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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_CHAR_H
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#define ACCESS_CHAR_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "access/data.h"
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namespace Access {
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class CharEntry {
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public:
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int _charFlag;
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int _estabIndex;
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FileIdent _screenFile;
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FileIdent _paletteFile;
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int _startColor, _numColors;
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Common::Array<CellIdent> _cells;
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FileIdent _animFile;
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FileIdent _scriptFile;
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Common::Array<ExtraCell> _extraCells;
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public:
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CharEntry(const byte *data, AccessEngine *vm);
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CharEntry();
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};
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class CharManager : public Manager {
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private:
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void charMenu();
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public:
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Common::Array<CharEntry> _charTable;
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int _charFlag;
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public:
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CharManager(AccessEngine *vm);
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void loadChar(int charId);
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};
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} // End of namespace Access
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#endif /* ACCESS_CHAR_H */
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