mirror of
https://github.com/libretro/scummvm.git
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116 lines
2.5 KiB
C++
116 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_GFX_H
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#define FULLPIPE_GFX_H
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namespace Fullpipe {
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class ShadowsItemArray : public Common::Array<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class Picture : public MemoryObject {
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Common::Rect _rect;
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int _convertedBitmap;
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int _x;
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int _y;
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int _field_44;
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int _width;
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int _height;
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int _bitmap;
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int _field_54;
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int _memoryObject2;
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int _alpha;
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int _paletteData;
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public:
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Picture();
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virtual bool load(MfcArchive &file);
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};
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class BigPicture : public Picture {
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public:
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BigPicture();
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virtual bool load(MfcArchive &file);
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};
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class GameObject : public CObject {
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friend class PictureObject;
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int16 _field_4;
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int16 _field_6;
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int _field_8;
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int16 _flags;
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int16 _id;
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char *_stringObj;
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int _ox;
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int _oy;
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int _priority;
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int _field_20;
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public:
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GameObject();
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virtual bool load(MfcArchive &file);
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};
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class PictureObject : public GameObject {
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Picture *_picture;
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CPtrList *_pictureObject2List;
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int _ox2;
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int _oy2;
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public:
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PictureObject();
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bool load(MfcArchive &file, bool bigPicture);
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};
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class Background : public CObject {
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CPtrList _list;
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char *_stringObj;
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int _x;
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int _y;
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int16 _messageQueueId;
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int _colorMemoryObj;
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int _bigPictureArray1Count;
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int _bigPictureArray2Count;
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int _bigPictureArray;
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public:
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Background();
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virtual bool load(MfcArchive &file);
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void addPictureObject(PictureObject *pct);
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};
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class Shadows {
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//CObject obj;
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int sceneId;
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int staticAniObjectId;
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int movementId;
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ShadowsItemArray items;
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_GFX_H */
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