scummvm/engines/saga2/console.cpp
2022-10-30 23:48:15 +01:00

500 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
#include "image/png.h"
#include "saga2/saga2.h"
#include "saga2/automap.h"
#include "saga2/objects.h"
#include "saga2/player.h"
#include "saga2/mapfeatr.h"
#include "saga2/tile.h"
#include "saga2/console.h"
namespace Saga2 {
extern GameObject *objectList;
extern WorldMapData *mapList;
extern AutoMap *pAutoMap;
Console::Console(Saga2Engine *vm) : GUI::Debugger() {
_vm = vm;
registerCmd("kill_protag", WRAP_METHOD(Console, cmdKillProtag));
registerCmd("kill", WRAP_METHOD(Console, cmdKill));
registerCmd("godmode", WRAP_METHOD(Console, cmdGodmode));
registerCmd("obj_name", WRAP_METHOD(Console, cmdObjName));
registerCmd("nid2id", WRAP_METHOD(Console, cmdObjNameIndexToID));
registerCmd("search", WRAP_METHOD(Console, cmdSearchObj));
registerCmd("add", WRAP_METHOD(Console, cmdAddObj));
registerCmd("position", WRAP_METHOD(Console, cmdPosition));
registerCmd("teleport_on_click", WRAP_METHOD(Console, cmdTeleportOnClick));
registerCmd("teleport_on_map", WRAP_METHOD(Console, cmdTeleportOnMap));
registerCmd("teleport", WRAP_METHOD(Console, cmdTeleport));
registerCmd("teleport_place", WRAP_METHOD(Console, cmdTeleportPlace));
registerCmd("teleport_to_npc", WRAP_METHOD(Console, cmdTeleportToNPC));
registerCmd("teleport_npc", WRAP_METHOD(Console, cmdTeleportNPC));
registerCmd("teleport_npc_here", WRAP_METHOD(Console, cmdTeleportNPCHere));
registerCmd("teleport_party_here", WRAP_METHOD(Console, cmdTeleportPartyHere));
registerCmd("save_loc", WRAP_METHOD(Console, cmdSaveLoc));
registerCmd("load_loc", WRAP_METHOD(Console, cmdLoadLoc));
registerCmd("goto_place", WRAP_METHOD(Console, cmdGotoPlace));
registerCmd("list_places", WRAP_METHOD(Console, cmdListPlaces));
registerCmd("stats", WRAP_METHOD(Console, cmdStats));
registerCmd("status_msg", WRAP_METHOD(Console, cmdStatusMsg));
registerCmd("dump_map", WRAP_METHOD(Console, cmdDumpMap));
registerCmd("play_music", WRAP_METHOD(Console, cmdPlayMusic));
registerCmd("play_voice", WRAP_METHOD(Console, cmdPlayVoice));
registerCmd("invis", WRAP_METHOD(Console, cmdInvisibility));
registerCmd("map_cheat", WRAP_METHOD(Console, cmdMapCheat));
}
Console::~Console() {
}
bool Console::cmdKillProtag(int argc, const char **argv) {
debugPrintf("Killing protagonist\n");
Actor *protag = (Actor *)GameObject::objectAddress(ActorBaseID);
protag->getStats()->vitality = 0;
return true;
}
bool Console::cmdKill(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Actor id>\n", argv[0]);
else {
Actor *a = (Actor *)GameObject::objectAddress(atoi(argv[1]));
if (a)
a->getStats()->vitality = 0;
}
return true;
}
bool Console::cmdGodmode(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s\n <1/0>\n", argv[0]);
else {
for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
Actor *a = (Actor *)GameObject::objectAddress(id);
a->_godmode = atoi(argv[1]);
}
}
return true;
}
bool Console::cmdObjName(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Object id>\n", argv[0]);
else {
GameObject *obj = GameObject::objectAddress(atoi(argv[1]));
if (obj)
debugPrintf("%s\n", obj->objName());
}
return true;
}
bool Console::cmdObjNameIndexToID(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Name index>\n", argv[0]);
else {
int32 id = GameObject::nameIndexToID(atoi(argv[1]));
if (id == -1)
debugPrintf("Invalid name index!\n");
else
debugPrintf("%d\n", id);
}
return true;
}
bool Console::cmdSearchObj(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Object name>\n", argv[0]);
