scummvm/engines/kyra/lol.h
athrxx 48e5bd36e9 LOL: fix bug reported on forum
In cases where the script failed to delete a certain character from the party (because that character was not a party member) it would add this character to the party instead. E.g. when returning to Gladstone without having picked up Timothy, he would get added to the party after the throne room scene. The same happened with Lora at the Draracle if she wasn't picked up on the way.
2011-06-19 00:59:16 +02:00

1529 lines
47 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_LOL
#ifndef KYRA_LOL_H
#define KYRA_LOL_H
#include "kyra/kyra_v1.h"
#include "kyra/script_tim.h"
#include "kyra/script.h"
#include "kyra/gui_lol.h"
#include "kyra/text_lol.h"
#include "common/list.h"
namespace Audio {
class SeekableAudioStream;
} // End of namespace Audio
namespace Kyra {
class Screen_LoL;
class WSAMovie_v2;
struct Button;
struct LoLCharacter {
uint16 flags;
char name[11];
uint8 raceClassSex;
int16 id;
uint8 curFaceFrame;
uint8 tempFaceFrame;
uint8 screamSfx;
const uint16 *defaultModifiers;
uint16 itemsMight[8];
uint16 protectionAgainstItems[8];
uint16 itemProtection;
int16 hitPointsCur;
uint16 hitPointsMax;
int16 magicPointsCur;
uint16 magicPointsMax;
uint8 field_41;
uint16 damageSuffered;
uint16 weaponHit;
uint16 totalMightModifier;
uint16 totalProtectionModifier;
uint16 might;
uint16 protection;
int16 nextAnimUpdateCountdown;
uint16 items[11];
uint8 skillLevels[3];
int8 skillModifiers[3];
int32 experiencePts[3];
uint8 characterUpdateEvents[5];
uint8 characterUpdateDelay[5];
};
struct SpellProperty {
uint16 spellNameCode;
uint16 mpRequired[4];
uint16 field_a;
uint16 field_c;
uint16 hpRequired[4];
uint16 field_16;
uint16 field_18;
uint16 flags;
};
struct LevelBlockProperty {
uint8 walls[4];
uint16 assignedObjects;
uint16 drawObjects;
uint8 direction;
uint8 flags;
};
struct MonsterProperty {
uint8 shapeIndex;
uint8 maxWidth;
uint16 fightingStats[9];
uint16 itemsMight[8];
uint16 protectionAgainstItems[8];
uint16 itemProtection;
uint16 hitPoints;
uint8 speedTotalWaitTicks;
uint8 skillLevel;
uint16 flags;
uint16 unk5;
uint16 numDistAttacks;
uint16 numDistWeapons;
uint16 distWeapons[3];
uint8 attackSkillChance;
uint8 attackSkillType;
uint8 defenseSkillChance;
uint8 defenseSkillType;
uint8 sounds[3];
};
struct MonsterInPlay {
uint16 nextAssignedObject;
uint16 nextDrawObject;
uint8 flyingHeight;
uint16 block;
uint16 x;
uint16 y;
int8 shiftStep;
uint16 destX;
uint16 destY;
uint8 destDirection;
int8 hitOffsX;
int8 hitOffsY;
uint8 currentSubFrame;
uint8 mode;
int8 fightCurTick;
uint8 id;
uint8 direction;
uint8 facing;
uint16 flags;
uint16 damageReceived;
//uint8 field_1C;
int16 hitPoints;
uint8 speedTick;
uint8 type;
MonsterProperty *properties;
uint8 numDistAttacks;
uint8 curDistWeapon;
int8 distAttackTick;
uint16 assignedItems;
uint8 equipmentShapes[4];
};
struct ItemInPlay {
uint16 nextAssignedObject;
uint16 nextDrawObject;
uint8 flyingHeight;
uint16 block;
uint16 x;
uint16 y;
int8 level;
uint16 itemPropertyIndex;
uint16 shpCurFrame_flg;
uint8 destDirection;
int8 hitOffsX;
int8 hitOffsY;
uint8 currentSubFrame;
};
struct ItemProperty {
uint16 nameStringId;
uint8 shpIndex;
uint16 flags;
uint16 type;
uint8 itemScriptFunc;
int8 might;
uint8 skill;
uint8 protection;
uint16 unkB;
uint8 unkD;
};
struct LevelShapeProperty {
uint16 shapeIndex[10];
uint8 scaleFlag[10];
int16 shapeX[10];
int16 shapeY[10];
int8 next;
uint8 flags;
};
struct CompassDef {
uint8 shapeIndex;
int8 x;
int8 y;
uint8 flags;
};
struct ButtonDef {
uint16 buttonflags;
uint16 keyCode;
uint16 keyCode2;
int16 x;
int16 y;
uint16 w;
uint16 h;
uint16 index;
uint16 screenDim;
};
struct OpenDoorState {
uint16 block;
int8 wall;
int8 state;
};
struct ActiveSpell {
uint8 spell;
const SpellProperty *p;
uint8 charNum;
uint8 level;
uint8 target;
};
struct FlyingObject {
uint8 enable;
uint8 objectType;
uint16 attackerId;
Item item;
uint16 x;
uint16 y;
uint8 flyingHeight;
uint8 direction;
uint8 distance;
int8 field_D;
uint8 c;
uint8 flags;
uint8 wallFlags;
};
struct FlyingObjectShape {
uint8 shapeFront;
uint8 shapeBack;
uint8 shapeLeft;
uint8 drawFlags;
uint8 flipFlags;
};
struct LevelTempData {
uint8 *wallsXorData;
uint8 *flags;
MonsterInPlay *monsters;
FlyingObject *flyingObjects;
uint8 monsterDifficulty;
};
struct MapLegendData {
uint8 shapeIndex;
bool enable;
int8 y;
uint16 stringId;
};
struct LightningProperty {
uint8 lastFrame;
uint8 frameDiv;
int16 sfxId;
};
struct FireballState {
FireballState(int i) {
active = true;
destX = 200;
destY = 60;
tblIndex = ((i * 50) % 255) + 200;
progress = 1000;
step = 10;
finalize = false;
finProgress = 0;
}
bool active;
int16 destX;
int16 destY;
uint16 tblIndex;
int32 progress;
uint8 step;
bool finalize;
uint8 finProgress;
};
struct MistOfDoomAnimData {
uint8 part1First;
uint8 part1Last;
uint8 part2First;
uint8 part2Last;
uint8 sound;
};
class LoLEngine : public KyraEngine_v1 {
friend class GUI_LoL;
friend class TextDisplayer_LoL;
friend class TIMInterpreter_LoL;
friend class TimAnimator;
friend class Debugger_LoL;
friend class HistoryPlayer;
public:
LoLEngine(OSystem *system, const GameFlags &flags);
~LoLEngine();
Screen *screen();
GUI *gui() const;
private:
Screen_LoL *_screen;
GUI_LoL *_gui;
TIMInterpreter *_tim;
Common::Error init();
Common::Error go();
// initialization
void initStaticResource();
void preInit();
void loadItemIconShapes();
int mainMenu();
void startup();
void startupNew();
void registerDefaultSettings();
void writeSettings();
void readSettings();
const char *const *_pakFileList;
int _pakFileListSize;
// options
int _monsterDifficulty;
bool _smoothScrollingEnabled;
bool _floatingCursorsEnabled;
// main loop
void runLoop();
void update();
