mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
29ceb07959
- DETECT_OBJS are present and added inside an engine's modules.mk file.
48 lines
658 B
Makefile
48 lines
658 B
Makefile
MODULE := engines/sword2
|
|
|
|
MODULE_OBJS := \
|
|
animation.o \
|
|
anims.o \
|
|
console.o \
|
|
controls.o \
|
|
debug.o \
|
|
events.o \
|
|
function.o \
|
|
header.o \
|
|
icons.o \
|
|
interpreter.o \
|
|
layers.o \
|
|
logic.o \
|
|
maketext.o \
|
|
memory.o \
|
|
menu.o \
|
|
metaengine.o \
|
|
mouse.o \
|
|
music.o \
|
|
palette.o \
|
|
protocol.o \
|
|
render.o \
|
|
resman.o \
|
|
router.o \
|
|
saveload.o \
|
|
screen.o \
|
|
scroll.o \
|
|
sound.o \
|
|
speech.o \
|
|
sprite.o \
|
|
startup.o \
|
|
sword2.o \
|
|
sync.o \
|
|
walker.o
|
|
|
|
# This module can be built as a plugin
|
|
ifeq ($(ENABLE_SWORD2), DYNAMIC_PLUGIN)
|
|
PLUGIN := 1
|
|
endif
|
|
|
|
# Include common rules
|
|
include $(srcdir)/rules.mk
|
|
|
|
# Detection objects
|
|
DETECT_OBJS += $(MODULE)/detection.o
|