mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
c210aff40c
* Added default params to Actor::putActor() * Removed Actor::getActorXYPos svn-id: r24742
1641 lines
38 KiB
C++
1641 lines
38 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2001 Ludvig Strigeus
|
|
* Copyright (C) 2001-2006 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
#include "scumm/actor.h"
|
|
#include "scumm/charset.h"
|
|
#include "scumm/intern.h"
|
|
#include "scumm/object.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/sound.h"
|
|
#include "scumm/util.h"
|
|
#include "scumm/verbs.h"
|
|
|
|
namespace Scumm {
|
|
|
|
#define OPCODE(x) _OPCODE(ScummEngine_v2, x)
|
|
|
|
void ScummEngine_v2::setupOpcodes() {
|
|
static const OpcodeEntryV2 opcodes[256] = {
|
|
/* 00 */
|
|
OPCODE(o5_stopObjectCode),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o5_startMusic),
|
|
OPCODE(o5_getActorRoom),
|
|
/* 04 */
|
|
OPCODE(o2_isGreaterEqual),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o2_getActorElevation),
|
|
OPCODE(o2_setState08),
|
|
/* 08 */
|
|
OPCODE(o5_isNotEqual),
|
|
OPCODE(o5_faceActor),
|
|
OPCODE(o2_assignVarWordIndirect),
|
|
OPCODE(o2_setObjPreposition),
|
|
/* 0C */
|
|
OPCODE(o2_resourceRoutines),
|
|
OPCODE(o5_walkActorToActor),
|
|
OPCODE(o2_putActorAtObject),
|
|
OPCODE(o2_ifNotState08),
|
|
/* 10 */
|
|
OPCODE(o5_getObjectOwner),
|
|
OPCODE(o5_animateActor),
|
|
OPCODE(o2_panCameraTo),
|
|
OPCODE(o2_actorOps),
|
|
/* 14 */
|
|
OPCODE(o5_print),
|
|
OPCODE(o2_actorFromPos),
|
|
OPCODE(o5_getRandomNr),
|
|
OPCODE(o2_clearState02),
|
|
/* 18 */
|
|
OPCODE(o5_jumpRelative),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o5_move),
|
|
OPCODE(o2_setBitVar),
|
|
/* 1C */
|
|
OPCODE(o5_startSound),
|
|
OPCODE(o2_ifClassOfIs),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifState02),
|
|
/* 20 */
|
|
OPCODE(o5_stopMusic),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o5_saveLoadGame),
|
|
OPCODE(o2_getActorY),
|
|
/* 24 */
|
|
OPCODE(o2_loadRoomWithEgo),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_setVarRange),
|
|
OPCODE(o2_setState04),
|
|
/* 28 */
|
|
OPCODE(o5_equalZero),
|
|
OPCODE(o2_setOwnerOf),
|
|
OPCODE(o2_addIndirect),
|
|
OPCODE(o5_delayVariable),
|
|
/* 2C */
|
|
OPCODE(o2_assignVarByte),
|
|
OPCODE(o2_putActorInRoom),
|
|
OPCODE(o2_delay),
|
|
OPCODE(o2_ifNotState04),
|
|
/* 30 */
|
|
OPCODE(o2_setBoxFlags),
|
|
OPCODE(o2_getBitVar),
|
|
OPCODE(o2_setCameraAt),
|
|
OPCODE(o2_roomOps),
|
|
/* 34 */
|
|
OPCODE(o5_getDist),
|
|
OPCODE(o2_findObject),
|
|
OPCODE(o2_walkActorToObject),
|
|
OPCODE(o2_setState01),
|
|
/* 38 */
|
|
OPCODE(o2_isLessEqual),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_subtract),
|
|
OPCODE(o2_waitForActor),
|
|
/* 3C */
|
|
OPCODE(o5_stopSound),
|
|
OPCODE(o2_setActorElevation),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifNotState01),
|
|
/* 40 */
|
|
OPCODE(o2_cutscene),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o2_startScript),
|
|
OPCODE(o2_getActorX),
|
|
/* 44 */
|
|
OPCODE(o2_isLess),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_increment),
|
|
OPCODE(o2_clearState08),
|
|
/* 48 */
|
|
OPCODE(o5_isEqual),
|
|
OPCODE(o5_faceActor),
|
|
OPCODE(o2_chainScript),
|
|
OPCODE(o2_setObjPreposition),
|
|
/* 4C */
|
|
OPCODE(o2_waitForSentence),
|
|
OPCODE(o5_walkActorToActor),
|
|
OPCODE(o2_putActorAtObject),
|
|
OPCODE(o2_ifState08),
|
|
/* 50 */
|
|
OPCODE(o2_pickupObject),
|
|
OPCODE(o5_animateActor),
|
|
OPCODE(o5_actorFollowCamera),
|
|
OPCODE(o2_actorOps),
|
|
/* 54 */
|
|
OPCODE(o5_setObjectName),
|
|
OPCODE(o2_actorFromPos),
|
|
OPCODE(o5_getActorMoving),
|
|
OPCODE(o2_setState02),
|
|
/* 58 */
|
|
OPCODE(o2_beginOverride),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_add),
|
|
OPCODE(o2_setBitVar),
|
|
/* 5C */
|
|
OPCODE(o2_dummy),
|
|
OPCODE(o2_ifClassOfIs),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifNotState02),
|
|
/* 60 */
|
|
OPCODE(o2_cursorCommand),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o2_stopScript),
|
|
OPCODE(o5_getActorFacing),
|
|
/* 64 */
|
|
OPCODE(o2_loadRoomWithEgo),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_getClosestObjActor),
|
|
OPCODE(o2_clearState04),
|
|
/* 68 */
|
|
OPCODE(o5_isScriptRunning),
|
|
OPCODE(o2_setOwnerOf),
|
|
OPCODE(o2_subIndirect),
|
|
OPCODE(o2_dummy),
|
|
/* 6C */
|
|
OPCODE(o2_getObjPreposition),
|
|
OPCODE(o2_putActorInRoom),
|
|
OPCODE(o2_dummy),
|
|
OPCODE(o2_ifState04),
|
|
/* 70 */
|
|
OPCODE(o2_lights),
|
|
OPCODE(o5_getActorCostume),
|
|
OPCODE(o5_loadRoom),
|
|
OPCODE(o2_roomOps),
|
|
/* 74 */
|
|
OPCODE(o5_getDist),
|
|
OPCODE(o2_findObject),
|
|
OPCODE(o2_walkActorToObject),
|
|
OPCODE(o2_clearState01),
|
|
/* 78 */
|
|
OPCODE(o2_isGreater),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_verbOps),
|
|
OPCODE(o2_getActorWalkBox),
|
|
/* 7C */
|
|
OPCODE(o5_isSoundRunning),
|
|
OPCODE(o2_setActorElevation),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifState01),
|
|
/* 80 */
|
|