void updateEnvironmentalSfx(int soundId);
// mouse
void setMouseCursorToIcon(int icon);
void setMouseCursorToItemInHand();
uint8 *getItemIconShapePtr(int index);
bool posWithinRect(int mouseX, int mouseY, int x1, int y1, int x2, int y2);
void checkFloatingPointerRegions();
int _floatingCursorControl;
int _currentFloatingCursor;
// intro + character selection
int processPrologue();
void setupPrologueData(bool load);
void showIntro();
struct CharacterPrev {
const char *name;
int x, y;
int attrib[3];
};
static const CharacterPrev _charPreviews[];
// PC98 specific data
static const uint16 _charPosXPC98[];
static const uint8 _charNamesPC98[][11];
WSAMovie_v2 *_chargenWSA;
static const uint8 _chargenFrameTableTalkie[];
static const uint8 _chargenFrameTableFloppy[];
const uint8 *_chargenFrameTable;
int chooseCharacter();
void kingSelectionIntro();
void kingSelectionReminder();
void kingSelectionOutro();
void processCharacterSelection();
void updateSelectionAnims();
int selectionCharInfo(int character);
void selectionCharInfoIntro(char *file);
int getCharSelection();
int selectionCharAccept();
void showStarcraftLogo();
int _charSelection;
int _charSelectionInfoResult;
uint32 _selectionAnimTimers[4];
uint8 _selectionAnimFrames[4];
static const uint8 _selectionAnimIndexTable[];
static const uint16 _selectionPosTable[];
static const uint8 _selectionChar1IdxTable[];
static const uint8 _selectionChar2IdxTable[];
static const uint8 _selectionChar3IdxTable[];
static const uint8 _selectionChar4IdxTable[];
static const uint8 _reminderChar1IdxTable[];
static const uint8 _reminderChar2IdxTable[];
static const uint8 _reminderChar3IdxTable[];
static const uint8 _reminderChar4IdxTable[];
static const uint8 _charInfoFrameTable[];
// outro
void showOutro(int character, bool maxDifficulty);
void setupEpilogueData(bool load);
void showCredits();
void processCredits(char *text, int dimState, int page, int delay);
void loadOutroShapes(int file, uint8 **storage);
uint8 _outroShapeTable[256];
// TODO: Consider moving these tables to kyra.dat
static const char * const _outroShapeFileTable[];
static const uint8 _outroFrameTable[];
static const int16 _outroRightMonsterPos[];
static const int16 _outroLeftMonsterPos[];
static const int16 _outroRightDoorPos[];
static const int16 _outroLeftDoorPos[];
static const int _outroMonsterScaleTableX[];
static const int _outroMonsterScaleTableY[];
// timers
void setupTimers();
void enableTimer(int id);
void enableSysTimer(int sysTimer);
void disableSysTimer(int sysTimer);
void timerProcessDoors(int timerNum);
void timerProcessMonsters(int timerNum);
void timerSpecialCharacterUpdate(int timerNum);
void timerProcessFlyingObjects(int timerNum);
void timerRunSceneAnimScript(int timerNum);
void timerRegeneratePoints(int timerNum);
void timerUpdatePortraitAnimations(int skipUpdate);
void timerUpdateLampState(int timerNum);
void timerFadeMessageText(int timerNum);
static const uint8 _clock2Timers[];
static const uint8 _numClock2Timers;
// sound
int convertVolumeToMixer(int value);
int convertVolumeFromMixer(int value);
void loadTalkFile(int index);
void snd_playVoiceFile(int track) {}
bool snd_playCharacterSpeech(int id, int8 speaker, int);
int snd_updateCharacterSpeech();
void snd_stopSpeech(bool setFlag);
void snd_playSoundEffect(int track, int volume);
void snd_processEnvironmentalSoundEffect(int soundId, int block);
void snd_queueEnvironmentalSoundEffect(int soundId, int block);
void snd_playQueuedEffects();
void snd_loadSoundFile(int track);
int snd_playTrack(int track);
int snd_stopMusic();
int _lastSpeechId;
int _lastSpeaker;
uint32 _activeVoiceFileTotalTime;
int _lastSfxTrack;
int _lastMusicTrack;
int _curMusicFileIndex;
char _curMusicFileExt;
int _environmentSfx;
int _environmentSfxVol;
int _envSfxDistThreshold;
bool _envSfxUseQueue;
int _envSfxNumTracksInQueue;
uint16 _envSfxQueuedTracks[10];
uint16 _envSfxQueuedBlocks[10];
int _nextSpeechId;
int _nextSpeaker;
typedef Common::List<Audio::SeekableAudioStream *> SpeechList;
SpeechList _speechList;
int _curTlkFile;
char **_ingameSoundList;
int _ingameSoundListSize;
const uint8 *_musicTrackMap;
int _musicTrackMapSize;
const uint16 *_ingameSoundIndex;
int _ingameSoundIndexSize;
const uint8 *_ingameGMSoundIndex;
int _ingameGMSoundIndexSize;
const uint8 *_ingameMT32SoundIndex;
int _ingameMT32SoundIndexSize;
const uint8 *_ingamePCSpeakerSoundIndex;
int _ingamePCSpeakerSoundIndexSize;
AudioDataStruct _soundData[3];
// gui
void gui_drawPlayField();
void gui_drawScene(int pageNum);
void gui_drawAllCharPortraitsWithStats();
void gui_drawCharPortraitWithStats(int charNum);
void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor);
void gui_drawCharFaceShape(int charNum, int x, int y, int pageNum);
void gui_highlightPortraitFrame(int charNum);
void gui_drawLiveMagicBar(int x, int y, int curPoints, int unk, int maxPoints, int w, int h, int col1, int col2, int flag);
void gui_drawMoneyBox(int pageNum);
void gui_drawInventory();
void gui_drawInventoryItem(int index);
void gui_drawCompass();
void gui_drawScroll();
void gui_highlightSelectedSpell(bool mode);
void gui_displayCharInventory(int charNum);
void gui_printCharInventoryStats(int charNum);
void gui_printCharacterStats(int index, int redraw, int value);
void gui_changeCharacterStats(int charNum);
void gui_drawCharInventoryItem(int itemIndex);
void gui_drawBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
int gui_enableControls();
int gui_disableControls(int controlMode);
void gui_toggleButtonDisplayMode(int shapeIndex, int mode);
void gui_toggleFightButtons(bool disable);
void gui_prepareForSequence(int x, int y, int w, int h, int buttonFlags);
void gui_specialSceneSuspendControls(int controlMode);
