scummvm/common/archive.cpp

358 lines
8.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/archive.h"
#include "common/fs.h"
#include "common/util.h"
#include "common/system.h"
namespace Common {
int Archive::matchPattern(StringList &list, const String &pattern) {
// Get all "names" (TODO: "files" ?)
StringList allNames;
getAllNames(allNames);
int matches = 0;
// need to match lowercase key
String lowercasePattern = pattern;
lowercasePattern.toLowercase();
StringList::iterator it = allNames.begin();
for ( ; it != allNames.end(); it++) {
if (it->matchString(lowercasePattern)) {
list.push_back(*it);
matches++;
}
}
return matches;
}
FSDirectory::FSDirectory(const FilesystemNode &node, int depth)
: _node(node), _cached(false), _depth(depth) {
}
FSDirectory::FSDirectory(const String &name, int depth)
: _node(name), _cached(false), _depth(depth) {
}
FSDirectory::~FSDirectory() {
}
FilesystemNode FSDirectory::getFSNode() const {
return _node;
}
FilesystemNode FSDirectory::lookupCache(NodeCache &cache, const String &name) {
// make caching as lazy as possible
if (!name.empty()) {
if (!_cached) {
cacheDirectoryRecursive(_node, _depth, "");
_cached = true;
}
if (cache.contains(name))
return cache[name];
}
return FilesystemNode();
}
bool FSDirectory::hasFile(const String &name) {
if (name.empty() || !_node.isDirectory()) {
return false;
}
FilesystemNode node = lookupCache(_fileCache, name);
return node.exists();
}
SeekableReadStream *FSDirectory::openFile(const String &name) {
if (name.empty() || !_node.isDirectory()) {
return 0;
}
FilesystemNode node = lookupCache(_fileCache, name);
if (!node.exists()) {
warning("FSDirectory::openFile: FilesystemNode does not exist");
return 0;
} else if (node.isDirectory()) {
warning("FSDirectory::openFile: FilesystemNode is a directory");
return 0;
}
SeekableReadStream *stream = node.openForReading();
if (!stream) {
warning("FSDirectory::openFile: Can't create stream for file '%s'", name.c_str());
}
return stream;
}
FSDirectory *FSDirectory::getSubDirectory(const String &name) {
if (name.empty() || !_node.isDirectory()) {
return 0;
}
FilesystemNode node = lookupCache(_subDirCache, name);
return new FSDirectory(node);
}
void FSDirectory::cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix) {
if (depth <= 0) {
return;
}
FSList list;
node.getChildren(list, FilesystemNode::kListAll, false);
FSList::iterator it = list.begin();
for ( ; it != list.end(); it++) {
String name = prefix + (*it).getName();
// don't touch name as it might be used for warning messages
String lowercaseName = name;
lowercaseName.toLowercase();
// since the hashmap is case insensitive, we need to check for clashes when caching
if ((*it).isDirectory()) {
if (_subDirCache.contains(lowercaseName)) {
warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring sub-directory '%s'", name.c_str());
} else {
cacheDirectoryRecursive(*it, depth - 1, lowercaseName + "/");
_subDirCache[lowercaseName] = *it;
}
} else {
if (_fileCache.contains(lowercaseName)) {
warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring file '%s'", name.c_str());
} else {
_fileCache[lowercaseName] = *it;
}
}
}
}
int FSDirectory::matchPattern(StringList &list, const String &pattern) {
if (!_node.isDirectory())
return 0;
// Cache dir data
if (!_cached) {
cacheDirectoryRecursive(_node, _depth, "");
_cached = true;
}
// Small optimization: Ensure the StringList has to grow at most once
list.reserve(list.size() + _fileCache.size());
// Add all filenames from our cache
NodeCache::iterator it = _fileCache.begin();
for ( ; it != _fileCache.end(); it++) {
if (it->_key.matchString(pattern))
list.push_back(it->_key);
}
return _fileCache.size();
}
int FSDirectory::getAllNames(StringList &list) {
if (!_node.isDirectory())
return 0;
// Cache dir data
if (!_cached) {
cacheDirectoryRecursive(_node, _depth, "");
_cached = true;
}
// Small optimization: Ensure the StringList has to grow at most once
list.reserve(list.size() + _fileCache.size());
// Add all filenames from our cache
NodeCache::iterator it = _fileCache.begin();
for ( ; it != _fileCache.end(); it++) {
list.push_back((*it)._key);
}
return _fileCache.size();
}
SearchSet::ArchiveList::iterator SearchSet::find(const String &name) const {
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
if ((*it)._name == name) {
break;
}
}
return it;
}
/*
Keep the nodes sorted according to descending priorities.
In case two or node nodes have the same priority, insertion
order prevails.
*/
void SearchSet::insert(const Node &node) {
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
if ((*it)._priority < node._priority) {
break;
}
}
_list.insert(it, node);
}
void SearchSet::add(const String& name, ArchivePtr archive, int priority) {
if (find(name) == _list.end()) {
Node node = { priority, name, archive };
insert(node);
} else {
warning("SearchSet::add: archive '%s' already present", name.c_str());
}
}
void SearchSet::remove(const String& name) {
ArchiveList::iterator it = find(name);
if (it != _list.end()) {
_list.erase(it);
}
}
bool SearchSet::hasArchive(const String &name) const {
return (find(name) != _list.end());
}
void SearchSet::clear() {
_list.clear();
}
void SearchSet::setPriority(const String& name, int priority) {
ArchiveList::iterator it = find(name);
if (it == _list.end()) {
warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
return;
}
if (priority == (*it)._priority) {
return;
}
Node node(*it);
_list.erase(it);
node._priority = priority;
insert(node);
}
bool SearchSet::hasFile(const String &name) {
if (name.empty()) {
return false;
}
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
if ((*it)._arc->hasFile(name)) {
return true;
}
}
return false;
}
int SearchSet::matchPattern(StringList &list, const String &pattern) {
int matches = 0;
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
matches += (*it)._arc->matchPattern(list, pattern);
}
return matches;
}
int SearchSet::getAllNames(StringList &list) {
int matches = 0;
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
matches += (*it)._arc->getAllNames(list);
}
return matches;
}
SeekableReadStream *SearchSet::openFile(const String &name) {
if (name.empty()) {
return 0;
}
ArchiveList::iterator it = _list.begin();
for ( ; it != _list.end(); it++) {
if ((*it)._arc->hasFile(name)) {
return (*it)._arc->openFile(name);
}
}
return 0;
}
DECLARE_SINGLETON(SearchManager);
SearchManager::SearchManager() {
clear(); // Force a reset
}
void SearchManager::addArchive(const String &name, ArchivePtr archive) {
add(name, archive);
}
void SearchManager::addDirectory(const String &name, const String &directory) {
addDirectoryRecursive(name, 1);
}
void SearchManager::addDirectoryRecursive(const String &name, const String &directory, int depth) {
add(name, ArchivePtr(new FSDirectory(directory, depth)));
}
void SearchManager::clear() {
SearchSet::clear();
// Always keep system specific archives in the SearchManager.
// But we give them a lower priority than the default priority (which is 0),
// so that archives added by client code are searched first.
g_system->addSysArchivesToSearchSet(*this, -1);
}
} // namespace Common