OPCODE(o5_breakHere),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o5_startMusic),
|
|
OPCODE(o5_getActorRoom),
|
|
/* 84 */
|
|
OPCODE(o2_isGreaterEqual),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o2_getActorElevation),
|
|
OPCODE(o2_setState08),
|
|
/* 88 */
|
|
OPCODE(o5_isNotEqual),
|
|
OPCODE(o5_faceActor),
|
|
OPCODE(o2_assignVarWordIndirect),
|
|
OPCODE(o2_setObjPreposition),
|
|
/* 8C */
|
|
OPCODE(o2_resourceRoutines),
|
|
OPCODE(o5_walkActorToActor),
|
|
OPCODE(o2_putActorAtObject),
|
|
OPCODE(o2_ifNotState08),
|
|
/* 90 */
|
|
OPCODE(o5_getObjectOwner),
|
|
OPCODE(o5_animateActor),
|
|
OPCODE(o2_panCameraTo),
|
|
OPCODE(o2_actorOps),
|
|
/* 94 */
|
|
OPCODE(o5_print),
|
|
OPCODE(o2_actorFromPos),
|
|
OPCODE(o5_getRandomNr),
|
|
OPCODE(o2_clearState02),
|
|
/* 98 */
|
|
OPCODE(o2_restart),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o5_move),
|
|
OPCODE(o2_setBitVar),
|
|
/* 9C */
|
|
OPCODE(o5_startSound),
|
|
OPCODE(o2_ifClassOfIs),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifState02),
|
|
/* A0 */
|
|
OPCODE(o5_stopObjectCode),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o5_saveLoadGame),
|
|
OPCODE(o2_getActorY),
|
|
/* A4 */
|
|
OPCODE(o2_loadRoomWithEgo),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_setVarRange),
|
|
OPCODE(o2_setState04),
|
|
/* A8 */
|
|
OPCODE(o5_notEqualZero),
|
|
OPCODE(o2_setOwnerOf),
|
|
OPCODE(o2_addIndirect),
|
|
OPCODE(o2_switchCostumeSet),
|
|
/* AC */
|
|
OPCODE(o2_drawSentence),
|
|
OPCODE(o2_putActorInRoom),
|
|
OPCODE(o2_waitForMessage),
|
|
OPCODE(o2_ifNotState04),
|
|
/* B0 */
|
|
OPCODE(o2_setBoxFlags),
|
|
OPCODE(o2_getBitVar),
|
|
OPCODE(o2_setCameraAt),
|
|
OPCODE(o2_roomOps),
|
|
/* B4 */
|
|
OPCODE(o5_getDist),
|
|
OPCODE(o2_findObject),
|
|
OPCODE(o2_walkActorToObject),
|
|
OPCODE(o2_setState01),
|
|
/* B8 */
|
|
OPCODE(o2_isLessEqual),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_subtract),
|
|
OPCODE(o2_waitForActor),
|
|
/* BC */
|
|
OPCODE(o5_stopSound),
|
|
OPCODE(o2_setActorElevation),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifNotState01),
|
|
/* C0 */
|
|
OPCODE(o2_endCutscene),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o2_startScript),
|
|
OPCODE(o2_getActorX),
|
|
/* C4 */
|
|
OPCODE(o2_isLess),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_decrement),
|
|
OPCODE(o2_clearState08),
|
|
/* C8 */
|
|
OPCODE(o5_isEqual),
|
|
OPCODE(o5_faceActor),
|
|
OPCODE(o2_chainScript),
|
|
OPCODE(o2_setObjPreposition),
|
|
/* CC */
|
|
OPCODE(o5_pseudoRoom),
|
|
OPCODE(o5_walkActorToActor),
|
|
OPCODE(o2_putActorAtObject),
|
|
OPCODE(o2_ifState08),
|
|
/* D0 */
|
|
OPCODE(o2_pickupObject),
|
|
OPCODE(o5_animateActor),
|
|
OPCODE(o5_actorFollowCamera),
|
|
OPCODE(o2_actorOps),
|
|
/* D4 */
|
|
OPCODE(o5_setObjectName),
|
|
OPCODE(o2_actorFromPos),
|
|
OPCODE(o5_getActorMoving),
|
|
OPCODE(o2_setState02),
|
|
/* D8 */
|
|
OPCODE(o5_printEgo),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_add),
|
|
OPCODE(o2_setBitVar),
|
|
/* DC */
|
|
OPCODE(o2_dummy),
|
|
OPCODE(o2_ifClassOfIs),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifNotState02),
|
|
/* E0 */
|
|
OPCODE(o2_cursorCommand),
|
|
OPCODE(o2_putActor),
|
|
OPCODE(o2_stopScript),
|
|
OPCODE(o5_getActorFacing),
|
|
/* E4 */
|
|
OPCODE(o2_loadRoomWithEgo),
|
|
OPCODE(o2_drawObject),
|
|
OPCODE(o5_getClosestObjActor),
|
|
OPCODE(o2_clearState04),
|
|
/* E8 */
|
|
OPCODE(o5_isScriptRunning),
|
|
OPCODE(o2_setOwnerOf),
|
|
OPCODE(o2_subIndirect),
|
|
OPCODE(o2_dummy),
|
|
/* EC */
|
|
OPCODE(o2_getObjPreposition),
|
|
OPCODE(o2_putActorInRoom),
|
|
OPCODE(o2_dummy),
|
|
OPCODE(o2_ifState04),
|
|
/* F0 */
|
|
OPCODE(o2_lights),
|
|
OPCODE(o5_getActorCostume),
|
|
OPCODE(o5_loadRoom),
|
|
OPCODE(o2_roomOps),
|
|
/* F4 */
|
|
OPCODE(o5_getDist),
|
|
OPCODE(o2_findObject),
|
|
OPCODE(o2_walkActorToObject),
|
|
OPCODE(o2_clearState01),
|
|
/* F8 */
|
|
OPCODE(o2_isGreater),
|
|
OPCODE(o2_doSentence),
|
|
OPCODE(o2_verbOps),
|
|
OPCODE(o2_getActorWalkBox),
|
|
/* FC */
|
|
OPCODE(o5_isSoundRunning),
|
|
OPCODE(o2_setActorElevation),
|
|
OPCODE(o2_walkActorTo),
|
|
OPCODE(o2_ifState01)
|
|
};
|
|
|
|
_opcodesV2 = opcodes;
|
|
}
|
|
|
|
#define SENTENCE_SCRIPT 2
|
|
|
|
#define PARAM_1 0x80
|
|
#define PARAM_2 0x40
|
|
#define PARAM_3 0x20
|
|
|
|
void ScummEngine_v2::executeOpcode(byte i) {
|
|
OpcodeProcV2 op = _opcodesV2[i].proc;
|
|
(this->*op) ();
|
|
}
|
|
|
|
const char *ScummEngine_v2::getOpcodeDesc(byte i) {
|
|
return _opcodesV2[i].desc;
|
|
}
|
|
|
|
int ScummEngine_v2::getVar() {
|
|
return readVar(fetchScriptByte());
|
|
}
|
|
|
|
void ScummEngine_v2::decodeParseString() {
|
|
byte buffer[512];
|
|
byte *ptr = buffer;
|
|
byte c;
|
|
bool insertSpace = false;
|
|
|
|
while ((c = fetchScriptByte())) {
|
|
|
|
insertSpace = (c & 0x80) != 0;
|
|
c &= 0x7f;
|
|
|
|
if (c < 8) {
|
|
// Special codes as seen in CHARSET_1 etc. My guess is that they
|
|
// have a similar function as the corresponding embedded stuff in modern
|
|
// games. Hence for now we convert them to the modern format.
