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678 lines
19 KiB
C++
678 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/util.h"
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#include "mads/compression.h"
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#include "mads/graphics.h"
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#include "mads/mads.h"
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#include "mads/msprite.h"
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#include "mads/msurface.h"
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namespace MADS {
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MADSEngine *MSurface::_vm = nullptr;
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MSurface *MSurface::init(bool isScreen) {
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if (_vm->getGameID() == GType_RexNebular) {
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return new MSurfaceNebular(isScreen);
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} else if (_vm->getGameFeatures() & GF_MADS) {
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return new MSurfaceMADS(isScreen);
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} else {
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return new MSurfaceM4(isScreen);
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}
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}
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MSurface *MSurface::init(int width, int height) {
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if (_vm->getGameID() == GType_RexNebular) {
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return new MSurfaceNebular(width, height);
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} else if (_vm->getGameFeatures() & GF_MADS) {
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return new MSurfaceMADS(width, height);
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} else {
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return new MSurfaceM4(width, height);
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}
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}
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MSurface::MSurface(bool isScreen) {
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pixels = nullptr;
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setSize(g_system->getWidth(), g_system->getHeight());
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_isScreen = isScreen;
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}
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MSurface::MSurface(int width, int height) {
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pixels = nullptr;
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setSize(width, height);
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_isScreen = false;
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}
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MSurface::~MSurface() {
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Graphics::Surface::free();
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}
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void MSurface::setSize(int width, int height) {
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Graphics::Surface::free();
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Graphics::Surface::create(width, height, Graphics::PixelFormat::createFormatCLUT8());
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}
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void MSurface::vLine(int x, int y1, int y2) {
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Graphics::Surface::vLine(x, y1, y2, _color);
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}
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void MSurface::hLine(int x1, int x2, int y) {
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Graphics::Surface::hLine(x1, y, x2, _color);
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}
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void MSurface::vLineXor(int x, int y1, int y2) {
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// Clipping
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if (x < 0 || x >= w)
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return;
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if (y2 < y1)
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SWAP(y2, y1);
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if (y1 < 0)
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y1 = 0;
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if (y2 >= h)
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y2 = h - 1;
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byte *ptr = (byte *)getBasePtr(x, y1);
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while (y1++ <= y2) {
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*ptr ^= 0xFF;
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ptr += pitch;
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}
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}
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void MSurface::hLineXor(int x1, int x2, int y) {
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// Clipping
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if (y < 0 || y >= h)
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return;
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if (x2 < x1)
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SWAP(x2, x1);
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if (x1 < 0)
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x1 = 0;
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if (x2 >= w)
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x2 = w - 1;
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if (x2 < x1)
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return;
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byte *ptr = (byte *)getBasePtr(x1, y);
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while (x1++ <= x2)
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*ptr++ ^= 0xFF;
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}
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void MSurface::line(int x1, int y1, int x2, int y2, byte color) {
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Graphics::Surface::drawLine(x1, y1, x2, y2, color);
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}
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void MSurface::frameRect(int x1, int y1, int x2, int y2) {
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Graphics::Surface::frameRect(Common::Rect(x1, y1, x2, y2), _color);
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}
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void MSurface::fillRect(int x1, int y1, int x2, int y2) {
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Graphics::Surface::fillRect(Common::Rect(x1, y1, x2, y2), _color);
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}
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int MSurface::scaleValue(int value, int scale, int err) {
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int scaled = 0;
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while (value--) {
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err -= scale;
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while (err < 0) {
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scaled++;
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err += 100;
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}
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}
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return scaled;
