scummvm/engines/macventure/macventure.cpp
2016-08-14 18:39:05 +02:00

932 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/debug-channels.h"
#include "common/debug.h"
#include "common/error.h"
#include "engines/util.h"
#include "macventure/macventure.h"
// To move
#include "common/file.h"
namespace MacVenture {
enum {
kMaxMenuTitleLength = 30
};
MacVentureEngine::MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) {
_gameDescription = gameDesc;
_rnd = new Common::RandomSource("macventure");
_debugger = NULL;
_gui = NULL;
debug("MacVenture::MacVentureEngine()");
}
MacVentureEngine::~MacVentureEngine() {
debug("MacVenture::~MacVentureEngine()");
DebugMan.clearAllDebugChannels();
delete _rnd;
delete _debugger;
delete _gui;
delete _scriptEngine;
if (_filenames)
delete _filenames;
if (_decodingDirectArticles)
delete _decodingDirectArticles;
if (_decodingNamingArticles)
delete _decodingNamingArticles;
if (_decodingIndirectArticles)
delete _decodingIndirectArticles;
if (_textHuffman)
delete _textHuffman;
}
Common::Error MacVentureEngine::run() {
debug("MacVenture::MacVentureEngine::init()");
initGraphics(kScreenWidth, kScreenHeight, true);
_debugger = new Console(this);
// Additional setup.
debug("MacVentureEngine::init");
_resourceManager = new Common::MacResManager();
if (!_resourceManager->open(getGameFileName()))
error("Could not open %s as a resource fork", getGameFileName());
// Engine-wide loading
if (!loadGlobalSettings())
error("Could not load the engine settings");
_oldTextEncoding = !loadTextHuffman();
_filenames = new StringTable(this, _resourceManager, kFilenamesStringTableID);
_decodingDirectArticles = new StringTable(this, _resourceManager, kCommonArticlesStringTableID);
_decodingNamingArticles = new StringTable(this, _resourceManager, kNamingArticlesStringTableID);
_decodingDirectArticles = new StringTable(this, _resourceManager, kIndirectArticlesStringTableID);
// Big class instantiation
_gui = new Gui(this, _resourceManager);
_world = new World(this, _resourceManager);
_scriptEngine = new ScriptEngine(this, _world);
_paused = false;
_halted = false;
_cmdReady = false;
_haltedAtEnd = false;
_haltedInSelection = false;
_clickToContinue = true;
_gameState = kGameStateInit;
_destObject = 0;
_prepared = true;
//if !savegame
_cmdReady = true;
_selectedControl = kStartOrResume;
ObjID playerParent = _world->getObjAttr(1, kAttrParentObject);
_currentSelection.push_back(playerParent);// Push the parent of the player
_world->setObjAttr(playerParent, kAttrContainerOpen, 1);
_gui->addChild(kSelfWindow, 1);
_gui->updateWindow(kSelfWindow, false);
while (_gameState != kGameStateQuitting) {
processEvents();
if (_gameState != kGameStateQuitting) {
if (_prepared) {
_prepared = false;
if (!_halted)
updateState();
if (_cmdReady || _halted) {
_halted = false;
if (runScriptEngine()) {
_halted = true;
_paused = true;
}
else {
_paused = false;
if (!updateState()) {
updateControls();
}
}
}
if (_gameState == kGameStateWinnig || _gameState == kGameStateLosing) {
endGame();
}
}
_gui->draw();
g_system->updateScreen();
g_system->delayMillis(50);
}
}
return Common::kNoError;
}
void MacVentureEngine::requestQuit() {
// TODO: Display save game dialog and such
_gameState = kGameStateQuitting;
}
void MacVentureEngine::requestUnpause() {
_paused = false;
_gameState = kGameStatePlaying;
