mirror of
https://github.com/libretro/scummvm.git
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00e59a3122
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
973 lines
33 KiB
C++
973 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/ptr.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "graphics/thumbnail.h"
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#include "graphics/surface.h"
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#include "sci/sci.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/savegame.h"
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#include "sci/engine/script.h"
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#include "sci/engine/seg_manager.h"
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#include "sci/engine/state.h"
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namespace Sci {
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// Titles of the games
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static const PlainGameDescriptor s_sciGameTitles[] = {
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{"sci", "Sierra SCI Game"},
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{"sci-fanmade", "Fanmade SCI Game"},
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// === SCI0 games =========================================================
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{"astrochicken", "Astro Chicken"},
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{"christmas1988", "Christmas Card 1988"},
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{"iceman", "Codename: Iceman"},
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{"camelot", "Conquests of Camelot: King Arthur, Quest for the Grail"},
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{"funseeker", "Fun Seeker's Guide"},
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{"hoyle1", "Hoyle Official Book of Games: Volume 1"},
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{"hoyle2", "Hoyle Official Book of Games: Volume 2"},
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{"kq4sci", "King's Quest IV: The Perils of Rosella"}, // Note: There was also an AGI version of this
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{"laurabow", "Laura Bow: The Colonel's Bequest"},
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{"lsl2", "Leisure Suit Larry 2: Goes Looking for Love (in Several Wrong Places)"},
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{"lsl3", "Leisure Suit Larry 3: Passionate Patti in Pursuit of the Pulsating Pectorals"},
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{"mothergoose", "Mixed-Up Mother Goose"},
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{"pq2", "Police Quest II: The Vengeance"},
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{"qfg1", "Quest for Glory I: So You Want to Be a Hero"}, // Note: There was also a SCI11 VGA remake of this (further down)
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{"sq3", "Space Quest III: The Pirates of Pestulon"},
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// === SCI01 games ========================================================
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{"qfg2", "Quest for Glory II: Trial by Fire"},
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{"kq1sci", "King's Quest I: Quest for the Crown"}, // Note: There was also an AGI version of this
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// === SCI1 games =========================================================
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{"castlebrain", "Castle of Dr. Brain"},
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{"christmas1990", "Christmas Card 1990: The Seasoned Professional"},
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{"cnick-lsl", "Crazy Nick's Software Picks: Leisure Suit Larry's Casino"},
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{"cnick-kq", "Crazy Nick's Software Picks: King Graham's Board Game Challenge"},
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{"cnick-laurabow", "Crazy Nick's Software Picks: Parlor Games with Laura Bow"},
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{"cnick-longbow", "Crazy Nick's Software Picks: Robin Hood's Game of Skill and Chance"},
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{"cnick-sq", "Crazy Nick's Software Picks: Roger Wilco's Spaced Out Game Pack"},
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{"ecoquest", "EcoQuest: The Search for Cetus"}, // floppy is SCI1, CD SCI1.1
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{"fairytales", "Mixed-up Fairy Tales"},
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{"hoyle3", "Hoyle Official Book of Games: Volume 3"},
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{"jones", "Jones in the Fast Lane"},
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{"kq5", "King's Quest V: Absence Makes the Heart Go Yonder"},
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{"longbow", "Conquests of the Longbow: The Adventures of Robin Hood"},
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{"lsl1sci", "Leisure Suit Larry in the Land of the Lounge Lizards"}, // Note: There was also an AGI version of this
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{"lsl5", "Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work"},
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{"mothergoose256", "Mixed-Up Mother Goose"},
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{"msastrochicken", "Ms. Astro Chicken"},
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{"pq1sci", "Police Quest: In Pursuit of the Death Angel"}, // Note: There was also an AGI version of this
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{"pq3", "Police Quest III: The Kindred"},
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{"sq1sci", "Space Quest I: The Sarien Encounter"}, // Note: There was also an AGI version of this
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{"sq4", "Space Quest IV: Roger Wilco and the Time Rippers"}, // floppy is SCI1, CD SCI1.1
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// === SCI1.1 games =======================================================
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{"christmas1992", "Christmas Card 1992"},
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{"ecoquest2", "EcoQuest II: Lost Secret of the Rainforest"},
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{"freddypharkas", "Freddy Pharkas: Frontier Pharmacist"},
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{"hoyle4", "Hoyle Classic Card Games"},
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{"inndemo", "ImagiNation Network (INN) Demo"},
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{"kq6", "King's Quest VI: Heir Today, Gone Tomorrow"},
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{"laurabow2", "Laura Bow 2: The Dagger of Amon Ra"},
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{"qfg1vga", "Quest for Glory I: So You Want to Be a Hero"}, // Note: There was also a SCI0 version of this (further up)
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{"qfg3", "Quest for Glory III: Wages of War"},
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{"sq5", "Space Quest V: The Next Mutation"},
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{"islandbrain", "The Island of Dr. Brain"},
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{"lsl6", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"pepper", "Pepper's Adventure in Time"},
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{"slater", "Slater & Charlie Go Camping"},
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{"gk1demo", "Gabriel Knight: Sins of the Fathers"},
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{"qfg4demo", "Quest for Glory IV: Shadows of Darkness"},
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{"pq4demo", "Police Quest IV: Open Season"},
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// === SCI2 games =========================================================
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{"gk1", "Gabriel Knight: Sins of the Fathers"},
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{"pq4", "Police Quest IV: Open Season"}, // floppy is SCI2, CD SCI2.1
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{"qfg4", "Quest for Glory IV: Shadows of Darkness"}, // floppy is SCI2, CD SCI2.1