|
|
// This might allow us to reuse the existing code.
|
|
*ptr++ = 0xFF;
|
|
*ptr++ = c;
|
|
if (c > 3) {
|
|
*ptr++ = fetchScriptByte();
|
|
*ptr++ = 0;
|
|
}
|
|
} else
|
|
*ptr++ = c;
|
|
|
|
if (insertSpace)
|
|
*ptr++ = ' ';
|
|
|
|
}
|
|
*ptr = 0;
|
|
|
|
int textSlot = 0;
|
|
_string[textSlot].xpos = 0;
|
|
_string[textSlot].ypos = 0;
|
|
_string[textSlot].right = _screenWidth - 1;
|
|
_string[textSlot].center = false;
|
|
_string[textSlot].overhead = false;
|
|
|
|
if (_game.id == GID_MANIAC && _actorToPrintStrFor == 0xFF) {
|
|
if (_game.platform == Common::kPlatformC64) {
|
|
_string[textSlot].color = 14;
|
|
} else if (_game.features & GF_DEMO) {
|
|
_string[textSlot].color = (_game.version == 2) ? 15 : 1;
|
|
}
|
|
}
|
|
|
|
actorTalk(buffer);
|
|
}
|
|
|
|
int ScummEngine_v2::readVar(uint var) {
|
|
if (var >= 14 && var <= 16)
|
|
var = _scummVars[var];
|
|
|
|
assertRange(0, var, _numVariables - 1, "variable (reading)");
|
|
debugC(DEBUG_VARS, "readvar(%d) = %d", var, _scummVars[var]);
|
|
return _scummVars[var];
|
|
}
|
|
|
|
void ScummEngine_v2::writeVar(uint var, int value) {
|
|
assertRange(0, var, _numVariables - 1, "variable (writing)");
|
|
debugC(DEBUG_VARS, "writeVar(%d) = %d", var, value);
|
|
|
|
if (VAR_CUTSCENEEXIT_KEY != 0xFF && var == VAR_CUTSCENEEXIT_KEY) {
|
|
// Remap the cutscene exit key in earlier games
|
|
if (value == 4 || value == 13 || value == 64)
|
|
value = 27;
|
|
}
|
|
|
|
_scummVars[var] = value;
|
|
}
|
|
|
|
void ScummEngine_v2::getResultPosIndirect() {
|
|
_resultVarNumber = _scummVars[fetchScriptByte()];
|
|
}
|
|
|
|
void ScummEngine_v2::getResultPos() {
|
|
_resultVarNumber = fetchScriptByte();
|
|
}
|
|
|
|
void ScummEngine_v2::setStateCommon(byte type) {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
putState(obj, getState(obj) | type);
|
|
}
|
|
|
|
void ScummEngine_v2::clearStateCommon(byte type) {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
putState(obj, getState(obj) & ~type);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setState08() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
putState(obj, getState(obj) | kObjectState_08);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_clearState08() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
putState(obj, getState(obj) & ~kObjectState_08);
|
|
markObjectRectAsDirty(obj);
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setState04() {
|
|
setStateCommon(kObjectStateLocked);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_clearState04() {
|
|
clearStateCommon(kObjectStateLocked);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setState02() {
|
|
setStateCommon(kObjectStateUntouchable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_clearState02() {
|
|
clearStateCommon(kObjectStateUntouchable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setState01() {
|
|
setStateCommon(kObjectStatePickupable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_clearState01() {
|
|
clearStateCommon(kObjectStatePickupable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_assignVarWordIndirect() {
|
|
getResultPosIndirect();
|
|
setResult(getVarOrDirectWord(PARAM_1));
|
|
}
|
|
|
|
void ScummEngine_v2::o2_assignVarByte() {
|
|
getResultPos();
|
|
setResult(fetchScriptByte());
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setObjPreposition() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
int unk = fetchScriptByte();
|
|
|
|
if (_game.platform == Common::kPlatformNES)
|
|
return;
|
|
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
// FIXME: this might not work properly the moment we save and restore the game.
|
|
byte *ptr = getOBCDFromObject(obj) + 12;
|
|
*ptr &= 0x1F;
|
|
*ptr |= unk << 5;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getObjPreposition() {
|
|
getResultPos();
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
byte *ptr = getOBCDFromObject(obj) + 12;
|
|
setResult(*ptr >> 5);
|
|
} else {
|
|
setResult(0xFF);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setBitVar() {
|
|
int var = fetchScriptWord();
|
|
byte a = getVarOrDirectByte(PARAM_1);
|
|
|
|
int bit_var = var + a;
|
|
int bit_offset = bit_var & 0x0f;
|
|
bit_var >>= 4;
|
|
|
|
if (getVarOrDirectByte(PARAM_2))
|
|
_scummVars[bit_var] |= (1 << bit_offset);
|
|
else
|
|
_scummVars[bit_var] &= ~(1 << bit_offset);
|
|
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getBitVar() {
|
|
getResultPos();
|
|
int var = fetchScriptWord();
|
|
byte a = getVarOrDirectByte(PARAM_1);
|
|
|
|
int bit_var = var + a;
|
|
int bit_offset = bit_var & 0x0f;
|
|
bit_var >>= 4;
|
|
|
|
setResult((_scummVars[bit_var] & (1 << bit_offset)) ? 1 : 0);
|
|
}
|
|
|
|
void ScummEngine_v2::ifStateCommon(byte type) {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if ((getState(obj) & type) != 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::ifNotStateCommon(byte type) {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if ((getState(obj) & type) == 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifState08() {
|
|
ifStateCommon(kObjectState_08);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifNotState08() {
|
|
ifNotStateCommon(kObjectState_08);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifState04() {
|
|
ifStateCommon(kObjectStateLocked);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifNotState04() {
|
|
ifNotStateCommon(kObjectStateLocked);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifState02() {
|
|
ifStateCommon(kObjectStateUntouchable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifNotState02() {
|
|
ifNotStateCommon(kObjectStateUntouchable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifState01() {
|
|
ifStateCommon(kObjectStatePickupable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifNotState01() {
|
|
ifNotStateCommon(kObjectStatePickupable);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_addIndirect() {
|
|
int a;
|
|
getResultPosIndirect();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
_scummVars[_resultVarNumber] += a;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_subIndirect() {
|
|
int a;
|
|
getResultPosIndirect();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
_scummVars[_resultVarNumber] -= a;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_add() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
_scummVars[_resultVarNumber] += a;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_subtract() {
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(PARAM_1);
|
|
_scummVars[_resultVarNumber] -= a;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_waitForActor() {
|
|
Actor *a = derefActor(getVarOrDirectByte(PARAM_1), "o2_waitForActor");
|
|
if (a->_moving) {
|
|
_scriptPointer -= 2;
|
|
o5_breakHere();
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_waitForMessage() {
|
|
|
|
if (VAR(VAR_HAVE_MSG)) {
|
|
_scriptPointer--;
|
|
o5_breakHere();
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_waitForSentence() {
|
|
if (!_sentenceNum && !isScriptInUse(SENTENCE_SCRIPT))
|
|
return;
|
|
|
|
_scriptPointer--;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_actorOps() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int arg = getVarOrDirectByte(PARAM_2);
|
|
Actor *a;
|
|
int i;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if (act == 0 && _opcode == 5) {
|
|
// This case happens in the Zak/MM bootscripts, to set the default talk color (9).
