scummvm/engines/myst3/archive.h
Bastien Bouclet 4c9ae35e88 MYST3: Change the room name to the String type
And remove slightly hazardous C string handling
2015-12-28 11:15:02 +01:00

56 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MYST3_ARCHIVE_H
#define MYST3_ARCHIVE_H
#include "engines/myst3/directoryentry.h"
#include "common/stream.h"
#include "common/array.h"
#include "common/file.h"
namespace Myst3 {
class Archive {
private:
bool _multipleRoom;
char _roomName[5];
Common::File _file;
Common::Array<DirectoryEntry> _directory;
void _decryptHeader(Common::SeekableReadStream &inStream, Common::WriteStream &outStream);
void _readDirectory();
public:
const DirectorySubEntry *getDescription(const Common::String &room, uint32 index, uint16 face,
DirectorySubEntry::ResourceType type);
Common::MemoryReadStream *dumpToMemory(uint32 offset, uint32 size);
void dumpToFiles();
bool open(const char *fileName, const char *room);
void close();
};
} // End of namespace Myst3
#endif