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// === SCI2.1 games ========================================================
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{"hoyle5", "Hoyle Classic Games"},
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{"hoyle5bridge", "Hoyle Bridge"},
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{"hoyle5children", "Hoyle Children's Collection"},
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{"hoyle5solitaire", "Hoyle Solitaire"},
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{"chest", "Inside the Chest"}, // aka Behind the Developer's Shield
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{"gk2", "The Beast Within: A Gabriel Knight Mystery"},
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{"kq7", "King's Quest VII: The Princeless Bride"},
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{"kquestions", "King's Questions"},
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{"lsl6hires", "Leisure Suit Larry 6: Shape Up or Slip Out!"},
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{"mothergoosehires","Mixed-Up Mother Goose Deluxe"},
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{"phantasmagoria", "Phantasmagoria"},
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{"pqswat", "Police Quest: SWAT"},
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{"shivers", "Shivers"},
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{"sq6", "Space Quest 6: The Spinal Frontier"},
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{"torin", "Torin's Passage"},
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// === SCI3 games =========================================================
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{"lsl7", "Leisure Suit Larry 7: Love for Sail!"},
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{"lighthouse", "Lighthouse: The Dark Being"},
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{"phantasmagoria2", "Phantasmagoria 2: A Puzzle of Flesh"},
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//{"shivers2", "Shivers II: Harvest of Souls"}, // Not SCI
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{"rama", "RAMA"},
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{0, 0}
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};
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struct GameIdStrToEnum {
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const char *gameidStr;
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SciGameId gameidEnum;
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};
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static const GameIdStrToEnum s_gameIdStrToEnum[] = {
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{ "astrochicken", GID_ASTROCHICKEN },
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{ "camelot", GID_CAMELOT },
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{ "castlebrain", GID_CASTLEBRAIN },
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{ "chest", GID_CHEST },
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{ "christmas1988", GID_CHRISTMAS1988 },
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{ "christmas1990", GID_CHRISTMAS1990 },
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{ "christmas1992", GID_CHRISTMAS1992 },
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{ "cnick-kq", GID_CNICK_KQ },
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{ "cnick-laurabow", GID_CNICK_LAURABOW },
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{ "cnick-longbow", GID_CNICK_LONGBOW },
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{ "cnick-lsl", GID_CNICK_LSL },
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{ "cnick-sq", GID_CNICK_SQ },
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{ "ecoquest", GID_ECOQUEST },
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{ "ecoquest2", GID_ECOQUEST2 },
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{ "fairytales", GID_FAIRYTALES },
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{ "freddypharkas", GID_FREDDYPHARKAS },
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{ "funseeker", GID_FUNSEEKER },
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{ "gk1demo", GID_GK1DEMO },
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{ "gk1", GID_GK1 },
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{ "gk2", GID_GK2 },
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{ "hoyle1", GID_HOYLE1 },
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{ "hoyle2", GID_HOYLE2 },
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{ "hoyle3", GID_HOYLE3 },
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{ "hoyle4", GID_HOYLE4 },
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{ "hoyle5", GID_HOYLE5 },
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{ "hoyle5bridge", GID_HOYLE5 },
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{ "hoyle5children", GID_HOYLE5 },
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{ "hoyle5solitaire", GID_HOYLE5 },
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{ "iceman", GID_ICEMAN },
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{ "inndemo", GID_INNDEMO },
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{ "islandbrain", GID_ISLANDBRAIN },
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{ "jones", GID_JONES },
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{ "kq1sci", GID_KQ1 },
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{ "kq4sci", GID_KQ4 },
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{ "kq5", GID_KQ5 },
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{ "kq6", GID_KQ6 },
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{ "kq7", GID_KQ7 },
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{ "kquestions", GID_KQUESTIONS },
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{ "laurabow", GID_LAURABOW },
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{ "laurabow2", GID_LAURABOW2 },
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{ "lighthouse", GID_LIGHTHOUSE },
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{ "longbow", GID_LONGBOW },
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{ "lsl1sci", GID_LSL1 },
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{ "lsl2", GID_LSL2 },
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{ "lsl3", GID_LSL3 },
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{ "lsl5", GID_LSL5 },
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{ "lsl6", GID_LSL6 },
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{ "lsl6hires", GID_LSL6HIRES },
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{ "lsl7", GID_LSL7 },
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{ "mothergoose", GID_MOTHERGOOSE },
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{ "mothergoose256", GID_MOTHERGOOSE256 },
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{ "mothergoosehires",GID_MOTHERGOOSEHIRES },
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{ "msastrochicken", GID_MSASTROCHICKEN },
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{ "pepper", GID_PEPPER },
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{ "phantasmagoria", GID_PHANTASMAGORIA },
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{ "phantasmagoria2", GID_PHANTASMAGORIA2 },
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{ "pq1sci", GID_PQ1 },
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{ "pq2", GID_PQ2 },
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{ "pq3", GID_PQ3 },
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{ "pq4", GID_PQ4 },
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{ "pq4demo", GID_PQ4DEMO },
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{ "pqswat", GID_PQSWAT },
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{ "qfg1", GID_QFG1 },
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{ "qfg1vga", GID_QFG1VGA },
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{ "qfg2", GID_QFG2 },
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{ "qfg3", GID_QFG3 },
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{ "qfg4", GID_QFG4 },
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{ "qfg4demo", GID_QFG4DEMO },
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{ "rama", GID_RAMA },
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{ "sci-fanmade", GID_FANMADE }, // FIXME: Do we really need/want this?