void gui_specialSceneRestoreControls(int restoreLamp);
bool _weaponsDisabled;
int _lastButtonShape;
uint32 _buttonPressTimer;
int _selectedCharacter;
int _compassDirection;
int _compassStep;
int _compassDirectionIndex;
uint32 _compassTimer;
int _charInventoryUnk;
const CompassDef *_compassDefs;
int _compassDefsSize;
void gui_updateInput();
void gui_triggerEvent(int eventType);
void removeInputTop();
void gui_enableDefaultPlayfieldButtons();
void gui_enableSequenceButtons(int x, int y, int w, int h, int enableFlags);
void gui_specialSceneRestoreButtons();
void gui_enableCharInventoryButtons(int charNum);
void gui_resetButtonList();
void gui_initButtonsFromList(const int16 *list);
void gui_setFaceFramesControlButtons(int index, int xOffs);
void gui_initCharInventorySpecialButtons(int charNum);
void gui_initMagicScrollButtons();
void gui_initMagicSubmenu(int charNum);
void gui_initButton(int index, int x = -1, int y = -1, int val = -1);
void gui_notifyButtonListChanged();
Common::Array<Button::Callback> _buttonCallbacks;
Button *_activeButtons;
Button _activeButtonData[70];
ButtonDef _sceneWindowButton;
bool _preserveEvents;
int clickedUpArrow(Button *button);
int clickedDownArrow(Button *button);
int clickedLeftArrow(Button *button);
int clickedRightArrow(Button *button);
int clickedTurnLeftArrow(Button *button);
int clickedTurnRightArrow(Button *button);
int clickedAttackButton(Button *button);
int clickedMagicButton(Button *button);
int clickedMagicSubmenu(Button *button);
int clickedScreen(Button *button);
int clickedPortraitLeft(Button *button);
int clickedLiveMagicBarsLeft(Button *button);
int clickedPortraitEtcRight(Button *button);
int clickedCharInventorySlot(Button *button);
int clickedExitCharInventory(Button *button);
int clickedSceneDropItem(Button *button);
int clickedScenePickupItem(Button *button);
int clickedInventorySlot(Button *button);
int clickedInventoryScroll(Button *button);
int clickedWall(Button *button);
int clickedSequenceWindow(Button *button);
int clickedScroll(Button *button);
int clickedSpellTargetCharacter(Button *button);
int clickedSpellTargetScene(Button *button);
int clickedSceneThrowItem(Button *button);
int clickedOptions(Button *button);
int clickedRestParty(Button *button);
int clickedMoneyBox(Button *button);
int clickedCompass(Button *button);
int clickedAutomap(Button *button);
int clickedLamp(Button *button);
int clickedStatusIcon(Button *button);
const ButtonDef *_buttonData;
int _buttonDataSize;
const int16 *_buttonList1;
int _buttonList1Size;
const int16 *_buttonList2;
int _buttonList2Size;
const int16 *_buttonList3;
int _buttonList3Size;
const int16 *_buttonList4;
int _buttonList4Size;
const int16 *_buttonList5;
int _buttonList5Size;
const int16 *_buttonList6;
int _buttonList6Size;
const int16 *_buttonList7;
int _buttonList7Size;
const int16 *_buttonList8;
int _buttonList8Size;
// text
int characterSays(int track, int charId, bool redraw);
int playCharacterScriptChat(int charId, int mode, int restorePortrait, char *str, EMCState *script, const uint16 *paramList, int16 paramIndex);
TextDisplayer_LoL *_txt;
// emc scripts
void runInitScript(const char *filename, int optionalFunc);
void runInfScript(const char *filename);
void runLevelScript(int block, int flags);
void runLevelScriptCustom(int block, int flags, int charNum, int item, int reg3, int reg4);
bool checkSceneUpdateNeed(int func);
EMCData _scriptData;
bool _suspendScript;
uint16 _scriptDirection;
uint16 _currentDirection;
uint16 _currentBlock;
bool _sceneUpdateRequired;
int16 _visibleBlockIndex[18];
int16 _globalScriptVars[24];
// emc opcode
int olol_setWallType(EMCState *script);
int olol_getWallType(EMCState *script);
int olol_drawScene(EMCState *script);
int olol_rollDice(EMCState *script);
int olol_moveParty(EMCState *script);
int olol_delay(EMCState *script);
int olol_setGameFlag(EMCState *script);
int olol_testGameFlag(EMCState *script);
int olol_loadLevelGraphics(EMCState *script);
int olol_loadBlockProperties(EMCState *script);
int olol_loadMonsterShapes(EMCState *script);
int olol_deleteHandItem(EMCState *script);
int olol_allocItemPropertiesBuffer(EMCState *script);
int olol_setItemProperty(EMCState *script);
int olol_makeItem(EMCState *script);
int olol_placeMoveLevelItem(EMCState *script);
int olol_createLevelItem(EMCState *script);
int olol_getItemPara(EMCState *script);
int olol_getCharacterStat(EMCState *script);
int olol_setCharacterStat(EMCState *script);
int olol_loadLevelShapes(EMCState *script);
int olol_closeLevelShapeFile(EMCState *script);
int olol_loadDoorShapes(EMCState *script);
int olol_initAnimStruct(EMCState *script);
int olol_playAnimationPart(EMCState *script);
int olol_freeAnimStruct(EMCState *script);
int olol_getDirection(EMCState *script);
int olol_characterSurpriseFeedback(EMCState *script);
int olol_setMusicTrack(EMCState *script);
int olol_setSequenceButtons(EMCState *script);
int olol_setDefaultButtonState(EMCState *script);
int olol_checkRectForMousePointer(EMCState *script);
int olol_clearDialogueField(EMCState *script);
int olol_setupBackgroundAnimationPart(EMCState *script);
int olol_startBackgroundAnimation(EMCState *script);
int olol_fadeToBlack(EMCState *script);
int olol_fadePalette(EMCState *script);
int olol_loadBitmap(EMCState *script);
int olol_stopBackgroundAnimation(EMCState *script);
int olol_getGlobalScriptVar(EMCState *script);
int olol_setGlobalScriptVar(EMCState *script);
int olol_getGlobalVar(EMCState *script);
int olol_setGlobalVar(EMCState *script);
int olol_triggerDoorSwitch(EMCState *script);
int olol_checkEquippedItemScriptFlags(EMCState *script);
int olol_setDoorState(EMCState *script);
int olol_updateBlockAnimations(EMCState *script);
int olol_mapShapeToBlock(EMCState *script);