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}
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void MSurface::drawSprite(const Common::Point &pt, SpriteInfo &info, const Common::Rect &clipRect) {
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enum {
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kStatusSkip,
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kStatusScale,
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kStatusDraw
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};
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// NOTE: The current clipping code assumes that the top left corner of the clip
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// rectangle is always 0, 0
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assert(clipRect.top == 0 && clipRect.left == 0);
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// TODO: Put err* and scaled* into SpriteInfo
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int errX = info.hotX * info.scaleX % 100;
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int errY = info.hotY * info.scaleY % 100;
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int scaledWidth = scaleValue(info.width, info.scaleX, errX);
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int scaledHeight = scaleValue(info.height, info.scaleY, errY);
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int x = pt.x, y = pt.y;
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int clipX = 0, clipY = 0;
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// Clip the sprite's width and height according to the clip rectangle's dimensions
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// This clips the sprite to the bottom and right
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if (x >= 0) {
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scaledWidth = MIN<int>(x + scaledWidth, clipRect.right) - x;
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} else {
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clipX = x;
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scaledWidth = x + scaledWidth;
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}
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if (y >= 0) {
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scaledHeight = MIN<int>(y + scaledHeight, clipRect.bottom) - y;
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} else {
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clipY = y;
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scaledHeight = y + scaledHeight;
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}
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// Check if sprite is inside the screen. If it's not, there's no need to draw it
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if (scaledWidth + x <= 0 || scaledHeight + y <= 0) // check left and top (in case x,y are negative)
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return;
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if (scaledWidth <= 0 || scaledHeight <= 0) // check right and bottom
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return;
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int heightAmt = scaledHeight;
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byte *src = info.sprite->_surface.getData();
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byte *dst = getBasePtr(x - info.hotX - clipX, y - info.hotY - clipY);
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int status = kStatusSkip;
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byte *scaledLineBuf = new byte[scaledWidth];
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while (heightAmt > 0) {
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if (status == kStatusSkip) {
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// Skip line
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errY -= info.scaleY;
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if (errY < 0)
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status = kStatusScale;
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else
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src += info.width;
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} else {
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if (status == kStatusScale) {
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// Scale current line
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byte *lineDst = scaledLineBuf;
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int curErrX = errX;
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int width = scaledWidth;
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byte *tempSrc = src;
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int startX = clipX;
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while (width > 0) {
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byte pixel = *tempSrc++;
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curErrX -= info.scaleX;
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while (curErrX < 0) {
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if (startX == 0) {
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*lineDst++ = pixel;
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width--;
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} else {
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startX++;
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}
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curErrX += 100;
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}
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}
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src += info.width;
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status = kStatusDraw;
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}
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if (status == kStatusDraw && clipY == 0) {
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// Draw previously scaled line
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// TODO Implement different drawing types (depth, shadow etc.)
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byte *tempDst = dst;
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for (int lineX = 0; lineX < scaledWidth; lineX++) {
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byte pixel = scaledLineBuf[lineX];
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if (info.encoding & 0x80) {
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if (pixel == 0x80) {
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pixel = 0;
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} else {
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byte destPixel = *tempDst;
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byte r, g, b;
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r = CLIP((info.palette[destPixel * 3] * pixel) >> 10, 0, 31);
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g = CLIP((info.palette[destPixel * 3 + 1] * pixel) >> 10, 0, 31);
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b = CLIP((info.palette[destPixel * 3 + 2] * pixel) >> 10, 0, 31);
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pixel = info.inverseColorTable[(b << 10) | (g << 5) | r];
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}
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}
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if (pixel)
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*tempDst = pixel;
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tempDst++;
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}
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dst += pitch;