else {
Common::String name = argv[1];
Common::Array<ObjectID> array = GameObject::nameToID(name);
Common::String type;
if (array.size() == 0)
debugPrintf("No objects found!\n");
else {
for (uint i = 0; i < array.size(); ++i) {
ObjectID id = array[i];
GameObject *obj = GameObject::objectAddress(id);
if (isObject(obj))
type = "OBJECT";
else if (isActor(obj))
type = "ACTOR";
else if (isWorld(obj))
type = "WORLD";
else
type = "???";
debugPrintf("%s: %d (%s)\n", obj->objName(), id, type.c_str());
}
}
}
return true;
}
bool Console::cmdAddObj(int argc, const char **argv) {
if (argc == 2) {
Actor *a = getCenterActor();
a->placeObject(a->thisID(), atoi(argv[1]));
} else if (argc == 3) {
Actor *a = getCenterActor();
int num = atoi(argv[2]);
a->placeObject(a->thisID(), atoi(argv[1]), true, num);
} else
debugPrintf("Usage: %s <ObjectID> <num = 1>\n", argv[0]);
return true;
}
bool Console::cmdPosition(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool show = atoi(argv[1]);
_vm->_showPosition = show;
}
return true;
}
bool Console::cmdStats(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool show = atoi(argv[1]);
_vm->_showStats = show;
}
return true;
}
bool Console::cmdStatusMsg(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool show = atoi(argv[1]);
_vm->_showStatusMsg = show;
}
return true;
}
bool Console::cmdTeleportOnClick(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool teleport = atoi(argv[1]);
_vm->_teleportOnClick = teleport;
}
return true;
}
bool Console::cmdTeleportOnMap(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool teleport = atoi(argv[1]);
_vm->_teleportOnMap = teleport;
}
return true;
}
bool Console::cmdTeleport(int argc, const char **argv) {
if (argc != 4)
debugPrintf("Usage: %s <u> <v> <z>\n", argv[0]);
else {
int u = atoi(argv[1]);
int v = atoi(argv[2]);
int z = atoi(argv[3]);
Actor *a = getCenterActor();
a->setLocation(TilePoint(u, v, z));
}
return true;
}
bool Console::cmdTeleportToNPC(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Actor ID>\n", argv[0]);
else {
ObjectID id = atoi(argv[1]);
Actor *a = getCenterActor();
Actor *b = (Actor *)GameObject::objectAddress(id);
a->setLocation(b->getLocation());
}
return true;
}
bool Console::cmdTeleportNPC(int argc, const char **argv) {
if (argc != 5)
debugPrintf("Usage: %s <Actor ID> <u> <v> <z>\n", argv[0]);
else {
ObjectID id = atoi(argv[1]);
Actor *a = (Actor *)GameObject::objectAddress(id);
TilePoint loc;
loc.u = atoi(argv[2]);
loc.v = atoi(argv[3]);
loc.z = atoi(argv[4]);
a->setLocation(loc);
}
return true;
}
bool Console::cmdTeleportNPCHere(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Actor ID>\n", argv[0]);
else {
ObjectID id = atoi(argv[1]);
Actor *a = (Actor *)GameObject::objectAddress(id);
a->setLocation(getCenterActor()->getLocation());
}
return true;
}
bool Console::cmdTeleportPartyHere(int argc, const char **argv) {
if (argc != 1)
debugPrintf("Usage: %s\n", argv[0]);
else {
TilePoint loc = getCenterActor()->getLocation();
for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
Actor *p = (Actor *)GameObject::objectAddress(id);
p->setLocation(loc);
}
}
return true;
}
bool Console::cmdTeleportPlace(int argc, const char **argv) {
if (argc < 1)
debugPrintf("Usage: %s <place id>/<place name>\n", argv[0]);
else {
int placenum = -1;
if (!Common::isDigit(argv[1][0])) {
// First, assemble the name
Common::String place = argv[1];
for (int i = 2; i < argc; i++)
place += Common::String(" ") + argv[i];