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{ "shivers", GID_SHIVERS },
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//{ "shivers2", GID_SHIVERS2 }, // Not SCI
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{ "slater", GID_SLATER },
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{ "sq1sci", GID_SQ1 },
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{ "sq3", GID_SQ3 },
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{ "sq4", GID_SQ4 },
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{ "sq5", GID_SQ5 },
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{ "sq6", GID_SQ6 },
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{ "torin", GID_TORIN },
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{ NULL, (SciGameId)-1 }
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};
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struct OldNewIdTableEntry {
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const char *oldId;
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const char *newId;
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SciVersion version;
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};
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static const OldNewIdTableEntry s_oldNewTable[] = {
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{ "archive", "chest", SCI_VERSION_NONE },
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{ "arthur", "camelot", SCI_VERSION_NONE },
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{ "brain", "castlebrain", SCI_VERSION_1_MIDDLE }, // Amiga
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{ "brain", "castlebrain", SCI_VERSION_1_LATE },
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{ "demo", "christmas1988", SCI_VERSION_NONE },
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{ "card", "christmas1990", SCI_VERSION_1_EARLY, },
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{ "card", "christmas1992", SCI_VERSION_1_1 },
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{ "RH Budget", "cnick-longbow", SCI_VERSION_NONE },
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// iceman is the same
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{ "icedemo", "iceman", SCI_VERSION_NONE },
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// longbow is the same
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{ "eco", "ecoquest", SCI_VERSION_NONE },
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{ "eco2", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 demo
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{ "rain", "ecoquest2", SCI_VERSION_NONE }, // EcoQuest 2 full
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{ "tales", "fairytales", SCI_VERSION_NONE },
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{ "fp", "freddypharkas", SCI_VERSION_NONE },
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{ "emc", "funseeker", SCI_VERSION_NONE },
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{ "gk", "gk1", SCI_VERSION_NONE },
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// gk2 is the same
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{ "gk2demo", "gk2", SCI_VERSION_NONE },
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{ "hoyledemo", "hoyle1", SCI_VERSION_NONE },
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{ "cardgames", "hoyle1", SCI_VERSION_NONE },
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{ "solitare", "hoyle2", SCI_VERSION_NONE },
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// hoyle3 is the same
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// hoyle4 is the same
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{ "brain", "islandbrain", SCI_VERSION_1_1 },
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{ "demo000", "kq1sci", SCI_VERSION_NONE },
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{ "kq1", "kq1sci", SCI_VERSION_NONE },
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{ "kq4", "kq4sci", SCI_VERSION_NONE },
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// kq5 is the same
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// kq6 is the same
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{ "kq7cd", "kq7", SCI_VERSION_NONE },
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{ "quizgame-demo", "kquestions", SCI_VERSION_NONE },
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{ "mm1", "laurabow", SCI_VERSION_NONE },
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{ "cb1", "laurabow", SCI_VERSION_NONE },
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{ "lb2", "laurabow2", SCI_VERSION_NONE },
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{ "rh", "longbow", SCI_VERSION_NONE },
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{ "ll1", "lsl1sci", SCI_VERSION_NONE },
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{ "lsl1", "lsl1sci", SCI_VERSION_NONE },
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// lsl2 is the same
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{ "lsl3", "lsl3", SCI_VERSION_NONE },
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{ "ll5", "lsl5", SCI_VERSION_NONE },
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// lsl5 is the same
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// lsl6 is the same
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{ "mg", "mothergoose", SCI_VERSION_NONE },
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{ "twisty", "pepper", SCI_VERSION_NONE },
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{ "scary", "phantasmagoria", SCI_VERSION_NONE },
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// TODO: distinguish the full version of Phantasmagoria from the demo
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{ "pq1", "pq1sci", SCI_VERSION_NONE },
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{ "pq", "pq2", SCI_VERSION_NONE },
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// pq3 is the same
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// pq4 is the same
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{ "hq", "qfg1", SCI_VERSION_NONE }, // QFG1 SCI0/EGA
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{ "glory", "qfg1", SCI_VERSION_0_LATE }, // QFG1 SCI0/EGA
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{ "trial", "qfg2", SCI_VERSION_NONE },
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{ "hq2demo", "qfg2", SCI_VERSION_NONE },
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// rama is the same
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// TODO: distinguish the full version of rama from the demo
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{ "thegame", "slater", SCI_VERSION_NONE },
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{ "sq1demo", "sq1sci", SCI_VERSION_NONE },
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{ "sq1", "sq1sci", SCI_VERSION_NONE },
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// sq3 is the same
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// sq4 is the same
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// sq5 is the same
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// sq6 is the same
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// TODO: distinguish the full version of SQ6 from the demo
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// torin is the same
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// TODO: SCI3 IDs
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{ "", "", SCI_VERSION_NONE }
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};
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/**
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* Converts the builtin Sierra game IDs to the ones we use in ScummVM
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* @param[in] gameId The internal game ID
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* @param[in] gameFlags The game's flags, which are adjusted accordingly for demos
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* @return The equivalent ScummVM game id
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*/
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Common::String convertSierraGameId(Common::String sierraId, uint32 *gameFlags, ResourceManager &resMan) {
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// Convert the id to lower case, so that we match all upper/lower case variants.