}
void MacVentureEngine::selectControl(ControlReference id) {
ControlAction action = referenceToAction(id);
debug(4, "Select control %x", action);
_selectedControl = action;
}
void MacVentureEngine::activateCommand(ControlReference id) {
if (id == kControlClickToContinue) {
_clickToContinue = false;
_paused = true;
return;
}
ControlAction action = referenceToAction(id);
if (action != _activeControl) {
if (_activeControl)
_activeControl = kNoCommand;
_activeControl = action;
}
debug(4, "Activating Command %x... Command %x is active", action, _activeControl);
refreshReady();
}
void MacVentureEngine::refreshReady() {
switch (getInvolvedObjects()) {
case 0: // No selected object
_cmdReady = true;
break;
case 1: // We have some selected object
_cmdReady = _currentSelection.size() != 0;
break;
case 2:
if (_destObject > 0) // We have a destination seleted
_cmdReady = true;
break;
}
}
void MacVentureEngine::preparedToRun() {
_prepared = true;
}
void MacVentureEngine::gameChanged() {
_gameChanged = true;
}
void MacVentureEngine::winGame() {
_gameState = kGameStateWinnig;
}
void MacVentureEngine::loseGame() {
_gameState = kGameStateLosing;
}
void MacVentureEngine::clickToContinue() {
_clickToContinue = true;
}
void MacVentureEngine::enqueueObject(ObjectQueueID type, ObjID objID, ObjID target) {
QueuedObject obj;
obj.id = type;
if (type == kUpdateWindow) { obj.target = target; }
if (type != kHightlightExits) {
obj.object = objID;
obj.parent = _world->getObjAttr(objID, kAttrParentObject);
obj.x = _world->getObjAttr(objID, kAttrPosX);
obj.y = _world->getObjAttr(objID, kAttrPosY);
obj.exitx = _world->getObjAttr(objID, kAttrExitX);
obj.exity = _world->getObjAttr(objID, kAttrExitY);
obj.hidden = _world->getObjAttr(objID, kAttrHiddenExit);
obj.offscreen = _world->getObjAttr(objID, kAttrInvisible);
obj.invisible = _world->getObjAttr(objID, kAttrUnclickable);
}
_objQueue.push_back(obj);
}
void MacVentureEngine::enqueueText(TextQueueID type, ObjID target, ObjID source, ObjID text) {
QueuedText newText;
newText.id = type;
newText.destination = target;
newText.source = source;
newText.asset = text;
_textQueue.push_back(newText);
}
bool MacVentureEngine::printTexts() {
for (uint i = 0; i < _textQueue.size(); i++) {
QueuedText text = _textQueue.front();
_textQueue.remove_at(0);
switch (text.id) {
case kTextNumber:
debug("Print Number: %d", text.asset);
gameChanged();
break;
case kTextNewLine:
debug("Print Newline: ");
gameChanged();
break;
case kTextPlain:
debug("Print Plain Text: %s", _world->getText(text.asset, text.source, text.destination).c_str());
gameChanged();
break;
}
}
return false;
}
void MacVentureEngine::handleObjectSelect(ObjID objID, WindowReference win, Common::Event event) {
if (win == kExitsWindow) {
win = kMainGameWindow;
}
bool canDrag = (objID && !_world->getObjAttr(objID, kAttrInvisible));
const WindowData &windata = _gui->getWindowData(win);
if (event.kbd.flags & Common::KBD_SHIFT) {
// Do shift ;)
}
else {
if (_selectedControl && _currentSelection.size() > 0 && getInvolvedObjects() > 1) {
if (objID == 0)
selectPrimaryObject(windata.objRef);
else
selectPrimaryObject(objID);
preparedToRun();
}
else {
if (objID == 0) {
unselectAll();
//if (windata.type == kAnimateBack) {
//doLasso(win, event, canDrag);
//}
//else {
objID = win;
//}
}
if (objID > 0) {
