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demos
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Fixed CLEAR
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2009-06-09 19:37:24 +00:00 |
save
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
sound
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Splitting an ADLPlayer and MDYPlayer from the AdLib class
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2009-06-18 13:27:35 +00:00 |
dataio.cpp
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GOB: Replaced many uses of strdupcpy by Common::String
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2009-05-31 16:59:45 +00:00 |
dataio.h
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detection.cpp
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- Modify detection files for Playtoons CK Knights (CK2) as it wasn't making the difference with CK1
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2009-06-17 18:48:41 +00:00 |
draw_bargon.cpp
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draw_fascin.cpp
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Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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2009-04-21 21:44:37 +00:00 |
draw_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
draw_v2.cpp
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Warn when a sprite operation is to be performed on a nonexistent surface instead of crashing
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2009-06-13 22:35:22 +00:00 |
draw.cpp
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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2009-06-06 21:37:30 +00:00 |
draw.h
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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2009-06-06 21:37:30 +00:00 |
driver_vga.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
driver_vga.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
game_fascin.cpp
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- Added a game_fascin skeletton, as specificities are now proven
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2009-04-29 16:36:08 +00:00 |
game_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
game_v2.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
game_v6.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
game.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
game.h
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Making TotTextData's item's offsets unsigned. This could fix the crash in the Polish Woodruff version (bug #2804962)
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2009-06-13 22:10:55 +00:00 |
global.cpp
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Moving _inter_resVal and _inter_resStr from Global to Parse
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2009-06-15 23:10:51 +00:00 |
global.h
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Moving _inter_resVal and _inter_resStr from Global to Parse
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2009-06-15 23:10:51 +00:00 |
gob.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
gob.h
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Adding a pause mode
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2009-06-06 16:47:21 +00:00 |
goblin_v1.cpp
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goblin_v2.cpp
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goblin_v3.cpp
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goblin_v4.cpp
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
goblin.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
goblin.h
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Some minor clean-up
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2009-04-27 18:56:28 +00:00 |
helper.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
init_v1.cpp
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init_v2.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
init_v3.cpp
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init.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
init.h
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- Changed the demo player to allow playing directly inlined scripts using a new demoIndex field in the detection array
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2009-05-20 23:13:44 +00:00 |
inter_bargon.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_fascin.cpp
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Oops, forgot again that Fascination needs o1_assign
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2009-06-18 13:27:48 +00:00 |
inter_v1.cpp
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Splitting an ADLPlayer and MDYPlayer from the AdLib class
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2009-06-18 13:27:35 +00:00 |
inter_v2.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_v3.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_v4.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_v5.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter_v6.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter.cpp
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
inter.h
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Changed opcodeGob to be functor-based
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2009-06-17 04:16:51 +00:00 |
map_v1.cpp
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map_v2.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
map_v4.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
map.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
map.h
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module.mk
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Dropping the v1 parser functions in favour of the extended v2 ones
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2009-06-07 01:45:09 +00:00 |
mult_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
mult_v2.cpp
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Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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2009-06-14 12:19:42 +00:00 |
mult.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
mult.h
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
palanim.cpp
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The error() and warning() functions add ! and newline automatically. (I didn't
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2009-05-31 10:02:16 +00:00 |
palanim.h
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parse.cpp
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Removing the useless _vm->_parse->
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2009-06-18 21:08:51 +00:00 |
parse.h
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Including scummsys.h and forward-declaring GobEngine
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2009-06-16 20:39:37 +00:00 |
scenery_v1.cpp
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scenery_v2.cpp
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scenery.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
scenery.h
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util.cpp
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Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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2009-06-14 12:19:42 +00:00 |
util.h
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Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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2009-06-14 12:19:42 +00:00 |
variables.cpp
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
variables.h
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- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
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2009-05-31 02:15:43 +00:00 |
video_v1.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v2.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video_v6.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video.cpp
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GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
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2009-06-06 20:03:13 +00:00 |
video.h
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GOB: Turned _spritesArray into a Common::Array (of fixed size) to detect out-of-bounds access to it (since access is controlled by scripts, this could (and does :/) easily happen. Also removed an obsolete swap() method, and fixed one case where _spritesArray was indeed accessed out of bounds
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2009-06-06 21:37:30 +00:00 |
videoplayer.cpp
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Fixing the demoplayer's auto double mode and added a REBASE0 option that sets the video's X and Y coordinates to 0,0
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2009-06-06 21:45:47 +00:00 |
videoplayer.h
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Fixing the Woodruff intro: Using a flag that's /not/ already used be the scripts
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2009-06-06 21:41:22 +00:00 |