scummvm/common/debug.cpp
Eugene Sandulenko 0fdab36710 COMMON: Introduce --debug-channels-only command line flag.
Many of our systems currently generate significant amount of debug
output on deeper levels. Now, when your engine is using Debug Channels,
you might want to show that debug information only, which is currently
not possible, as the generic output will be mixed in your output.

Alternative solution would be to implement possibility to specify
per-channel debug levels.
2016-08-13 21:07:43 +02:00

236 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/algorithm.h"
#include <stdarg.h> // For va_list etc.
// TODO: Move gDebugLevel into namespace Common.
int gDebugLevel = -1;
bool gDebugChannelsOnly = false;
namespace Common {
DECLARE_SINGLETON(DebugManager);
namespace {
struct DebugLevelComperator {
bool operator()(const DebugManager::DebugChannel &l, const DebugManager::DebugChannel &r) {
return (l.name.compareToIgnoreCase(r.name) < 0);
}
};
} // end of anonymous namespace
bool DebugManager::addDebugChannel(uint32 channel, const String &name, const String &description) {
if (name.equalsIgnoreCase("all")) {
warning("Debug channel 'all' is reserved for internal use");
return false;
}
if (gDebugChannels.contains(name))
warning("Duplicate declaration of engine debug channel '%s'", name.c_str());
gDebugChannels[name] = DebugChannel(channel, name, description);
return true;
}
void DebugManager::clearAllDebugChannels() {
gDebugChannelsEnabled = 0;
gDebugChannels.clear();
}
bool DebugManager::enableDebugChannel(const String &name) {
DebugChannelMap::iterator i = gDebugChannels.find(name);
if (i != gDebugChannels.end()) {
gDebugChannelsEnabled |= i->_value.channel;
i->_value.enabled = true;
return true;
} else {
return false;
}
}
bool DebugManager::disableDebugChannel(const String &name) {
DebugChannelMap::iterator i = gDebugChannels.find(name);
if (i != gDebugChannels.end()) {
gDebugChannelsEnabled &= ~i->_value.channel;
i->_value.enabled = false;
return true;
} else {
return false;
}
}
DebugManager::DebugChannelList DebugManager::listDebugChannels() {
DebugChannelList tmp;
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
tmp.push_back(i->_value);
sort(tmp.begin(), tmp.end(), DebugLevelComperator());
return tmp;
}
void DebugManager::enableAllDebugChannels() {
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
enableDebugChannel(i->_value.name);
}
void DebugManager::disableAllDebugChannels() {
for (DebugChannelMap::iterator i = gDebugChannels.begin(); i != gDebugChannels.end(); ++i)
disableDebugChannel(i->_value.name);
}
bool DebugManager::isDebugChannelEnabled(uint32 channel) {
// Debug level 11 turns on all special debug level messages
if (gDebugLevel == 11)
return true;
else
return (gDebugChannelsEnabled & channel) != 0;
}
} // End of namespace Common
#ifndef DISABLE_TEXT_CONSOLE
static void debugHelper(const char *s, va_list va, bool caret = true) {
Common::String buf = Common::String::vformat(s, va);
if (caret)
buf += '\n';
if (g_system)
g_system->logMessage(LogMessageType::kDebug, buf.c_str());
// TODO: Think of a good fallback in case we do not have
// any OSystem yet.
}
void debug(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debug(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugN(const char *s, ...) {
va_list va;
if (gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugN(int level, const char *s, ...) {
va_list va;
if (level > gDebugLevel || gDebugChannelsOnly)
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(int level, uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (level > gDebugLevel || !(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
void debugC(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va);
va_end(va);
}
void debugCN(uint32 debugChannels, const char *s, ...) {
va_list va;
// Debug level 11 turns on all special debug level messages
if (gDebugLevel != 11)
if (!(DebugMan.isDebugChannelEnabled(debugChannels)))
return;
va_start(va, s);
debugHelper(s, va, false);
va_end(va);
}
#endif