mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 23:57:32 +00:00
4859de9ae7
svn-id: r22632
516 lines
11 KiB
C++
516 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2001 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_H
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#define AGI_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "base/engine.h"
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namespace Agi {
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typedef signed int Err;
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/*
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* Version and other definitions
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*/
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#define VERSION __DATE__ " " __TIME__
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//#define USE_IIGS_SOUND
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#define TITLE "AGI engine"
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#define DIR_ "dir"
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#define LOGDIR "logdir"
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#define PICDIR "picdir"
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#define VIEWDIR "viewdir"
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#define SNDDIR "snddir"
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#define OBJECTS "object"
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#define WORDS "words.tok"
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#define MAX_DIRS 256
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#define MAX_VARS 256
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#define MAX_FLAGS (256 >> 3)
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#define MAX_VIEWTABLE 255 /* KQ3 uses o255! */
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#define MAX_WORDS 20
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#define MAX_STRINGS 24 /* MAX_STRINGS + 1 used for get.num */
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#define MAX_STRINGLEN 40
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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#define _EMPTY 0xfffff
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#define EGO_OWNED 0xff
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#define CRYPT_KEY_SIERRA "Avis Durgan"
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#define CRYPT_KEY_AGDS "Alex Simkin"
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#ifndef INLINE
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#define INLINE
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#endif
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#define MSG_BOX_COLOUR 0x0f /* White */
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#define MSG_BOX_TEXT 0x00 /* Black */
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#define MSG_BOX_LINE 0x04 /* Red */
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#define STATUS_FG 0x00 /* Black */
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#define STATUS_BG 0x0f /* White */
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#define PATCH_LOGIC /* disable copy protection on some games */
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} // End of namespace Agi
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/* AGI resources */
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#include "agi/console.h"
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#include "agi/view.h"
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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namespace Agi {
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int getflag(int);
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void setflag(int, int);
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void flipflag(int);
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int getvar(int);
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void setvar(int, int);
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void decrypt(uint8 * mem, int len);
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void release_sprites(void);
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int main_cycle(void);
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int view_pictures(void);
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int parse_cli(int, char **);
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int run_game(void);
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int init_machine(void);
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int deinit_machine(void);
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int get_direction(int x, int y, int x0, int y0, int s);
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void inventory(void);
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void list_games(void);
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uint32 match_crc(uint32, char *, int);
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int v2id_game(void);
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int v3id_game(void);
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int v4id_game(uint32 ver);
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void update_timer(void);
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int get_app_dir(char *app_dir, unsigned int size);
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enum {
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NO_GAMEDIR = 0,
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GAMEDIR
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};
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enum AGIErrors {
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err_OK = 0,
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err_DoNothing,
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err_BadCLISwitch,
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err_InvalidAGIFile,
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err_BadFileOpen,
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err_NotEnoughMemory,
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err_BadResource,
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err_UnknownAGIVersion,
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err_RestartGame,
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err_NoLoopsInView,
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err_ViewDataError,
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err_NoGameList,
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err_Unk = 127
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};
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInventory = 1 << 3,
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kDebugLevelInput = 1 << 4,
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kDebugLevelMenu = 1 << 5,
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kDebugLevelScripts = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelText = 1 << 8
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};
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/**
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* AGI resources.
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*/
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enum {
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rLOGIC = 1,
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rSOUND,
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rVIEW,
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rPICTURE
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};
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enum {
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RES_LOADED = 1,
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RES_COMPRESSED = 0x40
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};
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enum {
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lCOMMAND_MODE = 1,
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lTEST_MODE
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};
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struct game_id_list {
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struct game_id_list *next;
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uint32 version;
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uint32 crc;
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char *gName;
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char *switches;
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};
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struct mouse {
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int button;
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unsigned int x;
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unsigned int y;
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};
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/**
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* Command-line options.