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sierraId.toLowercase();
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// If the game has less than the expected scripts, it's a demo
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uint32 demoThreshold = 100;
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// ...but there are some exceptions
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if (sierraId == "brain" || sierraId == "lsl1" ||
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sierraId == "mg" || sierraId == "pq" ||
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sierraId == "jones" ||
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sierraId == "cardgames" || sierraId == "solitare" ||
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sierraId == "hoyle4")
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demoThreshold = 40;
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if (sierraId == "hoyle3")
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demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4")
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demoThreshold = 150;
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Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
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if (resources.size() < demoThreshold) {
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*gameFlags |= ADGF_DEMO;
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// Crazy Nick's Picks
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if (sierraId == "lsl1" && resources.size() == 34)
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return "cnick-lsl";
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if (sierraId == "sq4" && resources.size() == 34)
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return "cnick-sq";
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if (sierraId == "hoyle3" && resources.size() == 42)
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return "cnick-kq";
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if (sierraId == "rh budget" && resources.size() == 39)
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return "cnick-longbow";
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// TODO: cnick-laurabow (the name of the game object contains junk)
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// Handle Astrochicken 1 (SQ3) and 2 (SQ4)
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if (sierraId == "sq3" && resources.size() == 20)
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return "astrochicken";
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if (sierraId == "sq4")
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return "msastrochicken";
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}
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if (sierraId == "torin" && resources.size() == 226) // Torin's Passage demo
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*gameFlags |= ADGF_DEMO;
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for (const OldNewIdTableEntry *cur = s_oldNewTable; cur->oldId[0]; ++cur) {
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if (sierraId == cur->oldId) {
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// Distinguish same IDs via the SCI version
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if (cur->version != SCI_VERSION_NONE && cur->version != getSciVersion())
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continue;
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return cur->newId;
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}
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}
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if (sierraId == "glory") {
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// This could either be qfg1 VGA, qfg3 or qfg4 demo (all SCI1.1),
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// or qfg4 full (SCI2)
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// qfg1 VGA doesn't have view 1
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if (!resMan.testResource(ResourceId(kResourceTypeView, 1)))
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return "qfg1vga";
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|
// qfg4 full is SCI2
|
|
if (getSciVersion() == SCI_VERSION_2)
|
|
return "qfg4";
|
|
|
|
// qfg4 demo has less than 50 scripts
|
|
if (resources.size() < 50)
|
|
return "qfg4demo";
|
|
|
|
// Otherwise it's qfg3
|
|
return "qfg3";
|
|
}
|
|
|
|
if (sierraId == "l7")
|
|
return "lsl7";
|
|
|
|
if (sierraId == "p2")
|
|
return "phantasmagoria2";
|
|
|
|