|
|
_string[0].color = arg;
|
|
return;
|
|
}
|
|
|
|
a = derefActor(act, "actorOps");
|
|
|
|
switch (_opcode) {
|
|
case 1: // SO_SOUND
|
|
a->_sound[0] = arg;
|
|
break;
|
|
case 2: // SO_PALETTE
|
|
if (_game.version == 1)
|
|
i = act;
|
|
else
|
|
i = fetchScriptByte();
|
|
|
|
a->setPalette(i, arg);
|
|
break;
|
|
case 3: // SO_ACTOR_NAME
|
|
loadPtrToResource(rtActorName, a->_number, NULL);
|
|
break;
|
|
case 4: // SO_COSTUME
|
|
a->setActorCostume(arg);
|
|
break;
|
|
case 5: // SO_TALK_COLOR
|
|
if (_game.id == GID_MANIAC && _game.version == 2 && (_game.features & GF_DEMO) && arg == 1)
|
|
a->_talkColor = 15;
|
|
else
|
|
a->_talkColor = arg;
|
|
break;
|
|
default:
|
|
error("o2_actorOps: opcode %d not yet supported", _opcode);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_restart() {
|
|
restart();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_drawObject() {
|
|
int obj, idx, i;
|
|
ObjectData *od;
|
|
uint16 x, y, w, h;
|
|
int xpos, ypos;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
xpos = getVarOrDirectByte(PARAM_2);
|
|
ypos = getVarOrDirectByte(PARAM_3);
|
|
|
|
idx = getObjectIndex(obj);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
od = &_objs[idx];
|
|
if (xpos != 0xFF) {
|
|
od->walk_x += (xpos * 8) - od->x_pos;
|
|
od->x_pos = xpos * 8;
|
|
od->walk_y += (ypos * 8) - od->y_pos;
|
|
od->y_pos = ypos * 8;
|
|
}
|
|
addObjectToDrawQue(idx);
|
|
|
|
x = od->x_pos;
|
|
y = od->y_pos;
|
|
w = od->width;
|
|
h = od->height;
|
|
|
|
i = _numLocalObjects;
|
|
while (i--) {
|
|
if (_objs[i].obj_nr && _objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
|
putState(_objs[i].obj_nr, getState(_objs[i].obj_nr) & ~kObjectState_08);
|
|
}
|
|
|
|
putState(obj, getState(od->obj_nr) | kObjectState_08);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_resourceRoutines() {
|
|
const ResTypes resTypes[] = {
|
|
rtNumTypes, // Invalid
|
|
rtNumTypes, // Invalid
|
|
rtCostume,
|
|
rtRoom,
|
|
rtNumTypes, // Invalid
|
|
rtScript,
|
|
rtSound
|
|
};
|
|
int resid = getVarOrDirectByte(PARAM_1);
|
|
int opcode = fetchScriptByte();
|
|
|
|
ResTypes type = rtNumTypes;
|
|
if (0 <= (opcode >> 4) && (opcode >> 4) < (int)ARRAYSIZE(resTypes))
|
|
type = resTypes[opcode >> 4];
|
|
|
|
if ((opcode & 0x0f) == 0 || type == rtNumTypes)
|
|
return;
|
|
|
|
// HACK V2 Maniac Mansion tries to load an invalid sound resource in demo script.
|
|
if (_game.id == GID_MANIAC && _game.version == 2 && vm.slot[_currentScript].number == 9 && type == rtSound && resid == 1)
|
|
return;
|
|
|
|
if ((opcode & 0x0f) == 1) {
|
|
ensureResourceLoaded(type, resid);
|
|
} else {
|
|
if (opcode & 1)
|
|
_res->lock(type, resid);
|
|
else
|
|
_res->unlock(type, resid);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_verbOps() {
|
|
int verb = fetchScriptByte();
|
|
int slot, state;
|
|
|
|
switch (verb) {
|
|
case 0: // SO_DELETE_VERBS
|
|
slot = getVarOrDirectByte(PARAM_1) + 1;
|
|
assert(0 < slot && slot < _numVerbs);
|
|
|
|
//printf("o2_verbOps delete slot = %d\n", slot);
|
|
killVerb(slot);
|
|
break;
|
|
|
|
case 0xFF: // Verb On/Off
|
|
verb = fetchScriptByte();
|
|
state = fetchScriptByte();
|
|
slot = getVerbSlot(verb, 0);
|
|
|
|
//printf("o2_verbOps Verb On/Off: verb = %d, slot = %d, state = %d\n", verb, slot, state);
|
|
|
|
_verbs[slot].curmode = state;
|
|
|
|
break;
|
|
|
|
default: { // New Verb
|
|
// FIXME: maybe use V12_X_MULTIPLIER here... maybe not. Depends
|
|
// on whether verbs can be handled separately from objects and
|
|
// actors or not when it comes to handling coordinates.
|
|
int x = fetchScriptByte() * 8;
|
|
int y = fetchScriptByte() * 8;
|
|
slot = getVarOrDirectByte(PARAM_1) + 1;
|
|
int prep = fetchScriptByte(); // Only used in V1?