int i = findObjectInArray(objID, _currentSelection);
/*if (event.type == Common::EVENT isDoubleClick(event)) { // no double click for now
if (!found)
unSelectAll();
selectObj(obj);
doubleClickObject(obj, win, event, canDrag);
} else {*/
if (i >= 0)
unselectAll();
selectObject(objID);
if (getInvolvedObjects() == 1)
_cmdReady = true;
preparedToRun();
//singleClickObject(objID, win, event, canDrag);
//}
}
}
}
}
void MacVentureEngine::updateDelta(Common::Point newPos) {
Common::Point newDelta = newPos - _deltaPoint;
debug(4, "Update delta: Old(%d, %d), New(%d, %d)",
_deltaPoint.x, _deltaPoint.y,
newDelta.x, newDelta.y);
_deltaPoint = newDelta;
}
void MacVentureEngine::focusObjWin(ObjID objID) {
_gui->bringToFront(getObjWindow(objID));
}
void MacVentureEngine::updateWindow(WindowReference winID) {
_gui->updateWindow(winID, true);
}
const GlobalSettings& MacVentureEngine::getGlobalSettings() const {
return _globalSettings;
}
// Private engine methods
void MacVentureEngine::processEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
if (_gui->processEvent(event))
continue;
switch (event.type) {
case Common::EVENT_QUIT:
_gameState = kGameStateQuitting;
break;
default:
break;
}
}
}
bool MacVenture::MacVentureEngine::runScriptEngine() {
debug(4, "MAIN: Running script engine");
if (_haltedAtEnd) {
_haltedAtEnd = false;
if (_scriptEngine->resume(false)) {
_haltedAtEnd = true;
return true;
}
return false;
}
if (_haltedInSelection) {
_haltedInSelection = false;
if (_scriptEngine->resume(false)) {
_haltedInSelection = true;
return true;
}
if (updateState())
return true;
}
while (!_currentSelection.empty()) {
ObjID obj = _currentSelection.front();
_currentSelection.remove_at(0);
if ((_gameState == kGameStateInit || _gameState == kGameStatePlaying) && _world->isObjActive(obj)) {
if (_scriptEngine->runControl(_selectedControl, obj, _destObject, _deltaPoint)) {
_haltedInSelection = true;
return true;
}
if (updateState()) {
return true;
}
}
}
if (_selectedControl == 1)
_gameChanged = false;
else if (_gameState == kGameStateInit || _gameState == kGameStatePlaying) {
if (_scriptEngine->runControl(kTick, _selectedControl, _destObject, _deltaPoint)) {
_haltedAtEnd = true;
return true;
}
}
return false;
}
void MacVentureEngine::endGame() {
requestQuit();
}
bool MacVentureEngine::updateState() {
runObjQueue();
bool wait = printTexts();
return wait;
}
void MacVentureEngine::revert() {
_gui->invertWindowColors(kMainGameWindow);
preparedToRun();
}
void MacVentureEngine::runObjQueue() {
while (!_objQueue.empty()) {
uint32 biggest = 0;
uint32 index = 0;
uint32 temp;
for (uint i = 0; i < _objQueue.size(); i++) {
temp = _objQueue[i].id;
if (temp > biggest) {
biggest = temp;
index = i;
}
}
QueuedObject obj = _objQueue[index];
_objQueue.remove_at(index);
switch (obj.id) {
case 0x2:
focusObjectWindow(obj.object);
break;
case 0x3:
openObject(obj.object);
break;
case 0x4:
closeObject(obj.object);
break;
case 0x7:
checkObject(obj);
break;
case 0x8:
reflectSwap(obj.object, obj.target);
break;
case 0xc:
_world->setObjAttr(_gui->getWindowData(kMainGameWindow).refcon, kAttrContainerOpen, 0);
_world->setObjAttr(_world->getObjAttr(1, kAttrParentObject), kAttrContainerOpen, 1);
break;
case 0xd:
toggleExits();
break;
case 0xe:
zoomObject(obj.object);
break;
}
}
}
void MacVentureEngine::updateControls() {
if (_activeControl)