if (sierraId == "lite")
|
|
return "lighthouse";
|
|
|
|
return sierraId;
|
|
}
|
|
|
|
#include "sci/detection_tables.h"
|
|
|
|
static const ADExtraGuiOptionsMap optionsList[] = {
|
|
{
|
|
GAMEOPTION_EGA_UNDITHER,
|
|
{
|
|
_s("Skip EGA dithering pass (full color backgrounds)"),
|
|
_s("Skip dithering pass in EGA games, graphics are shown with full colors"),
|
|
"disable_dithering",
|
|
false
|
|
}
|
|
},
|
|
|
|
{
|
|
GAMEOPTION_HIGH_RESOLUTION_GRAPHICS,
|
|
{
|
|
_s("Enable high resolution graphics"),
|
|
_s("Enable high resolution graphics/content"),
|
|
"enable_high_resolution_graphics",
|
|
true
|
|
}
|
|
},
|
|
|
|
{
|
|
GAMEOPTION_ENABLE_BLACK_LINED_VIDEO,
|
|
{
|
|
_s("Enable black-lined video"),
|
|
_s("Draw black lines over videos to increase their apparent sharpness"),
|
|
"enable_black_lined_video",
|
|
false
|
|
}
|
|
},
|
|
|
|
#ifdef USE_RGB_COLOR
|
|
{
|
|
GAMEOPTION_HQ_VIDEO,
|
|
{
|
|
_s("Use high-quality video scaling"),
|
|
_s("Use linear interpolation when upscaling videos, where possible"),
|
|
"enable_hq_video",
|
|
true
|
|
}
|
|
},
|
|
#endif
|
|
|
|
{
|
|
GAMEOPTION_PREFER_DIGITAL_SFX,
|
|
{
|
|
_s("Prefer digital sound effects"),
|
|
_s("Prefer digital sound effects instead of synthesized ones"),
|
|
"prefer_digitalsfx",
|
|
true
|
|
}
|
|
},
|
|
|
|
{
|
|
GAMEOPTION_ORIGINAL_SAVELOAD,
|
|
{
|
|
_s("Use original save/load screens"),
|
|
_s("Use the original save/load screens instead of the ScummVM ones"),
|
|
"originalsaveload",
|
|
false
|
|
}
|
|
},
|
|
|
|
{
|
|
GAMEOPTION_FB01_MIDI,
|
|
{
|
|
_s("Use IMF/Yamaha FB-01 for MIDI output"),
|
|
_s("Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI output"),
|
|
"native_fb01",
|
|
false
|
|
}
|
|
},
|
|
|
|
// Jones in the Fast Lane - CD audio tracks or resource.snd
|
|
{
|
|
GAMEOPTION_JONES_CDAUDIO,
|
|
{
|
|
_s("Use CD audio"),
|
|
_s("Use CD audio instead of in-game audio, if available"),
|
|
"use_cdaudio",
|
|
true
|
|
}
|
|
},
|
|
|
|
// KQ6 Windows - windows cursors
|
|
{
|
|
GAMEOPTION_KQ6_WINDOWS_CURSORS,
|
|
{
|
|
_s("Use Windows cursors"),
|
|
_s("Use the Windows cursors (smaller and monochrome) instead of the DOS ones"),
|
|
"windows_cursors",
|
|
false
|
|
}
|
|
},
|
|
|
|
// SQ4 CD - silver cursors
|
|
{
|
|
GAMEOPTION_SQ4_SILVER_CURSORS,
|
|
{
|
|
_s("Use silver cursors"),
|
|
_s("Use the alternate set of silver cursors instead of the normal golden ones"),
|
|
"silver_cursors",
|
|
false
|
|
}
|
|
},
|
|
|
|
// Phantasmagoria 2 - content censoring option
|
|
{
|
|
GAMEOPTION_ENABLE_CENSORING,
|
|
{
|
|
_s("Enable content censoring"),
|
|
_s("Enable the game's built-in optional content censoring"),
|
|
"enable_censoring",
|
|
false
|
|
}
|
|
},
|
|
|
|
AD_EXTRA_GUI_OPTIONS_TERMINATOR
|
|
};
|
|
|
|
/**
|
|
* The fallback game descriptor used by the SCI engine's fallbackDetector.
|
|
* Contents of this struct are overwritten by the fallbackDetector.
|
|
*/
|
|
static ADGameDescription s_fallbackDesc = {
|
|
"",
|
|
"",
|
|
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
|
|
Common::UNK_LANG,
|
|
Common::kPlatformDOS,
|
|
ADGF_NO_FLAGS,
|
|
GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI)
|
|
};
|
|
|
|
static char s_fallbackGameIdBuf[256];
|
|
|
|
static const char *directoryGlobs[] = {
|
|
"avi",
|
|
"english",
|
|
"french",
|
|
"german",
|
|
"italian",
|
|
"msg",
|
|
"spanish",
|
|
0
|
|
};
|
|
|
|
class SciMetaEngine : public AdvancedMetaEngine {
|
|
public:
|
|
SciMetaEngine() : AdvancedMetaEngine(Sci::SciGameDescriptions, sizeof(ADGameDescription), s_sciGameTitles, optionsList) {
|
|
_singleId = "sci";
|
|
_maxScanDepth = 3;
|
|
_directoryGlobs = directoryGlobs;
|
|
_matchFullPaths = true;
|
|
}
|
|
|
|
virtual const char *getName() const {
|
|
return "SCI [SCI0, SCI01, SCI10, SCI11"
|
|
#ifdef ENABLE_SCI32
|
|
", SCI32"
|
|
#endif
|
|
"]";
|
|
}
|
|
|
|
virtual const char *getOriginalCopyright() const {
|
|
return "Sierra's Creative Interpreter (C) Sierra Online";
|
|
}
|
|
|
|
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
|
|
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
|
|
virtual bool hasFeature(MetaEngineFeature f) const;
|
|
virtual SaveStateList listSaves(const char *target) const;
|
|
virtual int getMaximumSaveSlot() const;
|
|
virtual void removeSaveState(const char *target, int slot) const;
|
|
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
|
|
};
|
|
|
|
Common::Language charToScummVMLanguage(const char c) {
|
|
switch (c) {
|
|
case 'F':
|
|
return Common::FR_FRA;
|
|
case 'S':
|
|
return Common::ES_ESP;
|
|
case 'I':
|
|
return Common::IT_ITA;
|
|
case 'G':
|
|
return Common::DE_DEU;
|
|
case 'J':
|
|
case 'j':
|
|
return Common::JA_JPN;
|
|