|
|
// V1 Maniac verbs are relative to the 'verb area' - under the sentence
|
|
if (_game.platform == Common::kPlatformNES)
|
|
x += 8;
|
|
else if ((_game.id == GID_MANIAC) && (_game.version == 1))
|
|
y += 8;
|
|
|
|
//printf("o2_verbOps: verb = %d, slot = %d, x = %d, y = %d, unk = %d, name = %s\n",
|
|
// verb, slot, x, y, prep, _scriptPointer);
|
|
|
|
VerbSlot *vs;
|
|
assert(0 < slot && slot < _numVerbs);
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
vs->color = 1;
|
|
vs->hicolor = 1;
|
|
vs->dimcolor = 1;
|
|
} else if (_game.version == 1) {
|
|
vs->color = (_game.id == GID_MANIAC && (_game.features & GF_DEMO)) ? 16 : 5;
|
|
vs->hicolor = 7;
|
|
vs->dimcolor = 11;
|
|
} else {
|
|
vs->color = (_game.id == GID_MANIAC && (_game.features & GF_DEMO)) ? 13 : 2;
|
|
vs->hicolor = 14;
|
|
vs->dimcolor = 8;
|
|
}
|
|
vs->type = kTextVerbType;
|
|
vs->charset_nr = _string[0]._default.charset;
|
|
vs->curmode = 1;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
vs->prep = prep;
|
|
|
|
vs->curRect.left = x;
|
|
vs->curRect.top = y;
|
|
|
|
// FIXME: again, this map depends on the language of the game.
|
|
// E.g. a german keyboard has 'z' and 'y' swapped, while a french
|
|
// keyboard starts with "awert", etc.
|
|
const char keyboard[] = {
|
|
'q','w','e','r','t',
|
|
'a','s','d','f','g',
|
|
'z','x','c','v','b'
|
|
};
|
|
if (1 <= slot && slot <= ARRAYSIZE(keyboard))
|
|
vs->key = keyboard[slot - 1];
|
|
|
|
// It follows the verb name
|
|
loadPtrToResource(rtVerb, slot, NULL);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Force redraw of the modified verb slot
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_doSentence() {
|
|
int a;
|
|
SentenceTab *st;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
if (a == 0xFC) {
|
|
_sentenceNum = 0;
|
|
stopScript(SENTENCE_SCRIPT);
|
|
return;
|
|
}
|
|
if (a == 0xFB) {
|
|
resetSentence();
|
|
return;
|
|
}
|
|
|
|
assert(_sentenceNum < NUM_SENTENCE);
|
|
st = &_sentence[_sentenceNum++];
|
|
|
|
st->verb = a;
|
|
st->objectA = getVarOrDirectWord(PARAM_2);
|
|
st->objectB = getVarOrDirectWord(PARAM_3);
|
|
st->preposition = (st->objectB != 0);
|
|
st->freezeCount = 0;
|
|
|
|
// Execute or print the sentence
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode) {
|
|
case 0:
|
|
// Do nothing (besides setting up the sentence above)
|
|
break;
|
|
case 1:
|
|
// Execute the sentence
|
|
_sentenceNum--;
|
|
|
|
if (st->verb == 254) {
|
|
ScummEngine::stopObjectScript(st->objectA);
|
|
} else {
|
|
bool isBackgroundScript;
|
|
bool isSpecialVerb;
|
|
if (st->verb != 253 && st->verb != 250) {
|
|
VAR(VAR_ACTIVE_VERB) = st->verb;
|
|
VAR(VAR_ACTIVE_OBJECT1) = st->objectA;
|
|
VAR(VAR_ACTIVE_OBJECT2) = st->objectB;
|
|
|
|
isBackgroundScript = false;
|
|
isSpecialVerb = false;
|
|
} else {
|
|
isBackgroundScript = (st->verb == 250);
|
|
isSpecialVerb = true;
|
|
st->verb = 253;
|
|
}
|
|
|
|
// Check if an object script for this object is already running. If
|
|
// so, reuse its script slot. Note that we abuse two script flags:
|
|
// freezeResistant and recursive. We use them to track two
|
|
// script flags used in V1/V2 games. The main reason we do it this
|
|
// ugly evil way is to avoid having to introduce yet another save
|
|
// game revision.
|
|
int slot = -1;
|
|
ScriptSlot *ss;
|
|
int i;
|
|
|
|
ss = vm.slot;
|
|
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
|
|
if (st->objectA == ss->number &&
|
|
ss->freezeResistant == isBackgroundScript &&
|
|
ss->recursive == isSpecialVerb &&
|
|
(ss->where == WIO_ROOM || ss->where == WIO_INVENTORY || ss->where == WIO_FLOBJECT)) {
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
runObjectScript(st->objectA, st->verb, isBackgroundScript, isSpecialVerb, NULL, slot);
|
|
}
|
|
break;
|
|
case 2:
|
|
// Print the sentence
|
|
_sentenceNum--;
|
|
|
|
VAR(VAR_SENTENCE_VERB) = st->verb;
|
|
VAR(VAR_SENTENCE_OBJECT1) = st->objectA;
|
|
VAR(VAR_SENTENCE_OBJECT2) = st->objectB;
|
|
|
|
o2_drawSentence();
|
|
break;
|
|
default:
|
|
error("o2_doSentence: unknown subopcode %d", _opcode);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_drawSentence() {
|
|
Common::Rect sentenceline;
|
|
const byte *temp;
|
|
int slot = getVerbSlot(VAR(VAR_SENTENCE_VERB), 0);
|
|
|
|
if (!((_userState & 32) || (_game.platform == Common::kPlatformNES && _userState & 0xe0)))
|
|
return;
|
|
|
|
if (getResourceAddress(rtVerb, slot))
|
|
strcpy(_sentenceBuf, (char*)getResourceAddress(rtVerb, slot));
|
|
else
|
|
return;
|
|
|
|
if (VAR(VAR_SENTENCE_OBJECT1) > 0) {
|
|
temp = getObjOrActorName(VAR(VAR_SENTENCE_OBJECT1));
|
|
if (temp) {
|
|
strcat(_sentenceBuf, " ");
|
|
strcat(_sentenceBuf, (const char*)temp);
|
|
}
|
|
|
|
// For V1 games, the engine must compute the preposition.
|
|
// In all other Scumm versions, this is done by the sentence script.
|
|
if ((_game.id == GID_MANIAC && _game.version == 1 && !(_game.platform == Common::kPlatformNES)) && (VAR(VAR_SENTENCE_PREPOSITION) == 0)) {
|
|
if (_verbs[slot].prep == 0xFF) {
|
|
byte *ptr = getOBCDFromObject(VAR(VAR_SENTENCE_OBJECT1));
|
|
assert(ptr);
|
|
VAR(VAR_SENTENCE_PREPOSITION) = (*(ptr + 12) >> 5);
|
|
} else
|
|
VAR(VAR_SENTENCE_PREPOSITION) = _verbs[slot].prep;
|
|
}
|
|
}
|
|
|
|
if (0 < VAR(VAR_SENTENCE_PREPOSITION) && VAR(VAR_SENTENCE_PREPOSITION) <= 4) {
|
|
// The prepositions, like the fonts, were hard code in the engine. Thus
|
|
// we have to do that, too, and provde localized versions for all the
|
|
// languages MM/Zak are available in.