_activeControl = kNoCommand;
_gui->clearControls();
toggleExits();
resetVars();
}
void MacVentureEngine::resetVars() {
_selectedControl = kNoCommand;
_activeControl = kNoCommand;
_currentSelection.clear();
_destObject = 0;
_deltaPoint = Common::Point(0, 0);
_cmdReady = false;
}
void MacVentureEngine::unselectAll() {
while (!_currentSelection.empty()) {
unselectObject(_currentSelection.front());
}
}
void MacVentureEngine::selectObject(ObjID objID) {
if (!_currentSelection.empty()) {
if (findParentWindow(objID) != findParentWindow(_currentSelection[0]))
unselectAll();
}
if (findObjectInArray(objID, _currentSelection) == -1)
_currentSelection.push_back(objID);
if (findObjectInArray(objID, _selectedObjs) == -1) {
_selectedObjs.push_back(objID);
highlightExit(objID);
}
}
void MacVentureEngine::unselectObject(ObjID objID) {
int idxCur = findObjectInArray(objID, _currentSelection);
int idxSel = findObjectInArray(objID, _selectedObjs);
if (idxCur != -1) _currentSelection.remove_at(idxCur);
if (idxSel != -1) {
_selectedObjs.remove_at(idxSel);
highlightExit(objID);
}
}
int MacVentureEngine::findObjectInArray(ObjID objID, const Common::Array<ObjID> &list) {
// Find the object in the current selection
bool found = false;
uint i = 0;
while (i < list.size() && !found) {
if (list[i] == objID) found = true;
else i++;
}
// HACK, should use iterator
return found ? i : -1;
}
uint MacVentureEngine::getPrefixNdx(ObjID obj) {
return _world->getObjAttr(obj, kAttrPrefixes);
}
Common::String MacVentureEngine::getPrefixString(uint flag, ObjID obj) {
uint ndx = _world->getObjAttr(obj, kAttrPrefixes); // HACK should check the type of that one
ndx = ((ndx) >> flag) & 3;
if (ndx) {
return (*_decodingNamingArticles->getStrings())[ndx];
}
}
Common::String MacVentureEngine::getNoun(ObjID ndx) {
return (*_decodingIndirectArticles->getStrings())[ndx];
}
void MacVentureEngine::highlightExit(ObjID objID) {
warning("highlightExit: unimplemented");
}
void MacVentureEngine::selectPrimaryObject(ObjID objID) {
if (objID == _destObject) return;
int idx;
if (_destObject > 0 &&
(idx = findObjectInArray(_destObject, _selectedObjs)) != -1 &&
findObjectInArray(_destObject, _currentSelection) == -1)
{
_selectedObjs.remove_at(idx);
highlightExit(_destObject);
}
_destObject = objID;
if (findObjectInArray(_destObject, _selectedObjs) == -1) {
_selectedObjs.push_back(_destObject);
highlightExit(_destObject);
}
_cmdReady = true;
}
void MacVentureEngine::focusObjectWindow(ObjID objID) {
if (objID) {
WindowReference win = getObjWindow(objID);
if (win)
_gui->bringToFront(win);
}
}
void MacVentureEngine::openObject(ObjID objID) {
debug("openObject: %d", objID);
if (getObjWindow(objID)) return;
if (objID == _world->getObjAttr(1, kAttrParentObject)) {
_gui->updateWindowInfo(kMainGameWindow, objID, _world->getChildren(objID, true));
_gui->updateWindow(kMainGameWindow, _world->getObjAttr(objID, kAttrContainerOpen));
//_gui->drawExits();
_gui->setWindowTitle(kMainGameWindow, _world->getText(objID, objID, objID)); // it ignores source and target in the original
} else { // Open inventory window
Common::Point p(_world->getObjAttr(objID, kAttrPosX), _world->getObjAttr(objID, kAttrPosY));
//getParentWin(obj).localToGlobal(p);
//globalToDesktop(p);
WindowReference invID = _gui->createInventoryWindow(objID);
_gui->setWindowTitle(invID, _world->getText(objID, objID, objID));
