scummvm/engines/sword2/detection.cpp

70 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1994-1998 Revolution Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
#include "sword2/detection.h"
#include "sword2/obsolete.h" // Obsolete ID table.
static const PlainGameDescriptor sword2Games[] = {
{"sword2", "Broken Sword II: The Smoking Mirror"},
{nullptr, nullptr}
};
#include "sword2/detection_tables.h"
static const char *const directoryGlobs[] = {
"clusters",
"smacks",
"video",
nullptr
};
class Sword2MetaEngineDetection : public AdvancedMetaEngineDetection {
public:
Sword2MetaEngineDetection() : AdvancedMetaEngineDetection(Sword2::gameDescriptions, sizeof(Sword2::Sword2GameDescription), sword2Games) {
_guiOptions = GUIO3(GUIO_NOMIDI, GUIO_NOASPECT, GAMEOPTION_OBJECT_LABELS);
_maxScanDepth = 2;
_directoryGlobs = directoryGlobs;
}
PlainGameDescriptor findGame(const char *gameId) const override {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
const char *getName() const override {
return "sword2";
}
const char *getEngineName() const override {
return "Broken Sword II: The Smoking Mirror";
}
const char *getOriginalCopyright() const override {
return "Broken Sword II: The Smoking Mirror (C) Revolution";
}
};
REGISTER_PLUGIN_STATIC(SWORD2_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Sword2MetaEngineDetection);