|
|
const char *prepositions[][5] = {
|
|
{ " ", " in", " with", " on", " to" }, // English
|
|
{ " ", " mit", " mit", " mit", " zu" }, // German
|
|
{ " ", " dans", " avec", " sur", " <" }, // French
|
|
{ " ", " in", " con", " su", " a" }, // Italian
|
|
{ " ", " en", " con", " en", " a" }, // Spanish
|
|
};
|
|
int lang;
|
|
switch (_language) {
|
|
case Common::DE_DEU:
|
|
lang = 1;
|
|
break;
|
|
case Common::FR_FRA:
|
|
lang = 2;
|
|
break;
|
|
case Common::IT_ITA:
|
|
lang = 3;
|
|
break;
|
|
case Common::ES_ESP:
|
|
lang = 4;
|
|
break;
|
|
default:
|
|
lang = 0; // Default to english
|
|
}
|
|
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
strcat(_sentenceBuf, (const char *)(getResourceAddress(rtCostume, 78) + VAR(VAR_SENTENCE_PREPOSITION) * 8 + 2));
|
|
} else
|
|
strcat(_sentenceBuf, prepositions[lang][VAR(VAR_SENTENCE_PREPOSITION)]);
|
|
}
|
|
|
|
if (VAR(VAR_SENTENCE_OBJECT2) > 0) {
|
|
temp = getObjOrActorName(VAR(VAR_SENTENCE_OBJECT2));
|
|
if (temp) {
|
|
strcat(_sentenceBuf, " ");
|
|
strcat(_sentenceBuf, (const char*)temp);
|
|
}
|
|
}
|
|
|
|
_string[2].charset = 1;
|
|
_string[2].ypos = virtscr[kVerbVirtScreen].topline;
|
|
_string[2].xpos = 0;
|
|
_string[2].right = virtscr[kVerbVirtScreen].w - 1;
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
_string[2].xpos = 16;
|
|
_string[2].color = 0;
|
|
} else if (_game.version == 1)
|
|
_string[2].color = 16;
|
|
else
|
|
_string[2].color = 13;
|
|
|
|
byte string[80];
|
|
char *ptr = _sentenceBuf;
|
|
int i = 0, len = 0;
|
|
|
|
// Maximum length of printable characters
|
|
int maxChars = (_game.platform == Common::kPlatformNES) ? 60 : 40;
|
|
while (*ptr) {
|
|
if (*ptr != '@')
|
|
len++;
|
|
if (len > maxChars) {
|
|
break;
|
|
}
|
|
|
|
string[i++] = *ptr++;
|
|
|
|
if (_game.platform == Common::kPlatformNES && len == 30) {
|
|
string[i++] = 0xFF;
|
|
string[i++] = 8;
|
|
}
|
|
}
|
|
string[i] = 0;
|
|
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
sentenceline.top = virtscr[kVerbVirtScreen].topline;
|
|
sentenceline.bottom = virtscr[kVerbVirtScreen].topline + 16;
|
|
sentenceline.left = 16;
|
|
sentenceline.right = virtscr[kVerbVirtScreen].w - 1;
|
|
} else {
|
|
sentenceline.top = virtscr[kVerbVirtScreen].topline;
|
|
sentenceline.bottom = virtscr[kVerbVirtScreen].topline + 8;
|
|
sentenceline.left = 0;
|
|
sentenceline.right = virtscr[kVerbVirtScreen].w - 1;
|
|
}
|
|
restoreBackground(sentenceline);
|
|
|
|
drawString(2, (byte*)string);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_ifClassOfIs() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
int clsop = getVarOrDirectByte(PARAM_2);
|
|
byte *obcd = getOBCDFromObject(obj);
|
|
|
|
if (obcd == 0) {
|
|
o5_jumpRelative();
|
|
return;
|
|
}
|
|
|
|
byte cls = *(obcd + 6);
|
|
if ((cls & clsop) != clsop) {
|
|
o5_jumpRelative();
|
|
return;
|
|
}
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_walkActorTo() {
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
|
|
// WORKAROUND bug #1252606
|
|
if (_game.id == GID_ZAK && _game.version == 1 && vm.slot[_currentScript].number == 115 && act == 249) {
|
|
act = VAR(VAR_EGO);
|
|
}
|
|
|
|
a = derefActor(act, "o2_walkActorTo");
|
|
|
|
x = getVarOrDirectByte(PARAM_2) * V12_X_MULTIPLIER;
|
|
y = getVarOrDirectByte(PARAM_3) * V12_Y_MULTIPLIER;
|
|
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_putActor() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(act, "o2_putActor");
|
|
|
|
x = getVarOrDirectByte(PARAM_2) * V12_X_MULTIPLIER;
|
|
y = getVarOrDirectByte(PARAM_3) * V12_Y_MULTIPLIER;
|
|
|
|
if (_game.id == GID_MANIAC && _game.version <= 1 && _game.platform != Common::kPlatformNES)
|
|
a->setFacing(180);
|
|
|
|
a->putActor(x, y);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_startScript() {
|
|
int script = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (!_copyProtection) {
|
|
// The enhanced version of Zak McKracken included in the
|
|
// SelectWare Classic Collection bundle used CD check instead
|
|
// of the usual key code check at airports.