int olol_resetBlockShapeAssignment(EMCState *script);
int olol_copyRegion(EMCState *script);
int olol_initMonster(EMCState *script);
int olol_fadeClearSceneWindow(EMCState *script);
int olol_fadeSequencePalette(EMCState *script);
int olol_redrawPlayfield(EMCState *script);
int olol_loadNewLevel(EMCState *script);
int olol_getNearestMonsterFromCharacter(EMCState *script);
int olol_dummy0(EMCState *script);
int olol_loadMonsterProperties(EMCState *script);
int olol_battleHitSkillTest(EMCState *script);
int olol_inflictDamage(EMCState *script);
int olol_moveMonster(EMCState *script);
int olol_dialogueBox(EMCState *script);
int olol_giveTakeMoney(EMCState *script);
int olol_checkMoney(EMCState *script);
int olol_setScriptTimer(EMCState *script);
int olol_createHandItem(EMCState *script);
int olol_playAttackSound(EMCState *script);
int olol_addRemoveCharacter(EMCState *script);
int olol_giveItem(EMCState *script);
int olol_loadTimScript(EMCState *script);
int olol_runTimScript(EMCState *script);
int olol_releaseTimScript(EMCState *script);
int olol_initSceneWindowDialogue(EMCState *script);
int olol_restoreAfterSceneWindowDialogue(EMCState *script);
int olol_getItemInHand(EMCState *script);
int olol_checkMagic(EMCState *script);
int olol_giveItemToMonster(EMCState *script);
int olol_loadLangFile(EMCState *script);
int olol_playSoundEffect(EMCState *script);
int olol_processDialogue(EMCState *script);
int olol_stopTimScript(EMCState *script);
int olol_getWallFlags(EMCState *script);
int olol_changeMonsterStat(EMCState *script);
int olol_getMonsterStat(EMCState *script);
int olol_releaseMonsterShapes(EMCState *script);
int olol_playCharacterScriptChat(EMCState *script);
int olol_playEnvironmentalSfx(EMCState *script);
int olol_update(EMCState *script);
int olol_healCharacter(EMCState *script);
int olol_drawExitButton(EMCState *script);
int olol_loadSoundFile(EMCState *script);
int olol_playMusicTrack(EMCState *script);
int olol_deleteMonstersFromBlock(EMCState *script);
int olol_countBlockItems(EMCState *script);
int olol_characterSkillTest(EMCState *script);
int olol_countAllMonsters(EMCState *script);
int olol_playEndSequence(EMCState *script);
int olol_stopPortraitSpeechAnim(EMCState *script);
int olol_setPaletteBrightness(EMCState *script);
int olol_calcInflictableDamage(EMCState *script);
int olol_getInflictedDamage(EMCState *script);
int olol_checkForCertainPartyMember(EMCState *script);
int olol_printMessage(EMCState *script);
int olol_deleteLevelItem(EMCState *script);
int olol_calcInflictableDamagePerItem(EMCState *script);
int olol_distanceAttack(EMCState *script);
int olol_removeCharacterEffects(EMCState *script);
int olol_checkInventoryFull(EMCState *script);
int olol_objectLeavesLevel(EMCState *script);
int olol_addSpellToScroll(EMCState *script);
int olol_playDialogueText(EMCState *script);
int olol_playDialogueTalkText(EMCState *script);
int olol_checkMonsterTypeHostility(EMCState *script);
int olol_setNextFunc(EMCState *script);
int olol_dummy1(EMCState *script);
int olol_suspendMonster(EMCState *script);
int olol_setScriptTextParameter(EMCState *script);
int olol_triggerEventOnMouseButtonClick(EMCState *script);
int olol_printWindowText(EMCState *script);
int olol_countSpecificMonsters(EMCState *script);
int olol_updateBlockAnimations2(EMCState *script);
int olol_checkPartyForItemType(EMCState *script);
int olol_blockDoor(EMCState *script);
int olol_resetTimDialogueState(EMCState *script);
int olol_getItemOnPos(EMCState *script);
int olol_removeLevelItem(EMCState *script);
int olol_savePage5(EMCState *script);
int olol_restorePage5(EMCState *script);
int olol_initDialogueSequence(EMCState *script);
int olol_restoreAfterDialogueSequence(EMCState *script);
int olol_setSpecialSceneButtons(EMCState *script);
int olol_restoreButtonsAfterSpecialScene(EMCState *script);
int olol_prepareSpecialScene(EMCState *script);
int olol_restoreAfterSpecialScene(EMCState *script);
int olol_assignCustomSfx(EMCState *script);
int olol_findAssignedMonster(EMCState *script);
int olol_checkBlockForMonster(EMCState *script);
int olol_transformRegion(EMCState *script);
int olol_calcCoordinatesAddDirectionOffset(EMCState *script);
int olol_resetPortraitsAndDisableSysTimer(EMCState *script);
int olol_enableSysTimer(EMCState *script);
int olol_checkNeedSceneRestore(EMCState *script);
int olol_getNextActiveCharacter(EMCState *script);
int olol_paralyzePoisonCharacter(EMCState *script);
int olol_drawCharPortrait(EMCState *script);
int olol_removeInventoryItem(EMCState *script);
int olol_getAnimationLastPart(EMCState *script);
int olol_assignSpecialGuiShape(EMCState *script);
int olol_findInventoryItem(EMCState *script);
int olol_restoreFadePalette(EMCState *script);
int olol_getSelectedCharacter(EMCState *script);
int olol_setHandItem(EMCState *script);
int olol_drinkBezelCup(EMCState *script);
int olol_changeItemTypeOrFlag(EMCState *script);
int olol_placeInventoryItemInHand(EMCState *script);
int olol_castSpell(EMCState *script);
int olol_pitDrop(EMCState *script);
int olol_increaseSkill(EMCState *script);
int olol_paletteFlash(EMCState *script);
int olol_restoreMagicShroud(EMCState *script);
int olol_disableControls(EMCState *script);
int olol_enableControls(EMCState *script);
int olol_shakeScene(EMCState *script);
int olol_gasExplosion(EMCState *script);
int olol_calcNewBlockPosition(EMCState *script);
int olol_fadeScene(EMCState *script);
int olol_updateDrawPage2(EMCState *script);
int olol_setMouseCursor(EMCState *script);
int olol_characterSays(EMCState *script);
int olol_queueSpeech(EMCState *script);
int olol_getItemPrice(EMCState *script);
int olol_getLanguage(EMCState *script);
// tim scripts