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heightAmt--;
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// TODO depth etc.
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//depthAddress += Destination -> Width;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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} else if (status == kStatusDraw && clipY < 0) {
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clipY++;
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errY += 100;
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if (errY >= 0)
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status = kStatusSkip;
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}
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}
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}
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delete[] scaledLineBuf;
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}
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void MSurface::empty() {
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Common::fill(getBasePtr(0, 0), getBasePtr(0, h), _vm->_palette->BLACK);
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}
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void MSurface::frameRect(const Common::Rect &r, uint8 color) {
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Graphics::Surface::frameRect(r, color);
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}
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void MSurface::fillRect(const Common::Rect &r, uint8 color) {
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Graphics::Surface::fillRect(r, color);
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}
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void MSurface::copyFrom(MSurface *src, const Common::Rect &srcBounds,
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const Common::Point &destPos, int transparentColor) {
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// Validation of the rectangle and position
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int destX = destPos.x, destY = destPos.y;
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if ((destX >= w) || (destY >= h))
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return;
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Common::Rect copyRect = srcBounds;
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if (destX < 0) {
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copyRect.left += -destX;
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destX = 0;
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} else if (destX + copyRect.width() > w) {
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copyRect.right -= destX + copyRect.width() - w;
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}
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if (destY < 0) {
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copyRect.top += -destY;
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destY = 0;
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} else if (destY + copyRect.height() > h) {
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copyRect.bottom -= destY + copyRect.height() - h;
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}
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if (!copyRect.isValidRect())
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return;
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// Copy the specified area
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byte *data = src->getData();
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byte *srcPtr = data + (src->getWidth() * copyRect.top + copyRect.left);
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byte *destPtr = (byte *)pixels + (destY * getWidth()) + destX;
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for (int rowCtr = 0; rowCtr < copyRect.height(); ++rowCtr) {
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if (transparentColor == -1)
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// No transparency, so copy line over
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Common::copy(srcPtr, srcPtr + copyRect.width(), destPtr);
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else {
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// Copy each byte one at a time checking for the transparency color
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for (int xCtr = 0; xCtr < copyRect.width(); ++xCtr)
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if (srcPtr[xCtr] != transparentColor) destPtr[xCtr] = srcPtr[xCtr];
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}
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srcPtr += src->getWidth();
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destPtr += getWidth();
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}
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}
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void MSurface::translate(RGBList *list, bool isTransparent) {
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byte *p = getBasePtr(0, 0);
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byte *palIndexes = list->palIndexes();
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for (int i = 0; i < getWidth() * getHeight(); ++i, ++p) {
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if (!isTransparent || (*p != 0)) {
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assert(*p < list->size());
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*p = palIndexes[*p];
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}
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}
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}
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/*------------------------------------------------------------------------*/
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void MSurfaceMADS::loadCodes(Common::SeekableReadStream *source) {
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if (!source) {
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free();
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return;
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}
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uint16 width = MADS_SCREEN_WIDTH;
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uint16 height = MADS_SCREEN_HEIGHT - MADS_INTERFACE_HEIGHT;
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byte *walkMap = new byte[source->size()];
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setSize(width, height);
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source->read(walkMap, source->size());
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byte *ptr = (byte *)getBasePtr(0, 0);
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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int ofs = x + (y * width);
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if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80)
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*ptr++ = 1; // walkable
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else
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*ptr++ = 0;
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}
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}
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}
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void MSurfaceMADS::loadBackground(int roomNumber, RGBList **palData) {
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// clear previous data
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empty();
