mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
479e67f2f2
svn-id: r34659
358 lines
8.4 KiB
C++
358 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/archive.h"
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#include "common/fs.h"
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#include "common/util.h"
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#include "common/system.h"
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namespace Common {
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int Archive::matchPattern(StringList &list, const String &pattern) {
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// Get all "names" (TODO: "files" ?)
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StringList allNames;
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getAllNames(allNames);
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int matches = 0;
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// need to match lowercase key
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String lowercasePattern = pattern;
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lowercasePattern.toLowercase();
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StringList::iterator it = allNames.begin();
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for ( ; it != allNames.end(); it++) {
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if (it->matchString(lowercasePattern)) {
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list.push_back(*it);
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matches++;
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}
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}
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return matches;
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}
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FSDirectory::FSDirectory(const FilesystemNode &node, int depth)
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: _node(node), _cached(false), _depth(depth) {
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}
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FSDirectory::FSDirectory(const String &name, int depth)
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: _node(name), _cached(false), _depth(depth) {
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}
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FSDirectory::~FSDirectory() {
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}
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FilesystemNode FSDirectory::getFSNode() const {
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return _node;
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}
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FilesystemNode FSDirectory::lookupCache(NodeCache &cache, const String &name) {
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// make caching as lazy as possible
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if (!name.empty()) {
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if (!_cached) {
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cacheDirectoryRecursive(_node, _depth, "");
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_cached = true;
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}
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if (cache.contains(name))
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return cache[name];
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}
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return FilesystemNode();
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}
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bool FSDirectory::hasFile(const String &name) {
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if (name.empty() || !_node.isDirectory()) {
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return false;
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}
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FilesystemNode node = lookupCache(_fileCache, name);
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return node.exists();
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}
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SeekableReadStream *FSDirectory::openFile(const String &name) {
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if (name.empty() || !_node.isDirectory()) {
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return 0;
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}
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FilesystemNode node = lookupCache(_fileCache, name);
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if (!node.exists()) {
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warning("FSDirectory::openFile: FilesystemNode does not exist");
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return 0;
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} else if (node.isDirectory()) {
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warning("FSDirectory::openFile: FilesystemNode is a directory");
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return 0;
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}
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SeekableReadStream *stream = node.openForReading();
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if (!stream) {
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warning("FSDirectory::openFile: Can't create stream for file '%s'", name.c_str());
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}
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return stream;
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}
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FSDirectory *FSDirectory::getSubDirectory(const String &name) {
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if (name.empty() || !_node.isDirectory()) {
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return 0;
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}
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FilesystemNode node = lookupCache(_subDirCache, name);
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return new FSDirectory(node);
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}
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void FSDirectory::cacheDirectoryRecursive(FilesystemNode node, int depth, const String& prefix) {
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if (depth <= 0) {
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return;
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}
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FSList list;
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node.getChildren(list, FilesystemNode::kListAll, false);
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FSList::iterator it = list.begin();
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for ( ; it != list.end(); it++) {
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String name = prefix + (*it).getName();
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// don't touch name as it might be used for warning messages
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String lowercaseName = name;
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lowercaseName.toLowercase();
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// since the hashmap is case insensitive, we need to check for clashes when caching
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if ((*it).isDirectory()) {
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if (_subDirCache.contains(lowercaseName)) {
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warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring sub-directory '%s'", name.c_str());
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} else {
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cacheDirectoryRecursive(*it, depth - 1, lowercaseName + "/");
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_subDirCache[lowercaseName] = *it;
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}
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} else {
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if (_fileCache.contains(lowercaseName)) {
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warning("FSDirectory::cacheDirectory: name clash when building cache, ignoring file '%s'", name.c_str());
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} else {
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_fileCache[lowercaseName] = *it;
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}
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}
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}
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}
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int FSDirectory::matchPattern(StringList &list, const String &pattern) {
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if (!_node.isDirectory())
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return 0;
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// Cache dir data
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if (!_cached) {
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cacheDirectoryRecursive(_node, _depth, "");
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_cached = true;
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}
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// Small optimization: Ensure the StringList has to grow at most once
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list.reserve(list.size() + _fileCache.size());
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// Add all filenames from our cache
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NodeCache::iterator it = _fileCache.begin();
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for ( ; it != _fileCache.end(); it++) {
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if (it->_key.matchString(pattern))
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list.push_back(it->_key);
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}
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return _fileCache.size();
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}
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int FSDirectory::getAllNames(StringList &list) {
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if (!_node.isDirectory())
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return 0;
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// Cache dir data
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if (!_cached) {
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cacheDirectoryRecursive(_node, _depth, "");
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_cached = true;
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}
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// Small optimization: Ensure the StringList has to grow at most once
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list.reserve(list.size() + _fileCache.size());
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// Add all filenames from our cache
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NodeCache::iterator it = _fileCache.begin();
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for ( ; it != _fileCache.end(); it++) {
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list.push_back((*it)._key);
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}
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return _fileCache.size();
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}
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SearchSet::ArchiveList::iterator SearchSet::find(const String &name) const {
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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if ((*it)._name == name) {
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break;
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}
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}
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return it;
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}
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/*
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Keep the nodes sorted according to descending priorities.