case 'P':
|
|
return Common::PT_BRA;
|
|
default:
|
|
return Common::UNK_LANG;
|
|
}
|
|
}
|
|
|
|
const ADGameDescription *SciMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
|
|
bool foundResMap = false;
|
|
bool foundRes000 = false;
|
|
|
|
// Set some defaults
|
|
s_fallbackDesc.extra = "";
|
|
s_fallbackDesc.language = Common::EN_ANY;
|
|
s_fallbackDesc.flags = ADGF_NO_FLAGS;
|
|
s_fallbackDesc.platform = Common::kPlatformDOS; // default to PC platform
|
|
s_fallbackDesc.gameId = "sci";
|
|
s_fallbackDesc.guiOptions = GUIO3(GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
|
|
|
|
if (allFiles.contains("resource.map") || allFiles.contains("Data1")
|
|
|| allFiles.contains("resmap.000") || allFiles.contains("resmap.001")) {
|
|
foundResMap = true;
|
|
}
|
|
|
|
// Determine if we got a CD version and set the CD flag accordingly, by checking for
|
|
// resource.aud for SCI1.1 CD games, or audio001.002 for SCI1 CD games. We assume that
|
|
// the file should be over 10MB, as it contains all the game speech and is usually
|
|
// around 450MB+. The size check is for some floppy game versions like KQ6 floppy, which
|
|
// also have a small resource.aud file
|
|
if (allFiles.contains("resource.aud") || allFiles.contains("resaud.001") || allFiles.contains("audio001.002")) {
|
|
Common::FSNode file = allFiles.contains("resource.aud") ? allFiles["resource.aud"] : (allFiles.contains("resaud.001") ? allFiles["resaud.001"] : allFiles["audio001.002"]);
|
|
Common::SeekableReadStream *tmpStream = file.createReadStream();
|
|
if (tmpStream->size() > 10 * 1024 * 1024) {
|
|
// We got a CD version, so set the CD flag accordingly
|
|
s_fallbackDesc.flags |= ADGF_CD;
|
|
}
|
|
delete tmpStream;
|
|
}
|
|
|
|
if (allFiles.contains("resource.000") || allFiles.contains("resource.001")
|
|
|| allFiles.contains("ressci.000") || allFiles.contains("ressci.001"))
|
|
foundRes000 = true;
|
|
|
|
// Data1 contains both map and volume for SCI1.1+ Mac games
|
|
if (allFiles.contains("Data1")) {
|
|
foundResMap = foundRes000 = true;
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
}
|
|
|
|
// Determine the game platform
|
|
// The existence of any of these files indicates an Amiga game
|
|
if (allFiles.contains("9.pat") || allFiles.contains("spal") ||
|
|
allFiles.contains("patch.005") || allFiles.contains("bank.001"))
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// The existence of 7.pat or patch.200 indicates a Mac game
|
|
if (allFiles.contains("7.pat") || allFiles.contains("patch.200"))
|
|
s_fallbackDesc.platform = Common::kPlatformMacintosh;
|
|
|
|
// The data files for Atari ST versions are the same as their DOS counterparts
|
|
|
|
|
|
// If these files aren't found, it can't be SCI
|
|
if (!foundResMap && !foundRes000)
|
|
return 0;
|
|
|
|
ResourceManager resMan(true);
|
|
resMan.addAppropriateSourcesForDetection(fslist);
|
|
resMan.init();
|
|
// TODO: Add error handling.
|
|
|
|
#ifndef ENABLE_SCI32
|
|
// Is SCI32 compiled in? If not, and this is a SCI32 game,
|
|
// stop here
|
|
if (getSciVersionForDetection() >= SCI_VERSION_2)
|
|
return 0;
|
|
#endif
|
|
|
|
ViewType gameViews = resMan.getViewType();
|
|
|
|
// Have we identified the game views? If not, stop here
|
|
// Can't be SCI (or unsupported SCI views). Pinball Creep by Sierra also uses resource.map/resource.000 files
|
|
// but doesn't share SCI format at all
|
|
if (gameViews == kViewUnknown)
|
|
return 0;
|
|
|
|
// Set the platform to Amiga if the game is using Amiga views
|
|
if (gameViews == kViewAmiga)
|
|
s_fallbackDesc.platform = Common::kPlatformAmiga;
|
|
|
|
// Determine the game id
|
|
Common::String sierraGameId = resMan.findSierraGameId(s_fallbackDesc.platform == Common::kPlatformMacintosh);
|
|
|
|
// If we don't have a game id, the game is not SCI
|
|
if (sierraGameId.empty())
|
|
return 0;
|
|
|
|
Common::String gameId = convertSierraGameId(sierraGameId, &s_fallbackDesc.flags, resMan);
|
|
strncpy(s_fallbackGameIdBuf, gameId.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
|
|
s_fallbackGameIdBuf[sizeof(s_fallbackGameIdBuf) - 1] = 0; // Make sure string is NULL terminated
|
|
s_fallbackDesc.gameId = s_fallbackGameIdBuf;
|
|
|
|
// Try to determine the game language
|
|
// Load up text 0 and start looking for "#" characters
|
|
// Non-English versions contain strings like XXXX#YZZZZ
|
|
// Where XXXX is the English string, #Y a separator indicating the language
|
|
// (e.g. #G for German) and ZZZZ is the translated text
|
|
// NOTE: This doesn't work for games which use message instead of text resources
|
|
// (like, for example, Eco Quest 1 and all SCI1.1 games and newer, e.g. Freddy Pharkas).