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// Get a MadsPack reference to the tile set and mapping
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char resourceName[20];
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int i;
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// Uncompressed tile map resource
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sprintf(resourceName, "rm%d.mm", roomNumber);
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MadsPack tileMapFile(resourceName, _vm);
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Common::SeekableReadStream *mapStream = tileMapFile.getItemStream(0);
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// Get the details of the tiles and map
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mapStream->readUint32LE();
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int tileCountX = mapStream->readUint16LE();
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int tileCountY = mapStream->readUint16LE();
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int tileWidthMap = mapStream->readUint16LE();
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int tileHeightMap = mapStream->readUint16LE();
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int screenWidth = mapStream->readUint16LE();
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int screenHeight = mapStream->readUint16LE();
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int tileCountMap = tileCountX * tileCountY;
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delete mapStream;
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// Obtain tile map information
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typedef Common::List<Common::SharedPtr<MSurface> > TileSetList;
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typedef TileSetList::iterator TileSetIterator;
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TileSetList tileSet;
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uint16 *tileMap = new uint16[tileCountMap];
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mapStream = tileMapFile.getItemStream(1);
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for (i = 0; i < tileCountMap; ++i)
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tileMap[i] = mapStream->readUint16LE();
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delete mapStream;
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_vm->_resources->toss(resourceName);
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// --------------------------------------------------------------------------------
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// Tile map data, which needs to be kept compressed, as the tile offsets refer to
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// the compressed data. Each tile is then uncompressed separately
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sprintf(resourceName, "rm%d.tt", roomNumber);
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Common::SeekableReadStream *tileDataComp = _vm->_resources->get(resourceName);
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MadsPack tileData(tileDataComp);
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Common::SeekableReadStream *tileDataUncomp = tileData.getItemStream(0);
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// Validate that the data matches between the tiles and tile map file and is valid
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int tileCount = tileDataUncomp->readUint16LE();
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int tileWidth = tileDataUncomp->readUint16LE();
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int tileHeight = tileDataUncomp->readUint16LE();
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delete tileDataUncomp;
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assert(tileCountMap == tileCount);
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assert(tileWidth == tileWidthMap);
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assert(tileHeight == tileHeightMap);
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assert(screenWidth == _vm->_screen->getWidth());
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assert(screenHeight <= _vm->_screen->getHeight());
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// --------------------------------------------------------------------------------
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// Get the palette to use
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tileDataUncomp = tileData.getItemStream(2);
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// Set palette
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if (!palData) {
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_vm->_palette->loadPalette(tileDataUncomp, 4);
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} else {
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int numColors;
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byte *rgbList = _vm->_palette->decodePalette(tileDataUncomp, &numColors);
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*palData = new RGBList(numColors, rgbList, true);
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}
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delete tileDataUncomp;
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// --------------------------------------------------------------------------------
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// Get tile data
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tileDataUncomp = tileData.getItemStream(1);
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FabDecompressor fab;
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uint32 compressedTileDataSize = 0;
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for (i = 0; i < tileCount; i++) {
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tileDataUncomp->seek(i * 4, SEEK_SET);
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uint32 tileOfs = tileDataUncomp->readUint32LE();
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MSurface *newTile = MSurface::init(tileWidth, tileHeight);
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if (i == tileCount - 1)
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compressedTileDataSize = tileDataComp->size() - tileOfs;
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else
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compressedTileDataSize = tileDataUncomp->readUint32LE() - tileOfs;
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//printf("Tile: %i, compressed size: %i\n", i, compressedTileDataSize);
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newTile->empty();
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byte *compressedTileData = new byte[compressedTileDataSize];
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tileDataComp->seek(tileData.getDataOffset() + tileOfs, SEEK_SET);
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tileDataComp->read(compressedTileData, compressedTileDataSize);
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fab.decompress(compressedTileData, compressedTileDataSize, newTile->getData(),
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tileWidth * tileHeight);
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tileSet.push_back(TileSetList::value_type(newTile));
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delete[] compressedTileData;
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}
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delete tileDataUncomp;
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// --------------------------------------------------------------------------------