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*/
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struct agi_options {
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#define GAMERUN_RUNGAME 0
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#define GAMERUN_PICVIEW 1
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#define GAMERUN_WORDS 2
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#define GAMERUN_OBJECTS 3
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#define GAMERUN_GAMES 4
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#define GAMERUN_CRC 5
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int gamerun; /**< game run mode*/
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int emuversion; /**< AGI version to emulate */
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int agds; /**< enable AGDS mode */
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int amiga; /**< enable Amiga mode */
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int fullscreen; /**< use full screen mode if available */
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int nosound; /**< disable sound */
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Common::RenderMode renderMode;
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int hires; /**< use hi-res pictures */
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int soundemu; /**< sound emulation mode */
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int agimouse; /**< AGI Mouse 1.0 emulation */
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};
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extern struct agi_options opt;
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extern uint8 *exec_name;
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extern volatile uint32 clock_ticks;
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extern volatile uint32 clock_count;
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extern volatile uint32 msg_box_secs2;
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extern struct agi_debug debug_;
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extern struct mouse mouse;
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#define report printf
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enum GameId {
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GID_AGI = 1
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};
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extern Common::RandomSource * rnd;
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extern const char *_savePath;
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class AgiEngine:public::Engine {
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int _gameId;
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void errorString(const char *buf_input, char *buf_output);
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protected:
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int init();
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int go();
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void shutdown();
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void initialize();
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public:
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AgiEngine(OSystem * syst);
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virtual ~ AgiEngine();
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int getGameId() {
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return _gameId;
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}};
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#define WIN_TO_PIC_X(x) ((x) / 2)
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#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
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/**
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* AGI variables.
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*/
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enum {
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V_cur_room = 0, /* 0 */
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V_prev_room,
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V_border_touch_ego,
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V_score,
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V_border_code,
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V_border_touch_obj, /* 5 */
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V_ego_dir,
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V_max_score,
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V_free_pages,
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V_word_not_found,
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V_time_delay, /* 10 */
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V_seconds,
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V_minutes,
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V_hours,
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V_days,
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V_joystick_sensitivity, /* 15 */
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V_ego_view_resource,
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V_agi_err_code,
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V_agi_err_code_info,
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V_key,
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V_computer, /* 20 */
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V_window_reset,
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V_soundgen,
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V_volume,
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V_max_input_chars,
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V_sel_item, /* 25 */
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V_monitor
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};
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/**
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* AGI flags
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*/
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enum {
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F_ego_water = 0, /* 0 */
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F_ego_invisible,
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F_entered_cli,
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F_ego_touched_p2,
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F_said_accepted_input,
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F_new_room_exec, /* 5 */
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F_restart_game,
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F_script_blocked,
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F_joy_sensitivity,
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F_sound_on,
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F_debugger_on, /* 10 */
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F_logic_zero_firsttime,
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F_restore_just_ran,
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F_status_selects_items,
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F_menus_work,
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F_output_mode, /* 15 */
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F_auto_restart
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};
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struct agi_event {
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uint16 data;
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uint8 occured;
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};
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struct agi_object {
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int location;
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char *name;
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};
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struct agi_word {
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int id;
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char *word;
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};
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struct agi_dir {
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uint8 volume;
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uint32 offset;
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uint32 len;
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uint32 clen;
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uint8 flags;
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/* 0 = not in mem, can be freed
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* 1 = in mem, can be released
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* 2 = not in mem, cant be released
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* 3 = in mem, cant be released
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* 0x40 = was compressed
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*/
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};
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struct agi_block {
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int active;
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int x1, y1;
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int x2, y2;
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uint8 *buffer; /* used for window background */
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};
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#define EGO_VIEW_TABLE 0
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#define HORIZON 36
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#define _WIDTH 160
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#define _HEIGHT 168
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/**
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* AGI game structure.
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* This structure contains all global data of an AGI game executed
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* by the interpreter.