_gui->updateWindowInfo(invID, objID, _world->getChildren(objID, true));
_gui->updateWindow(invID, _world->getObjAttr(objID, kAttrContainerOpen));
}
}
void MacVentureEngine::closeObject(ObjID objID) {
warning("closeObject: not fully implemented");
bool success = _gui->tryCloseWindow(getObjWindow(objID));
return;
}
void MacVentureEngine::checkObject(QueuedObject old) {
//warning("checkObject: unimplemented");
bool hasChanged = false;
debug("Check Object[%d] parent[%d] x[%d] y[%d]",
old.object,
_world->getObjAttr(old.object, kAttrParentObject),
_world->getObjAttr(old.object, kAttrPosX),
_world->getObjAttr(old.object, kAttrPosY));
//bool incoming = isIncomingObj(objID);
//if (incoming) removeIncoming(objID);
ObjID id = old.object;
if (id == 1) {
if (old.parent != _world->getObjAttr(id, kAttrParentObject)) {
enqueueObject(kSetToPlayerParent, id);
}
if (old.offscreen != _world->getObjAttr(id, kAttrInvisible) ||
old.invisible != _world->getObjAttr(id, kAttrUnclickable)) {
updateWindow(findParentWindow(id));
}
} else if (old.parent != _world->getObjAttr(id, kAttrParentObject) ||
old.x != _world->getObjAttr(id, kAttrPosX) ||
old.y != _world->getObjAttr(id, kAttrPosY)) {
WindowReference oldWin = getObjWindow(old.parent);
if (oldWin) {
_gui->removeChild(oldWin, id);
hasChanged = true;
}
WindowReference newWin = getObjWindow(id);
if (newWin) {
_gui->addChild(newWin, id);
hasChanged = true;
}
} else if (old.offscreen != _world->getObjAttr(id, kAttrInvisible) ||
old.invisible != _world->getObjAttr(id, kAttrUnclickable)) {
updateWindow(findParentWindow(id));
}
if (_world->getObjAttr(id, kAttrIsExit)) {
if (hasChanged ||
old.hidden != _world->getObjAttr(id, kAttrHiddenExit) ||
old.exitx != _world->getObjAttr(id, kAttrExitX) ||
old.exity != _world->getObjAttr(id, kAttrExitY))
_gui->drawExit(id);
}
WindowReference win = getObjWindow(id);
ObjID cur = id;
ObjID root = _world->getObjAttr(1, kAttrParentObject);
while (cur != root) {
if (cur == 0 || !_world->getObjAttr(cur, kAttrContainerOpen)) break;
cur = _world->getObjAttr(cur, kAttrParentObject);
}
if (cur == root) {
if (win) return;
enqueueObject(kOpenWindow, id); //open
} else {
if (!win) return;
enqueueObject(kCloseWindow, id); //close
}
// Update children
Common::Array<ObjID> children = _world->getChildren(id, true);
for (uint i = 0; i < children.size(); i++) {
enqueueObject(kUpdateObject, children[i]);
}
}
void MacVentureEngine::reflectSwap(ObjID fromID, ObjID toID) {
warning("reflectSwap: untested");
WindowReference from = getObjWindow(fromID);
WindowReference to = getObjWindow(toID);
WindowReference tmp = to;
if (!to) {
tmp = from;
}
if (tmp) {
Common::String newTitle = _world->getText(toID, 0, 0); // Ignores src and targ in the original
_gui->setWindowTitle(tmp, newTitle);
_gui->updateWindowInfo(tmp, toID, _world->getChildren(toID, true));
updateWindow(tmp);
}
}
void MacVentureEngine::toggleExits() {
while (!_selectedObjs.empty()) {
ObjID obj = _selectedObjs.front();
_selectedObjs.remove_at(0);
highlightExit(obj);
updateWindow(findParentWindow(obj));
}
}
void MacVentureEngine::zoomObject(ObjID objID) {
warning("zoomObject: unimplemented");
}
ControlAction MacVenture::MacVentureEngine::referenceToAction(ControlReference id) {
switch (id) {
case MacVenture::kControlExitBox:
return kActivateObject;//??