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// Loop through the mapping data to place the tiles on the screen
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uint16 *tIndex = &tileMap[0];
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for (int y = 0; y < tileCountY; y++) {
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for (int x = 0; x < tileCountX; x++) {
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int tileIndex = *tIndex++;
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assert(tileIndex < tileCount);
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TileSetIterator tile = tileSet.begin();
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for (i = 0; i < tileIndex; i++)
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++tile;
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((*tile).get())->copyTo(this, Common::Point(x * tileWidth, y * tileHeight));
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}
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}
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tileSet.clear();
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_vm->_resources->toss(resourceName);
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}
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void MSurfaceMADS::loadInterface(int index, RGBList **palData) {
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char resourceName[20];
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sprintf(resourceName, "i%d.int", index);
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MadsPack intFile(resourceName, _vm);
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byte *palette = new byte[16 * 3];
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// Chunk 0, palette
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Common::SeekableReadStream *intStream = intFile.getItemStream(0);
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for (int i = 0; i < 16; i++) {
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palette[i * 3] = intStream->readByte() << 2;
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palette[i * 3 + 1] = intStream->readByte() << 2;
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palette[i * 3 + 2] = intStream->readByte() << 2;
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intStream->skip(3);
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}
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*palData = new RGBList(16, palette, true);
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delete intStream;
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// Chunk 1, data
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intStream = intFile.getItemStream(1);
|
|
setSize(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
|
|
intStream->read(pixels, MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT);
|
|
delete intStream;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void MSurfaceNebular::loadBackground(int roomNumber, RGBList **palData) {
|
|
// clear previous data
|
|
empty();
|
|
|
|
Common::String resourceName = Common::String::format("rm%d.art", roomNumber);
|
|
Common::SeekableReadStream *stream = _vm->_resources->get(resourceName);
|
|
loadBackgroundStream(stream, palData);
|
|
|
|
_vm->_resources->toss(resourceName);
|
|
}
|
|
|
|
void MSurfaceNebular::loadBackgroundStream(Common::SeekableReadStream *source, RGBList **palData) {
|
|
MadsPack packData(source);
|
|
Common::MemoryReadStream *sourceUnc = packData.getItemStream(0);
|
|
|
|
int sceneWidth = sourceUnc->readUint16LE();
|
|
int sceneHeight = sourceUnc->readUint16LE();
|
|
int sceneSize = sceneWidth * sceneHeight;
|
|
if (sceneWidth > this->getWidth()) {
|
|
warning("Background width is %i, too large to fit in screen. Setting it to %i", sceneWidth, getWidth());
|
|
sceneWidth = this->getWidth();
|
|
sceneSize = sceneWidth * sceneHeight;
|
|
}
|
|
if (sceneHeight > getHeight()) {
|
|
warning("Background height is %i, too large to fit in screen.Setting it to %i", sceneHeight, getHeight());
|
|
sceneHeight = getHeight();
|
|
sceneSize = sceneWidth * sceneHeight;
|
|
}
|
|
|
|
// Set palette
|
|
if (!palData) {
|
|
_vm->_palette->loadPalette(sourceUnc, 4);
|
|
} else {
|
|
int numColors;
|
|
byte *rgbList = _vm->_palette->decodePalette(sourceUnc, &numColors);
|
|
*palData = new RGBList(numColors, rgbList, true);
|
|
}
|
|
delete sourceUnc;
|
|
|
|
// Get the raw data for the background
|
|
sourceUnc = packData.getItemStream(1);
|
|
assert((int)sourceUnc->size() >= sceneSize);
|
|
|
|
byte *pData = (byte *)pixels;
|
|
sourceUnc->read(pData, sceneSize);
|
|
|
|
delete sourceUnc;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void MSurfaceM4::loadCodes(Common::SeekableReadStream *source) {
|
|
if (!source) {
|
|
free();
|
|
return;
|
|
}
|
|
|
|
uint16 width = source->readUint16LE();
|
|
uint16 height = source->readUint16LE();
|
|
|
|
setSize(width, height);
|
|
source->read(pixels, width * height);
|
|
}
|
|
|
|
void MSurfaceM4::loadBackground(int roomNumber, RGBList **palData) {
|
|
if (palData)
|
|
*palData = NULL;
|
|
Common::String resourceName = Common::String::format("%i.tt", roomNumber);
|
|
Common::SeekableReadStream *stream = _vm->_resources->get(resourceName);
|
|
loadBackgroundStream(stream);
|
|
|
|
_vm->_resources->toss(resourceName);
|
|
}
|
|
|
|
void MSurfaceM4::loadBackgroundStream(Common::SeekableReadStream *source) {
|
|
MSurface *tileBuffer = MSurface::init();
|
|
uint curTileX = 0, curTileY = 0;
|
|
int clipX = 0, clipY = 0;
|
|
byte palette[256];
|
|
|
|
source->skip(4);
|
|
/*uint32 size =*/ source->readUint32LE();
|
|
uint32 width = source->readUint32LE();
|
|
uint32 height = source->readUint32LE();
|
|
uint32 tilesX = source->readUint32LE();
|
|
uint32 tilesY = source->readUint32LE();
|
|
uint32 tileWidth = source->readUint32LE();
|
|
uint32 tileHeight = source->readUint32LE();
|
|
uint8 blackIndex = 0;
|
|
|
|
// BGR data, which is converted to RGB8
|
|
for (uint i = 0; i < 256; i++) {
|
|
byte r, g, b;
|
|
palette[i * 3] = r = source->readByte() << 2;
|
|
palette[i * 3 + 1] = g = source->readByte() << 2;
|
|
palette[i * 3 + 2] = b = source->readByte() << 2;
|
|
source->skip(1);
|
|
|
|
if ((blackIndex == 0) && !r && !g && !b)
|
|
blackIndex = i;
|
|
}
|
|
|
|
_vm->_palette->setPalette(palette, 0, 256);
|
|
|
|
// resize or create the surface
|
|
// Note that the height of the scene in game scenes is smaller than the screen height,
|
|
// as the bottom part of the screen is the inventory
|
|
assert(getWidth() == (int)width);
|
|
|
|
tileBuffer->setSize(tileWidth, tileHeight);
|
|
|
|
for (curTileY = 0; curTileY < tilesY; curTileY++) {
|
|
clipY = MIN(height, (1 + curTileY) * tileHeight) - (curTileY * tileHeight);
|
|
|
|
for (curTileX = 0; curTileX < tilesX; curTileX++) {
|
|
clipX = MIN(width, (1 + curTileX) * tileWidth) - (curTileX * tileWidth);
|
|
|
|
// Read a tile and copy it to the destination surface
|
|
source->read(tileBuffer->getData(), tileWidth * tileHeight);
|
|
Common::Rect srcBounds(0, 0, clipX, clipY);
|
|
copyFrom(tileBuffer, srcBounds,
|
|
Common::Point(curTileX * tileWidth, curTileY * tileHeight));
|
|
}
|
|
}
|
|
|
|
if (height < (uint)getHeight())
|
|
fillRect(Common::Rect(0, height, getWidth(), getHeight()), blackIndex);
|
|
|
|
delete tileBuffer;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
void MSurfaceRiddle::loadBackground(const Common::String &sceneName) {
|
|
char resourceName[20];
|
|
Common::SeekableReadStream *stream;
|
|
// Loads a Riddle scene
|
|
Common::String resName = Common::String::format("%s.tt", sceneName.c_str());
|
|
stream = _vm->_resources->get(resourceName);
|
|
|
|
loadBackgroundStream(stream);
|
|
|
|
_vm->_resources->toss(resourceName);
|
|
}
|
|
|
|
} // End of namespace MADS
|