mirror of
https://github.com/libretro/scummvm.git
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242 lines
7.6 KiB
C++
242 lines
7.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if defined(WIN32)
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#include <windows.h>
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// winnt.h defines ARRAYSIZE, but we want our own one...
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#undef ARRAYSIZE
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#endif
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#include "engines/myst3/gfx.h"
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#include "common/config-manager.h"
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#include "graphics/renderer.h"
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#include "graphics/surface.h"
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#include "math/glmath.h"
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#include "math/vector2d.h"
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namespace Myst3 {
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const float BaseRenderer::cubeVertices[] = {
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// S T X Y Z
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0.0f, 1.0f, -320.0f, -320.0f, -320.0f,
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1.0f, 1.0f, 320.0f, -320.0f, -320.0f,
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0.0f, 0.0f, -320.0f, 320.0f, -320.0f,
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1.0f, 0.0f, 320.0f, 320.0f, -320.0f,
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0.0f, 1.0f, 320.0f, -320.0f, -320.0f,
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1.0f, 1.0f, -320.0f, -320.0f, -320.0f,
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0.0f, 0.0f, 320.0f, -320.0f, 320.0f,
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1.0f, 0.0f, -320.0f, -320.0f, 320.0f,
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0.0f, 1.0f, 320.0f, -320.0f, 320.0f,
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1.0f, 1.0f, -320.0f, -320.0f, 320.0f,
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0.0f, 0.0f, 320.0f, 320.0f, 320.0f,
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1.0f, 0.0f, -320.0f, 320.0f, 320.0f,
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0.0f, 1.0f, 320.0f, -320.0f, -320.0f,
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1.0f, 1.0f, 320.0f, -320.0f, 320.0f,
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0.0f, 0.0f, 320.0f, 320.0f, -320.0f,
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1.0f, 0.0f, 320.0f, 320.0f, 320.0f,
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0.0f, 1.0f, -320.0f, -320.0f, 320.0f,
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1.0f, 1.0f, -320.0f, -320.0f, -320.0f,
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0.0f, 0.0f, -320.0f, 320.0f, 320.0f,
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1.0f, 0.0f, -320.0f, 320.0f, -320.0f,
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0.0f, 1.0f, 320.0f, 320.0f, 320.0f,
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1.0f, 1.0f, -320.0f, 320.0f, 320.0f,
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0.0f, 0.0f, 320.0f, 320.0f, -320.0f,
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1.0f, 0.0f, -320.0f, 320.0f, -320.0f
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};
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BaseRenderer::BaseRenderer(OSystem *system)
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: _system(system), _font(NULL) {
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// Compute the cube faces Axis Aligned Bounding Boxes
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for (uint i = 0; i < ARRAYSIZE(_cubeFacesAABB); i++) {
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for (uint j = 0; j < 4; j++) {
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_cubeFacesAABB[i].expand(Math::Vector3d(cubeVertices[5 * (4 * i + j) + 2], cubeVertices[5 * (4 * i + j) + 3], cubeVertices[5 * (4 * i + j) + 4]));
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}
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}
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}
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BaseRenderer::~BaseRenderer() {
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}
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void BaseRenderer::initFont(const Graphics::Surface *surface) {
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_font = createTexture(surface);
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}
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void BaseRenderer::freeFont() {
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if (_font) {
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freeTexture(_font);
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_font = nullptr;
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}
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}
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Common::Rect BaseRenderer::getFontCharacterRect(uint8 character) {
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uint index = 0;
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if (character == ' ')
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index = 0;
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else if (character >= '0' && character <= '9')
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index = 1 + character - '0';
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else if (character >= 'A' && character <= 'Z')
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index = 1 + 10 + character - 'A';
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else if (character == '|')
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index = 1 + 10 + 26;
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else if (character == '/')
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index = 2 + 10 + 26;
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else if (character == ':')
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index = 3 + 10 + 26;
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return Common::Rect(16 * index, 0, 16 * (index + 1), 32);
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}
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Common::Rect BaseRenderer::viewport() const {
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return _screenViewport;
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}
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Common::Rect BaseRenderer::frameViewport() const {
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Common::Rect screen = viewport();
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Common::Rect frame = Common::Rect(screen.width(), screen.height() * kFrameHeight / kOriginalHeight);
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frame.translate(screen.left, screen.top + screen.height() * kBottomBorderHeight / kOriginalHeight);
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return frame;
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}
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void BaseRenderer::computeScreenViewport() {
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int32 screenWidth = _system->getWidth();
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int32 screenHeight = _system->getHeight();
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if (_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection)) {
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// Aspect ratio correction
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int32 viewportWidth = MIN<int32>(screenWidth, screenHeight * kOriginalWidth / kOriginalHeight);
