;
(*CurCallbackIter)(Command);
}
}
// -----------------------------------------------------------------------------
// Persistenz
// -----------------------------------------------------------------------------
bool ScummVMInput::Persist(BS_OutputPersistenceBlock &Writer) {
// Anzahl an Command-Callbacks persistieren.
Writer.Write(m_CommandCallbacks.size());
// Alle Command-Callbacks einzeln persistieren.
{
Common::List<CommandCallback>::const_iterator It = m_CommandCallbacks.begin();
while (It != m_CommandCallbacks.end()) {
Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer(*It));
++It;
}
}
// Anzahl an Character-Callbacks persistieren.
Writer.Write(m_CharacterCallbacks.size());
// Alle Character-Callbacks einzeln persistieren.
{
Common::List<CharacterCallback>::const_iterator It = m_CharacterCallbacks.begin();
while (It != m_CharacterCallbacks.end()) {
Writer.Write(BS_CallbackRegistry::GetInstance().ResolveCallbackPointer(*It));
++It;
}
}
return true;
}
// -----------------------------------------------------------------------------
bool ScummVMInput::Unpersist(BS_InputPersistenceBlock &Reader) {
// Command-Callbackliste leeren.
m_CommandCallbacks.clear();
// Anzahl an Command-Callbacks lesen.
unsigned int CommandCallbackCount;
Reader.Read(CommandCallbackCount);
// Alle Command-Callbacks wieder herstellen.
for (unsigned int i = 0; i < CommandCallbackCount; ++i) {
Common::String CallbackFunctionName;
Reader.Read(CallbackFunctionName);
m_CommandCallbacks.push_back(reinterpret_cast<CommandCallback>(
BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName)));
}
// Character-Callbackliste leeren.
m_CharacterCallbacks.clear();
// Anzahl an Character-Callbacks lesen.
unsigned int CharacterCallbackCount;
Reader.Read(CharacterCallbackCount);
// Alle Character-Callbacks wieder herstellen.
for (unsigned int i = 0; i < CharacterCallbackCount; ++i) {
Common::String CallbackFunctionName;
Reader.Read(CallbackFunctionName);
m_CharacterCallbacks.push_back(reinterpret_cast<CharacterCallback>(BS_CallbackRegistry::GetInstance().ResolveCallbackFunction(CallbackFunctionName)));
}
return Reader.IsGood();
}
} // End of namespace Sword25