scummvm/engines/saga
Nicola Mettifogo 36828287ad * Moved the updated IFF code from Parallaction to common/
* Updated Parallaction and SAGA to use the new decoder infrastructure.

svn-id: r41465
2009-06-12 08:51:05 +00:00
..
actor_path.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
actor_walk.cpp
actor.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
actor.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
animation.cpp
animation.h
console.cpp Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
console.h Added a new console command, "wake_up_threads", which can wake up threads that are block waiting 2009-04-10 22:33:29 +00:00
detection_tables.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
detection.cpp Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
displayinfo.h
events.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
events.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
font_map.cpp
font.cpp
font.h Got rid of SortedList 2009-04-11 09:54:55 +00:00
gfx.cpp Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls 2009-04-11 15:38:13 +00:00
gfx.h
image.cpp
input.cpp
interface.cpp When dragging the save/load dialog's scrollbar handle past the top of the 2009-04-11 20:16:37 +00:00
interface.h
introproc_ihnm.cpp
introproc_ite.cpp
introproc_saga2.cpp Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players 2009-05-21 13:02:56 +00:00
isomap.cpp
isomap.h
itedata.cpp
itedata.h
module.mk
music.cpp
music.h
objectmap.cpp SAGA: fix SAGA_DEBUG&ACTOR_DEBUG enabled compilation; move Actor::_debugPoints into a Common::Array<DebugPoint> 2009-05-01 10:37:41 +00:00
objectmap.h
palanim.cpp Finally fixed the Valgrind warning that was confusing me so yesterday. 2009-03-24 05:35:48 +00:00
palanim.h
puzzle.cpp SAGA: move Actor::_pathList into a Common::Array<Point> 2009-05-01 15:32:15 +00:00
puzzle.h
render.cpp SAGA: Fix yet another mistake in the revised dirty rect code *sigh* 2009-04-11 00:30:11 +00:00
render.h
resource_hrs.cpp
resource_res.cpp
resource_rsc.cpp
resource.cpp
resource.h
saga.cpp
saga.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
saveload.cpp COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses) 2009-05-19 11:42:14 +00:00
scene.cpp * Moved the updated IFF code from Parallaction to common/ 2009-06-12 08:51:05 +00:00
scene.h SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParams ref instead of a ptr 2009-04-11 21:38:14 +00:00
script.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
script.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sfuncs_ihnm.cpp
sfuncs.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
sndres.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
sndres.h
sound.cpp
sound.h
sprite.cpp Make sure that the currently buggy dirty rectangle handling code is not used. Also, make sure that the resource data pointer is initialized to zero 2009-03-24 08:33:24 +00:00
sprite.h
sthread.cpp SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptrs to instances. 2009-04-11 21:38:41 +00:00
xref.txt