|
|
// As far as we know, these games store the messages of each language in separate
|
|
// resources, and it's not possible to detect that easily
|
|
// Also look for "%J" which is used in japanese games
|
|
Resource *text = resMan.findResource(ResourceId(kResourceTypeText, 0), false);
|
|
uint seeker = 0;
|
|
if (text) {
|
|
while (seeker < text->size()) {
|
|
if (text->getUint8At(seeker) == '#') {
|
|
if (seeker + 1 < text->size())
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->getUint8At(seeker + 1));
|
|
break;
|
|
}
|
|
if (text->getUint8At(seeker) == '%') {
|
|
if ((seeker + 1 < text->size()) && (text->getUint8At(seeker + 1) == 'J')) {
|
|
s_fallbackDesc.language = charToScummVMLanguage(text->getUint8At(seeker + 1));
|
|
break;
|
|
}
|
|
}
|
|
seeker++;
|
|
}
|
|
}
|
|
|
|
|
|
// Fill in "extra" field
|
|
|
|
// Is this an EGA version that might have a VGA pendant? Then we want
|
|
// to mark it as such in the "extra" field.
|
|
const bool markAsEGA = (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga
|
|
&& getSciVersion() > SCI_VERSION_1_EGA_ONLY);
|
|
|
|
const bool isDemo = (s_fallbackDesc.flags & ADGF_DEMO);
|
|
const bool isCD = (s_fallbackDesc.flags & ADGF_CD);
|
|
|
|
if (!isCD)
|
|
s_fallbackDesc.guiOptions = GUIO4(GUIO_NOSPEECH, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI);
|
|
|
|
if (gameId.hasSuffix("sci")) {
|
|
s_fallbackDesc.extra = "SCI";
|
|
|
|
// Differentiate EGA versions from the VGA ones, where needed
|
|
if (markAsEGA)
|
|
s_fallbackDesc.extra = "SCI/EGA";
|
|
|
|
// Mark as demo.
|
|
// Note: This overwrites the 'EGA' info, if it was previously set.
|
|
if (isDemo)
|
|
s_fallbackDesc.extra = "SCI/Demo";
|
|
} else {
|
|
if (markAsEGA)
|
|
s_fallbackDesc.extra = "EGA";
|
|
|
|
// Set "CD" and "Demo" as appropriate.
|
|
// Note: This overwrites the 'EGA' info, if it was previously set.
|
|
if (isDemo && isCD)
|
|
s_fallbackDesc.extra = "CD Demo";
|
|
else if (isDemo)
|
|
s_fallbackDesc.extra = "Demo";
|
|
else if (isCD)
|
|
s_fallbackDesc.extra = "CD";
|
|
}
|
|
|
|
return &s_fallbackDesc;
|
|
}
|
|
|
|
bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
|
const GameIdStrToEnum *g = s_gameIdStrToEnum;
|
|
for (; g->gameidStr; ++g) {
|
|
if (0 == strcmp(desc->gameId, g->gameidStr)) {
|
|
*engine = new SciEngine(syst, desc, g->gameidEnum);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool SciMetaEngine::hasFeature(MetaEngineFeature f) const {
|
|
return
|
|
(f == kSupportsListSaves) ||
|
|
(f == kSupportsLoadingDuringStartup) ||
|
|
(f == kSupportsDeleteSave) ||
|
|
(f == kSavesSupportMetaInfo) ||
|
|
(f == kSavesSupportThumbnail) ||
|
|
(f == kSavesSupportCreationDate) ||
|
|
(f == kSavesSupportPlayTime);
|
|
}
|
|
|
|
bool SciEngine::hasFeature(EngineFeature f) const {
|
|
return
|
|
(f == kSupportsRTL) ||
|
|
(f == kSupportsLoadingDuringRuntime); // ||
|
|
//(f == kSupportsSavingDuringRuntime);
|
|
// We can't allow saving through ScummVM menu, because
|
|
// a) lots of games don't like saving everywhere (e.g. castle of dr. brain)
|
|
// b) some games even dont allow saving in certain rooms (e.g. lsl6)
|
|
// c) somehow some games even get mad when doing this (execstackbase was 1 all of a sudden in lsl3)
|
|
// d) for sci0/sci01 games we should at least wait till status bar got drawn, although this may not be enough
|
|
// we can't make sure that the scripts are fine with us saving at a specific location, doing so may work sometimes
|
|
// and some other times it won't work.