TIM *_activeTim[10];
// tim opcode
void setupOpcodeTable();
Common::Array<const TIMOpcode *> _timIntroOpcodes;
int tlol_setupPaletteFade(const TIM *tim, const uint16 *param);
int tlol_loadPalette(const TIM *tim, const uint16 *param);
int tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param);
int tlol_processWsaFrame(const TIM *tim, const uint16 *param);
int tlol_displayText(const TIM *tim, const uint16 *param);
Common::Array<const TIMOpcode *> _timOutroOpcodes;
int tlol_fadeInScene(const TIM *tim, const uint16 *param);
int tlol_unusedResourceFunc(const TIM *tim, const uint16 *param);
int tlol_fadeInPalette(const TIM *tim, const uint16 *param);
int tlol_fadeSoundOut(const TIM *tim, const uint16 *param);
int tlol_displayAnimFrame(const TIM *tim, const uint16 *param);
int tlol_delayForChat(const TIM *tim, const uint16 *param);
int tlol_fadeOutSound(const TIM *tim, const uint16 *param);
Common::Array<const TIMOpcode *> _timIngameOpcodes;
int tlol_initSceneWindowDialogue(const TIM *tim, const uint16 *param);
int tlol_restoreAfterSceneWindowDialogue(const TIM *tim, const uint16 *param);
int tlol_giveItem(const TIM *tim, const uint16 *param);
int tlol_setPartyPosition(const TIM *tim, const uint16 *param);
int tlol_fadeClearWindow(const TIM *tim, const uint16 *param);
int tlol_copyRegion(const TIM *tim, const uint16 *param);
int tlol_characterChat(const TIM *tim, const uint16 *param);
int tlol_drawScene(const TIM *tim, const uint16 *param);
int tlol_update(const TIM *tim, const uint16 *param);
int tlol_clearTextField(const TIM *tim, const uint16 *param);
int tlol_loadSoundFile(const TIM *tim, const uint16 *param);
int tlol_playMusicTrack(const TIM *tim, const uint16 *param);
int tlol_playDialogueTalkText(const TIM *tim, const uint16 *param);
int tlol_playSoundEffect(const TIM *tim, const uint16 *param);
int tlol_startBackgroundAnimation(const TIM *tim, const uint16 *param);
int tlol_stopBackgroundAnimation(const TIM *tim, const uint16 *param);
// translation
int _lang;
uint8 *_landsFile;
uint8 *_levelLangFile;
int _lastUsedStringBuffer;
char _stringBuffer[5][512]; // TODO: The original used a size of 512, it looks a bit large.
// Maybe we can someday reduce the size.
char *getLangString(uint16 id);
uint8 *getTableEntry(uint8 *buffer, uint16 id);
void decodeSjis(const char *src, char *dst);
static const char * const _languageExt[];
// graphics
void setupScreenDims();
void initSceneWindowDialogue(int controlMode);
void restoreAfterSceneWindowDialogue(int redraw);
void initDialogueSequence(int controlMode, int pageNum);
void restoreAfterDialogueSequence(int controlMode);
void resetPortraitsAndDisableSysTimer();
void toggleSelectedCharacterFrame(bool mode);
void fadeText();
void transformRegion(int x1, int y1, int x2, int y2, int w, int h, int srcPage, int dstPage);
void setPaletteBrightness(const Palette &srcPal, int brightness, int modifier);
void generateBrightnessPalette(const Palette &src, Palette &dst, int brightness, int16 modifier);
void generateFlashPalette(const Palette &src, Palette &dst, int colorFlags);
void createTransparencyTables();
void updateSequenceBackgroundAnimations();
bool _dialogueField;
uint8 **_itemIconShapes;
int _numItemIconShapes;
uint8 **_itemShapes;
int _numItemShapes;
uint8 **_gameShapes;
int _numGameShapes;
uint8 **_thrownShapes;
int _numThrownShapes;
uint8 **_effectShapes;
int _numEffectShapes;
const int8 *_gameShapeMap;
int _gameShapeMapSize;
uint8 *_characterFaceShapes[40][3];
// characters
bool addCharacter(int id);
void setTemporaryFaceFrame(int charNum, int frame, int updateDelay, int redraw);
void setTemporaryFaceFrameForAllCharacters(int frame, int updateDelay, int redraw);
void setCharacterUpdateEvent(int charNum, int updateType, int updateDelay, int overwrite);
int countActiveCharacters();
void loadCharFaceShapes(int charNum, int id);
void calcCharPortraitXpos();
void updatePortraitSpeechAnim();
void stopPortraitSpeechAnim();
void initTextFading(int textType, int clearField);
void setCharFaceFrame(int charNum, int frameNum);
void faceFrameRefresh(int charNum);
void recalcCharacterStats(int charNum);
int calculateCharacterStats(int charNum, int index);
int calculateProtection(int index);
void setCharacterMagicOrHitPoints(int charNum, int type, int points, int mode);
void increaseExperience(int charNum, int skill, uint32 points);
void increaseCharacterHitpoints(int charNum, int points, bool ignoreDeath);
LoLCharacter *_characters;
uint16 _activeCharsXpos[3];
int _updateFlags;
int _updateCharNum;
int _updatePortraitSpeechAnimDuration;
int _portraitSpeechAnimMode;
int _resetPortraitAfterSpeechAnim;
int _textColorFlag;
bool _fadeText;
int _needSceneRestore;
uint32 _palUpdateTimer;
uint32 _updatePortraitNext;
int _loadLevelFlag;
int _hasTempDataFlags;
int _activeMagicMenu;
uint16 _scriptCharacterCycle;
int _charStatsTemp[5];
const LoLCharacter *_charDefaults;
int _charDefaultsSize;
const uint16 *_charDefsMan;
int _charDefsManSize;
const uint16 *_charDefsWoman;
int _charDefsWomanSize;
const uint16 *_charDefsKieran;
int _charDefsKieranSize;
const uint16 *_charDefsAkshel;
int _charDefsAkshelSize;
const int32 *_expRequirements;
int _expRequirementsSize;
// lamp
void resetLampStatus();
void setLampMode(bool lampOn);
void updateLampStatus();
int8 _lampEffect;
int _brightness;
int _lampOilStatus;
uint32 _lampStatusTimer;
bool _lampStatusSuspended;
uint8 _blockBrightness;
// level
void loadLevel(int index);
void addLevelItems();
void loadLevelWallData(int index, bool mapShapes);
void assignBlockObject(LevelBlockProperty *l, uint16 item);
int assignLevelShapes(int index);
uint8 *getLevelShapes(int index);
void restoreBlockTempData(int index);
void restoreTempDataAdjustMonsterStrength(int index);