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*/
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struct agi_game {
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#define STATE_INIT 0x00
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#define STATE_LOADED 0x01
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#define STATE_RUNNING 0x02
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int state; /**< state of the interpreter */
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char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
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char id[8]; /**< game id */
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uint32 crc; /**< game CRC */
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/* game flags and variables */
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uint8 flags[MAX_FLAGS];
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/**< 256 1-bit flags */
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uint8 vars[MAX_VARS];
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/**< 256 variables */
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/* internal variables */
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int horizon; /**< horizon y coordinate */
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int line_status; /**< line number to put status on */
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int line_user_input;
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/**< line to put user input on */
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int line_min_print;
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/**< num lines to print on */
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int cursor_pos; /**< column where the input cursor is */
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uint8 input_buffer[40];
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/**< buffer for user input */
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uint8 echo_buffer[40];
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/**< buffer for echo.line */
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int keypress;
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#define INPUT_NORMAL 0x01
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#define INPUT_GETSTRING 0x02
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#define INPUT_MENU 0x03
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#define INPUT_NONE 0x04
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int input_mode; /**< keyboard input mode */
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int input_enabled;
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/**< keyboard input enabled */
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int lognum; /**< current logic number */
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/* internal flags */
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int player_control;
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/**< player is in control */
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int quit_prog_now;
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/**< quit now */
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int status_line; /**< status line on/off */
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int clock_enabled;
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/**< clock is on/off */
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int exit_all_logics;
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/**< break cycle after new.room */
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int picture_shown;
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/**< show.pic has been issued */
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int has_prompt; /**< input prompt has been printed */
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#define ID_AGDS 0x00000001
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#define ID_AMIGA 0x00000002
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int game_flags; /**< agi options flags */
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uint8 pri_table[_HEIGHT];
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/**< priority table */
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/* windows */
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uint32 msg_box_ticks;
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/**< timed message box tick counter */
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struct agi_block block;
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struct agi_block window;
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int has_window;
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/* graphics & text */
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int gfx_mode;
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char cursor_char;
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unsigned int color_fg;
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unsigned int color_bg;
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uint8 *sbuf; /**< 160x168 AGI screen buffer */
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uint8 *hires; /**< 320x168 hi-res buffer */
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/* player command line */
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struct agi_word ego_words[MAX_WORDS];
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int num_ego_words;
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unsigned int num_objects;
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struct agi_event ev_keyp[MAX_DIRS];
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/**< keyboard keypress events */
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char strings[MAX_STRINGS + 1][MAX_STRINGLEN];
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/**< strings */
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/* directory entries for resources */
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struct agi_dir dir_logic[MAX_DIRS];
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struct agi_dir dir_pic[MAX_DIRS];
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struct agi_dir dir_view[MAX_DIRS];
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struct agi_dir dir_sound[MAX_DIRS];
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/* resources */
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struct agi_picture pictures[MAX_DIRS];
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/**< AGI picture resources */
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struct agi_logic logics[MAX_DIRS];
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/**< AGI logic resources */
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struct agi_view views[MAX_DIRS]; /**< AGI view resources */
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struct agi_sound sounds[MAX_DIRS];
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/**< AGI sound resources */
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/* view table */
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struct vt_entry view_table[MAX_VIEWTABLE];
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int32 ver; /**< detected game version */
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int simple_save; /**< select simple savegames */
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};
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/**
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*
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*/
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struct agi_loader {
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int version;
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int int_version;
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int (*init) (void);
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int (*deinit) (void);
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int (*detect_game) ();
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int (*load_resource) (int, int);
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int (*unload_resource) (int, int);
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int (*load_objects) (const char *);
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int (*load_words) (const char *);
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};
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extern struct agi_game game;
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int agi_init(void);
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int agi_deinit(void);
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int agi_version(void);
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int agi_get_release(void);
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void agi_set_release(int);
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int agi_detect_game();
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int agi_load_resource(int, int);
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int agi_unload_resource(int, int);
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void agi_unload_resources(void);
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/* words */
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int show_words(void);
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int load_words(const char *);
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void unload_words(void);
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int find_word(char *word, int *flen);
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void dictionary_words(char *);
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/* objects */
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int show_objects(void);
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int load_objects(const char *fname);
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int alloc_objects(int);
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void unload_objects(void);
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const char *object_name(unsigned int);
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int object_get_location(unsigned int);
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void object_set_location(unsigned int, int);
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void new_input_mode(int);
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void old_input_mode(void);
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int run_logic(int);
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void agi_timer_low();
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int agi_get_keypress_low();
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int agi_is_keypress_low();
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} // End of namespace Agi
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#endif /* AGI_H */
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