|
|
}
|
|
|
|
SaveStateList SciMetaEngine::listSaves(const char *target) const {
|
|
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
|
Common::StringArray filenames;
|
|
Common::String pattern = target;
|
|
pattern += ".###";
|
|
|
|
filenames = saveFileMan->listSavefiles(pattern);
|
|
|
|
SaveStateList saveList;
|
|
bool hasAutosave = false;
|
|
int slotNr = 0;
|
|
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
|
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
|
slotNr = atoi(file->c_str() + file->size() - 3);
|
|
|
|
if (slotNr >= 0 && slotNr <= 99) {
|
|
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
if (!get_savegame_metadata(in, meta)) {
|
|
// invalid
|
|
delete in;
|
|
continue;
|
|
}
|
|
SaveStateDescriptor descriptor(slotNr, meta.name);
|
|
|
|
if (slotNr == 0) {
|
|
// ScummVM auto-save slot
|
|
descriptor.setWriteProtectedFlag(true);
|
|
hasAutosave = true;
|
|
} else {
|
|
descriptor.setWriteProtectedFlag(false);
|
|
}
|
|
|
|
saveList.push_back(descriptor);
|
|
delete in;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasAutosave) {
|
|
SaveStateDescriptor descriptor(0, _("(Autosave)"));
|
|
descriptor.setLocked(true);
|
|
saveList.push_back(descriptor);
|
|
}
|
|
|
|
// Sort saves based on slot number.
|
|
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
|
return saveList;
|
|
}
|
|
|
|
SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slotNr) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slotNr);
|
|
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
|
|
SaveStateDescriptor descriptor(slotNr, "");
|
|
|
|
if (slotNr == 0) {
|
|
// ScummVM auto-save slot
|
|
descriptor.setWriteProtectedFlag(true);
|
|
descriptor.setDeletableFlag(false);
|
|
} else {
|
|
descriptor.setWriteProtectedFlag(false);
|
|
descriptor.setDeletableFlag(true);
|
|
}
|
|
|
|
if (in) {
|
|
SavegameMetadata meta;
|
|
|
|
if (!get_savegame_metadata(in, meta)) {
|
|
// invalid
|
|
delete in;
|
|
|
|
descriptor.setDescription("*Invalid*");
|
|
return descriptor;
|
|
}
|
|
|
|
descriptor.setDescription(meta.name);
|
|
|
|
Graphics::Surface *thumbnail;
|
|
if (!Graphics::loadThumbnail(*in, thumbnail)) {
|
|
// invalid
|
|
delete in;
|
|
|
|
descriptor.setDescription("*Invalid*");
|
|
return descriptor;
|
|
}
|
|
descriptor.setThumbnail(thumbnail);
|
|
|
|
int day = (meta.saveDate >> 24) & 0xFF;
|
|
int month = (meta.saveDate >> 16) & 0xFF;
|
|
int year = meta.saveDate & 0xFFFF;
|
|
|
|
descriptor.setSaveDate(year, month, day);
|
|
|
|
int hour = (meta.saveTime >> 16) & 0xFF;
|
|
int minutes = (meta.saveTime >> 8) & 0xFF;
|
|
|
|
descriptor.setSaveTime(hour, minutes);
|
|
|
|
if (meta.version >= 34) {
|
|
descriptor.setPlayTime(meta.playTime * 1000 / 60);
|
|
} else {
|
|
descriptor.setPlayTime(meta.playTime * 1000);
|
|
}
|
|
|
|
delete in;
|
|
|
|
return descriptor;
|
|
}
|
|
// Return empty descriptor
|
|
return descriptor;
|
|
}
|
|
|
|
int SciMetaEngine::getMaximumSaveSlot() const { return 99; }
|
|
|
|
void SciMetaEngine::removeSaveState(const char *target, int slot) const {
|
|
Common::String fileName = Common::String::format("%s.%03d", target, slot);
|
|
g_system->getSavefileManager()->removeSavefile(fileName);
|
|
}
|
|
|
|
Common::Error SciEngine::loadGameState(int slot) {
|
|
_gamestate->_delayedRestoreGameId = slot;
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::Error SciEngine::saveGameState(int slot, const Common::String &desc) {
|
|
Common::String fileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
|
|
Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager();
|
|
Common::OutSaveFile *out = saveFileMan->openForSaving(fileName);
|
|
const char *version = "";
|
|
if (!out) {
|
|
warning("Opening savegame \"%s\" for writing failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
}
|
|
|
|
if (!gamestate_save(_gamestate, out, desc, version)) {
|
|
warning("Saving the game state to '%s' failed", fileName.c_str());
|
|
return Common::kWritingFailed;
|
|
} else {
|
|
out->finalize();
|
|
if (out->err()) {
|
|
warning("Writing the savegame failed");
|
|
return Common::kWritingFailed;
|
|
}
|
|
delete out;
|
|
}
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
bool SciEngine::canLoadGameStateCurrently() {
|
|
#ifdef ENABLE_SCI32
|
|
const Common::String &guiOptions = ConfMan.get("guioptions");
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
if (ConfMan.getBool("originalsaveload") ||
|
|
Common::checkGameGUIOption(GUIO_NOLAUNCHLOAD, guiOptions)) {
|
|
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return !_gamestate->executionStackBase;
|
|
}
|
|
|
|
bool SciEngine::canSaveGameStateCurrently() {
|
|
// see comment about kSupportsSavingDuringRuntime in SciEngine::hasFeature
|
|
return false;
|
|
}
|
|
|
|
} // End of namespace Sci
|
|
|
|
#if PLUGIN_ENABLED_DYNAMIC(SCI)
|
|
REGISTER_PLUGIN_DYNAMIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#else
|
|
REGISTER_PLUGIN_STATIC(SCI, PLUGIN_TYPE_ENGINE, Sci::SciMetaEngine);
|
|
#endif
|