void loadBlockProperties(const char *cmzFile);
void loadLevelShpDat(const char *shpFile, const char *datFile, bool flag);
void loadLevelGraphics(const char *file, int specialColor, int weight, int vcnLen, int vmpLen, const char *palFile);
void resetItems(int flag);
void disableMonsters();
void resetBlockProperties();
bool testWallFlag(int block, int direction, int flag);
bool testWallInvisibility(int block, int direction);
void drawScene(int pageNum);
void generateBlockDrawingBuffer();
void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
bool hasWall(int index);
void assignVisibleBlocks(int block, int direction);
void drawVcnBlocks();
void drawSceneShapes();
void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim);
void scaleLevelShapesDim(int index, int16 &y1, int16 &y2, int dim);
void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2);
void drawDecorations(int index);
void drawBlockEffects(int index, int type);
void drawSpecialGuiShape(int pageNum);
void setWallType(int block, int wall, int val);
void updateDrawPage2();
void prepareSpecialScene(int fieldType, int hasDialogue, int suspendGui, int allowSceneUpdate, int controlMode, int fadeFlag);
int restoreAfterSpecialScene(int fadeFlag, int redrawPlayField, int releaseTimScripts, int sceneUpdateMode);
void setSequenceButtons(int x, int y, int w, int h, int enableFlags);
void setSpecialSceneButtons(int x, int y, int w, int h, int enableFlags);
void setDefaultButtonState();
void updateCompass();
void moveParty(uint16 direction, int unk1, int unk2, int buttonShape);
bool checkBlockPassability(uint16 block, uint16 direction);
void notifyBlockNotPassable(int scrollFlag);
uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction);
uint16 calcBlockIndex(uint16 x, uint16 y);
void calcCoordinates(uint16 &x, uint16 &y, int block, uint16 xOffs, uint16 yOffs);
void calcCoordinatesForSingleCharacter(int charNum, uint16 &x, uint16 &y);
void calcCoordinatesAddDirectionOffset(uint16 &x, uint16 &y, int direction);
int clickedWallShape(uint16 block, uint16 direction);
int clickedLeverOn(uint16 block, uint16 direction);
int clickedLeverOff(uint16 block, uint16 direction);
int clickedWallOnlyScript(uint16 block);
int clickedDoorSwitch(uint16 block, uint16 direction);
int clickedNiche(uint16 block, uint16 direction);
bool clickedShape(int shapeIndex);
void processDoorSwitch(uint16 block, int unk);
void openCloseDoor(uint16 block, int openClose);
void completeDoorOperations();
void movePartySmoothScrollBlocked(int speed);
void movePartySmoothScrollUp(int speed);
void movePartySmoothScrollDown(int speed);
void movePartySmoothScrollLeft(int speed);
void movePartySmoothScrollRight(int speed);
void movePartySmoothScrollTurnLeft(int speed);
void movePartySmoothScrollTurnRight(int speed);
void pitDropScroll(int numSteps);
void shakeScene(int duration, int width, int height, int restore);
void processGasExplosion(int soundId);
int smoothScrollDrawSpecialGuiShape(int pageNum);
OpenDoorState _openDoorState[3];
int _blockDoor;
int _smoothScrollModeNormal;
const uint8 *_scrollXTop;
int _scrollXTopSize;
const uint8 *_scrollYTop;
int _scrollYTopSize;
const uint8 *_scrollXBottom;
int _scrollXBottomSize;
const uint8 *_scrollYBottom;
int _scrollYBottomSize;
int _nextScriptFunc;
uint8 _currentLevel;
int _sceneDefaultUpdate;
int _lvlBlockIndex;
int _lvlShapeIndex;
bool _partyAwake;
uint8 *_vcnBlocks;
uint8 *_vcnShift;
uint8 *_vcnExpTable;
uint16 *_vmpPtr;
uint8 *_vcfBlocks;
uint16 *_blockDrawingBuffer;
uint8 *_sceneWindowBuffer;
LevelShapeProperty *_levelShapeProperties;
uint8 **_levelShapes;
uint8 *_specialGuiShape;
uint16 _specialGuiShapeX;
uint16 _specialGuiShapeY;
uint16 _specialGuiShapeMirrorFlag;
char _lastBlockDataFile[12];
char _lastOverridePalFile[12];
char *_lastOverridePalFilePtr;
int _lastSpecialColor;
int _lastSpecialColorWeight;
int _sceneDrawVarDown;
int _sceneDrawVarRight;
int _sceneDrawVarLeft;
int _wllProcessFlag;
uint8 *_transparencyTable2;
uint8 *_transparencyTable1;
int _loadSuppFilesFlag;
uint8 *_wllVmpMap;
int8 *_wllShapeMap;
uint8 *_specialWallTypes;
uint8 *_wllBuffer4;
uint8 *_wllWallFlags;
int16 *_lvlShapeTop;
int16 *_lvlShapeBottom;
int16 *_lvlShapeLeftRight;
LevelBlockProperty *_levelBlockProperties;
LevelBlockProperty *_visibleBlocks[18];
uint16 _partyPosX;
uint16 _partyPosY;
Common::SeekableReadStream *_lvlShpFileHandle;
uint16 _lvlShpNum;
uint16 _levelFileDataSize;
LevelShapeProperty *_levelFileData;
uint8 *_doorShapes[2];
int _shpDmX;
int _shpDmY;
uint16 _dmScaleW;
uint16 _dmScaleH;
int _lastMouseRegion;
int _seqWindowX1, _seqWindowY1, _seqWindowX2, _seqWindowY2, _seqTrigger;
int _spsWindowX, _spsWindowY, _spsWindowW, _spsWindowH;
uint8 *_tempBuffer5120;
const char * const *_levelDatList;
int _levelDatListSize;
const char * const *_levelShpList;
int _levelShpListSize;
const int8 *_dscUnk1;
int _dscUnk1Size;
const int8 *_dscShapeIndex;
int _dscShapeIndexSize;
const uint8 *_dscOvlMap;
int _dscOvlMapSize;
const uint16 *_dscShapeScaleW;
int _dscShapeScaleWSize;
const uint16 *_dscShapeScaleH;
int _dscShapeScaleHSize;
const int16 *_dscShapeX;
int _dscShapeXSize;
const int8 *_dscShapeY;
int _dscShapeYSize;
const uint8 *_dscTileIndex;
int _dscTileIndexSize;
const uint8 *_dscUnk2;
int _dscUnk2Size;
const uint8 *_dscDoorShpIndex;
int _dscDoorShpIndexSize;
const int8 *_dscDim1;
int _dscDim1Size;
const int8 *_dscDim2;
int _dscDim2Size;
const uint8 *_dscBlockMap;
int _dscBlockMapSize;
const uint8 *_dscDimMap;
int _dscDimMapSize;
const uint16 *_dscDoorMonsterScaleTable;
int _dscDoorMonsterScaleTableSize;
const uint16 *_dscDoor4;
int _dscDoor4Size;
const uint8 *_dscShapeOvlIndex;
int _dscShapeOvlIndexSize;
const int8 *_dscBlockIndex;
int _dscBlockIndexSize;