case MacVenture::kControlExamine:
return kExamine;
case MacVenture::kControlOpen:
return kOpen;
case MacVenture::kControlClose:
return kClose;
case MacVenture::kControlSpeak:
return kSpeak;
case MacVenture::kControlOperate:
return kOperate;
case MacVenture::kControlGo:
return kGo;
case MacVenture::kControlHit:
return kHit;
case MacVenture::kControlConsume:
return kConsume;
default:
return kNoCommand;
}
}
// Data retrieval
bool MacVentureEngine::isPaused() {
return _paused;
}
bool MacVentureEngine::needsClickToContinue() {
return _clickToContinue;
}
Common::String MacVentureEngine::getCommandsPausedString() const {
return Common::String("Click to continue");
}
Common::String MacVentureEngine::getFilePath(FilePathID id) const {
const Common::Array<Common::String> *names = _filenames->getStrings();
if (id <= 3) { // We don't want a file in the subdirectory
return Common::String((*names)[id]);
} else { // We want a game file
return Common::String((*names)[3] + "/" + (*names)[id]);
}
}
bool MacVentureEngine::isOldText() const {
return _oldTextEncoding;
}
const HuffmanLists * MacVentureEngine::getDecodingHuffman() const {
return _textHuffman;
}
uint32 MacVentureEngine::randBetween(uint32 min, uint32 max) {
return _rnd->getRandomNumber(max - min) + min;
}
uint32 MacVentureEngine::getInvolvedObjects() {
return (_selectedControl ? _globalSettings.cmdArgCnts[_selectedControl - 1] : 3000);
}
Common::Point MacVentureEngine::getObjPosition(ObjID objID) {
return Common::Point(_world->getObjAttr(objID, kAttrPosX), _world->getObjAttr(objID, kAttrPosY));
}
bool MacVentureEngine::isObjVisible(ObjID objID) {
return _world->getObjAttr(objID, kAttrInvisible) == 0;
}
bool MacVentureEngine::isObjClickable(ObjID objID) {
return _world->getObjAttr(objID, kAttrUnclickable) == 0;
}
bool MacVentureEngine::isObjSelected(ObjID objID) {
int idx = findObjectInArray(objID, _currentSelection);
return idx != -1;
}
Common::Rect MacVentureEngine::getObjBounds(ObjID objID) {
Common::Point pos = getObjPosition(objID);
uint w = _gui->getObjWidth(objID); // This shouldn't go here
uint h = _gui->getObjHeight(objID);
return Common::Rect(pos.x, pos.y, pos.x + w, pos.y + h);
}
uint MacVentureEngine::getOverlapPercent(ObjID one, ObjID other) {
//not the same parent? 0 overlap
if (_world->getObjAttr(one, kAttrParentObject) !=
_world->getObjAttr(other, kAttrParentObject))
return 0;
Common::Rect oneBounds = getObjBounds(one);
Common::Rect otherBounds = getObjBounds(other);
if (otherBounds.intersects(oneBounds) ||
oneBounds.intersects(otherBounds))
{
uint areaOne = oneBounds.width() * oneBounds.height();
uint areaOther = otherBounds.width() * otherBounds.height();
return (areaOther * 100 / areaOne) | 0;
}
return 0;
}
WindowReference MacVentureEngine::getObjWindow(ObjID objID) {
switch (objID) {
case 0xfffc: return kExitsWindow;
case 0xfffd: return kSelfWindow;
case 0xfffe: return kOutConsoleWindow;
case 0xffff: return kCommandsWindow;
}
return findObjWindow(objID);
}
WindowReference MacVentureEngine::findObjWindow(ObjID objID) {
// This is a bit of a hack, we take advantage of the consecutive nature of references
for (uint i = kCommandsWindow; i <= kDiplomaWindow; i++) {
const WindowData &data = _gui->getWindowData((WindowReference)i);
