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actor_path.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
actor_walk.cpp
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actor.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
actor.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
animation.cpp
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animation.h
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console.cpp
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
console.h
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Added a new console command, "wake_up_threads", which can wake up threads that are block waiting
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2009-04-10 22:33:29 +00:00 |
detection_tables.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
detection.cpp
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
displayinfo.h
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events.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
events.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
font_map.cpp
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font.cpp
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font.h
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Got rid of SortedList
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2009-04-11 09:54:55 +00:00 |
gfx.cpp
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Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
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2009-04-11 15:38:13 +00:00 |
gfx.h
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image.cpp
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input.cpp
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interface.cpp
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When dragging the save/load dialog's scrollbar handle past the top of the
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2009-04-11 20:16:37 +00:00 |
interface.h
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introproc_ihnm.cpp
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introproc_ite.cpp
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introproc_saga2.cpp
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Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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2009-05-21 13:02:56 +00:00 |
isomap.cpp
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isomap.h
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itedata.cpp
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itedata.h
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module.mk
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music.cpp
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music.h
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objectmap.cpp
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SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint>
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2009-05-01 10:37:41 +00:00 |
objectmap.h
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palanim.cpp
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Finally fixed the Valgrind warning that was confusing me so yesterday.
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2009-03-24 05:35:48 +00:00 |
palanim.h
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puzzle.cpp
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SAGA: move Actor::_pathList into a Common::Array<Point>
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2009-05-01 15:32:15 +00:00 |
puzzle.h
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render.cpp
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SAGA: Fix yet another mistake in the revised dirty rect code *sigh*
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2009-04-11 00:30:11 +00:00 |
render.h
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resource_hrs.cpp
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resource_res.cpp
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resource_rsc.cpp
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resource.cpp
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resource.h
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saga.cpp
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saga.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
saveload.cpp
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COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
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2009-05-19 11:42:14 +00:00 |
scene.cpp
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* Moved the updated IFF code from Parallaction to common/
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2009-06-12 08:51:05 +00:00 |
scene.h
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SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr
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2009-04-11 21:38:14 +00:00 |
script.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
script.h
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sfuncs_ihnm.cpp
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sfuncs.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
sndres.cpp
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Strip trailing whitespaces in the whole code base.
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2009-05-24 15:17:42 +00:00 |
sndres.h
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sound.cpp
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sound.h
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sprite.cpp
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Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero
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2009-03-24 08:33:24 +00:00 |
sprite.h
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sthread.cpp
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SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances.
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2009-04-11 21:38:41 +00:00 |
xref.txt
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