const uint8 *_dscDoor1;
int _dscDoor1Size;
const int16 *_dscDoorMonsterX;
int _dscDoorMonsterXSize;
const int16 *_dscDoorMonsterY;
int _dscDoorMonsterYSize;
int _sceneDrawPage1;
int _sceneDrawPage2;
// items
void giveCredits(int credits, int redraw);
void takeCredits(int credits, int redraw);
Item makeItem(int itemType, int curFrame, int flags);
void placeMoveLevelItem(Item itemIndex, int level, int block, int xOffs, int yOffs, int flyingHeight);
bool addItemToInventory(Item itemIndex);
bool testUnkItemFlags(Item itemIndex);
void deleteItem(Item itemIndex);
ItemInPlay *findObject(uint16 index);
void runItemScript(int charNum, Item item, int flags, int next, int reg4);
void setHandItem(Item itemIndex);
bool itemEquipped(int charNum, uint16 itemType);
void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int b);
void removeLevelItem(Item item, int block);
bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c);
void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject);
void processObjectFlight(FlyingObject *t, int x, int y);
void updateObjectFlightPosition(FlyingObject *t);
void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock);
void updateFlyingObject(FlyingObject *t);
void assignItemToBlock(uint16 *assignedBlockObjects, int id);
int checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY);
int checkSceneForItems(uint16 *blockDrawObjects, int color);
uint8 _moneyColumnHeight[5];
uint16 _credits;
ItemInPlay *_itemsInPlay;
ItemProperty *_itemProperties;
Item _itemInHand;
Item _inventory[48];
Item _inventoryCurItem;
int _currentControlMode;
int _specialSceneFlag;
int _lastCharInventory;
uint16 _charStatusFlags[3];
int _emcLastItem;
FlyingObject *_flyingObjects;
EMCData _itemScript;
const uint8 *_charInvIndex;
int _charInvIndexSize;
const uint8 *_charInvDefs;
int _charInvDefsSize;
const uint16 *_inventorySlotDesc;
int _inventorySlotDescSize;
const uint16 *_itemCost;
int _itemCostSize;
const uint8 *_stashSetupData;
int _stashSetupDataSize;
const int8 *_sceneItemOffs;
int _sceneItemOffsSize;
const FlyingObjectShape *_flyingItemShapes;
int _flyingItemShapesSize;
// monsters
void loadMonsterShapes(const char *file, int monsterIndex, int b);
void releaseMonsterShapes(int monsterIndex);
int deleteMonstersFromBlock(int block);
void setMonsterMode(MonsterInPlay *monster, int mode);
bool updateMonsterAdjustBlocks(MonsterInPlay *monster);
void placeMonster(MonsterInPlay *monster, uint16 x, uint16 y);
int calcMonsterDirection(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void setMonsterDirection(MonsterInPlay *monster, int dir);
void monsterDropItems(MonsterInPlay *monster);
void removeAssignedObjectFromBlock(LevelBlockProperty *l, uint16 id);
void removeDrawObjectFromBlock(LevelBlockProperty *l, uint16 id);
void assignMonsterToBlock(uint16 *assignedBlockObjects, uint16 id);
void giveItemToMonster(MonsterInPlay *monster, Item item);
int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag);
int checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag);
int calcMonsterSkillLevel(int id, int a);
int checkBlockOccupiedByParty(int x, int y, int testFlag);
const uint16 *getCharacterOrMonsterStats(int id);
uint16 *getCharacterOrMonsterItemsMight(int id);
uint16 *getCharacterOrMonsterProtectionAgainstItems(int id);
void drawBlockObjects(int blockArrayIndex);
void drawMonster(uint16 id);
int getMonsterCurFrame(MonsterInPlay *m, uint16 dirFlags);
void reassignDrawObjects(uint16 direction, uint16 itemIndex, LevelBlockProperty *l, bool flag);
void redrawSceneItem();
int calcItemMonsterPosition(ItemInPlay *i, uint16 direction);
void calcSpriteRelPosition(uint16 x1, uint16 y1, int &x2, int &y2, uint16 direction);
void drawDoor(uint8 *shape, uint8 *doorPalette, int index, int unk2, int w, int h, int flags);
void drawDoorOrMonsterEquipment(uint8 *shape, uint8 *objectPalette, int x, int y, int flags, const uint8 *brightnessOverlay);
uint8 *drawItemOrMonster(uint8 *shape, uint8 *monsterPalette, int x, int y, int fineX, int fineY, int flags, int tblValue, bool vflip);
int calcDrawingLayerParameters(int srcX, int srcY, int &x2, int &y2, uint16 &w, uint16 &h, uint8 *shape, int vflip);
void updateMonster(MonsterInPlay *monster);
void moveMonster(MonsterInPlay *monster);
void walkMonster(MonsterInPlay *monster);
bool chasePartyWithDistanceAttacks(MonsterInPlay *monster);
void chasePartyWithCloseAttacks(MonsterInPlay *monster);
int walkMonsterCalcNextStep(MonsterInPlay *monster);
int getMonsterDistance(uint16 block1, uint16 block2);
int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock);
int walkMonsterCheckDest(int x, int y, MonsterInPlay *monster, int unk);
void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction);
void rearrangeAttackingMonster(MonsterInPlay *monster);
void moveStrayingMonster(MonsterInPlay *monster);
void killMonster(MonsterInPlay *monster);
MonsterInPlay *_monsters;
MonsterProperty *_monsterProperties;
uint8 **_monsterShapes;
uint8 **_monsterPalettes;
uint8 **_monsterShapesEx;
uint8 _monsterAnimType[3];
uint16 _monsterCurBlock;
int _objectLastDirection;
int _monsterStepCounter;
int _monsterStepMode;
const uint16 *_monsterModifiers;
int _monsterModifiersSize;
const int8 *_monsterShiftOffs;
int _monsterShiftOffsSize;
const uint8 *_monsterDirFlags;
int _monsterDirFlagsSize;
const uint8 *_monsterScaleX;
int _monsterScaleXSize;
const uint8 *_monsterScaleY;
int _monsterScaleYSize;
const uint16 *_monsterScaleWH;
int _monsterScaleWHSize;
// misc
void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false);
int rollDice(int times, int pips);
uint8 _compassBroken;
uint8 _drainMagic;
uint16 _globalScriptVars2[8];
uint8 *_pageBuffer1;
uint8 *_pageBuffer2;
// spells
typedef Common::Functor1Mem<ActiveSpell *, int, LoLEngine> SpellProc;