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int32 viewportHeight = MIN<int32>(screenHeight, screenWidth * kOriginalHeight / kOriginalWidth);
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_screenViewport = Common::Rect(viewportWidth, viewportHeight);
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// Pillarboxing
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_screenViewport.translate((screenWidth - viewportWidth) / 2,
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(screenHeight - viewportHeight) / 2);
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} else {
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// Aspect ratio correction disabled, just stretch
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_screenViewport = Common::Rect(screenWidth, screenHeight);
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}
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}
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Common::Point BaseRenderer::frameCenter() const {
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Common::Rect screen = viewport();
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Common::Rect frame = frameViewport();
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return Common::Point((frame.left + frame.right) / 2, screen.top + screen.bottom - (frame.top + frame.bottom) / 2);
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}
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Math::Matrix4 BaseRenderer::makeProjectionMatrix(float fov) const {
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static const float nearClipPlane = 1.0;
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static const float farClipPlane = 10000.0;
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float aspectRatio = kOriginalWidth / (float) kFrameHeight;
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float xmaxValue = nearClipPlane * tan(fov * M_PI / 360.0);
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float ymaxValue = xmaxValue / aspectRatio;
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return Math::makeFrustumMatrix(-xmaxValue, xmaxValue, -ymaxValue, ymaxValue, nearClipPlane, farClipPlane);
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}
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void BaseRenderer::setupCameraPerspective(float pitch, float heading, float fov) {
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_projectionMatrix = makeProjectionMatrix(fov);
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_modelViewMatrix = Math::Matrix4(180.0f - heading, pitch, 0.0f, Math::EO_YXZ);
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Math::Matrix4 proj = _projectionMatrix;
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Math::Matrix4 model = _modelViewMatrix;
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proj.transpose();
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model.transpose();
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_mvpMatrix = proj * model;
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_frustum.setup(_mvpMatrix);
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_mvpMatrix.transpose();
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}
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void BaseRenderer::screenPosToDirection(const Common::Point screen, float &pitch, float &heading) {
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// Screen coords to 3D coords
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Math::Vector3d obj;
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Math::gluMathUnProject(Math::Vector3d(screen.x, _system->getHeight() - screen.y, 0.9f), _mvpMatrix, frameViewport(), obj);
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// 3D coords to polar coords
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obj.normalize();
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Math::Vector2d horizontalProjection = Math::Vector2d(obj.x(), obj.z());
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horizontalProjection.normalize();
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pitch = 90 - Math::Angle::arcCosine(obj.y()).getDegrees();
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heading = Math::Angle::arcCosine(horizontalProjection.getY()).getDegrees();
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if (horizontalProjection.getX() > 0.0)
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heading = 360 - heading;
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}
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bool BaseRenderer::isCubeFaceVisible(uint face) {
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assert(face < 6);
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return _frustum.isInside(_cubeFacesAABB[face]);
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}
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void BaseRenderer::flipVertical(Graphics::Surface *s) {
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for (int y = 0; y < s->h / 2; ++y) {
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// Flip the lines
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byte *line1P = (byte *)s->getBasePtr(0, y);
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byte *line2P = (byte *)s->getBasePtr(0, s->h - y - 1);
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for (int x = 0; x < s->pitch; ++x)
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SWAP(line1P[x], line2P[x]);
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}
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}
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Renderer *createRenderer(OSystem *system) {
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Common::String rendererConfig = ConfMan.get("renderer");
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Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
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Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
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if (matchingRendererType != desiredRendererType && desiredRendererType != Graphics::kRendererTypeDefault) {
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// Display a warning if unable to use the desired renderer
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warning("Unable to create a '%s' renderer", rendererConfig.c_str());
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}
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#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
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if (matchingRendererType == Graphics::kRendererTypeOpenGLShaders) {
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return CreateGfxOpenGLShader(system);
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}
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#endif
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#if defined(USE_OPENGL) && !defined(USE_GLES2)
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if (matchingRendererType == Graphics::kRendererTypeOpenGL) {
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return CreateGfxOpenGL(system);
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}
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#endif
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if (matchingRendererType == Graphics::kRendererTypeTinyGL) {
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return CreateGfxTinyGL(system);
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}
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error("Unable to create a '%s' renderer", rendererConfig.c_str());
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}
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} // End of namespace Myst3
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