if (data.objRef == objID) { return data.refcon; }
}
return kNoWindow;
}
WindowReference MacVentureEngine::findParentWindow(ObjID objID) {
if (objID == 1) return kSelfWindow;
ObjID parent = _world->getObjAttr(objID, kAttrParentObject);
return getObjWindow(parent);
}
Common::Point MacVentureEngine::getDeltaPoint() {
return _deltaPoint;
}
ObjID MacVentureEngine::getDestObject() {
return _destObject;
}
ControlAction MacVentureEngine::getSelectedControl() {
return _selectedControl;
}
// Data loading
bool MacVentureEngine::loadGlobalSettings() {
Common::MacResIDArray resArray;
Common::SeekableReadStream *res;
if ((resArray = _resourceManager->getResIDArray(MKTAG('G', 'N', 'R', 'L'))).size() == 0)
return false;
res = _resourceManager->getResource(MKTAG('G', 'N', 'R', 'L'), kGlobalSettingsID);
if (res) {
_globalSettings.numObjects = res->readUint16BE();
_globalSettings.numGlobals = res->readUint16BE();
_globalSettings.numCommands = res->readUint16BE();
_globalSettings.numAttributes = res->readUint16BE();
_globalSettings.numGroups = res->readUint16BE();
res->readUint16BE(); // unknown
_globalSettings.invTop = res->readUint16BE();
_globalSettings.invLeft = res->readUint16BE();
_globalSettings.invWidth = res->readUint16BE();
_globalSettings.invHeight = res->readUint16BE();
_globalSettings.invOffsetY = res->readUint16BE();
_globalSettings.invOffsetX = res->readSint16BE();
_globalSettings.defaultFont = res->readUint16BE();
_globalSettings.defaultSize = res->readUint16BE();
_globalSettings.attrIndices = new uint8[_globalSettings.numAttributes];
res->read(_globalSettings.attrIndices, _globalSettings.numAttributes);
_globalSettings.attrMasks = new uint16[_globalSettings.numAttributes];
for (int i = 0; i < _globalSettings.numAttributes; i++)
_globalSettings.attrMasks[i] = res->readUint16BE();
_globalSettings.attrShifts = new uint8[_globalSettings.numAttributes];
res->read(_globalSettings.attrShifts, _globalSettings.numAttributes);
_globalSettings.cmdArgCnts = new uint8[_globalSettings.numCommands];
res->read(_globalSettings.cmdArgCnts, _globalSettings.numCommands);
_globalSettings.commands = new uint8[_globalSettings.numCommands];
res->read(_globalSettings.commands, _globalSettings.numCommands);
return true;
}
return false;
}
bool MacVentureEngine::loadTextHuffman() {
Common::MacResIDArray resArray;
Common::SeekableReadStream *res;
if ((resArray = _resourceManager->getResIDArray(MKTAG('G', 'N', 'R', 'L'))).size() == 0)
return false;
res = _resourceManager->getResource(MKTAG('G', 'N', 'R', 'L'), kTextHuffmanTableID);
if (res) {
uint32 numEntries = res->readUint16BE();
res->readUint16BE(); // Skip
uint32 *masks = new uint32[numEntries];
for (uint i = 0; i < numEntries - 1; i++)
// For some reason there are one lass mask than entries
masks[i] = res->readUint16BE();
uint32 *lengths = new uint32[numEntries];
for (uint i = 0; i < numEntries; i++)
lengths[i] = res->readByte();
uint32 *values = new uint32[numEntries];
for (uint i = 0; i < numEntries; i++)
values[i] = res->readByte();
_textHuffman = new HuffmanLists(numEntries, lengths, masks, values);
debug(4, "Text is huffman-encoded");
return true;
}
return false;
}
} // End of namespace MacVenture