scummvm/engines/saga2/music.h
2021-12-26 18:48:43 +01:00

79 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Music class
#ifndef SAGA2_MUSIC_H
#define SAGA2_MUSIC_H
#include "audio/mididrv.h"
#include "audio/mididrv_ms.h"
#include "audio/midiparser.h"
#include "audio/mixer.h"
namespace Saga2 {
enum MusicFlags {
MUSIC_NORMAL = 0,
MUSIC_LOOP = 0x0001
};
class Music {
public:
Music(hResContext *musicRes);
~Music();
bool isPlaying();
void play(uint32 resourceId, MusicFlags flags = MUSIC_NORMAL);
void pause();
void resume();
void stop();
void setVolume(int volume);
int getVolume() { return _currentVolume; }
bool isAdlib() const { return _driverType == MT_ADLIB; }
void syncSoundSettings();
private:
MidiParser *_parser;
MidiDriver_Multisource *_driver;
Audio::SoundHandle _musicHandle;
uint32 _trackNumber;
int _currentVolume;
MusicType _musicType;
MusicType _driverType;
hResContext *_musicContext;
byte *_currentMusicBuffer;
static void timerCallback(void *refCon);
void onTimer();
};
} // End of namespace Saga2
#endif