2014-02-18 02:39:34 +01:00

56 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GOB_PREGOB_ONCEUPON_TITLE_H
#define GOB_PREGOB_ONCEUPON_TITLE_H
#include "gob/pregob/seqfile.h"
namespace Gob {
namespace OnceUpon {
/** The Once Upon A Time title animation sequence. */
class Title : public SEQFile {
public:
Title(GobEngine *vm);
~Title();
void play();
protected:
void handleFrameEvent();
private:
void playMusic(); ///< Play the title music.
void playMusicDOS(); ///< Play the title music of the DOS version.
void playMusicAmiga(); ///< Play the title music of the Amiga version.
void playMusicAtariST(); ///< Play the title music of the Atari ST version.
void stopMusic(); ///< Stop the title music.
};
} // End of namespace OnceUpon
} // End of namespace Gob
#endif // GOB_PREGOB_ONCEUPON_TITLE_H