|
|
if ((_game.id == GID_ZAK) && (script == 15) && (_roomResource == 45))
|
|
return;
|
|
}
|
|
|
|
runScript(script, 0, 0, 0);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_stopScript() {
|
|
int script;
|
|
|
|
script = getVarOrDirectByte(PARAM_1);
|
|
|
|
if (_game.id == GID_MANIAC && _roomResource == 26 && vm.slot[_currentScript].number == 10001) {
|
|
// FIXME: Nasty hack for bug #915575
|
|
// Don't let the exit script for room 26 stop the script (116), when
|
|
// switching to the dungeon (script 89)
|
|
if ((script == 116) && isScriptRunning(89))
|
|
return;
|
|
}
|
|
|
|
if (script == 0)
|
|
script = vm.slot[_currentScript].number;
|
|
|
|
if (_currentScript != 0 && vm.slot[_currentScript].number == script)
|
|
stopObjectCode();
|
|
else
|
|
stopScript(script);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_panCameraTo() {
|
|
panCameraTo(getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER, 0);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_walkActorToObject() {
|
|
int obj;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o2_walkActorToObject");
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
a->startWalkActor(x, y, dir);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_putActorAtObject() {
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o2_putActorAtObject");
|
|
|
|
obj = getVarOrDirectWord(PARAM_2);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND)
|
|
getObjectXYPos(obj, x, y);
|
|
else {
|
|
x = 240;
|
|
y = 120;
|
|
}
|
|
|
|
a->putActor(x, y);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_putActorInRoom() {
|
|
Actor *a;
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(act, "o2_putActorInRoom");
|
|
|
|
a->_room = room;
|
|
if (!room) {
|
|
if (_game.id == GID_MANIAC && _game.version <= 1 && _game.platform != Common::kPlatformNES)
|
|
a->setFacing(180);
|
|
|
|
a->putActor(0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getActorElevation() {
|
|
getResultPos();
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
Actor *a = derefActor(act, "o2_getActorElevation");
|
|
setResult(a->getElevation() / V12_Y_MULTIPLIER);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setActorElevation() {
|
|
int act = getVarOrDirectByte(PARAM_1);
|
|
int elevation = (int8)getVarOrDirectByte(PARAM_2);
|
|
|
|
Actor *a = derefActor(act, "o2_setActorElevation");
|
|
a->setElevation(elevation * V12_Y_MULTIPLIER);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_actorFromPos() {
|
|
int x, y;
|
|
getResultPos();
|
|
x = getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER;
|
|
y = getVarOrDirectByte(PARAM_2) * V12_Y_MULTIPLIER;
|
|
setResult(getActorFromPos(x, y));
|
|
}
|
|
|
|
void ScummEngine_v2::o2_findObject() {
|
|
int obj;
|
|
getResultPos();
|
|
int x = getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER;
|
|
int y = getVarOrDirectByte(PARAM_2) * V12_Y_MULTIPLIER;
|
|
obj = findObject(x, y);
|
|
if (obj == 0 && (_game.platform == Common::kPlatformNES) && (_userState & 0x40)) {
|
|
if (_mouseOverBoxV2 >= 0 && _mouseOverBoxV2 < 4)
|
|
obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1);
|
|
}
|
|
setResult(obj);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getActorX() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
setResult(getObjX(a) / V12_X_MULTIPLIER);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getActorY() {
|
|
int a;
|
|
getResultPos();
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
setResult(getObjY(a) / V12_Y_MULTIPLIER);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_isGreater() {
|
|
uint16 a = getVar();
|
|
uint16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b > a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_isGreaterEqual() {
|
|
uint16 a = getVar();
|
|
uint16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b >= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_isLess() {
|
|
uint16 a = getVar();
|
|
uint16 b = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (b < a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_isLessEqual() {
|
|
uint16 a = getVar();
|
|
uint16 b = getVarOrDirectWord(PARAM_1);
|
|
if (b <= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_lights() {
|
|
int a, b, c;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
c = fetchScriptByte();
|
|
|
|
if (c == 0) {
|
|
if (_game.id == GID_MANIAC && _game.version == 1 && !(_game.platform == Common::kPlatformNES)) {
|
|
// Convert older light mode values into
|
|
// equivalent values of later games.
|
|
// 0 Darkness
|
|
// 1 Flashlight
|
|
// 2 Lighted area
|
|
if (a == 2)
|
|
VAR(VAR_CURRENT_LIGHTS) = 11;
|
|
else if (a == 1)
|
|
VAR(VAR_CURRENT_LIGHTS) = 4;
|
|
else
|
|
VAR(VAR_CURRENT_LIGHTS) = 0;
|
|
} else
|
|
VAR(VAR_CURRENT_LIGHTS) = a;
|
|
} else if (c == 1) {
|
|
_flashlight.xStrips = a;
|
|
_flashlight.yStrips = b;
|
|
}
|
|
_fullRedraw = true;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_loadRoomWithEgo() {
|
|
Actor *a;
|
|
int obj, room, x, y, x2, y2, dir;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
room = getVarOrDirectByte(PARAM_2);
|
|
|
|
a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo");
|
|
|
|
a->putActor(0, 0, room);
|
|
_egoPositioned = false;
|
|
|
|
x = (int8)fetchScriptByte() * V12_X_MULTIPLIER;
|
|
y = (int8)fetchScriptByte() * V12_Y_MULTIPLIER;
|
|
|
|
startScene(a->_room, a, obj);
|
|
|
|
getObjectXYPos(obj, x2, y2, dir);
|
|
a->putActor(x2, y2, _currentRoom);
|
|
a->setDirection(dir + 180);
|
|
|
|
camera._dest.x = camera._cur.x = a->getPos().x;
|
|
setCameraAt(a->getPos().x, a->getPos().y);
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = true;
|
|
|
|
resetSentence();
|
|
|
|
if (x >= 0 && y >= 0) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
runScript(5, 0, 0, 0);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setOwnerOf() {
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(PARAM_1);
|
|
owner = getVarOrDirectByte(PARAM_2);
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_delay() {
|
|
int delay = fetchScriptByte();
|
|
delay |= fetchScriptByte() << 8;
|
|
delay |= fetchScriptByte() << 16;
|
|
delay = 0xFFFFFF - delay;
|
|
|
|
vm.slot[_currentScript].delay = delay;
|
|
vm.slot[_currentScript].status = ssPaused;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setBoxFlags() {
|
|
int a, b;
|
|
|
|
a = getVarOrDirectByte(PARAM_1);
|
|
b = fetchScriptByte();
|
|
setBoxFlags(a, b);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_setCameraAt() {
|
|
setCameraAtEx(getVarOrDirectByte(PARAM_1) * V12_X_MULTIPLIER);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_roomOps() {
|
|
int a = getVarOrDirectByte(PARAM_1);
|
|
int b = getVarOrDirectByte(PARAM_2);
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: // SO_ROOM_SCROLL
|
|
// FIXME: Use V12_X_MULTIPLIER... ?