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In case two or node nodes have the same priority, insertion
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order prevails.
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*/
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void SearchSet::insert(const Node &node) {
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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if ((*it)._priority < node._priority) {
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break;
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}
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}
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_list.insert(it, node);
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}
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void SearchSet::add(const String& name, ArchivePtr archive, int priority) {
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if (find(name) == _list.end()) {
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Node node = { priority, name, archive };
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insert(node);
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} else {
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warning("SearchSet::add: archive '%s' already present", name.c_str());
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}
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}
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void SearchSet::remove(const String& name) {
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ArchiveList::iterator it = find(name);
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if (it != _list.end()) {
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_list.erase(it);
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}
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}
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bool SearchSet::hasArchive(const String &name) const {
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return (find(name) != _list.end());
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}
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void SearchSet::clear() {
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_list.clear();
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}
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void SearchSet::setPriority(const String& name, int priority) {
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ArchiveList::iterator it = find(name);
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if (it == _list.end()) {
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warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
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return;
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}
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if (priority == (*it)._priority) {
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return;
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}
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Node node(*it);
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_list.erase(it);
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node._priority = priority;
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insert(node);
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}
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bool SearchSet::hasFile(const String &name) {
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if (name.empty()) {
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return false;
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}
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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if ((*it)._arc->hasFile(name)) {
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return true;
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}
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}
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return false;
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}
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int SearchSet::matchPattern(StringList &list, const String &pattern) {
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int matches = 0;
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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matches += (*it)._arc->matchPattern(list, pattern);
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}
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return matches;
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}
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int SearchSet::getAllNames(StringList &list) {
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int matches = 0;
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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matches += (*it)._arc->getAllNames(list);
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}
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return matches;
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}
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SeekableReadStream *SearchSet::openFile(const String &name) {
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if (name.empty()) {
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return 0;
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}
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ArchiveList::iterator it = _list.begin();
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for ( ; it != _list.end(); it++) {
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if ((*it)._arc->hasFile(name)) {
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return (*it)._arc->openFile(name);
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}
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}
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return 0;
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}
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DECLARE_SINGLETON(SearchManager);
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SearchManager::SearchManager() {
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clear(); // Force a reset
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}
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void SearchManager::addArchive(const String &name, ArchivePtr archive) {
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add(name, archive);
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}
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void SearchManager::addDirectory(const String &name, const String &directory) {
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addDirectoryRecursive(name, 1);
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}
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void SearchManager::addDirectoryRecursive(const String &name, const String &directory, int depth) {
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add(name, ArchivePtr(new FSDirectory(directory, depth)));
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}
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void SearchManager::clear() {
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SearchSet::clear();
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// Always keep system specific archives in the SearchManager.
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// But we give them a lower priority than the default priority (which is 0),
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// so that archives added by client code are searched first.
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g_system->addSysArchivesToSearchSet(*this, -1);
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}
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} // namespace Common
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