scummvm/engines/director/movie.cpp
2017-03-09 17:57:12 +01:00

68 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "video/qt_decoder.h"
#include "director/movie.h"
#include "director/score.h"
#include "director/util.h"
namespace Director {
Movie::Movie(Common::String fileName, DirectorEngine *vm) {
_vm = vm;
_currentVideo = new Video::QuickTimeDecoder();
if (!_currentVideo->loadFile(fileName)) {
warning("Can not open file %s", fileName.c_str());
return;
}
}
void Movie::play(Common::Point dest) {
_currentVideo->start();
uint16 width = _currentVideo->getWidth();
uint16 height = _currentVideo->getHeight();
while (!_currentVideo->endOfVideo()) {
if (_currentVideo->needsUpdate()) {
const Graphics::Surface *frame = _currentVideo->decodeNextFrame();
g_system->copyRectToScreen(frame->getPixels(), frame->pitch, dest.x, dest.y, width, height);
g_system->updateScreen();
}
g_system->delayMillis(10);
processQuitEvent();
}
}
void Movie::stop() {
_currentVideo->stop();
}
Movie::~Movie() {
delete _currentVideo;
}
} // End of namespace Director