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f5b2e69522
- Now the doors actually do revolve when before they didn't. - The fix was to alias the 9th background with the collision page directly when loading collision page data. This way changes written to the 9th background go to the collision page and vice versa (And there were changes in the labyrinth). - Also converted _bgTable from a pure array to a Common::Array svn-id: r41453 |
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.. | ||
anim.cpp | ||
anim.h | ||
bg_list.cpp | ||
bg_list.h | ||
bg.cpp | ||
bg.h | ||
cine.cpp | ||
cine.h | ||
detection.cpp | ||
gfx.cpp | ||
gfx.h | ||
main_loop.cpp | ||
main_loop.h | ||
module.mk | ||
msg.cpp | ||
msg.h | ||
object.cpp | ||
object.h | ||
pal.cpp | ||
pal.h | ||
part.cpp | ||
part.h | ||
prc.cpp | ||
prc.h | ||
rel.cpp | ||
rel.h | ||
saveload.cpp | ||
saveload.h | ||
script_fw.cpp | ||
script_os.cpp | ||
script.h | ||
sound.cpp | ||
sound.h | ||
texte.cpp | ||
texte.h | ||
unpack.cpp | ||
unpack.h | ||
various.cpp | ||
various.h | ||
xref.txt |