Common::Array<const SpellProc *> _spellProcs;
typedef void (LoLEngine::*SpellProcCallback)(WSAMovie_v2 *, int, int);
int castSpell(int charNum, int spellType, int spellLevel);
int castSpark(ActiveSpell *a);
int castHeal(ActiveSpell *a);
int castIce(ActiveSpell *a);
int castFireball(ActiveSpell *a);
int castHandOfFate(ActiveSpell *a);
int castMistOfDoom(ActiveSpell *a);
int castLightning(ActiveSpell *a);
int castFog(ActiveSpell *a);
int castSwarm(ActiveSpell *a);
int castVaelansCube(ActiveSpell *a);
int castGuardian(ActiveSpell *a);
int castHealOnSingleCharacter(ActiveSpell *a);
int processMagicSpark(int charNum, int spellLevel);
int processMagicHealSelectTarget();
int processMagicHeal(int charNum, int spellLevel);
int processMagicIce(int charNum, int spellLevel);
int processMagicFireball(int charNum, int spellLevel);
int processMagicHandOfFate(int spellLevel);
int processMagicMistOfDoom(int charNum, int spellLevel);
int processMagicLightning(int charNum, int spellLevel);
int processMagicFog();
int processMagicSwarm(int charNum, int damage);
int processMagicVaelansCube();
int processMagicGuardian(int charNum);
void callbackProcessMagicSwarm(WSAMovie_v2 *mov, int x, int y);
void callbackProcessMagicLightning(WSAMovie_v2 *mov, int x, int y);
void drinkBezelCup(int a, int charNum);
void addSpellToScroll(int spell, int charNum);
void transferSpellToScollAnimation(int charNum, int spell, int slot);
void playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFrame, int frameDelay, int x, int y, SpellProcCallback callback, uint8 *pal1, uint8 *pal2, int fadeDelay, bool restoreScreen);
int checkMagic(int charNum, int spellNum, int spellLevel);
int getSpellTargetBlock(int currentBlock, int direction, int maxDistance, uint16 &targetBlock);
void inflictMagicalDamage(int target, int attacker, int damage, int index, int hitType);
void inflictMagicalDamageForBlock(int block, int attacker, int damage, int index);
ActiveSpell _activeSpell;
int8 _availableSpells[8];
int _selectedSpell;
const SpellProperty *_spellProperties;
int _spellPropertiesSize;
int _subMenuIndex;
LightningProperty *_lightningProps;
int16 _lightningCurSfx;
int16 _lightningDiv;
int16 _lightningFirstSfx;
int16 _lightningSfxFrame;
uint8 *_healOverlay;
uint8 _swarmSpellStatus;
uint8 **_fireballShapes;
int _numFireballShapes;
uint8 **_healShapes;
int _numHealShapes;
uint8 **_healiShapes;
int _numHealiShapes;
static const MistOfDoomAnimData _mistAnimData[];
const uint8 *_updateSpellBookCoords;
int _updateSpellBookCoordsSize;
const uint8 *_updateSpellBookAnimData;
int _updateSpellBookAnimDataSize;
const uint8 *_healShapeFrames;
int _healShapeFramesSize;
const int16 *_fireBallCoords;
int _fireBallCoordsSize;
// fight
int battleHitSkillTest(int16 attacker, int16 target, int skill);
int calcInflictableDamage(int16 attacker, int16 target, int hitType);
int inflictDamage(uint16 target, int damage, uint16 attacker, int skill, int flags);
void characterHitpointsZero(int16 charNum, int a);
void removeCharacterEffects(LoLCharacter *c, int first, int last);
int calcInflictableDamagePerItem(int16 attacker, int16 target, uint16 itemMight, int index, int hitType);
void checkForPartyDeath();
void applyMonsterAttackSkill(MonsterInPlay *monster, int16 target, int16 damage);
void applyMonsterDefenseSkill(MonsterInPlay *monster, int16 attacker, int flags, int skill, int damage);
int removeCharacterItem(int charNum, int itemFlags);
int paralyzePoisonCharacter(int charNum, int typeFlag, int immunityFlags, int hitChance, int redraw);
void paralyzePoisonAllCharacters(int typeFlag, int immunityFlags, int hitChance);
void stunCharacter(int charNum);
void restoreSwampPalette();
void launchMagicViper();
void breakIceWall(uint8 *pal1, uint8 *pal2);
uint16 getNearestMonsterFromCharacter(int charNum);
uint16 getNearestMonsterFromCharacterForBlock(uint16 block, int charNum);
uint16 getNearestMonsterFromPos(int x, int y);
uint16 getNearestPartyMemberFromPos(int x, int y);
int _partyDamageFlags;
// magic atlas
void displayAutomap();
void updateAutoMap(uint16 block);
bool updateAutoMapIntern(uint16 block, uint16 x, uint16 y, int16 xOffs, int16 yOffs);
void loadMapLegendData(int level);
void drawMapPage(int pageNum);
bool automapProcessButtons(int inputFlag);
void automapBackButton();
void automapForwardButton();
void redrawMapCursor();
void drawMapBlockWall(uint16 block, uint8 wall, int x, int y, int direction);
void drawMapShape(uint8 wall, int x, int y, int direction);
int mapGetStartPosX();
int mapGetStartPosY();
void mapIncludeLegendData(int type);
void printMapText(uint16 stringId, int x, int y);
void printMapExitButtonText();
uint8 _currentMapLevel;
uint8 *_mapOverlay;
const uint8 **_automapShapes;
const uint16 *_autoMapStrings;
int _autoMapStringsSize;
MapLegendData *_defaultLegendData;
uint8 *_mapCursorOverlay;
uint8 _automapTopLeftX;
uint8 _automapTopLeftY;
static const int8 _mapCoords[12][4];
bool _mapUpdateNeeded;
// unneeded
void setWalkspeed(uint8) {}
void removeHandItem() {}
bool lineIsPassable(int, int) { return false; }
// save
Common::Error loadGameState(int slot);
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
Graphics::Surface *generateSaveThumbnail() const;
void generateTempData();
LevelTempData *_lvlTempData[29];
};
class HistoryPlayer {
public:
HistoryPlayer(LoLEngine *vm);
~HistoryPlayer();
void play();
private:
OSystem *_system;
LoLEngine *_vm;
Screen *_screen;
int _x, _y, _width, _height;
int _frame;
Movie *_wsa;
void loadWsa(const char *filename);
void playWsa(bool direction);
void restoreWsaBkgd();
Movie *_fireWsa;
int _fireFrame;
uint32 _nextFireTime;
void updateFire();
};
} // End of namespace Kyra
#endif
#endif // ENABLE_LOL