|
|
a *= 8;
|
|
b *= 8;
|
|
if (a < (_screenWidth / 2))
|
|
a = (_screenWidth / 2);
|
|
if (b < (_screenWidth / 2))
|
|
b = (_screenWidth / 2);
|
|
if (a > _roomWidth - (_screenWidth / 2))
|
|
a = _roomWidth - (_screenWidth / 2);
|
|
if (b > _roomWidth - (_screenWidth / 2))
|
|
b = _roomWidth - (_screenWidth / 2);
|
|
VAR(VAR_CAMERA_MIN_X) = a;
|
|
VAR(VAR_CAMERA_MAX_X) = b;
|
|
break;
|
|
case 2: // SO_ROOM_COLOR
|
|
if (_game.version == 1) {
|
|
// V1 zak needs to know when room color is changed
|
|
_roomPalette[0] = 255;
|
|
_roomPalette[1] = a;
|
|
_roomPalette[2] = b;
|
|
} else {
|
|
_roomPalette[b] = a;
|
|
}
|
|
_fullRedraw = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_cutscene() {
|
|
vm.cutSceneData[0] = _userState | (_userPut ? 16 : 0);
|
|
vm.cutSceneData[1] = (int16)VAR(VAR_CURSORSTATE);
|
|
vm.cutSceneData[2] = _currentRoom;
|
|
vm.cutSceneData[3] = camera._mode;
|
|
|
|
VAR(VAR_CURSORSTATE) = 200;
|
|
|
|
// Hide inventory, freeze scripts, hide cursor
|
|
setUserState(15);
|
|
|
|
_sentenceNum = 0;
|
|
stopScript(SENTENCE_SCRIPT);
|
|
resetSentence();
|
|
|
|
vm.cutScenePtr[0] = 0;
|
|
}
|
|
|
|
void ScummEngine_v2::o2_endCutscene() {
|
|
vm.cutSceneStackPointer = 0;
|
|
|
|
VAR(VAR_OVERRIDE) = 0;
|
|
vm.cutSceneScript[0] = 0;
|
|
vm.cutScenePtr[0] = 0;
|
|
|
|
VAR(VAR_CURSORSTATE) = vm.cutSceneData[1];
|
|
|
|
// Reset user state to values before cutscene
|
|
setUserState(vm.cutSceneData[0] | 7);
|
|
|
|
if ((_game.id == GID_MANIAC) && !(_game.platform == Common::kPlatformNES)) {
|
|
camera._mode = (byte) vm.cutSceneData[3];
|
|
if (camera._mode == kFollowActorCameraMode) {
|
|
actorFollowCamera(VAR(VAR_EGO));
|
|
} else if (vm.cutSceneData[2] != _currentRoom) {
|
|
startScene(vm.cutSceneData[2], 0, 0);
|
|
}
|
|
} else {
|
|
actorFollowCamera(VAR(VAR_EGO));
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v2::o2_beginOverride() {
|
|
vm.cutScenePtr[0] = _scriptPointer - _scriptOrgPointer;
|
|
vm.cutSceneScript[0] = _currentScript;
|
|
|
|
// Skip the jump instruction following the override instruction
|
|
fetchScriptByte();
|
|
fetchScriptWord();
|
|
}
|
|
|
|
void ScummEngine_v2::o2_chainScript() {
|
|
int data = getVarOrDirectByte(PARAM_1);
|
|
stopScript(vm.slot[_currentScript].number);
|
|
_currentScript = 0xFF;
|
|
runScript(data, 0, 0, 0);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_pickupObject() {
|
|
int obj = getVarOrDirectWord(PARAM_1);
|
|
|
|
if (obj < 1) {
|
|
error("pickupObject received invalid index %d (script %d)", obj, vm.slot[_currentScript].number);
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
addObjectToInventory(obj, _roomResource);
|
|
markObjectRectAsDirty(obj);
|
|
putOwner(obj, VAR(VAR_EGO));
|
|
putState(obj, getState(obj) | kObjectState_08 | kObjectStateUntouchable);
|
|
clearDrawObjectQueue();
|
|
|
|
runInventoryScript(1);
|
|
if (_game.platform == Common::kPlatformNES)
|
|
_sound->addSoundToQueue(51); // play 'pickup' sound
|
|
}
|
|
|
|
void ScummEngine_v2::o2_cursorCommand() { // TODO: Define the magic numbers
|
|
uint16 cmd = getVarOrDirectWord(PARAM_1);
|
|
byte state = cmd >> 8;
|
|
|
|
if (cmd & 0xFF) {
|
|
VAR(VAR_CURSORSTATE) = cmd & 0xFF;
|
|
}
|
|
|
|
setUserState(state);
|
|
}
|
|
|
|
void ScummEngine_v2::setUserState(byte state) {
|
|
if (state & 4) { // Userface
|
|
if (_game.platform == Common::kPlatformNES)
|
|
_userState = (_userState & ~0xE0) | (state & 0xE0);
|
|
else
|
|
_userState = state & (32 | 64 | 128);
|
|
}
|
|
|
|
if (state & 1) { // Freeze
|
|
if (state & 8)
|
|
freezeScripts(0);
|
|
else
|
|
unfreezeScripts();
|
|
}
|
|
|
|
if (state & 2) { // Cursor Show/Hide
|
|
if (_game.platform == Common::kPlatformNES)
|
|
_userState = (_userState & ~0x10) | (state & 0x10);
|
|
if (state & 16) {
|
|
_userPut = 1;
|
|
_cursor.state = 1;
|
|
} else {
|
|
_userPut = 0;
|
|
_cursor.state = 0;
|
|
}
|
|
}
|
|
|
|
// Hide all verbs and inventory
|
|
Common::Rect rect;
|
|
rect.top = virtscr[kVerbVirtScreen].topline;
|
|
rect.bottom = virtscr[kVerbVirtScreen].topline + 8 * 88;
|
|
rect.right = virtscr[kVerbVirtScreen].w - 1;
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
rect.left = 16;
|
|
} else {
|
|
rect.left = 0;
|
|
}
|
|
restoreBackground(rect);
|
|
|
|
// Draw all verbs and inventory
|
|
redrawVerbs();
|
|
runInventoryScript(1);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_getActorWalkBox() {
|
|
Actor *a;
|
|
getResultPos();
|
|
a = derefActor(getVarOrDirectByte(PARAM_1), "o2_getActorWalkbox");
|
|
setResult(a->_walkbox);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_dummy() {
|
|
// Opcode 238 is used in maniac and zak but has no purpose
|
|
if (_opcode != 238)
|
|
warning("o2_dummy invoked (opcode %d)", _opcode);
|
|
}
|
|
|
|
void ScummEngine_v2::o2_switchCostumeSet() {
|
|
// NES version of maniac uses this to switch between the two
|
|
// groups of costumes it has
|
|
if (_game.platform == Common::kPlatformNES)
|
|
NES_loadCostumeSet(fetchScriptByte());
|
|
else if (_game.platform == Common::kPlatformC64)
|
|
fetchScriptByte();
|
|
else
|
|
o2_dummy();
|
|
}
|
|
|
|
void ScummEngine_v2::resetSentence() {
|
|
VAR(VAR_SENTENCE_VERB) = VAR(VAR_BACKUP_VERB);
|
|
VAR(VAR_SENTENCE_OBJECT1) = 0;
|
|
VAR(VAR_SENTENCE_OBJECT2) = 0;
|
|
VAR(VAR_SENTENCE_PREPOSITION) = 0;
|
|
}
|
|
|
|
void ScummEngine_v2::runInventoryScript(int i) {
|
|
redrawV2Inventory();
|
|
}
|
|
|
|
#undef PARAM_1
|
|
#undef PARAM_2
|
|
#undef PARAM_3
|
|
|
|
} // End of namespace Scumm
|