mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
6eb64102a4
svn-id: r30238
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "gob/gob.h"
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#include "gob/draw.h"
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#include "gob/global.h"
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#include "gob/video.h"
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namespace Gob {
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Draw_Bargon::Draw_Bargon(GobEngine *vm) : Draw_v2(vm) {
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}
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void Draw_Bargon::initScreen(void) {
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_vm->_global->_videoMode = 0x14;
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_vm->_video->_surfWidth = 640;
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_vm->_video->initPrimary(_vm->_global->_videoMode);
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Draw_v2::initScreen();
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}
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} // End of namespace Gob
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