for (uint i = 0; i < g_vm->_mapFeatures.size(); ++i) {
if (g_vm->_mapFeatures[i] && !place.compareToIgnoreCase(g_vm->_mapFeatures[i]->getText())) {
placenum = i;
break;
}
}
} else {
placenum = atoi(argv[1]);
}
if (placenum == -1) {
debugPrintf("Unknown place\n");
return true;
}
Actor *a = getCenterActor();
a->setLocation(g_vm->_mapFeatures[placenum]->getLocation());
}
return true;
}
bool Console::cmdSaveLoc(int argc, const char **argv) {
if (argc != 1)
debugPrintf("Usage: %s\n", argv[0]);
else {
Actor *a = getCenterActor();
_savedLoc = a->getLocation();
}
return true;
}
bool Console::cmdLoadLoc(int argc, const char **argv) {
if (argc != 1)
debugPrintf("Usage: %s\n", argv[0]);
else {
Actor *a = getCenterActor();
if (_savedLoc.u != 0 || _savedLoc.v != 0 || _savedLoc.z != 0)
a->setLocation(_savedLoc);
else
debugPrintf("Location not saved!\n");
}
return true;
}
bool Console::cmdGotoPlace(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <place id>\n", argv[0]);
else {
uint placeID = atoi(argv[1]);
if (placeID > g_vm->_mapFeatures.size()) {
debugPrintf("Invalid place id > %d", g_vm->_mapFeatures.size());
return true;
}
int u = g_vm->_mapFeatures[placeID]->getU();
int v = g_vm->_mapFeatures[placeID]->getV();
Actor *a = getCenterActor();
int du = u - a->getLocation().u;
int dv = v - a->getLocation().v;
for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
Actor *p = (Actor *)GameObject::objectAddress(id);
TilePoint curLoc = p->getLocation();
p->setLocation(TilePoint(curLoc.u + du, curLoc.v + dv, 8));
}
}
return true;
}
bool Console::cmdListPlaces(int argc, const char **argv) {
if (argc != 1)
debugPrintf("Usage: %s\n", argv[0]);
else {
for (uint i = 0; i < g_vm->_mapFeatures.size(); ++i) {
if (g_vm->_mapFeatures[i])
debugPrintf("%d: %s\n", i, g_vm->_mapFeatures[i]->getText());
}
}
return true;
}
bool Console::cmdDumpMap(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Map Size Multiplier>\n", argv[0]);
else {
gPixelMap drawMap;
drawMap._size = _vm->_tileDrawMap._size * atoi(argv[1]);
drawMap._data = new uint8[drawMap.bytes()]();
drawMetaTiles(drawMap);
Graphics::Surface sur;
sur.create(drawMap._size.x, drawMap._size.y, Graphics::PixelFormat::createFormatCLUT8());
sur.setPixels(drawMap._data);
Common::String pngFile = Common::String::format("%s-mapdump.png", _vm->getMetaEngine()->getName());
Common::DumpFile dump;
dump.open(pngFile);
byte palette[256 * 3];
g_system->getPaletteManager()->grabPalette(palette, 0, 256);
Image::writePNG(dump, sur, palette);
dump.close();
delete[] drawMap._data;
}
return true;
}
bool Console::cmdPlayMusic(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Music Index>\n", argv[0]);
else {
int32 currentID = atoi(argv[1]);
playMusic(MKTAG('X', 'M', 'I', currentID));
}
return true;
}
bool Console::cmdPlayVoice(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <Voice ID>\n", argv[0]);
else {
int32 soundID = READ_BE_INT32(argv[1]);
playVoice(soundID);
}
return true;
}
bool Console::cmdInvisibility(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool inv = atoi(argv[1]);
for (ObjectID id = ActorBaseID; id < ActorBaseID + kPlayerActors; ++id) {
Actor *p = (Actor *)GameObject::objectAddress(id);
if (inv)
p->setEffect(kActorInvisible, true);
else
p->setEffect(kActorInvisible, false);
}
}
return true;
}
bool Console::cmdMapCheat(int argc, const char **argv) {
if (argc != 2)
debugPrintf("Usage: %s <1/0>\n", argv[0]);
else {
bool cheat = atoi(argv[1]);
if (pAutoMap) {
pAutoMap->setCheatFlag(cheat);
}
}
return true;
}
}